Site hosted by Angelfire.com: Build your free website today!

Lands of Lore: Guardians Of Destiny- Map Information


Draracle's Caves

  1. Begin.
  2. Change into either Lizard or Beast form here to get by.
  3. Waterfall Grotto- attack the water stalagmites, then wait for something to arise from the pit.
  4. Move the pillars to continue foreword.
  5. The Old Orc.
  6. Room with crates and a nice with items inside.
  7. Fire pit with giant cockroaches.
  8. Bridge.
  9. Doors to the Draracle's Chambers.

Draracle's Museum

  1. Begin.
  2. Switch opens the way to the Shining Path.
  3. The Shining Path. You can bypass the Museum of the Draracle entirely by exiting here.
  4. Touch the tapestry and the wall behind it to enter the Museum. Doors seal off the hall behind you after you go through.
  5. Skeleton's Key.
  6. Museum Orb. Use the key to get into the area behind the orb- you can spark the hidden flame to light up the museum and collect spell scrolls here.
  7. Hologram of the Great Worm. Beyond is a ledge leading to a room with vases and a teleporter, which leads back to the exhibit entrance.
  8. Dragon's Heart Statute.
  9. Corpse of Belial. Touch it if you wish to make it disappear.
  10. Thohan's Great Sword (Broken).
  11. Long Sword Prism.
  12. Speaking Stone Exhibit.
  13. Axe of the Long Arm. The pit beneath leads behind the Museum Orb area.
  14. Last Stone of Bazoar- get Fire Crystals here and charge them in the fire.
  15. Vases with Ivory Chips.
  16. Room with Lightning Crystals.
  17. Art Gallery. The painting to the East conceals a lever that opens the Time Travel Exhibit (alternately opened by the Skeleton's Key).
  18. Time Travel Exhibit.
  19. Giant Hourglass.
  20. Access to secret passage (hack at the wall to the East).
  21. Antechamber with Dragon's Blood.
  22. The dragon and passage to the South Continent.

Huline Jungle

  1. Begin.
  2. Huline Village Gates.
  3. Kityara's Weapon Shop.
  4. Thorn Maze.
  5. Entrance to the Hive Caves.
  6. Lizard tunnel to/from the Hive Caves.
  7. Bridge over quicksand pit.
  8. Entrance to the Monastery.
  9. Exit from the Dark Halls.
  10. The Huline Village (see later map for details).
  11. Water Spout in the Northern River (hack at it to dry up the river bed).
  12. Lizard tunnel to the Treasure Cache from the dried up Northern River Water Spout.
  13. Middle River Waterfall (click on it for a Lightning Crystal, and you can enter a cave here).
  14. Imp Shrine Area.
  15. Exit from the Imp Shrine: Lizard tunnel exit on West side of the River Bane.
  16. Exit from the Imp Shrine: Secret passage West of the Shine.
  17. Bridge over the River Bane, guarded by Gladstone Guards.
  18. Entrance to the Savage Jungle, guarded by a Wild One.

Hive Caves

  1. Entrance.
  2. The Executioner's Nest.
  3. Chasm, click on the boulders hanging overhead to pass.
  4. Lizard tunnel around chasm.
  5. Lava pool with rock islands.
  6. Elevator to the Ancient Huline Ruins.
  7. Hive Warrior cave.
  8. Shalla.
  9. Reaver of the Great Orc.
  10. Amber Cave.
  11. Lizard tunnel leading to/from the Huline Jungle.

Huline Village

  1. Entrance to the Village.
  2. The Cantina and the Lizard pit (you can find a piece of wax across the bridge inside a vase).
  3. Rashar, the Huline Magician.
  4. The Thief's Den.
  5. Kelsrick, the King's guard.
  6. Anyar, the King. Six Ancient's Magic Stones hide in the tent.
  7. Starting point from the Shining Path/Draracle's Museum.

Ancient Huline Ruins

Level 2
1. Elevator
2. Cat Cubes
3. Healing Fountain
Level 3
1. Elevator
2. Executioner's Nest
Level 4 and 6
1. Elevator
2. Rune Button Puzzle
3. Cat Cube Puzzle
Level 5
1. Elevator
2. Cat Stone Puzzle
3. Secret door
4. Ring of Regeneration
5. Hive Warrior
Level 7
1. Elevator
2. Rolling ball trap
(with healing scroll)
3. Exit to Level 8
Level 8
1. Elevator
2. Entrance from Level 7
3. Fire and oil trap
4. Whirling blades
5. Secret tunnel
6. Boulder room
7. Rune Chamber
(ladder going down)

Dark Halls

  1. Entrance.
  2. Path to secret room.
  3. Hidden passage behind bookcase.
  4. Arboretum hidden behind bookcase.
  5. Hidden room behind a cracked wall.
  6. A possessed Rixx attacks you here.
  7. Hidden passage behind bookcase.
  8. Item room, behind the Iron door.
  9. Spectral Orb.
  10. Exit window (the 6th one to the left).

Savage Jungle

  1. Begin.
  2. Path beside the River Bane.
  3. Entrance to the Huline Temple.
  4. Entrance to the Wild One Settlement.
  5. Entrance to the Dracoid Cemetery.
  6. Entrance to the Dracoid Ruins (via pit).
  7. The Shaman's Treasure Cache.
  8. The Hopper Caverns.
  9. Teleport area from the Dracoid Ruins.
  10. Tuani Hut.
  11. The Larkhorn and exit to the Claw Mountains.

Dracoid Ruins

  1. Begin (from pit in Savage Jungle).
  2. Cavern guarded by Ssar and Stone Squids.
    - - - - - - Path from first cavern to the hotel (leads to 9).
  3. Dragon's Orb and Bridge.
  4. Teleport Chamber to the Emporer's Palace.
  5. Mage's Tower.
  6. Emporer's Palace (* the button on the chair in the Throne room reveals a hidden niche).
  7. Teleport Chamber (to the Mages Tower, Dracoid Cemetery, and Savage Jungle).
  8. Dracoid Hotel.
  9. Path to Priest's body (via cave opening at the upper level of the hotel, beyond the rail).
  10. Great Lake.
  11. Cave with the Priest's body and incineration area.
  12. Statue of Belial.
  13. Room containing the Iron Rod.
  14. Crate room containing the Stone Cobra.
  15. Jail: Lizard path to the Hopper tunnels in the Savage Jungle.
  16. Room beyond the Water Chasm.
    The Arrow points to a small cave, South of the water pool entrance, that contains rock stalagmites that you need to hack at in order to fill the chasms with water.

Dracoid Ruins: Mage's Tower

  1. Dragon's Orb to reveal stairs to basement (Level 1).
  2. Dragon's Orb to lower force field (all Levels).
  3. Force Field (all levels).
  4. Basement with Gauntlets of Striking.
  5. White Alter room (Level 2).
  6. The Ssar Priest (Level 3).
  7. Bracers of the Dead (Level 3).
  8. Begin/Exit to the Dracoid Ruins (Level 1).

Dracoid Cemetery

Locks Guide:

  • O = open mausoleum
  • B = blue charged globe required
  • Y = yellow charged globe required
  • W= white charged globe required
  • P = metal plates within the mausoleum concealing niches
    1. Entrance.
    2. Courtyard.
    3. Teleport to and from the Dracoid Ruins (becomes active only after you have teleported here from the Ruins).
    4. Gate- use the Sigel here.
    5. Mausoleum with entrance to Catacombs, and Yellow Alter room.
    6. Mausoleum with a second (one-way) entrance to Catacombs, and Blue Alter room (accessible only after igniting the oil from the barrel from 7).
    7. Mausoleum containing an oil barrel.
    8. A statue of Belial, which has a button that releases fireballs.
    9. A statue of a Dracoid.
    10. Priest's Tomb.
    11. The Emperor's Tomb.
    12. Mausoleum with a third (one-way) entrance to the Catacombs, via staircase.
    13. Mausoleum with a fourth (one-way) entrance to the Catacombs, via lamp trap.
    14. n/a
    15. Lizard tunnels leading to hidden niches above the mausoleum.

    Dracoid Cemetery: Catacombs

    1. Entrance.
    2. Secret chamber with Summon Scrolls.
    3. Yellow Alter room.
    4. Blue Alter room.
    5. Second Entrance (one-way).
    6. Third Entrance (one-way).
    7. Secret chamber with a Lightning Crystal.
    8. Fourth Entrance (one-way).
    9. Secret chamber containing corpses.
      Arrows point to one way areas, reach by hopping the fences in these areas.

    Claw Mountains

    1. Begin, from Savage Jungle.
    2. Path to Barbarian Village.
    3. Ice Bridge.
    4. Ice Tiger's Lair. Sparking the globe raises the Ancient Tower at 5.
    5. Lake with Ancient Tower containing Great Axe Blizzard (accessible after sparking globe at 4).
    6. Plateau/Avalanche.
    7. Ice Caves.
    8. Ice Chasm and River.
    9. Exit to Ruloi Citadel.
    10. Treasure cache- spark tripod to unearth armor.
    11. Spark tripod to gain access to ice caves- break ice wall to get the Blue Bow.

    Ruloi Citadel

    1. Entrance to the Citadel.
    2. Orb Switch- touch it to activate.
    3. Eyeball switch.
    4. Egg Chamber.
    5. Orb Switch, activates steps in the Slave Caverns.
    6. Elevator.
    7. Slave Caverns.
    8. Teleporter to Entrance.
    9. Eyeball switch, activates plasma cannon bridge.
    10. Eyeball switch, activates Iris door.
    11. Dawn's prison cell.
    12. Slave women's cell.
    13. Plasma steps.
    14. Plasma cannon.
    15. Iris door.
    16. Way to Hive Lord and Great Forge.

    Huline Temple: Upper Level

    1. Entrance.
    2. First alter room.
    3. Chapel.
    4. Chapel with Alters of Life and Death.
    5. Alter of Balance.
    6. Priest's Bedroom.
    7. Kitchen.
    8. Library.
    9. Statuette Room.
    10. Secret entrance to Lower Halls (see next map).
    11. Spiral Staircase.

      Huline Temple: Lower Level

    12. Coffins (Iron flute is inside one of them).
    13. Priest's body found here (only after being zapped from the alter on the upper level).
    14. First machine.
    15. Second machine (statuette will appear behind it).

      Huline Temple: Extra-Dimensional Level

    16. Entrance (from Temple/Spiral Staircase).
    17. Entrance to The Path of Life.
    18. Entrance to The Path of Balance.
    19. Entrance to The Path of Death.
    20. Entrance to Oil Pool, with flute receptacle.
    21. Whirling Blades.
    22. Secret Passage.
    23. Rolling Boulder Trap.
    24. Three Jakar Idol pedestals.
    25. Hopper Elevator Room to the Chamber of Voices.

    Huline Temple: Extra-Dimensional Rooms & Chamber of Voices

    17. The Path of Life room.
    18. The Path of Balance room.
    19. The Path of Death room.

    26. The Chamber of Voices.
    27. Teleporter to the Savage Jungle.
    28. The Hall of Voices (leads to the City of the Ancients).

    City Of The Ancients

    1. Elevator Door.
    2. Obsidian Towers.
    3. Arboretum.
    4. Shifting Maze.
    5. Crystal Cylinder Puzzle.
    6. Firewall Puzzle.
    7. Main Water Fountain.
    8. Canal.
    9. Grand Tower.
    10. Exit to Subterranean Caverns.
    11. Ivory Chip Fountain Puzzle.
    12. Silver Leaf Passage (East) & Spark Statue (West).
    13. Transformation room.
    14. Chalice Room.
    15. Balcony.
    16. Storage Room (via Spark Statue, 12).

    City Of The Ancients: The Grand Tower

    1. Entrance from the city.
    2. Belial-Hive Lord.
    3. Mantle Shrine.

    Subterranean Caverns

    1. Begin.
    2. Entrance to Hive Mother.
    3. Exit to Belial's Chambers.
      - - - - - Quickest path to Hive Mother.

    Belial's Laboratory: Summoning Area & Slime Canals

    1. Begin (from Hive Mother).
    2. Gateway Room with Blood fountain.
    3. Lizard Bath to Slime Canals (follow green dot- see second map).
    4. Acid Slime Canal.
    5. Switches.
    6. Pit (West)
      Pit (North) with Lift leading to Level 2 of Summoning Chamber (see 13).
    7. Slime Tunnels.
    8. Slime Canal.
    9. Reservoir Room (follow red dot- see first map).
    10. Green Hallway.
    11. Blood Bowl Room.
    12. Summoning Chamber (use Mist of Doom Spell).
    13. Elevator leading to/from Lift.
    14. Secret exit to Belial's Birthing Chamber (after dragging Demon onto the symbol).

    Belial's Laboratory: Empowerment Chambers

    1. Entrance, Dawn is here, with the Ruby of Truth.
    2. Womb, Expel Curse here.
    3. First Empowerment Chamber- regeneration fountain.
    4. Second Empowerment Chamber- regeneration orbs.
    5. Third Empowerment Chamber- Armory (find Dragon Scale Armor scattered at the corners).
    6. Site of Final Battle with Belial (and possibly the Draracle).


    GOOD LUCK!

    Back to LOL Guardians Page

    Back to the Lands