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Temperhook character sheet A 2'20'' slender gnome steps forward. As she looks up her orange eyes glows like fire opals and her bouncy golden-yellow hair fall back from her dark-teinted, charming face. She is wearing a light blue travellers outfit and a small shiny chainshirt. On her dusty-yellow cloak on her left front an orangy badge with a black symbol is located. Behind her head and underneath her arm on the her right side the bottom and hilt of a longsword is seen. Covering her back sticking out of cut holes in her cloak are a pair of fluffy, white, brownsprayed wings visible.
As a child Temperhook was brought up in a gnome barbarian society and learned the ways of a fighter. Though she was not predisposed for close combat fighting she learned a lot of skills in the name of Kord, god of strength. She decided to pursue her faith further and learn more about her god. She got under the wings of the clerics in a kord temple and felt more comfortable as she ever had as a barbarian. As she believed that faith is based on chaos and things occur randomly for a reason, she decided to leave her community to see where life took her only depending on the luck granted by her god to guide her. Her compass is the toss of a coin or the occasional act of whim. As we enter her story she has been lead to the city of Merilan.

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Character format ____________________________ 

Name Temperhook for short, Level 3, Class barbarian1/ cleric2
race halfcelestial gnome, gender F, Alignment CG
 
Str : 12 : +1 (-2 gnome, +4 half celestial) 	(other stat bonuses) 
Dex : 16 : +3 (+2 half celestial) 		(other stat bonuses) 
Con : 21 : +5 (+2 gnome, +4 half celestial) 	(other stat bonuses) 
Int : 12 : +1 (+2 half celestial) 		(other stat bonuses) 
Wis : 22 : +6 (+4 half celestial) 		(other stat bonuses) Wis : 22 : (2/2/1/1/1/1)
Cha : 20 : +5 (+4 half celestial) 		(other stat bonuses) 



HP : (12+5)+(7+5)+(4+5)=38 

Saves 
Reflex : 	+3 	(0 bbn1, 0 clr2, 3 dex) 
Fort : 		+9 	(2 bbn1, 3 clr2, 4 con) (+4 vs poison (Celestial))
Will : 		+9 	(0 bbn1, 3 clr2, 6 wis) (+2 vs illusions (gnome))


 
Initiative : +3 (3 dex + X feats) 

AC : 20 (3 dex, 5 chainshirt (+1), +1 size, +1 celestial, etc) (+4 dodge vs giants (gnome))
*Include size modifiers and such in AC 

BAB : +2 (+1 bbn, +1 clr2) (+1 vs goblinoids, kobolds(gnome))

Weapons : 
Name 		Damage   	 Crit.Info       Range      	AB              	Special
longsword	1d8+1		19-20x2			+4 (+2 BAB,+1str,+1 feat)

Feats 
Weapon Focus: long sword
Flyby attack 60 ft

Class Abilities bbn 
Proficient with:
all simple and martial weapons
light, medium armor
shields
1/day Rage (+4 str (+2 hit/dam), +4 con (+2 HP/lvl),+2 morale, +2 will saves, -2 AC) 
Fast movement + 10 base speed

Class Abilities Cleric:
Proficient with:
all simple 
light, medium, heavy armor
shields
Spontanious casting
8/day Turn undead (turning check 1d20+5,  2d6+1+5 turning dam)

Deity Kord, God of strength
Domain Luck: reroll a roll once pr day
Domain Chaos: chaos spells + 1 casterlevel

Race Abilities

Gnome:
Low light vision
1/day speak with (burrowing) animals (sp : caster level 1)
1/day cantrips, dancing lights,ghost sound & prestigitation (sp : caster level 1)
Arcane spellfailure(chainshirt): 20%

Half celestial:
Flight (good maneuverability)
+1 natural armor
3/day protection from evil (sp) 
1/day bless (sp)
1/day Aid (sp)
1/day Detect evil (sp)
At will light  (sp)
Immunities: acid, cold, disease, electricity
Low light vision

Languages : 
*Common, Gnome, Celestial, Elven (bonus)

Skills:  20 skillpoints bbn1, 3+3 clr2
 
skill		tot	rank					avail	bbn	clr	
Alchemy : 	X 	(+1 int bonus, +2 gnome)  		no	*	*
Animal empathy: X 	(+5 cha bonus) 				no	X	X
Appraise : 	1 	(+1 int bonus) 	 			yes	*	*
Balance : 	3 	(+3 dex bonus, -1 armor, +1 rank(cc))	yes	*	*
Bluff : 	5 	(+5 cha bonus)  			yes	*	*
Climb : 	0 	(+1 str bonus, -1 armor)     		yes	O	*
Craft :		1	(+1 int bonus)				yes	O	O
Concentration : 8 	(+5 con bonus, +3 rank) 		yes	*	O
DecipherScript: X 	(+1 int bonus) 				no	X	X
Diplomacy : 	5 	(+5 cha bonus) 				yes	*	O
Disable Device: X 	(+1 int bonus) 				no	*	*
Disguise : 	5 	(+5 cha bonus) 				yes	*	*
Escape artist : 2 	(+3 dex bonus, -1 armor) 		yes	*	*
Forgery : 	1 	(+1 int bonus) 				yes	*	*
Gather info : 	5 	(+5 cha bonus) 				yes	*	*
Handle Animal : 7 	(+5 cha bonus, +2 rank)			no	O	*
Heal : 		6 	(+6 wis bonus) 				yes	*	O
Hide : 		6 	(+3 dex bonus, -1 armor, +4 size) 	yes	*	*
Innuendo : 	X 	(+6 wis bonus) 				no	*	*
Intimidate : 	9 	(+5 cha bonus, +4 rank) 		yes	O	*
Intuit direct : 10 	(+6 wis bonus, +4 rank) 		no	O	*
Jump : 		0 	(+1 str bonus, -1 armor)		yes 	O	*
Know arcana : 	2 	(+1 int bonus, +1 rank) 		no	*	O
Know nature : 	X 	(+1 int bonus) 				no	*	*
Know religion : 2 	(+1 int bonus, +1 rank)			no	*	O
Listen : 	12 	(+6 wis bonus, +2 gnome, +4 rank) 	yes	O	*
Move silently : 2 	(+3 dex bonus, -1 armor)  		yes	*	*
Open Lock : 	X 	(+3 dex bonus) 				no	*	*
Perform : 	5 	(+5 cha bonus) 				yes	*	*
Pick Pocket : 	X 	(+3 dex bonus, -1 armor)		no	*	*
Read Lips : 	X 	(+1 int bonus) 				no	X	X
Ride : 		3 	(+3 dex bonus) 				yes	O	*
Scry : 		1 	(+1 int bonus) 				yes	X	O
Search : 	1 	(+1 int bonus)				yes	*	*
Sense motive : 	5 	(+5 wis bonus) 				yes	*	*
Speak Language: X 						no	*	*
Spellcraft : 	2 	(+1 int bonus, +1 rank)			no	*	O
Spot : 		6 	(+6 wis bonus)				yes	*	*
Swim : 		1 	(+1 str bonus) 				yes	O	*
Tumble :	X 	(+3 dex bonus, -1 armor) 		no	*	*
UseMagicDevice: X 	(+5 cha bonus) 				no	X	X
Use rope : 	3 	(+3 dex bonus) 				yes	*	*
Wild. lore : 	10 	(+6 wis bonus, +4 rank) 		yes	O	*
 

Total Weight of All Possessions: 
32.25

(light load allowance 32.25 lb)



	
Load Type: light

Carrying Load Information-For Your Current Load 
Load           Max Dex            Check Penalty         Speed           Run 
Light        +4                         -1          30 ft/ 60 ft      4x 



Equipment: 

longsword			15gp		10 lb	
Wand of cure light wounds (23/50) 	750 gp
Dust of illusion		500 gp
ring of sustenance 		2500 gp
chainshirt +1 			1400 gp 	15 lb (small)
blanket 			5 sp		3 lb 
flint&steel 			1gp
mirror, small 			10 gp 		1/2 lb
travellers outfit  		1gp		2.75 lb (small)
chalk(10)			1sp				
Fishhook+line			3sp	
candle(10)			1sp
Healers kit(10: +2 heal)	50 gp		1lb				
1 cure serious potion
1 cure mod. potion

Starting gold - equipment - equipment - equipment
 ____ remaining platinum
 ____25 remaining gold 
____ 1 remaining silver
 ____ remaining copper 
gems: 150 gp worth  

~~~~~~~~~~~~~~Spells~~~~~~~~~~~~~~~~~~~ 
spells/day 4/2+2+1  DC10+spell level + 6.

0'
Detect magic
Guidance (1 min, +1 to a single roll)
Guidance (1 min, +1 to a single roll)
Detect magic

1'
(d) Entropic shield 1 min/lvl/ 20% chance for miss with ranged weapons
doom 1 min/lvl/will neg/-2 on rolls
protection from law (+2 deflection/saves, block mind control, prevents 
bodily contact with summoned/conjured creatures)
Random action

Race Abilities

Gnome:

1/day speak with (burrowing) animals (sp : caster level 1)
Int:>10: 1/day cantrips, dancing lights,ghost sound & prestigitation (sp : caster level 1)
Arcane spellfailure(chainshirt): 20%

Half celestial:

3/day protection from evil (sp) (+2 deflection/saves, block mind control, prevents 
bodily contact with summoned/conjured creatures)
1/day bless (sp)2min/+1 attack and fear
1/day Aid (sp) 2min/1d8 HP/+1 attack and morale
1/day Detect evil (sp)
At will light  (sp)

Exp :  15500 + 1975 + 1200

*If you need to prepare spells daily, put a generic list in here for a normal day 
(notify me if any changes per day)