GURPS
SPECIAL OPS
Second
Edition
NAVALSPECWARCOM SEAL
US Navy: SEAL Team 1, 3, 5 Coronado, CA; SEAL Team 2,
4, 8 Little Creek, VA
SEAL Player Characters are created with 200 points
Attributes
STRENGTH 12 (20)
DEXTERITY 14 (45)
INTELLIGENCE 14 (45)
HEALTH 12 (20)
Advantages
Fitness (Costs 5 points)
Additional Strength or Health (Costs 30 points)
Desirable Advantages Decorations, Military Rank,
Patrons
Disadvantages
Extremely Hazardous Duty (Spend -20 points)
Desirable Disadvantages (Spend -20 points)
Basic Skills {Cost 200 points}
Acting M/A IQ-2 [1/2] 12
Administration M/A IQ-2 [1/2] 12
Armoury Small Arms M/A IQ-1 [1] 13
Boating P/A DX+1
[4] 15
Brawling P/E DX [1] 14
Camouflage M/E
IQ [1] 14
Climbing P/A DX [2] 14
Demolition M/A IQ [2] 14
Driving Automobile P/A DX-1 [1] 13
Electronics Operation Comm M/A IQ-1 [1] 13
Engineer Combat M/H IQ-1 [2] 13
Explosive Ordnance Disposal M/H IQ-1 [2] 13
First Aid M/E IQ-1 [1/2] 13
Forward Observer M/A IQ-2 [1/2] 12
Gunner Machine Gun P/A DX [1/2] 14*
Guns Grenade Launcher P/E DX+1 [1/2] 15*
Guns Law P/E DX+1 [1/2] 15*
Guns Light Auto P/E DX+1 [1/2] 15*
Guns Pistol P/E DX+1 [1/2] 15*
Jumping P/E DX-1 [1/2] 13
Knife P/E DX [1] 14
Leadership M/A IQ [2] 14
Mechanic Gasoline Engine M/A IQ-2 [1/2] 12
Navigation M/H IQ+1 [6] 15
NBC Warfare M/A IQ-1 [1] 13
No-Landing Extraction M/A IQ-2 [1/2] 12
Orienteering M/A IQ [2] 14
Parachuting P/E DX-1 [1/2] 13
Powerboat P/A DX+1 [4] 15
Savoir-Faire Military M/E IQ-1 [1/2] 13
Scrounging M/E IQ [1] 14
Scuba M/A IQ+1
[4] 15
Seamenship M/E IQ+1 [2] 15
Spear (Bayonet) P/A DX-1 [1] 13
Stealth P/A DX+1 [4] 15
Streetwise M/A IQ-2 [1/2] 12
Survival Island/Beach M/A IQ+1 [4] 15
Survival Jungle M/A IQ-1 [1] 13
Swimming P/E DX+1 [2] 15
Tactics M/H IQ [4] 14
Throwing P/H DX [4] 14
Traps M/A IQ [2] 14
Underwater Demolition M/A IQ [2] 14
Team Specialty {Cost 8 points}
Weapons, Communications, Demolitions, Medical, or
Intelligence
Commissioned or Warrant Officer {Cost 1/2 points and
15+ points for rank}
Increase Administration 13
PO {No additional cost except 5-10 points for rank}
Arctic Operations {Cost 2 points}
Add Skiing P/H DX-3 [1/2] 11
Add Survival Arctic M/A IQ-1 [1] 13
Add Tracking M/A IQ-2 [1/2] 12
Jungle Operations {Cost 3 points}
Increase Orienteering to [2] 15
Increase Jungle Survival to [1] 14
Foreign Language {Cost 1/ 2 / 4 points}
Language Any M/A IQ-1 [1] 13 Basic IQ [2] 14
Intermediate IQ+1 [4] 15 Advanced
SERE Survival,
Evasion, Resistance, Escape {Cost 1 1/2 points}
Add Acting M/H IQ-2 [1/2] 12
Increase Escape [1/2] 12
Add Interrogation M/A IQ-2 [1/2] 12
Add Tracking M/A IQ-2
[1/2] 12