#include "sound_commands.h"
#include <stdlib.h>
#include <iostream>
sounds Sound;
using std::cout;
using std::endl;
void PlayMusic(char * filename)
{
Sound.channel = -1;
strcpy(Sound.filename,filename);
cout << "Starting up " << Sound.filename << endl;
if (!FSOUND_Init(44100, 32, 0))
{
printf("Error!\n");
printf("%s\n", FMOD_ErrorString(FSOUND_GetError()));
FSOUND_Close();
}
FSOUND_Stream_SetBufferSize(1000);
FILE *fp;
int length;
char *data;
fp = fopen(Sound.filename, "rb");
if (!fp)
{
printf("Error!\n");
printf("File Not Found\n");
FSOUND_Close();
}
fseek(fp, 0, SEEK_END);
length = ftell(fp);
fseek(fp, 0, SEEK_SET);
data = (char *)malloc(length);
fread(data, length, 1, fp);
fclose(fp);
Sound.stream = FSOUND_Stream_Open(data, FSOUND_NORMAL | FSOUND_MPEGACCURATE | FSOUND_LOADMEMORY, 0, length);
if (Sound.channel < 0)
{
Sound.channel = FSOUND_Stream_PlayEx(FSOUND_FREE, Sound.stream, NULL, TRUE);
FSOUND_SetPaused(Sound.channel, FALSE);
}
cout << "Booted up " << Sound.filename << " correctly" << endl;
}
void MusicOff()
{
FSOUND_Stream_Close(Sound.stream);
cout << "Closing " << Sound.filename << endl;
}