Department of Special Affairs personnel are among some of America's best and brightest individuals. DSA employs some 1,800 Special Agents, plus over 11,000 other personnel in various clerical, maintenance, scientific, medical, investigative, logistical, and security roles.
Special Agent Qualifications
DSA Special Agent candidates must meet rigorous entry requirements before they even enter the DSA Academy in Seattle. The following criteria are the minimums for consideration of a prospective Special Agent's application for employment:
- US or Northern Mariana Islands citizenship, between the ages of 23 and 37
- Ability to attain Top Secret security clearance (DSA has been known to grant such clearance on a case-by-case basis for individuals whose criminal records would normally prohibit it)
- Uncorrected vision not worse than 20/200, correctable to 20/20 in one eye and 20/40 in the other, and adequate color and night vision, plus adequate hearing at 1000 through 4000 Hertz
- Valid driver's license
- Excellent physical condition with no defects which would interfere in firearm use or defensive tactics
- Four-year degree from a college or university accredited by one of the regional or national institutional associations recognized by the United States Secretary of Education, or equivalent professional experience (minimum rank E-6, WO-4, or O-4) in the United States armed forces, or equivalent professional experience in a non-accredited field of academic study recognized by the DSA (typically xenology, xenoethnography, parapsychology, cryptozoology, or thaumaturgy)
- Must pass a psychiatric evaluation administered by SDSA medical staff, with specific emphasis on sense of self and resilience in sudden oppositions of personal worldview and subjective reality.
- Agents are subject to annual medical and psychiatric evaluations and performance testing. Interim examinations are strongly recommended after any assignment that results in violent contact with a hazardous entity, technology, or manifestation, and may be mandatory at the discretion of the agent's supervisor.
Ability generation in the Nightwatch setting has two options:
- Roll 4d6 seven times, and then dropping the lowest die. Allocate the six of the seven resulting scores as desired.
- Use the point buy system out of the Dungeon Master's Guide, with 42 points.
All six core classes from Spycraft are allowed. The DSA Directorates replace the standard Spycraft Departments.
The DSA recruiting process is rather selective. The following requirements are ironclad for DSA Special Agents:
Only one of STR, DEX, and CON can start below 10
Only one of INT, WIS, and CHA can start below 10
Spot or Listen skill totals cannot start below +0
Drive skill total cannot start below +1
Total Will save bonus cannot start below +1
No Fear backgrounds higher than 1
Gaining Levels: After first level, characters gain the maximum possible vitality points each level.