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My thoughts on Dungeons and Dragons 3rd Edition

Pro:
>1.) I WILL have a cup of coffee and read a newspaper before going on the web.

2.) I WILL eat breakfast with a knife and fork and not with one hand typing.

3.) I WILL GET DRESSED BEFORE NOON.

4.) I WILL make an attempt to clean the house, wash clothes, and plan dinner before going online.

5.) I WILL sit down and write a letter to those unfortunate few friends that are web deprived.

6.) I WILL call someone on the phone who I cannot contact by email or via the web.

7.) I WILL read a book...if I can remember how.

8.) I WILL listen to those around me, and their needs, and not tell them to stop talking so that I can hear midi music on the web.

9.) I WILL NOT be tempted during TV commercials to check for email.

10.) I WILL get out of the house at least once a week, even if it is not necessary.

11.) I WILL remember that my bank is not forgiving, and pay my bills and balance my checkbook each month, without being too busy on the web.

12.) I WILL (last but not least!) remember to go to bed some time, because the web will be there tomorrow.


Con:
3E is still essentially nothing more than wargaming with some rules for character interaction. It is a very detailed combat system. In creating 3E the designers strove to bring adventures "back to the dungeon," there was to be less emphasis on engaging in conversation with meaningless PCs. It shows. It is as much of a roleplaying game as you and your fellow players want it to be, but the rules emphasize combat and task resolution relating to it. 3E still suffers from a couple carryovers from past editions and what I consider to be some of the major flaws of D+D:
1) Elves are still striving to be Tolkein elves, tstill are creatures of nature, yet can detect secret doors. Yet, in trying to make them their own, the designers are still sticking with the Elfquest archetype of the short elves. Explain to me why creatures attuned to plants and animals can find secret doors better than someone else…
2) Alignment- with games having evolved greatly from their inception (which was of course D+D), and most modern games ignoring alignment altogether, focusing instead on character interaction and motivation and not wanting to pigeonhole players specific behaviors, D+D's alignment system, and even more the ability to detect alignment bugs me. Why are orcs and kobolds evil? This carryover from its wargaming roots makes it seem dated compared to many current games.

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