MIME-Version: 1.0 Content-Location: file:///C:/A10244F3/AACommands.htm Content-Transfer-Encoding: quoted-printable Content-Type: text/html; charset="us-ascii" Table Of Contents

Table Of Contents

1. Userful Console Commands

2. Single Player Commands

3. Multiplayer Cheat Commands

4. To Practise Solo

5. Summoning Characters

6. Controlling Summoned Characters

7. How To Make Offline Opfor Alive

8. Other Items That May Be Spawned

9. Binding Keys On The Fly In-Game

10. Binding many keys with a Text file

11. Binding Commo Messages to Keys

12. Commo List

13. Actions

14. Video Recording

15. M4A1 Weapon Mods

16. Changing the Weapon Mod Set Names

17. AK74SU Weapon Mods

18. Other Weapon Mods

19. Using Incendiary Grenades On Non SF Maps with Chea= ts Enabled

20. How to use "Aliases" in User.ini

21. Admin Commands

22. Punk Buster Commands

23. PB Power Tips

24. Cool / Weird Things To Do

25. Previously Working/Disabled Commands

Note: Copy the title of a section, press Ctrl + F, pas= te it in, and click Find Next.

 

Make sure there are no extra spaces in any of the comm= ands

 

 

1. Useful Commands

agphud 0/1 - Hides/shows HUD

exit - Exit to desktop

quit - Exit to desktop

relaunch - this *should* relaunch the game, but actual= ly it only exits.

flush - Clears out graphics memory

dumpcache - Clears out the cache(not sure which one) <= o:p>

getres - Tells screen resolution and color depth =

getcurrentres - Tells the current resolution

setres WxHxD - Set the resolution and color depth. ex: SetRes 800x600x32

memstat - Memory statistics

obj list - Gives a summary of memory usage =

netspeed xxxx - Sets netspeed to different setting

lanspeed xxxx - Sets lanspeed to different setting (de= fault is 20000, you shouldn't change this)

open xx.xx.xx.xx - Join a server directly through IP <= o:p>

open xx.xx.xx.xx?password=3Dxxxxx - Join a sever direc= tly through IP where the xxxxx is the password

open xx.xx.xx.xx?admin_password=3Dxxxxx - Join a serve= r as an admin if you put in the admin password

playerlist - Useful to start a votekick on someone with weird characters in their name, you would then votekick ## #" (## =3D = the number beside the playername)(third # =3D reason for vote kick) to initiate= a votekick

reasonlist - Gives the 5 reasons for votekicking =

reconnect - Rejoin the server

disconnect - Leave the server

togglefullscreen - Toggle windowed/full-screen mode

preferences - Allows you to see various settings. Do n= ot try to edit Aliases, only keybinds. Sometimes makes game crash.

suicide - To kill yourself

shake X[/] - X is number of seconds. Makes the screen = shake for the number of seconds specified

[i]forcereload - Apparently 'Forces' a reload. Unsure = if this will overcome the ubiquitous Reload / Run bug.

switchteam - This will actually select the opposite te= am without ever having to bring down the F3 menu

setsensitivity X - Does exactly what it says, Sets Mou= se sensitivity to X

setmousesmoothing X - Unsure what exactly changing this variable will do. Cappy did not note any change in mouse dynamics

setsmoothingstrength X - Sets mouse smoothing strength= to this number

setsmoothingmode <0 or 1> - Turns on or off the = two smoothing variables. NOT related to 'reduce mouse lag'

keybinding <key> - Shows the keybinding for that particular key.

stat fps - Provides frames per second

stat net - Provides connection info

stat game - Provides performance timings in millisecon= ds

stat render - Provides rendering information

stat hardware - Provides in-depth modeling information=

stat karma - Provides Karma infomation

stat all - Provides large (HUGE) amounts of game info =

stat none - Shuts stat info off

report - this generates a text string that you can cop= y and past into a text document giving the following information:

 

Report:

Version: Oct 16 2003 18:15:34

Player class: StudentController

URL: bridge?Name=3DRecruit?Class=3DAGP_Characters.AGP_Character?team=3D255 =

Location: 0 0 0

Game class: AGP_GameSinglePlayer

Difficulty: 0

 

Location is always 0, 0, 0. However URL is dynamic and= will display a server IP if you are playing online.

 

 

2. Single Player Commands

behindview 1/0 - For 3rd person on/off

freecamera 1/0 - For 3rd person, independently rotatin= g view on/off

fly - To fly

ghost - To fly through objects

fov X (FOV 85 is default) - To change field of view

playersonly - Toggles freezing effects(ex: muzzle flas= h)

slomo X =3D (SLOMO 1 is default) - To change timerate =

setspeed X =3D (1 is default) - To change player speed=

setjumpz X =3D (325 is default) - To change player jum= p

walk - puts you back on the ground, counters fly/ghost=

deathstalker - Toggle unlimited ammo on/off

entropy - Toggle invincibility on/off

SetCameraDist(#) - Set camera distance

CheatView(x) - See what actor x‘s view is <= /o:p>

Changesize – change players size, 1 is default <= o:p>

ViewSelf - Target Camera on player

Amphibious - Underwater mode (it says it works but it = realy wont do anything)

Invisible - Toggle Invisibility

AllAmmo - Give player ammo for all weapons (says it wo= rks but does nothing)

wpnrecoil - Toggle recoil on/off

changewpnfov X (FOV 85 is default) - To change field o= f view

judas - Toggle perfect accuracy

wpnaccuracy - Toggle perfect accuracy

rend perbone - Adds wireframe to the characters body k= inda, not sure exactly, see it with behindview or freecamera

rend skin - Toggles skin. Doens't render enemies, only renders teammates that have helmets, and the bullets that they have in their gun's chamber.

teleport - Teleports your player to the place on the m= ap you are looking. Doesn't go through the fog and don't look up high unless you h= ave god on(or want to die)

switchlevel <mapname> - Goes to the map specifie= d

[i]freezeframe X - X is number of seconds. Freezes the= frame after X amount of seconds

lockcamera - Detaches the player from the camera. The = camera sits where the player was last looking and the player is free to roam.

setgravity X - +X for antigravity, -X for standard gra= vity. I think -1000 is default

viewbots - Views from the next summoned character

viewclass <class> - Goes to that particular clas= s of character

 

 

 

 

 

 

 

 

3. Multiplayer Cheat Commands

mpcheat class X where X is a command below =

(Note: Do NOT change class before jumping out of the airplane in airborne missions.)

r - M16A2

m - Modded M4 without M4 Mods

m4m - Modded M4 with m4 Mods

m4a1auto - Ranger M4A1

ma - Ranger M4A1

ar - M249

g - M16A2/M203

at4 - AT4

s - M82

s24 - M24

spr - Special Purpose Rifle

m9 - M9 Pistol

b - Shotgun

sf - Modded M4A1 (or AK74SU)

ak - AK47

ak74su - AK74

gp - AK w/ launcher

rpg - RPG7

rpk - RPK Light Machine Gun

svd - Dragunov sniper rifle

mos - Mosin-nagant sniper rifle

v - VSS "Vintorez"

sl - Squad Leader

ft - Fireteam Leader

rct - recruit (no weapons)

 

mpcheat binoc - To get regular binoculars <= /p>

mpcheat binoc 1 - To get regular binoculars

mpcheat binoc 2 - To get Radio Tower binoculars <= /o:p>

mpcheat freecamera 1/0 - 3rd person, independently rot= ating camera on/off

mpcheat behindview 1/0 - 3rd person, dependently rotat= ing camera on/off

mpcheat god - To get god mode

mpcheat ghost - To get ghost mode

mpcheat nvg - To get night vision goggles <= /p>

mpcheat walk - Puts you back on the ground, counters fly/ghost

mpcheat medic - To get medic patches

mpcheat medic X - To get the specified number of medic patches when X is a #(max is 254)

mpcheat paramsammo 1/0 - for ulimited ammo on/off

mpcheat fov X (90 is default) - To change field of vie= w

mpcheat slomo X (1 is default - To change the speed of= the game

 

 

4. To Practice Solo

Most of the following commands will NOT work on a multiplayer server even if cheats are enabled.

 

Hit ~ or TAB to bring down console.

Type open mapname where mapname is a map below

 

Online Maps

bridge

bridge_se

fls

hq_raid

insurgent_camp

jrtc_farm

mountain_ambush

mountain_pass

mountain_pass_se

mout_mckenna

pipeline

pipeline_SF

radio_tower

river_basin

SFcsar

SFhospital

SFrecon

SFsandstorm

swamp_raid

tunnel

weapons_cache

weapons_cache_se

 

Training Maps

camp_mackall

entry

eande

jump_tower

leavenworth

live_jump

m24_range

m82_range

medic_training1

medic_training2

medic_training3

medic_field

obstacle

rifle_range

tactical_training

us_weapons

 

Type mpcheat class x where x is one of the following l= isted classes

(Note: Do NOT change class before jumping out of the airplane in airborne missions.)

r - M16A2

m - Modded M4 without M4 Mods

m4m - Modded M4 with m4 Mods

m4a1auto - Ranger M4A1

ma - Ranger M4A1

ar - M249

g - M16A2/M203

at4 - AT4

s - M82

s24 - M24

spr - Special Purpose Rifle

m9 - M9 Pistol

b - Shotgun

sf - Modded M4A1 (or AK74SU)

ak - AK47

ak74su - AK74

gp -AK w/ launcher

rpg - RPG7

rpk - RPK Light Machine Gun

svd - Dragunov sniper rifle

mos - Mosin-nagant sniper rifle

v - VSS "Vintorez"

sl - Squad Leader

ft - Fireteam Leader

rct - recruit (no weapons)

 

 

5. Summoning Characters

summon agp_characters.npc_medinstructor

summon agp_characters.npc_nurse

summon agp_characters.npc_specialforces

summon agp_characters.npc_medstudent

summon agp_characters.npc_student

summon agp_characters.npc_drillinstructor <= /p>

summon agp_characters.npc_ambient

summon agp_characters.npc_soldier

summon agp_characters.npc_civilian

summon agp_characters.npc_doctor

summon agp_characters.npc_flightcrew

summon agp_characters.npc_towerobserver

summon agp_characters.npc_towerobserverfemale

summon agp_characters.npc_airbornesoldier <= /p>

summon agp_characters.npc_airborneinstructor

summon agp_characters.npc_virtualgeorge

summon agp_characters.agp_character

killpawns - To remove all practice dummies =

walk - Makes some dummies come alive

 

 

6. Controlling Summoned Characters

After summoning one of the characters above type: avat= ar agp_characters.npc_NAME. Once you hit enter you will go to the other body. = You can see your other body standing there. Use Freecamera and behind view to s= ee a good view of your body. Not all of the characters work the same like nurse = and virtualgeorge so just test them out. I tried it with the civilian and sever= al others so I think they all work just differently. If you have more then one= of the same pawn just use avatar with the same character code again and it will switch you bethween them. To get back to your original body use the charact= er pawn(as long as he isn't dead).

 

 

7. How to Make Offline Opfor Alive

First summon the agp_characters.npc_soldier. You can h= ave one or many. WARNING: You can spawn as many as you want and your framrate should stay normal, but if you spawn too many and then make them come to li= fe your game might slow down to almost stopped. If this happens use the "killpawns" command. After you have summoned them move away cause= they will shoot at you right away when you make them alive or you could type mpc= heat god or god so you won't die from the shots. Then type walk and they will ye= ll in opforeign then pull out an AK47. They will not move from where they are spawned. If you place one right behind the other and stand infront of one of them the one on the other side of the one in front of you will be shot be t= he other. They are not that smart yet as they are still being coded. After you kill them you can type walk" to make them come back to life. Sometimes= the opfor will walk around.

 

The agp_characters.npc_doctor will sometimes follow you around if you make him come to life like the opfor above. Then you hit the action button (default is e) your player will yell "Move Out". Sometimes he will follow and sometimes he doesn't. If you go up to him and = hit action again your player will yell "Stop" and it makes him stop following you.

 

 

8. Other Items That May be Spawned

(Some of these might not work. If anyone finds a way t= o get them to work tell me. Don't say anything if you just can't get it to work.)=

 

Weapons

summon agp_inventory.PickupW_M16A2_Rifle - M16 Rifle <= o:p>

summon agp_inventory.PickupW_GP30_Gren - GP30 Grenader=

summon agp_inventory.PickupW_M82_Sniper - M82 Sniper R= ifle

summon agp_inventory.PickupW_RPK_SAW - RPK SAW

summon agp_inventory.PickupW_M4A1_Auto_Rifle - M4A1 Ri= fle

summon agp_inventory.PickupW_M249_SAW - M249 SAW =

summon agp_inventory.PickupW_M24_Sniper - M24 Sniper R= ifle

summon agp_inventory.PickupW_M203_Gren - M203 Grenader=

summon agp_inventory.PickupW_AK74su_Rifle - AK74 Rifle=

summon agp_inventory.PickupW_AK47_Rifle - Ak47 Rifle <= o:p>

summon agp_inventory.PickupW_MosinNagant_Sniper - Mosin Nagent Sniper Rifle

summon agp_inventory.PickupW_SVD_Sniper - Dragonuv Sni= per Rifle

summon agp_inventory.PickupW_AT4_Rocket - AT4 Rocket Launcher

summon agp_inventory.PickupW_RPG7_Rocket - RPG7 Rocket Launcher

summon agp_inventory.PickupW_M870_Shotgun - Shotgun

summon agp_inventory.PickupW_M9_Pistol - M9 Pistol

summon agp_inventory.PickupW_SPR_Sniper - SPR Sniper R= ifle

summon agp_inventory.PickupW_Vintorez_Sniper - Vintorez Sniper Rifle

 

Grenades

summon agp_inventory.PickupT_M67_Frag - Frag Grenade <= o:p>

summon agp_inventory.PickupT_M83_Smoke - Smoke Grenade=

summon agp_inventory.PickupT_M84_Stun - Flash Grenade =

summon agp_inventory.PickupT_M14_Incendiary - Incendia= ry Grenade

summon agp_inventory.PickupT_MILES_Grenade - Miles Frag Grenade

summon agp_inventory.PickupT_RGD5_Frag - Enemy Frag Gr= enade

 

Ammunition

summon agp_inventory.PickupAmmo_40mm_1_Gren - 40 mm Gr= enade

summon agp_inventory.PickupAmmo_556mm_20_Mag - M16 Tra= ining Ammo

summon agp_inventory.PickupAmmo_556mm_30_Mag - M4/16 a= mmo

summon agp_inventory.PickupAmmo_556mm_200_Belt - M249 = ammo

summon agp_inventory.PickupAmmo_762mm_100_Drum - RPK a= mmo

summon agp_inventory.pickupammo_545mm_30_mag - AK47/AK= 74 ammo

summon agp_inventory.PickupAmmo_762mm_5_Rounds - M24/M= OS ammo

summon agp_inventory.PickupAmmo_127mm_10 - M82/SVD amm= o

summon agp_inventory.PickupAmmo_30mm_1_gren - GP30 amm= o

summon agp_inventory.PickupAmmo_RPG7_PG7B - RPG ammo <= o:p>

summon agp_inventory.PickupAmmo_12gauge_7_rounds- Shot= gun ammo

summon agp_inventory.PickupAmmo_9x19mm_15_mag - M9 amm= o

 

If you plan to summon more than one of the items, your= job can be made much easier by binding the summon to a key. This can be done in= two different ways.

 

1.) Open User.ini and change one of the keys to someth= ing like:

7=3Dsummon agp_characters.npc_soldier

 

2.) If you know a key you want to bind is unused, you = may also bind it using the console by typing the following command: =

bind <key> <command>

example: bind 7 summon agp_characters.npc_soldier

 

When solo, hit "7" key (in this example) to = make practice dummies. Note that dummies won't spawn if there isn't room for the= m in the space you're trying to put them. Also, a dummy's arms are straight out until they take damage. Be sure to backup User.ini before editing.

 

If you manage to somehow kill yourself, simply pull up= the console and type "reconnect" to restart the map

 

 

9. Binding Keys on the Fly In-Game

Hit ~ to bring down console.

bind <key> <command>

 

Example:

bind x say Good Job

 

Your "x" key is now permanently bound (User.= ini modified) to say "Good Job". You can, of course, rebind it to something else at any time. It will replace the old bind you had there if a= ny. This will mess you up if you bind it to a movement key. You will then have = to go to the settings panel and change it back or type bind <key> <movement name> to fix it.

 

 

10. Binding many keys with a Text file

Eventually, you may find that you have more bindings t= hen keys, especially if you make make-specific binds. In order to get around th= is problem, you can load binds with a text file.

 

<key>=3Dexec FILENAME.txt

 

Within FILENAME.txt would look like the following:

bind <key> <command>

bind <key> <command>

bind <key> <command>

 

Example:

X=3Dexec mybinds.txt

Y=3D

Z=3D

 

Within mybinds.txt would look like the following:

bind Y Say Hello world

bind Z Say Hi there

 

When I load the game, hitting Y will do nothing. But i= f I hit my X key, it will bind Y to

say "Hello World". Using multiple .txt files= , you can swap large numbers of binds in and

out of your User.ini file.

 

 

11. Binding Commo Messages to Keys

<key>=3Dcommo<list> | CommoSendMessage <= ;x> where list is radio, shout, whipser, squad, or hand

and x is 1 through 28

Example:

 

k=3Dcommohand | CommoSendMessage 6

 

Now for you own:

 

<key>=3DCommoHand | CommoSendMessage 1

^ Problem with the above is that it leaves the commo m= ode in CommoHand

 

Fix:

<key>=3DCommoHand | CommoSendMessage 1 | CommoRa= dio

^ but now there's a problem here to. Now it leaves the= Radio menu open and you have to hit a key to shut it.

Proper fix:

 

<key>=3DCommoHand | CommoSendMessage 1 | CommoRa= dio | CommoSendMessage 99

This works correctly by sending a bogus commosendmessa= ge to CommoRadio.

 

 

12. Commo List

Each of "commowhisper", "commoshout&quo= t;, "commoradio", and "commoglobal" has an associated chat mode. You can bind these to keys using:

<key>=3Dcommowhisper | Talk

<key>=3Dcommoshout | Talk

<key>=3Dcommoradio | Talk

<key>=3Dcommoglobal | Talk

 

For use with CommoSendMessage x where x is a number li= sted below

 

Hand signals

<key>=3DCommoHand

1 - Move out

2 - Stop

3 - Get down

4 - Look this way

5 - Ready

6 - Double time

8 - Affirm

9 - Negative

 

Squad Commands

<key>=3DCommoSquad

1 - Squad, form up!

2 - Squad, spread out!

3 - Fall back! Fall back!

4 - Squad, Open fire

5 - Squad, Cease fire

6 - Squad, Hold this position

7 - Squad, Report in

8 - Squad, Silence! Silence!

9 - Squad, Operate as a unit

10 - There's no I in team

11 - That may be your way, but it's not the army way <= o:p>

12 - What are you doing solider?

13 - Hit the dirt!

14 - Stay down

15 - Grandma was slow but she was old

16 - That don't make no sense at all

17 - Good job soldier!

18 - Great job team!

 

Whisper/Shout/Radio

<key>=3DCommoWhisper

<key>=3DCommoShout

<key>=3DCommoRadio

1 - Move out

2 - Stop

3 - Cover me

4 - Enemy spotted

5 - Take cover

6 - Enemy down

7 - Area secure

8 - Roger

9 - Negative

10 - Up

11 - Down

12 - Left

13 - Right

14 - North

15 - South

16 - East

17 - West

18 - Hooah

19 - Sniper

20 - Frag'em

21 - Smoke'em

22 - Flash'em

23 - Grenade

24 - Ready

25 - I'm hit

26 - Get the door

27 - Check your flanks

28 - Psst - Whisper; Frag Out - Shout; Beeps - Radio <= o:p>

31 - Stop so I can Treat You

32 - Medic! [Position]

 

 

13. Actions

Action - Open doors, take objectives, etc...

AGPMainMenu - AA main menu

AltFire - Alternate fire mode

Binoculars - Selects Binoculars (SGT/FTL only)

Brightness - Changes screen brightness

CallMedic - Player yells "Medic" if injured =

CommoCycle - Cycles through commos

CommoGlobal - Global (seen by all players (all LIVE pl= ayers if you are dead))

CommoHand - Hand signal commos

CommoRadio - Radio commos

CommoShout - Shout commos (Heard by all in range)

CommoSquad - Squad commos

CommoWhisper - Whisper commos (Heard by all in range) =

Console - Pull up the console

Contrast - Changes monitor contrast

Crawling - Prone/Standing toggle

Crosshair - Change crosshair

Crouching - Crouch/Standing toggle

FastMove - Toggle run/walk

Fire - Fire Weapon (must be bound to key) <= /p>

Fixjam - Fix jammed weapon

Flush - flushes graphics useful for lowend systems

FreeLook - Free look

Gamma - Changes monitor gamma

Grenadeflash - Select flash grenade

Grenadefrag - Select fragmentation grenade =

Grenadesmoke - Select smoke grenade

Jump - Jump

LeanLeft - Lean/roll left

LeanRight - Lean/roll right

LeftRail - Activate mod on the left rail

LookDown - Moves aimpoint down

LookUp - Moves aimpoint up

MoveBackward - Move backwards

MoveForward - Move forwards

NV - Night vision goggles

Pause - Pauses single player game

PlayerList - Shows list of players

Quit - Exit America's Army

Reload - Reload weapon

ReportIn - Reports in your current location to team

Resolution - Change screen resolution

Reasonlist - Shows reasons for kicking a player <= /o:p>

RightRail - Activate mod on the right rail =

Say - Prompts for text message

SelectClass - Shows the weapons selection screen =

SelectTeam - Shows the team selection screen

SetIndex 0 - Changes M4 Mod set to number 1

SetIndex 1 - Changes M4 Mod set to number 2

SetIndex 2 - Changes M4 Mod set to number 3

SetIndex 3 - Changes M4 Mod set to number 4

SetIndex 4 - Changes M4 Mod set to number 5

SetSquadTarget - Sets squad objective

Shot - Takes a Screenshot (Saved as .bmp in Army Operations/ScreenShots directory)

ShowObjectives - Shows mission objectives <= /p>

ShowScores - Shows scores and most teammates/opponents=

SkinTonePref - =3DNone/Light/Medium/Dark

Strafe - set strafe mode on/off

StrafeLeft - Strafe left

StrafeRight - Strafe right

Suicide - Kill yourself

SupportedFire - Switch to supported fire/grenade mode = (M249, M24, M82, M203, GP30 only)

Suppressor - Puts the suppressor on the modified M4

SwapHands - Shoulder/unshoulder weapon

Talk - Prompts for text message

TeamSay - Prompts for text message that only your team= sees

TeamTalk - Prompts for text message that only your tea= m sees

ThrowWeapon - Drops weapon to ground

TurnLeft - Turns aimpoint left

TurnRight - Turns aimpoint right

Turn180 - Turns character 180 degrees around

UseJoyStick - Enable JoySticks

Votekick - Initiate/add a vote to a votekick

Zoom - Brings up sights/scope

 

 

14. Video Recording

demorec <filename> -records the demo =

demoplay <filename> - playbacks the demo file

stopdemo - halts the recording

It is not fully inplemented yet but it should work.

 

 

15. M4A1 Weapon Mods

All you do is go to the Personal Jacket tab on the main Americas Army. Then you click the Weapon Mod tab on the top. You can have u= p to 5 sets of mods. Only the available mods are shown. If you feel like editing= the WeaponMods.ini file, you can use the information below. Make sure there are= no extra spaces at the ends of the lines after pasting the text. There should = be one extra space on each line at the end after pasting.

 

Slot 0=3DTop Rail

Slot 1=3DFront Rail

Slot 2=3DLeft Rail

Slot 3=3DRight Rail

Slot 4=3DBottom Rail

Slot 5=3DBarrel

 

Slot 0

AGP_Inventory.WeaponMod_Acog4x

AGP_Inventory.WeaponMod_M68_AimPoint

AGP_Inventory.WeaponMod_Ironsight

AGP_Inventory.WeaponMod_HeatShield

 

Slot 1

AGP_Inventory.WeaponMod_Reflex

AGP_Inventory.WeaponMod_HeatShield

 

Slot 2

AGP_Inventory.WeaponMod_HeatShield

 

Slot 3

AGP_Inventory.WeaponMod_HeatShield

 

Slot 4

AGP_Inventory.WeaponMod_Flare_Gren

AGP_Inventory.WeaponMod_M203_Gren

AGP_Inventory.WeaponMod_Harris_Bipod

AGP_Inventory.WeaponMod_HeatShield

 

Slot 5

AGP_Inventory.WeaponMod_Virtual_Cone_Suppressor <= /o:p>

AGP_Inventory.WeaponMod_M4qd_Suppressor

 

Mods in 1.9, currently not working

AGP_Inventory.WeaponMod_Anpvs10_Sight

AGP_Inventory.WeaponMod_VliFlashPoint

AGP_Inventory.WeaponMod_Anpeq5_Laser

 

It works like Slot_<SLOT>_(<INDEX>)=3D<= MOD> where <SLOT> is the mod slot, <INDEX> is the index of the set of mods and <MOD> is one of the listed mods. Mods only work on some slot= s, like the M203 and the Harris Bipod work on slot 4 and no others. To change = from one index of the gun to another type SetIndex <X> where <X> is = an index to use that set of mods, then type mpcheat changeclass m4m to get the modified m4 with the new index settings put on it. You type suppressor to toggle the suppressor on and off. The laser and flashlight are probably activated by typeing leftrail and rightrail, but I don't think the code has been added for them yet because they do nothing. Another cool thing is that they work on cheat servers too, so you can play online with modified m4's. =

 

 

16. Changing the Weapon Mod Set Names Thanks to {TfC[R]}FluffyBunny = for this

There will be info inbetween the IndexName(#)=3DSetNam= e stuff for the mods on each set. Some of them will be bunched togeher if there are more than one set with the same mods. You just rename the parts where it sa= ys Set #. You can put this in your WeaponMods.ini

 

[AGP_Inventory.Weapon_M4A1_Rifle_Mod]

CurrentIndex=3D0

IndexName(0)=3DBasic

IndexName(1)=3DSniper

IndexName(2)=3DGrenades

IndexName(3)=3DFlares

IndexName(4)=3DAll Rounder

 

This will change the names of the selections on the We= apon Mods menu ingame to Basic, Sniper, Grenades, Flares and All Rounder, or you= can change them to whatever you want.

 

 

17. AK74SU Weapon Mods Thanks to inos for this

You can get the AK74SU if you mod the WeaponMods.ini f= ile with the stuff below. You can have both the AK74SU and M4A1 mods in the same file. Just use setweapon agp_inventory.weapon_ak74su_rifle to switch to the AK74SU, and setweapon agp_inventory.weapon_m4a1_rifle_mod. Use class sf to = get the mods. After switching from the AK to the M4, or vise-versa, you need to= use class sf again. Make sure there are no extra spaces at the ends of the lines after pasting the text. There should be one extra space on each line at the= end after pasting. It seems that only Set 1 works, so maybe someone can figure = the others out.

 

[WeaponMods]

CurrentWeapon=3DAGP_Inventory.Weapon_AK74su_Rifle

 

[AGP_Inventory.Weapon_AK74su_Rifle]

CurrentIndex=3D1

IndexName(0)=3DSet 1

Slot_0_(0)=3DAGP_Inventory.WeaponMod_AKs74u_Ironsight =

Slot_1_(0)=3DAGP_Inventory.WeaponMod_Kobra_Reflex

Slot_2_(0)=3DAGP_Inventory.WeaponMod_Virtual_Heatshiel= d

Slot_3_(0)=3DAGP_Inventory.WeaponMod_Virtual_Heatshiel= d

Slot_4_(0)=3DAGP_Inventory.WeaponMod_Virtual_Heatshiel= d

Slot_5_(0)=3DAGP_Inventory.WeaponMod_PBS4_Suppressor <= o:p>

IndexName(1)=3DSet 2

Slot_0_(1)=3DAGP_Inventory.WeaponMod_PSO

Slot_1_(1)=3DAGP_Inventory.WeaponMod_Virtual_Heatshiel= d

Slot_2_(1)=3DAGP_Inventory.WeaponMod_Virtual_Heatshiel= d

Slot_3_(1)=3DAGP_Inventory.WeaponMod_Virtual_Heatshiel= d

Slot_4_(1)=3DAGP_Inventory.WeaponMod_BS1_Gren

Slot_5_(1)=3DAGP_Inventory.WeaponMod_PBS4_Suppressor <= o:p>

IndexName(2)=3DSet 3

Slot_0_(2)=3DAGP_Inventory.WeaponMod_Compact_AimPoint =

Slot_1_(2)=3DAGP_Inventory.WeaponMod_Virtual_Heatshiel= d

Slot_2_(2)=3DAGP_Inventory.WeaponMod_Virtual_Heatshiel= d

Slot_3_(2)=3DAGP_Inventory.WeaponMod_Virtual_Heatshiel= d

Slot_4_(2)=3DAGP_Inventory.WeaponMod_Virtual_Heatshiel= d

Slot_5_(2)=3DAGP_Inventory.WeaponMod_PBS4_Suppressor <= o:p>

IndexName(3)=3DSet 4

Slot_0_(3)=3DAGP_Inventory.WeaponMod_AKs74u_Ironsight =

Slot_1_(3)=3DAGP_Inventory.WeaponMod_Virtual_Heatshiel= d

Slot_2_(3)=3DAGP_Inventory.WeaponMod_Virtual_Heatshiel= d

Slot_3_(3)=3DAGP_Inventory.WeaponMod_Virtual_Heatshiel= d

Slot_4_(3)=3DAGP_Inventory.WeaponMod_Virtual_Heatshiel= d

Slot_5_(3)=3DAGP_Inventory.WeaponMod_PBS4_Suppressor <= o:p>

IndexName(4)=3DSet 5

Slot_0_(4)=3DAGP_Inventory.WeaponMod_AKs74u_Ironsight =

Slot_1_(4)=3DAGP_Inventory.WeaponMod_Virtual_Heatshiel= d

Slot_2_(4)=3DAGP_Inventory.WeaponMod_Virtual_Heatshiel= d

Slot_3_(4)=3DAGP_Inventory.WeaponMod_Virtual_Heatshiel= d

Slot_4_(4)=3DAGP_Inventory.WeaponMod_Virtual_Heatshiel= d

Slot_5_(4)=3DAGP_Inventory.WeaponMod_Cone_Suppressor <= o:p>

 

Slot 0=3DTop Rail

Slot 1=3DFront Rail

Slot 2=3DLeft Rail

Slot 3=3DRight Rail

Slot 4=3DBottom Rail

Slot 5=3DBarrel

 

Mods Available:

Slot 0

AGP_Inventory.WeaponMod_PSO

AGP_Inventory.WeaponMod_Compact_AimPoint

AGP_Inventory.WeaponMod_AKs74u_Ironsight

AGP_Inventory.WeaponMod_HeatShield

 

Slot 1

AGP_Inventory.WeaponMod_Kobra_Reflex

AGP_Inventory.WeaponMod_HeatShield

 

Slot 2

AGP_Inventory.WeaponMod_Virtual_Heatshield =

 

Slot 3

AGP_Inventory.WeaponMod_Virtual_Heatshield =

 

Slot 4

AGP_Inventory.WeaponMod_BS1_Gren

AGP_Inventory.WeaponMod_HeatShield

 

Slot 5

AGP_Inventory.WeaponMod_PBS4_Suppressor

AGP_Inventory.WeaponMod_Cone_Suppressor

 

 

18. Other Weapon Mods Thanks to inos for this

You can put other weapons in the WeaponMods.ini file. = The only other weapons modable are the SPR and Vintorez. They only have one set= up.

 

[AGP_Inventory.Weapon_SPR_Sniper]

CurrentIndex=3D0

Slot_0_(0)=3DAGP_Inventory.WeaponMod_VariX_Scope =

Slot_1_(0)=3DAGP_Inventory.none

Slot_2_(0)=3DAGP_Inventory.none

Slot_3_(0)=3DAGP_Inventory.none

Slot_4_(0)=3DAGP_Inventory.WeaponMod_Harris_Bipod

Slot_5_(0)=3DAGP_Inventory.WeaponMod_SPR_Suppressor

 

[AGP_Inventory.Weapon_Vintorez_Sniper]

CurrentIndex=3D0

Slot_0_(0)=3DAGP_Inventory.WeaponMod_Vintorez_Scope

Slot_1_(0)=3DAGP_Inventory.none

Slot_2_(0)=3DAGP_Inventory.none

Slot_3_(0)=3DAGP_Inventory.none

Slot_4_(0)=3DAGP_Inventory.WeaponMod_Virtual_Harris_Bi= pod

Slot_5_(0)=3DAGP_Inventory.WeaponMod_Virtual_SPR_Suppr= essor

 

You can also put other weapons so when you use class s= f you start with it. You don't have to have the mod stuff with it. Here is how the shotgun would work:

CurrentWeapon=3DAGP_Inventory.Weapon_M870_Shotgun

 

It's basically just the code you use to summon, but yo= u put AGP_Inventory.Weapon_<weapon>_<weaponname>

 

 

19. Using Incendiary Grenades On Non SF Maps with Cheats Enabled

This will only work on cheat enabled servers that do n= ot have MILES enabled(lazer tag). When you are playing type paramsammo 1. Then press 5 you will pull out the grenade. They are very useful for putting at = the objective of the other team and blocking doorways. A good example is Pipeli= ne.

 

 

20. How to use "Aliases" in User.ini Thanks to -=3DUEO=3D-Sky_Lord- for this

Aliases[X]=3D(Command=3D"Y",Alias=3D"Z&= quot;)

 

X is the number of the alias.

You can have 40 of them (0-39), the game uses a defaul= t of 32 (0-31) aliases by himself, but you can lower it to only 11 without affec= ting anything by using the list below:

 

Aliases[0]=3D(Command=3D"Button bFire | Fire",Alias=3D"Fire")

Aliases[1]=3D(Command=3D"Button bAltFire | AltFire",Alias=3D"AltFire")

Aliases[2]=3D(Command=3D"Axis aBaseY Speed=3D+300.0",Alias=3D"MoveForward")

Aliases[3]=3D(Command=3D"Axis aBaseY Speed=3D-300.0",Alias=3D"MoveBackward")

Aliases[4]=3D(Command=3D"Axis aStrafe Speed=3D-300.0",Alias=3D"StrafeLeft")

Aliases[5]=3D(Command=3D"Axis aStrafe Speed=3D+30= 0.0",Alias=3D"StrafeRight")

Aliases[6]=3D(Command=3D"Jump | Axis aUp Speed=3D+300.0",Alias=3D"Jump")

Aliases[7]=3D(Command=3D"Button bAction | Action",Alias=3D"Action")

Aliases[8]=3D(Command=3D"Button bLeanRight | LeanRight",Alias=3D"LeanRight")

Aliases[9]=3D(Command=3D"Button bLeanLeft | LeanLeft",Alias=3D"LeanLeft")

Aliases[10]=3D(Command=3D"Button bSprint | Sprint",Alias=3D"Sprint")

 

 

Y are the commands that are done when the Alias is tri= gger, it is the same as what goes after the "=3D" for the normal binds (<key>=3DY)

 

Z is the name of the alias, this how you call him. Whe= n you bind a key to Z, the commands Y will happen.

 

Example:

Aliases[32]=3D(Command=3D"ReportIn | CommoSendMes= sage 3",Alias=3D"CoverMeW")

This is Alias number 32.

To call it you do something like:

Enter=3DCoverMeW

When you press enter this is what will happen:

ReportIn | CommoSendMessage 3

 

If you need any of it to be clearified more, PM -=3DUEO=3D--Sky_Lord- or myself.

 

 

21. Admin Commands

Admin spectate [ <playername> | <playerID>= ] - Spectate a named player. Note that when a round ends, the target you are spectating is lost and you must re-issue the spectate command to go back in= to spectate mode.

 

Admin a_switchteam <playername> | <playerID&g= t; - Switches the team of the specified player (either from Assault to Defense, = or vice-versa.) The team switch happens at the beginning of the next round. Th= is is merely a request to change the team of the named player. Other mitigating factors may prevent this player’s team from actually changing the next round.

 

Admin a_open <mapname> OR Admin a_map <mapnam= e> OR Admin switch <mapname> - Opens a new map. These commands can all be used interchangeably. mapname: the name of the map to open.

 

Admin restartmap - Restarts the current map.

 

Admin forceclass (<playername> | <playerID>= ;) <class> - Immediately changes the class of the specified player. The class is specified using one of the following abbreviations:

r - M16A2

m - Modded M4 without M4 Mods

m4m - Modded M4 with m4 Mods

m4a1auto - Ranger M4A1

ma - Ranger M4A1

ar - M249

g - M16A2/M203

at4 - AT4

s - M82

s24 - M24

spr - Special Purpose Rifle

m9 - M9 Pistol

b - Shotgun

sf - Modded M4A1 (or AK74SU)

ak - AK47

ak74su - AK74

gp -AK w/ launcher

rpg - RPG7

rpk - RPK Light Machine Gun

svd - Dragunov sniper rifle

mos - Mosin-nagant sniper rifle

v - VSS "Vintorez"

sl - Squad Leader

ft - Fireteam Leader

rct - recruit (no weapons)

 

Admin kickban [ <playername>| <playerID> ]= - Kicks the specified player from the server, and then adds his IP address to= the banlist file.

 

Admin kick [ <playername>| <playerID> ] - = Kicks the specified player from the server.

 

Admin say <message> - Uses the chat to message players.

 

Admin message <message> - This is similar to adm= in say, except that the message is delivered in big text to the middle of the screen. Everyone receives the message.

 

Admin mute <playername> | <player ID> | al= l - Mutes the chat specified player. This is a server mute and no players can s= ee what he types. This doesn't affect other Admins or SuperUsers. playername | player ID: mutes the specified player. all: mutes everyone on the server. U= sing it again unmutes the specified player or all.

 

Admin deathmessages 1 | on | 0 | off - Turns death and damage messages off for all players. 1/on: Turns messages on. 0/off: Turns messages off. When changing this setting via the console, your preference is automatically saved in your ArmyOps.ini file. However, if you wish to change the ArmyOps.ini file directly, the variable to look for is bDeathMessages. =

 

Admin score 1 | on | 0 | off | round | match - Turns t= he scoreboard on and off. Scoreboard can be displayed at the end of a round, e= nd of a match, or never. Note that certain UI changes mean that even with the scoreboard disabled, players can still (currently) switch to the scoreboard from the weapon selection screen. 1/on: Turns the scoreboard on. 0/off: Tur= ns the scoreboard off. round: Shows scoreboard at end of round only. match: Sh= ows scoreboard at end of match only. When score mode ‘round’ or ‘match’ are specified, the score will be displayed at the appropriate time. The client can then hit ESC to close the score screen, or= can wait until the beginning of the next round at which time the score screen w= ill automatically be closed. When changing this setting via the console, your preference is automatically saved in your ArmyOps.ini file. However, if you wish to change the ArmyOps.ini file directly, the variable to look for is ScoreMode and the possible values are: SSM_On, SSM_Off, SSM_Round, and SSM_Match.

 

Admin motd self | all | <text> - Sets or display= s the message of the day. self: displays message of the day to admin only. all: D= isplays message of the day to all players. text: The text string to set as the mess= age of the day. We currently have 4 MOTD lines that can be set in ArmyOps.ini. These lines are displayed when a client logs into a server (if they are not blank.) Using the admin motd command to set the MOTD only sets the first li= ne of the MOTD (in the ini file, it’s called MOTDLine1). Similarly, when= the self or all parameters are specified, only MOTDLine1 will be displayed. All four lines will still be displayed when a client logs into a server for the first time (provided they aren’t blank.)

 

Admin roekicktimer 1 | on | 0 | off - Turns on or off = the ROE kick timer at the beginning of the round. 1/on: Turns the ROE kick timer on. 0/off: Turns the ROE kick timer off. Note that entering this command ha= s an immediate effect (i.e. the server doesn’t wait until the start of the next round to use the new value). When changing this setting via the consol= e, your preference is automatically saved in your ArmyOps.ini file. However, if you wish to change the ArmyOps.ini file directly, the variable to look for = is bEnableROEKickTimer.

 

Admin roekick 1 | on | 0 | off - Turns on or off the R= OE kick functionality for players exceeding max ROE. 1/on: Turns on ROE kick. 0/off: Turns off ROE kick. The effect of this command is immediate. When changing this setting via the console, your preference is automatically sav= ed in your ArmyOps.ini file. However, if you wish to change the ArmyOps.ini fi= le directly, the variable to look for is bEnableROEKick.

 

Admin roekickdead 1 | on | 0 | off - If enabled, inste= ad of a player being kicked for an ROE penalty, they will be killed. 1/on: Turns = ROE kick dead feature on. 0/off: Turns ROE kick dead feature off. The damage ty= pe used to kill the offending player is suicide, so to other players it may se= em like the culprit killed himself. However, the player gaining the ROE sees a specific message telling him he is being killed due to ROE. When changing t= his setting via the console, your preference is automatically saved in your ArmyOps.ini file. However, if you wish to change the ArmyOps.ini file direc= tly, the variable to look for is bEnableROEKickDeath.

 

Admin pb_sv_ enable | disable - Enable enables punkbus= ter for the server, disable disables punkbuster for the server.

 

Admin pb_sv_gameauth 0/1 - Enables or disables authori= zation for a server. 0 stops pb from kicking even with auth off.

 

 

22. Punk Buster Commands

Tasks

pb_sv_task <start-seconds> <optional-run-every-seconds> - This allows server admins to set a task starting from a specified time in seconds and then running again every x seconds there after. If no re-run value is specified then the task is only = run once. This feature is not limited to PB functions and can run in-game funct= ions as well. You may use more than one task if you like. Example:

 

pb_sv_task 10 300 "say ^3Visit us at www.yourwebsite.com"

pb_sv_task 15 305 "say ^5Email server admins: admin@yoursite.com"

pb_sv_task 700 "pb_sv_bindsrch com_maxfps" <= o:p>

pb_sv_task 700 "pb_sv_bindsrch m_pitch"

 

This will spam your two messages on screen and re run = them at the specified times. The last two will run a bind-cvar check once only. =

 

pb_sv_tlist - Shows what tasks you have running and sh= ows you what slot number each task is assigned to.

 

pb_sv_taskdel <slot#> - Deletes a task in your l= ist of tasks by slot number. This is useful in keeping multiple tasks from piling = up and repeating themselves. In your pbsv.cfg you should insert this command r= ight before your list of tasks to make sure you start off clear. Example: <= /o:p>

 

pb_sv_TaskDel 1

pb_sv_TaskDel 2

pb_sv_TaskDel 3

pb_sv_TaskDel 4

 

Name Management

pb_sv_badname <grace-seconds> <filter> - T= his command will allow you to filter out certain text in names, then give the player x seconds to change the name before being removed from the server. H= ere are some examples:

 

pb_sv_badname 30 www.

pb_sv_badname 30 .com

pb_sv_badname 30 UnnamedPlayer

pb_sv_badname 30 ogc

pb_sv_badname 30 noskill

pb_sv_badname 30 noname

 

The first two lines prevent people from using your sev= ers to advertise web sites. The others are just suggested filters and can be adjus= ted to your preferences. They are all set to give the player 30 seconds of warn= ings before they are removed from the server.

 

pb_sv_badnamelist - Lists all the bad names in your ch= eck list and shows you each lines assigned slot number.

 

pb_sv_badnameDel <slot#> - Deletes a name in you= r list of bad names by slot number. This is useful in keeping multiple bad names f= rom piling up and repeating themselves. In your pbsv.cfg you should insert this command right before your list of bad names to make sure you start off clea= r.

 

pb_sv_badnameDel 1

pb_sv_badnameDel 2

pb_sv_badnameDel 3

pb_sv_badnameDel 4

pb_sv_badnameDel 5

pb_sv_badnameDel 6

pb_sv_badname 30 www.

pb_sv_badname 30 .com

pb_sv_badname 30 UnnamedPlayer

pb_sv_badname 30 ogc

pb_sv_badname 30 noskill

pb_sv_badname 30 noname

 

pb_sv_changePeriod 10 - Amount of seconds allowed betw= een name changes, prevents name spamming.

 

pb_sv_changeMax 5 - Number of total allowed name chang= es per session.

 

pb_sv_dupNameGrace 20 - Amount of time (in seconds) th= at a duplicate name has to be changed before that player is removed from the ser= ver. This ensures that all players on the server have a unique name. =

 

pb_sv_extChar 0 - Control of extended characters in na= mes (characters and symbols that can not be produced from a single key stroke.)= 0 to disallow such names. 1 to allow these names.

 

pb_sv_emptyname 0 - Control the option of a an empty n= ame (no name at all). 0 will not allow an empty string to be returned for a name value. 1 will allow an empty string.

 

pb_sv_minName 1 - Dictates the minimum amount of actual characters a players name must have to be allowed on the server. This will double check the above pb_sv_emptyname 0 to make sure a player doesn't enter ^7^7 as a name (which satisfies the pb_sv_emptyname 0 but still returns an empty string to the console.) Set this to one to make sure that a player ha= s at least one standard character in their name.

 

Guid Settings

Pb_sv_noguidgrace 30 - Number of seconds that a player= with no guid is kicked (0 - 300) We recommend giving players 30 seconds or so in case of slow communication rate with the master auth server.

 

pb_sv_updategrace 300 - Number of seconds that a playe= r with a "no updated status" has to update before being kicked (300 - 60= 0)

 

pb_sv_guidrelax 7 - This setting was added to server v= ersion 1.011 to set options for the locked-down guid system. This setting is cumulative based on adding the values for the conditions desired: 1=3DUNKN = Guid, 2=3DWRONGIP Guid, 4=3DDUPLICATE Guids. The current default for this setting= is 7 (1+2+4) which means that PB will not kick (relax kicking) for any of the th= ree cases. We recommend kicking for at least UNKN guids. Below are the possible combinations:

 

0=3D Kick for UNKN guid, wrong ip guid and duplicate g= uid.

1=3D Kick for wrong ip guid and duplicate guid. <= /o:p>

2=3D Kick for UNKN guid, and duplicate guid.

3=3D Kick for duplicate guid.

4=3D Kick for UNKN guid and wrong ip guid. =

5=3D Kick for wrong ip guid.

6=3D Kick for UNKN guid

7=3D Don't kick for UNKN guid, wrong ip guid and dupli= cate guid.

 

These values are bitmapped and work like the games FLA= GS system, but since they are used to "relax" or disable instead of enable, they are reversed in the sense that you don't add up the numbers but rather subtract them.

 

Auto Kicking

pb_sv_CQC 1 - This allows admins to turn off / on the feature that shows players why they were kicked (bad name, cvar violation, hook, no guid, etc.) We recommend leaving this ON, so people can see why th= ey were kicked. 1 is ON and 0 is OFF.

 

pb_sv_KickLen 10 - When kicked from the server for a violation (bad name, cvar violation, hook, no guid, etc.) this is the time = (in minutes) that person must wait before they can re-join the server.

 

Manual Screen Shots

To manually take a screen shot, in game from your cons= ole of all players, the command is:

 

pb_sv_getss

To manually take a screen shot of a specific player, g= et all the players slot numbers by doing a pb_sv_plist [enter] and when you get the slot number of the person you want to take a screen shot of ( lets say its player number 4 ) type:

pb_sv_getss 4

 

Automatic Screen Shots

To set up your server to take automatic screen shots, = you will need to use and understand the following commands in your pbsv.cfg.

pb_sv_autoss 1 - This setting tells your PB enabled se= rver whether it should retrieve screen shots automatically. Setting to 1 will tu= rn the auto screen shot capture ON and setting it to 0 will turn it OFF. The default is OFF.

 

pb_sv_autossfrom 60 - This is the MINIMUM number ( in seconds ) that PB will wait after taking a screen shot from players, before attempting to take another one. The default is 60 seconds. Remember that ta= king screen shots from every player every 60 seconds will rack up a nice number = of screen shots in your PB's screen shots folder and use plenty of system resources, sometimes resulting in lag. If there are 10 players on your serv= er and the map lasts 10 minutes, you will be getting 100 screen shots per map.= Be careful with this setting. Some recommended settings and samples will be presented at the end of this page.

 

pb_sv_autossto 1200 - This is the MAXIMUM number ( in seconds ) that PB will wait after taking a screen shot from players, before attempting to take another one. The default is 1200 ( 20 minutes. ) Some recommended settings and samples will be presented at the end of this page.=

 

pb_sv_ssfloor 1 PB - screen shots are taken and then s= aved numerically. This is the "starting" number that PB will use to na= me screen shots. Default is 1.

 

pb_sv_ssceiling 100 - This is the highest number PB sc= reen shots will be saved. After screen shot #100, PB will over write the screen shots starting at your pb_sv_ssfloor setting. Default is 100 but this could easily be reached in a few hours. Some recommended settings and samples wil= l be presented at the end of this page.

 

pb_sv_ssdelay 0 - Each player will have to wait a rand= om amount of seconds ( up to the number of this setting ) before actually send= ing the screen shot after the request has been made. This *may* help reduce lag= , as all players don't have to send their shots and then get processed and writt= en at the same time, rather they get done randomly within the time frame set. = On the other hand, it may cause more lag ( lets say set to 5 ) from screen sho= ts being sent and processed over a longer period of time ( processing 20 playe= rs over a 5 second period, rather than an instantaneous "glitch" from all= 20 being done at the same time.) Default is 0 which means there is no delay and all shots are taken at the same time.

 

pb_sv_sspath "" - This is where PB will send= the screen shots and the helper html files. The default is "" ( empty= ) and need not be specified if you want to keep the shots stored in the defau= lt PB screen shots folder.

 

pb_sv_ssheight 240 - The height in pixels of the screen shot. 240 is the default and the recommended value to maintain a good size while keeping file size and cpu usage at an acceptable level.

 

pb_sv_sswidth 320 - The width in pixels of the screen = shot. 320 is the default and the recommended value to maintain a good size while keeping file size and cpu usage at an acceptable level.

 

pb_sv_ssSrate 1 - The sample rate ( quality ) of the s= hot captured. If set to "2" then only every second pixel is taken ( b= oth horizontally and vertically. ) If set to "4" then only every four= th pixel is taken. This reduces file size and cpu usage but significantly redu= ces the picture quality as well, making it hard to prove those "close calls." Default is 1 and is recommended.

 

pb_sv_ssxpct 50 - Percentage ACROSS the screen where t= he center of the screen shot should be captured from. Default is 50 and is recommended to keep the screen shots centered.

 

pb_sv_ssypct 50 - Percentage DOWN the screen where the center of the screen shot should be captured from. Default is 50 and is recommended to keep the screen shots centered.

 

Miscellaneous

pb_ver - tells the PunkBuster version

 

pb_load - load a script of PunkBuster commands (untest= ed)

 

pb_plist - list of all players on the server and their "PunkBuster status" (Unsure of what this means)

 

pb_power - list of all players on the server and the different PB status' then pb_plist

 

pb_kick # - # is the number of a player. Use "pb_power" or "pb_plist" to find the number. It needs 1= 0 people to kick (vote) the player off the server for about 2-5 mins. The votes only count for one round like the regular kick.

 

pb_myguid - the "unique identifier" PunkBust= er has assigned you for this server.

 

pb_sslog - controls whether any ScreenShots taken of y= ou are logged to the System/pb/scrnshot directory. Default is 1 (yes). =

 

pb_sssave - controls whether additional information is= saved (?) whenever you are investigated (? again). Default is 0 (no). =

 

pb_msgprefix - The prefix before any punkbuster messag= es. Default is "PunkBuster Client". You could change it to "PB Client", for example. (On ET you can apparently change the color, but I don't know how to do this in AA.)

 

pb_syste - apparently you m can change this (from 0 to= 1 or vice versa) if you are having lockup problems

 

pb_lan - setting defaults to 0; when set to 1, PB will behave as though it has no internet access

 

pb_webupdate - command adds the PBWEB functionality di= rectly into the PB client; PBWEB should no longer be required to manually update PB clients; PunkBuster will automatically issue this command when necessary to auto-update during gameplay before going into distress mode

 

pb_sv_maxConUpdates - setting defaults to 12; PB Serve= r will not send updates to more than this number of clients simultaneously in an effort to cut down on update timeouts after a recent PB update <= /p>

 

pb_sv_homepath - command to display PB's home path

 

 

23. PB Power Tips - Thanks to {WP}_Gedron for this

This is all about the PunkBuster Player Power System, a system similar to votekick. The only thing different about is certain people can have more weight to a votekick than others.

 

The cool thing is that certain players on their own se= rver can be designated "Deputy" allowing them to remove players from t= heir server (and ban them for 5 minutes[default]).

 

To do this:

1) Log in as admin

2) Type in the console pb_power and retrieve the playe= r's slot number you wish to make a deputy.

3) Type in the console admin pb_sv_power XX 100 where XX=3Ddesired deputy player's slot number.

 

Nothing will come up in the console if done correctly.=

 

It's good to do another pb_power to check that the rig= ht person got the correct votekick power.

 

Then, as that player (in the game), he can easily kick people without loging out and then re-loging in as admin.

 

To do this:

1) Open console

2) type pb_power and retrive desired player's slot num= ber

3) type into console pb_kick XX where XX=3Dkicked play= er's slot number

 

The player will be kicked from the server and will be = banned for 5 minutes(default). This is usually good enough to keep the undesirables from ruining the game for your other players. They will typically get tired= of waiting and go play somewhere else instead of waiting that long just to irritate you again.

 

The "deputy's" weighted kick will last until= the server is rebooted.

 

The kick does not cause any honor loss to the player w= ho is kicked. The message they get when being punted is a little missleading in t= hat you might think he is loosing 100 experience points for being kicked, but actually that 100 refers to the 100 points of "deputy weight" that the kicker had.

 

The pb_sv_powerdef setting is used to set the number of power points allocated to players who are not in the local PB Player Power database.

Use the pb_sv_powermin setting to specify the number of power points required to be applied to a given player before that player is removed from

the game. The pb_sv_powerkicklen setting holds the num= ber of minutes that players must wait before being allowed to rejoin when removed = via

this facility. To completely disable this facility, set pb_sv_powerkicklen to 0.

 

 

24. Cool / Weird Things To Do

(the codes for this are above, use ctrl f then type in= a part of it to find it)

 

Healing Yourself

If you are shot by the AI soldier in single you can he= al yourself by summoning a person and then avataring into them. Then type in "mpcheat medic". Then walk over to your other person and heal them then type "avatar agp_characters.agp_character" to get back into = your other body.

 

Different Soldier Weapons

You can give the opfor different weapons by summoning = one. Then avatar into the soldier. Then use the "class x" or "mpc= heat changeclass x" and get a different weapon. For the RPG7, AT4, or Shotg= un summon it then pick it up. Then type "avatar agp_characters.agp_charac= ter" then the soldier will come to life on their own. When they become alive they get a crossbreed with the weapon that you gave them and the AK that they st= art with. An example is that if you give them the Shotgun it has a magazine and= is auto with 30 rounds instead of 7.

 

Tags

If you summon some soldiers then do avatar into them t= hen avatar back to your other body and you aim at the person they will have the= tag of your name.

 

Coming Back to Life (sort of)

If you are killed by AI(you can do this before you are killed just incase you die and don't have any other guys summoned) then you= can use the avatar command and go into the soldier. Then use the summon command= and summon another character, civilain, ambient, or whatever. Then avatar into = them and it's like you have a new life. Each person that you summon is kinda like one life. If you are close to the AI when you avatar to the other body eith= er kill it right away or use the "killpawns" command to get rid of it(and all other summoned guys).

 

Flying From AI Fire

When u summon a soldier and he starts shooting at you = jump around a bit. If you are killed in the air you go flying back until you hit something. If you don't have god on, you will most likely die. <= /p>

 

 

25. Previously Working/Disabled Commands

("show x" to turn any on again where x is the second part of the command used)

show fog - To turn off fog

show coronas - To turn off lights

show particles - To turn off particles (i.e. smoke)

show projectors - To turn off damage skins, shadows, e= tc.

show radii - To show hit radii for grenades?

show sky - To turn off sky

show staticmeshes - To turn off objects

show terrain - To turn off terrain.

 

stat anim - Shows where animations come from.

 

rmode X (1-9)

1) Wireframe

2) Blue Surfaces, Zone/Portal mode

3) Pastel Surfaces, Texture Usage Mode (this only shows texture usage on BSP geometry)

4) White Surfaces, BSP Cuts Mode

5) Standard, Dynamic Light Mode (this is the normal in= game mode)

6) More Intense, Textured Mode

7) No Textures, Lighting Only Mode

8) Solarized, Depth Complexity Mode

9) Much More Intense, More Textured Mode