#ifndef _PLAYER_H_
#define _PLAYER_H_
//class for keeping track of all players' stats (in server)
#include "CSprite.h"
#include "mainengine.h"
class CPlayer
{
public:
//player collision detection
short int CollisionCheck(BlockInfo &object1, BlockInfo &object2);
//moving the player (add value to each)
void MovePlayer(int movex, int movey);
protected:
//storage for player's name
char Name[50];
};
#endif