#ifndef __CSPRITEBASE_H__
#define __CSPRITEBASE_H__
#include <SDL/SDL.h>
struct CSpriteFrame
{
SDL_Surface *image;
int pause;
};
class CSpriteBase
{
public:
int init(char *dir);
CSpriteFrame *mAnim;
int mBuilt, mNumframes, mW, mH;
};
#endif