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Skills

Yeah so here are the skills. Basically the difference between skills and feats, is that generally feats are better, but you get a lot more skills and they're based off of stats and other modifiers. The maximum amount of ranks you can put into a single skill is 3+ your current level, so as you go up you can increase your skill.
Skill Descriptions

Animal Empathy (Charisma) - Use this skill to keep a guard dog from barking at you, to get a wild bird to land on your outstretched hand, or to keep a grizzly bear calm while you walk off.

Appraise (Intelligence) - Use this skill to tell an antique from old junk, a highly advanced piece of equipment from a worthless bundle of wires and high quality Saiya-jin armor from shoddy lower class armor.

Balance (Dexterity) - You can keep your balance while walking on a tightrope, a narrow beam, a ledge, or an uneven floor.

Bluff (Charisma) - You can make the outrageous or the untrue seem plausible. The skill encompasses acting, conning, fast talking, misdirection, prevarication, and misleading body language. Use a bluff to sow temporary confusion, get someone to turn his head to look where you point, or simply look innocuous. This can also be used in combat as a feint.

Channel Ki (Ki) - Use this skill to successfully charge energy attacks, pump more energy points into techniques, and other related actions.

Climb (Strength) - 

Computer Use (Intelligence) - 

Concentration (Constitution) - You are particularly good at focusing your mind. This is used to cast a spell despite distractions such as taking damage, getting hit by a rock, and so on. This could also be used to eavesdrop on other conversations despite a bar room full of noisy people talking.

Craft (Intelligence) - You are trained in a craft, trade or art, such as book binding, painting, leatherworking, gem cutting, stonemasonry and the like. These are separate and would be taken like Craft - Stonemasonry. Good for role-playing and making a little extra money.

Demolitions (Intelligence) - 

Diplomacy (Charisma) - Use this skill to see the Namek Guru, negotiate peace between warring Saiya-jin clans, or to convince the changeling patrol that has you captured that they should ransom you back to your people instead of twisting off your arms and playing golf with your head.

Disable Device (Intelligence) - Use this skill to disarm a trap, jam a lock, or sabotage a machine

Disguise (Charisma) - Use this skill to change your appearance or someone else's. The effort requires at least a few props, some makeup, and a few minutes of work. Good for impersonating someone.

Escape Artist (Dexterity) - Use this skill to slip bonds or manacles, wriggle through tight spaces, or escape the grip of that damned annoying Icer's tail... yeah anyhow.

Forgery (Dexterity) - Use this skill to fake a written order from the leader of the humans ordering the guards to release their Saiya-jin prisoner, create an authentic looking map, or detect forgeries other people try to pass off on you.

Gather Information (Charisma) - Use this skill for making contacts in an area, finding out local gossip, rumor mongering, and collecting general information.

Handle Animal (Charisma) - Use this skill to teach a dog to guard, raise a grizzly from a cub to a ferocious companion, or train a hunting hawk.

Heal (Intelligence) - Use this skill to keep a badly wounded friend from dying, to help others recover faster from wounds, to keep your friend from succumbing to poison, or to treat disease.

Hide - Use this skill to sink back into the shadows and proceed unseen, to approach a building from behind under cover of brush, or to tail someone through a busy street without being noticed.

Hide Ki (Ki) - Use this skill to hide your Ki from other people, this is an opposed check with Sense Ki.

Iaijutsu (Charisma) - Have you ever wondered why people stare back in forth at each other in DBZ so much? They're engaged in a Iaijutsu duel, studying each others movements before striking out in lightning fast devastating blows. This also holds true for when fights break apart in the middle and they go back to staring, because the only time you can actually use the benefit from Iaijutsu is the first attack of the combat. Pausing for a while to purposely engage in another staring contest counts, and Iaijutsu may be used again. The benefit itself is actually garnered in the form of extra damage for the person lucky enough to get the first hit in.

Innuendo (Charisma) - You know how to give and understand secret messages while appearing to be speaking about other things. Two rogues, for example, might seem to be talking about bakery goods when they're really planning on how to break into the evil wizard's laboratory.

Intimidate (Charisma/Strength) - Use this skill to get a bully to back down or to make a prisoner give you the information you want. Intimidation includes verbal threats and body language.

Intuit Direction (Intelligence) - You have an innate sense of direction.

Jump (Strength) - Use this skill to perform anime like jumps

Ki Craft (Int) - Use this skill to identify techniques as they are being used. This skill also determines your ability to learn or develop your own techniques.

Knowledge (Intelligence) - Choose a topic such as mathematics, geology, ancient history, Namek culture, nature, things like that and you can use it to attempt and "remember" things you already know or don't know with a DC check.

Listen (Intelligence) - Use this skill to hear approaching enemies, to detect someone sneaking up on you from behind, or to eavesdrop on someone else's conversation.

Move Silently (Dexterity) - You can use this skill to sneak up behind an enemy or to slink away without being noticed.

Open Lock (Dexterity) - You can pick padlocks, finesse combination locks, and solve puzzle locks. The effort requires at least a simple tool of appropriate sort.

Pick Pocket (Dexterity) - You can cut or lift a purse and hide it on your person, palm an unattended object, or perform some feat of legerdemain with an object no larger than a hat or loaf of bread.

Pilot (Dexterity) - 

Profession (Intelligence) - You are trained in a livelihood or a professional role such as apothecary, boater, book keeper, brewer, lumberjack, farmer, fisher and so on and so on. While craft skill represents skill in creating or making an item, a profession skill represents skill an aptitude in a vocation requiring a broader range of less specific knowledge.

Read Lips (Intelligence) - You can understand what others are saying by watching their lips.

Repair (Intelligence) - 

Scry (Intelligence) - Use this skill to spy on someone with a scrying spell or crystal ball or to perform other divinations. (Obviously sorcerer and mystic only)

Search (Intelligence) - You can find secret doors, simple traps, hidden compartments, and other details not readily apparent. The spot skill lets you notice something such as a hiding rogue. The search skill let's a character discern some small detail or irregularity through active effort.

Sense Ki (Ki) - Use this skill to sense the Ki of another being.

Sense Motive (Intelligence) - Use this skill to tell when someone is bluffing you. This skill represents sensitivity to the body language, speech habits, and mannerisms of others.

Speak Language - Every two skill points you put into speak language you know another language.

Spell Craft (Intelligence) - Use this skill to identify spells as they are cast or spells already in place. (Mainly sorcerers)

Spot (Dexterity) - Use this skill to notice bandits waiting in ambush, to see a rogue lurking in the shadows, or to see the giant centipede in the pile or trash.

Swim (Strength) - Using this skill, a land-based creature can swim, dive, navigate underwater obstacles, and so on.

Tumble (Dexterity) - You can dive, roll, somersault, flip and so on. You can't use this skill if your speed has been reduced by armor, excess equipment, or loot.

Wilderness Lore (Intelligence) - Use this skill to hunt wild game, guide a party safely through frozen wastelands, identify signs that grizzlies live nearby, or avoid quicksand and other natural hazards.