#ifndef _PLAYER_H_
#define _PLAYER_H_
//class for keeping track of all players' stats (in server)

#include "CSprite.h"
#include "mainengine.h"

class CPlayer
{
  public:
  //player collision detection
  short int CollisionCheck(BlockInfo &object1, BlockInfo &object2);
  //moving the player (add value to each)
  void MovePlayer(int movex, int movey);
  
  
  protected:
  //storage for player's name
  char Name[50];
};

#endif