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Purple: royalty
Red: warrior
Blue: loyalty
Halberds: victorious in battle
Crescent: hope of greater glory
Engrailed Line: earth


Area: 700,000 sq. mi.
Population: approx. 4,500,000
Provinces: Thorstaad to the north and
Staagmark to the south
Primary Language(s): Dwarven, Common, Elven
effected by mountain elven dialects
Capital: Olrik, Thorstaad
Products: corn, wheat, horses
meats, textiles, metalworks
Ruler(s): King Samkel Thorbrand,
dwarven fighter (lv. 6)/noble (lv. 5), CG,
350 years old, married to Sigrune, three sons
and one daughter


Overview of the Population:
Humans are the majority race in Drakenmoors. Elves are the major minority in Drakenmoors. They populate the Barkante Montains that bisect the province from northwest to southeast. Their culture is similar to Native Americans. Dwarves live in Helmspike, a major metropolis for learning, both natural and magical, on the southern tip of the Barkantes.
The men are also trained as warriors. Their skill and ferocity are well-known in Andalfynn, Ashok’rhin to the south, and Hilmagus to the east. Women are also trained, if they show the skill. Culture dictates that the woman remains at home, but exceptions have been made. Tales are told of fierce women who change the course of battles or make peace with nearby tribes or cities. Each tribe or clan have their own colors, a mark of pride in males and females.
People do travel. Hilmagus to the east is a popular destination for those who live on the eastern side. Ashok’rhin to the south is more expensive of a travel destination, so it is usually visited by the rich.

Overview of the Ruling Classes:
King Samkel Thorbrand, a line that has run for several generations, oversees the kingdom. He is an intelligent king, though greedy for land and money. The heir to the throne is his oldest son by Sigrune Thorbrand, Azgeir. Samkel’s two brothers, Gudvind and Harek, are princes over Thorstaad and Staagmark, respectively. Their ruling styles are similar to Samkel’s, yet there is always tension over power and politics.
The Tragardhs, Stromgrens, Norkilds, and Kolterruds are the barons of Thorstaad. The Tragardh clan controls most of the timber and iron production for the rest of the province. There are also a large fishing communities.
The Stromgren clan oversees the northeast and far islands of Andalfynn. There are rich deposits of coal and many herds of sheep. Their wool provides the warm clothing and salted meats the peoples need through the harsh winters. Though smaller in number because of the climates, fishing is plentiful in the Stromgren territory. Crab is a large money maker for the area.
The Norkild clan rules over the southwest portion of Thorstaad. Prime farmlands for crops and cattle cover most of the territory. Major ports, such as Grimmda’al and Skardaal, are located here, too.
The Kolterrud clan governs the southeast portion of Thorstaad. Cattle and sheep are their main sources for money, as is precious metals that are found near the active volcanoes. Here is where the majority of the mountain dwarves live. Their cities lay deep within the mountains and caves of the Jeirrulnos Mountains, and some have forges near the magma of the Gods’ Fury volcanoes.
The Nordgaards and the Skoldhamars are the barons of Staagmark. The Nordgaard clan rules over the western half. Fishing and agriculture, grains and dairy and some meat production, are a main part of the economy. The Skoldhamar clan oversees the eastern portion of Staagmark. Forestry and fishing are their major exports.

Overview of the Geography:
Mountains in the east give way to rolling plains and forest to the west. Active volcanoes dot the Jeirrulnos Mountains, locally called Gods’ Fury. Baelkrin’s River runs through Andalfynn from northeast to southwest, the longest river on the continent. Large forests dot the countryside, a haven for deer and bear. The temperature stays below and just above freezing for many months, with a respite for autumn and a brief spring in southern Thorstaad and Staagmark. Summer is a season only seen the in southern Andalfynn. The sun is bright, the air clean. Precipitation finally ceases at this time, and only rarely will it rain. But these summer storms can be fierce in the open plains.

Overview of the History:



Andalfynn*Arendkast*Artiqa*Ashok’rhin*Copper Sands*Dolkira*Drakenmoors*Gaena*Grundlien*Hilmagus*Peraduun*Sairost*Virtagg*ZalparrFaedras