Familiars are magically linked to their masters. In
some sense, the familiar and the master are practically one
being. That's why for example, the master can cast a
personal range spell on a familiar even though he can
normally cast such a spell only on himself. As the
Sorcerer progresses in levels, his familiar gains certain
powers and abilities. Any normal small animal may be
selected as a familiar. Different benefits will be
assigned to the master based on his chosen familiar.
| Master
Level |
Natural
Armor |
Intelligence |
Special |
| 1-2 |
+1 |
6 |
Alertness,
Empathic Link, Improved Evasion, Share Spells |
| 3-4 |
+2 |
7 |
Touch |
| 5-6 |
+3 |
8 |
Speak with
master |
| 7-8 |
+4 |
9 |
Speak
with animals of it's type |
| 9-10 |
+5 |
10 |
One Language |
| 11-12 |
+6 |
11 |
Spell
Resistance |
| 13-14 |
+7 |
12 |
Scry
on Familiar |
| 15-16 |
+8 |
13 |
|
| 17-18 |
+9 |
14 |
|
| 19-20 |
+10 |
15 |
|
Alertness - The
presence of the familiar sharpens its master's senses.
While the familiar is nearby, the master gains the benefits
of the Alertness feat.
Empathic Link - The
master has an empathic link with the familiar out to a
distance of one mile. Through this link, the master
and the familiar can communicate telepathically.
Improved Evasion - If
the familiar is subject to an attack that normally allows a
saving throw for half damage, the familiar takes no damage
if it makes a successful save and half damage even if the
saving throw fails.
Share Spells - At the
master's option, he can have a spell he casts on himself
also affect his familiar. The familiar must be within
1 range (5 ft) of the Sorcerer at the time, and some spells
may cease to function when the familiar leaves this range.
Touch - If the master
is 3rd level or higher, the familiar can deliver touch
spells for the master.
Speak with master -
The familiar and master can communicate verbally as if they
were using a common language. Other creatures do not
understand the communication without magical help.
Speak with animals of it's
type - The familiar can communicate with animals of
approximately the same type as itself. This
communication is limited to the Intelligence of the
conversing creatures.
One Language - The
familiar is able to learn a real language, thus allowing it
to communicate with any one else who knows the language.
Spell Resistance - The
familiar gains spell resistance equal to the master's level
+5.
Scry on Familiar
- The master may Scry on the familiar as per the spell once
per day. This happens without need of actually casting
or even knowing the spell.
|