Animal Empathy (Charisma) - Use this skill to keep a guard dog
from barking at you, to get a wild bird to land on your
outstretched hand, or to keep a grizzly bear calm while you
walk off.
Appraise
(Intelligence) - Use this
skill to tell an antique from old junk, a highly advanced
piece of equipment from a worthless bundle of wires and high
quality Saiya-jin armor from shoddy lower class armor.
Balance (Dexterity) - You can keep
your balance while walking on a tightrope, a narrow beam, a
ledge, or an uneven floor.
Bluff (Charisma) - You can make
the outrageous or the untrue seem plausible. The skill
encompasses acting, conning, fast talking, misdirection,
prevarication, and misleading body language. Use a bluff to
sow temporary confusion, get someone to turn his head to
look where you point, or simply look innocuous. This can
also be used in combat as a feint.
Channel Ki (Ki) - Use this
skill to successfully charge energy attacks, pump more
energy points into techniques, and other related actions.
Climb (Strength) -
Computer Use (Intelligence) -
Concentration
(Constitution) - You
are particularly good at focusing your mind. This is used to
cast a spell despite distractions such as taking damage,
getting hit by a rock, and so on. This could also be used to
eavesdrop on other conversations despite a bar room full of
noisy people talking.
Craft (Intelligence) - You are
trained in a craft, trade or art, such as book binding,
painting, leatherworking, gem cutting, stonemasonry and the
like. These are separate and would be taken like Craft -
Stonemasonry. Good for role-playing and making a little
extra money.
Demolitions (Intelligence) -
Diplomacy (Charisma) - Use this
skill to see the Namek Guru, negotiate peace between warring
Saiya-jin clans, or to convince the changeling patrol that
has you captured that they should ransom you back to your
people instead of twisting off your arms and playing golf
with your head.
Disable Device
(Intelligence) - Use
this skill to disarm a trap, jam a lock, or sabotage a
machine
Disguise (Charisma) - Use this
skill to change your appearance or someone else's. The
effort requires at least a few props, some makeup, and a few
minutes of work. Good for impersonating someone.
Escape Artist
(Dexterity) - Use
this skill to slip bonds or manacles, wriggle through tight
spaces, or escape the grip of that damned annoying Icer's
tail... yeah anyhow.
Forgery (Dexterity) - Use this
skill to fake a written order from the leader of the humans
ordering the guards to release their Saiya-jin prisoner,
create an authentic looking map, or detect forgeries other
people try to pass off on you.
Gather Information
(Charisma) -
Use this skill for making contacts in an area, finding out
local gossip, rumor mongering, and collecting general
information.
Handle Animal
(Charisma) - Use
this skill to teach a dog to guard, raise a grizzly from a
cub to a ferocious companion, or train a hunting hawk.
Heal (Intelligence) - Use this skill
to keep a badly wounded friend from dying, to help others
recover faster from wounds, to keep your friend from
succumbing to poison, or to treat disease.
Hide - Use this skill
to sink back into the shadows and proceed unseen, to
approach a building from behind under cover of brush, or to
tail someone through a busy street without being noticed.
Hide Ki (Ki) - Use this
skill to hide your Ki from other people, this is an opposed
check with Sense Ki.
Iaijutsu (Charisma) - Have you
ever wondered why people stare back in forth at each other
in DBZ so much? They're engaged in a Iaijutsu duel, studying
each others movements before striking out in lightning fast
devastating blows. This also holds true for when fights
break apart in the middle and they go back to staring,
because the only time you can actually use the benefit from Iaijutsu
is the first attack of the combat. Pausing for a while to
purposely engage in another staring contest counts, and Iaijutsu
may be used again. The benefit itself is actually garnered
in the form of extra damage for the person lucky enough to
get the first hit in.
Innuendo (Charisma) - You know
how to give and understand secret messages while appearing
to be speaking about other things. Two rogues, for example,
might seem to be talking about bakery goods when they're
really planning on how to break into the evil wizard's
laboratory.
Intimidate
(Charisma/Strength) - Use this
skill to get a bully to back down or to make a prisoner give
you the information you want. Intimidation includes verbal
threats and body language.
Intuit Direction
(Intelligence) - You
have an innate sense of direction.
Jump (Strength) - Use this skill
to perform anime like jumps
Ki Craft (Int) - Use this
skill to identify techniques as they are being used. This
skill also determines your ability to learn or develop your
own techniques.
Knowledge
(Intelligence) - Choose a
topic such as mathematics, geology, ancient history, Namek
culture, nature, things like that and you can use it to
attempt and "remember" things you already know or
don't know with a DC check.
Listen (Intelligence) - Use this
skill to hear approaching enemies, to detect someone
sneaking up on you from behind, or to eavesdrop on someone
else's conversation.
Move Silently
(Dexterity) - You
can use this skill to sneak up behind an enemy or to slink
away without being noticed.
Open Lock (Dexterity) - You can
pick padlocks, finesse combination locks, and solve puzzle
locks. The effort requires at least a simple tool of
appropriate sort.
Pick Pocket
(Dexterity) - You can
cut or lift a purse and hide it on your person, palm an
unattended object, or perform some feat of legerdemain with
an object no larger than a hat or loaf of bread.
Pilot (Dexterity) -
Profession
(Intelligence) - You are
trained in a livelihood or a professional role such as
apothecary, boater, book keeper, brewer, lumberjack, farmer,
fisher and so on and so on. While craft skill represents
skill in creating or making an item, a profession skill
represents skill an aptitude in a vocation requiring a
broader range of less specific knowledge.
Read Lips
(Intelligence) - You can
understand what others are saying by watching their lips.
Repair (Intelligence) -
Scry (Intelligence) - Use this skill
to spy on someone with a scrying spell or crystal ball or to
perform other divinations. (Obviously sorcerer and mystic
only)
Search (Intelligence) - You can find
secret doors, simple traps, hidden compartments, and other
details not readily apparent. The spot skill lets you notice
something such as a hiding rogue. The search skill let's a
character discern some small detail or irregularity through
active effort.
Sense Ki (Ki) - Use this
skill to sense the Ki of another being.
Sense Motive
(Intelligence) - Use
this skill to tell when someone is bluffing you. This skill
represents sensitivity to the body language, speech habits,
and mannerisms of others.
Speak Language - Every
two skill points you put into speak language you know
another language.
Spell Craft
(Intelligence) - Use this
skill to identify spells as they are cast or spells already
in place. (Mainly sorcerers)
Spot (Dexterity) - Use this skill
to notice bandits waiting in ambush, to see a rogue lurking
in the shadows, or to see the giant centipede in the pile or
trash.
Swim (Strength) - Using this
skill, a land-based creature can swim, dive, navigate
underwater obstacles, and so on.
Tumble (Dexterity) - You can dive,
roll, somersault, flip and so on. You can't use this skill
if your speed has been reduced by armor, excess equipment,
or loot.
Wilderness Lore
(Intelligence) - Use
this skill to hunt wild game, guide a party safely through
frozen wastelands, identify signs that grizzlies live
nearby, or avoid quicksand and other natural hazards.
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