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Oct 13, 2002 Site is just getting started. Stay posted for new updates.
Oct 15, 2002 I have added a walkthrough, adding weapon list and tech list soon.

Review
The battle system in this game started a trend of innovative battle systems. Instead of having annoying, random battles where you have no idea when you're getting into one, the enemies appear on the screen in CT and you have a choice of battling them or not, for the most part. Another innovation, which almost no other games have, is the Double and Triple Tech. This combines a tech of two or three characters. While it made the a whole lot easier, it still is a great thing to have in a battle.

This is the first game made by Square that incorporated an equip screen in shops. This helped the annoying task of closing the shop, re-equipping members, and selling off the old crap. The menus are very compact and functional, doing a whole lot with no excess stuff which is not really needed. The controls, as with almost all RPGs, are very responsive. You can walk in eight directions as opposed to FF6's four directions.

This game had so much stuff that was new in 1995. The New Game + gave replay a whole new name with the ability to start of with previous stats and items and the ability to attain new endings. It was this that made it very popular from the get-go. Also, the battle system, as stated before was innovative with its techs. Also, time travel was the focus of the game, which it brought out excellently. Time travel had never been used before, and it should be used more often.

If you don't know what happens in CT, you've been sleeping in a cave, but here goes. You start off as Crono in Truce Village in 1000 AD, living a perfectly good life. When you go to the Millennial Fair, you bump into Marle. You walk around a bit until you meet Lucca and her Teleport device. When Marle gets on, she's flung to a different time period. As you advance throughout thegame you gather several characters to defeat the planetary parasite, Lavos.

Translation was top-notch in CT. It was the best-translated game of its time, with good localization. Square didn't distance you from what was happening by keeping in Japanese traditions, but replacing them with more American ones.

Walkthrough
Techniques