First level - Four 0 level spells, and two 1st Second - Five 0 level spells, and two 1st (I'll post the rest later)
Possible familiars - Bat, cat, hawk, owl, rat, raven, snake (tiny), toad, weasel. These familiars get different bonuses depending on their type.
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0 Level spells (cantrips)
Resistance - Subject gains +1 on saving throws
Ray of Frost - Ray deals 1d3 cold damage
Detect Poison - Detects poison in one person or object
Daze - Creature loses next action
Flare - Dazzles one creature (-1attack)
Light - Object shines like a torch
Dancing Lights - Figment torches or other lights
Ghost Sound - Figment sounds
Mage Hand - 5 pound telekinesis
Mending - Makes minor repairs on an object
Open/Close - Opens or closes small or light things
Arcane Mark - Inscribes a personal rune (visible or invisible)
Detect Magic - Detects spells and magic items with 60ft.
Prestidigitation - Performs minor tricks
Read Magic - Read scrolls and spellbooks
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Level 1 magic -
Alarm - Wards an area for 2hours/level
Endure Elements - Ignores 5damage/round from one energy type.
Hold portal - Holds door shut
Shield - Invisible disc gives cover and blocks magic missile or unrefined ki blast
Grease - Makes 10foot square or one object slippery
Mage Armor - Gives subject +4 armor bonus
Mount - Summons riding hores for 2hr./level
Obscuring Mist - Fog surrounds you.
Summon Monster - Calls outsider to fight for you
Unseen Servant - Creates invisible force that obeys your commands.
Comprehend Languages - Understands all spoken and written languages.
Detect Secret Doors - Reveals hidden doors within 60ft
Identify - Determines single feature of a magical item.
True Strike - Adds +20 bonus to your next attack roll.
Charm Person - Makes one person your friend
Hypnotism - Fascinates 2d4 HD of creatures
Sleep - Put 2d4 HD of creatures into comatose slumber
Magic Missile - 1d4+1 damage, extra missile every odd
level up to a max of 5.
Tensers Floating Disc - 3ft Diameter horizontal disk that holds 100lbs/ level.
Change Self - Changes your appearance.
Color Spray - Knocks unconscious, blinds, or stuns 1d6 weak creatures.
Nystuls Magical Aura - Grants object false magic aura.
Nystuls Undetectable Aura - Masks magic items aura
Silent Image - Creates minor illusion of your design
Ventriloquism - Throws voice for 1min/level
Cause fear - One creature flees for 1d4 rounds.
Chill Touch - 1 touch/level deals 1d6 damage and possibly 1 strength point of damage.
Ray of Enfeeblement - Ray reduces str by 1d6 points +1 point/two levels.
Animate Rope - Makes a rope move at your command
Burning Hands - 1d4 fire damage/level
Enlarge - Object or creature grows +10%/level
Erase - Mundane or magical writing vanishes.
Expeditious Retreat - Doubles your speed
Feather Fall - Objects or creatures fall slowly
Jump - Subject gets a +30 on jump checks
Magic Weapon - Weapon gains a +1 bonus
Message - Whispered conversation at a distance
Reduce - Object or creature shrinks 10%/level
Shocking Grasp - Touch delivers 1d8+1/level electricity damage
Spider Climb - Grants ability to walk on wallls and ceilings.