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Spirit Magic
Through mastery of their Ki energy, and by communing with the spirits of the world, the Mystics are able to cast a limited number of spells every day.  At first level, the Mystic chooses a domain of magic from lists below.  Forevermore, the Mystic may cast any spell from that list so long as they have not exhausted their maximum number of spells per day, and the spell itself is within their ability to cast.  The Mystic gains additional domains as he progresses in level.
Spells Per Day

Spells Per Day - The Mystic can cast a number of spells per day as outlined by the table below.  Also, a high Ki modifier helps to give the Mystic bonus spells.  For every level of spell a Mystic can cast, he gains a number of bonus spells equal to half his Ki modifier.

Level 1 2 3 4 5 6 7 8 9
1 1 - - - - - - - -
2 2 - - - - - - - -
3 2 - - - - - - - -
4 3 1 - - - - - - -
5 3 2 - - - - - - -
6 3 2 1 - - - - - -
7 4 3 2 - - - - - -
8 4 3 2 1 - - - - -
9 4 3 3 2 - - - - -
10 4 4 3 2 1 - - - -
11 4 4 3 3 2 - - - -
12 4 4 4 3 2 1 - - -
13 4 4 4 3 3 2 - - -
14 4 4 4 4 3 2 1 - -
15 4 4 4 4 3 3 2 - -
16 4 4 4 4 4 3 2 1 -
17 4 4 4 4 4 3 3 2 -
18 4 4 4 4 4 4 3 2 1
19 4 4 4 4 4 4 3 3 2
20 4 4 4 4 4 4 4 3 2

 

Celestial Domain

1 Bless - Allies gain a +1 attack bonus and +1 bonus on saves against fear effects.
2 Commune with Lesser Spirit - Lesser spirit answers one question/two levels.
3 Substitution - Half the damage you take is transferred to a figure of a spirit of Kami.
4 Lesser Spirit Ally - Exchange services with an 8HD spirit.
5 Commune with Greater Spirit - Ask any spirit one question/level.
6 Spirit Ally - As Lesser Spirit Ally, but up to 16HD.

8 Greater Spirit Ally - As Lesser Spirit Ally, but up to 24HD.
9 Gate - Connects two planes for travel or summoning.

Community Domain

1 Bless - Allies gain a +1 attack bonus and +1 bonus on saves against fear effects.
2 Shield Other - You take half of subjects damage.
3 Prayer - Allies gain a +1 bonus on most rolls, and enemies suffer a -1 penalty.
4 Status - Monitors condition and position of allies.
5 Telepathic Bond - Link lets allies communicate.
6 Heroes' Feast - Food for one creature/level that Cures and Blesses.
7 Refuge - Alters item to transport its possessor to you.
8 Mass Heal - As Heal, but with several subjects.
9 Miracle - Request a Kami's intervention.

Divination Domain

1 Identify - Determines single feature of magic item (takes 8 hrs).
2 Augury - Learns whether an action will be good or bad.
3 Divination - Provides useful advice for a specific purposed action.

5
6
7
8
9

Guardian Domain

1 Shield of Faith - Aura grants a +2 or higher deflection bonus to AC.
2 Warning - Subject gains a +5 bonus to Listen and Spot, and retains AC bonuses when flat-footed.
3 Substitution - Half the damage you take is transferred to a figure of a spirit of Kami.
4
5
6
7
8
9

Healing Domain

1 Cure Light Wounds - Cures 1d8 +1/level hit points (max +5).
2 Cure Moderate Wounds - Cures 2d8 +1/level hit points (max +10).
3 Cure Serious Wounds - Cures 3d8 +1/level hit points (max +15).
4 Cure Critical Wounds - Cures 4d8 +1/level hit points (max +20).
5
6
7
8
9

Knowledge Domain

1 Detect Secret Doors - Reveals hidden doors within 60 ft.
2 Detect Thoughts - Allows "listening" to surface thoughts.
3 Clairaudience/Clairvoyance - Hear or see at a distance for 1 min./level.
4 Divination - Provides useful advice for a specific purposed action.
5
6
7
8
9

Travel Domain

1 Expeditious Retreat - Doubles your speed.
2 Locate Object - Senses direction toward an object (specific or type).
3 Fly - Subject flies at a speed of 18 (90 ft).
4 Dimension Door - Teleports you and up to 500 lbs.
5 Teleport - Instantly transports you anywhere.
6
7
8
9