GURPS SPECIAL OPS

Second Edition

 

NAVALSPECWARCOM SEAL

 

US Navy: SEAL Team 1, 3, 5 Coronado, CA; SEAL Team 2, 4, 8 Little Creek, VA

 

SEAL Player Characters are created with 200 points

 

Attributes

STRENGTH 12 (20)

DEXTERITY 14 (45)

INTELLIGENCE 14 (45)

HEALTH 12 (20)

 

Advantages

Fitness (Costs 5 points)

Additional Strength or Health (Costs 30 points)

Desirable Advantages Decorations, Military Rank, Patrons

 

Disadvantages

Extremely Hazardous Duty (Spend -20 points)

Desirable Disadvantages (Spend -20 points)

 

Basic Skills {Cost 200 points}

Acting M/A IQ-2 [1/2] 12

Administration M/A IQ-2 [1/2] 12

Armoury Small Arms M/A IQ-1 [1] 13

Boating P/A  DX+1 [4] 15

Brawling P/E DX [1] 14

Camouflage M/E  IQ [1] 14

Climbing P/A DX [2] 14

Demolition M/A IQ [2] 14

Driving Automobile P/A DX-1 [1] 13

Electronics Operation Comm M/A IQ-1 [1] 13

Engineer Combat M/H IQ-1 [2] 13

Explosive Ordnance Disposal M/H IQ-1 [2] 13

First Aid M/E IQ-1 [1/2] 13

Forward Observer M/A IQ-2 [1/2] 12

Gunner Machine Gun P/A DX [1/2] 14*

Guns Grenade Launcher P/E DX+1 [1/2] 15*

Guns Law P/E DX+1 [1/2] 15*

Guns Light Auto P/E DX+1 [1/2] 15*

Guns Pistol P/E DX+1 [1/2] 15*

Jumping P/E DX-1 [1/2] 13

Knife P/E DX [1] 14

Leadership M/A IQ [2] 14

Mechanic Gasoline Engine M/A IQ-2 [1/2] 12

Navigation M/H IQ+1 [6] 15

NBC Warfare M/A IQ-1 [1] 13

No-Landing Extraction M/A IQ-2 [1/2] 12

Orienteering M/A IQ [2] 14

Parachuting P/E DX-1 [1/2] 13

Powerboat P/A DX+1 [4] 15

Savoir-Faire Military M/E IQ-1 [1/2] 13

Scrounging M/E IQ [1] 14

Scuba M/A  IQ+1 [4] 15

Seamenship M/E IQ+1 [2] 15

Spear (Bayonet) P/A DX-1 [1] 13

Stealth P/A DX+1 [4] 15

Streetwise M/A IQ-2 [1/2] 12

Survival Island/Beach M/A IQ+1 [4] 15

Survival Jungle M/A IQ-1 [1] 13

Swimming P/E DX+1 [2] 15

Tactics M/H IQ [4] 14

Throwing P/H DX [4] 14

Traps M/A IQ [2] 14

Underwater Demolition M/A IQ [2] 14

 

Team Specialty {Cost 8 points}

Weapons, Communications, Demolitions, Medical, or Intelligence

 

Commissioned or Warrant Officer {Cost 1/2 points and 15+ points for rank}

Increase Administration 13

 

PO {No additional cost except 5-10 points for rank}

 

Arctic Operations {Cost 2 points}

Add Skiing P/H DX-3 [1/2] 11

Add Survival Arctic M/A IQ-1 [1] 13

Add Tracking M/A IQ-2 [1/2] 12

 

Jungle Operations {Cost 3 points}

Increase Orienteering to [2] 15

Increase Jungle Survival to [1] 14

 

Foreign Language {Cost 1/ 2 / 4 points}

Language Any M/A IQ-1 [1] 13 Basic IQ [2] 14 Intermediate IQ+1 [4] 15 Advanced 

 

SERE  Survival, Evasion, Resistance, Escape {Cost 1 1/2 points}

Add Acting M/H IQ-2 [1/2] 12

Increase Escape [1/2] 12

Add Interrogation M/A IQ-2 [1/2] 12

Add Tracking M/A IQ-2  [1/2] 12