| 1. →→→→MagicFind Information V1.41™←←←← | 2/3/2004 5:52:52 PM GMTST |
| Content: -1.0:confusion with MF -1.1:MF basics -1.2:Max MF on a barb -1.3:best places in hell to MF -1.4:best Super Uniques to MF from -1.5:strategies -1.6:gambling -1.7:runes (places and ZOD) -1.8:Diminishing return -1.9:Proof that more MF is in fact better than less -1.10:conclusion for guide one and kudos/edits -2.0:guide to finding specific items -2.1:best rune drop from all super uniques -2.2:comming soon to the items guide -2.3:all useable game commands part one -3.0:all useable game commands part two (friends)
1.1MF basics In most cases because of the price of all items these days, I try to get myself around 500 -700% MF, doing this lets you get by the diminishing return witch lowers the MF to about 253-280% for unique items. One thing that should always be looked at is the items on the floor. I myself have killed a crap load of monsters and had a huge pile of items and after really looking noticed an ist in the middle, if I would have simply looked for a set or unique item I would have lost the ist, I'm sure I have lost lots of good items this way in the past however, I pay much more attention now. Also, the items on the floor, although worthless to you may be of value to another player and can get you something better that you may need, it is always better to carry as much valuables as possible to try and trade for better items. Although your MF is diminished as shown below, the amount of runs and the time it takes you to do a run is also important. If your a godly MF character like the max barb, odds are it will take you two hours to do a baal run, if you can do it at all. trying to get the best possible times with an average MF is always best, I personally use 450%MF, however I can do a Mephy run in 1-2mins(depending on my luck with the stairs to lvl3...my MF char is a druid) 1.2Max MF u can get on Barb is:
Another perk about MF with a barb is the fact that you can use the Find Item skill which doubles your odds by turning one MF run into two -kudos KEV P.S. Your Merc receives a direct bonus of his own + your MF (1157% + 255%) when he lays a kill, you DO NOT receive any bonus from your Merc. 1.3Best places in hell to MF: (all lvl 85 areas.) Act 1: -Pit lvls 1-2 -Mausoleum Act 2: -Maggot lair lvl 3 -Ancient tunnels Act 3: -Sewers lvl 2 -Forgotten temple (upper Kurast) -Ruined Fane (causeway) -Disused reliquary (causeway) Act 4: -River of flame -Chaos sanctum Act 5: -Worldstone keep lvls 1, 2, 3 -Throne room -Worldstone keep 1.4Best SuperUniques to MF from:
(One often confused since 1.10 is the cow King at TC 66) Mlvl and TC need to be equal or greater then the item lvl in question in order for it to be a possible drop 1.5strategies A good strategy for MFing is to join a public game designated to something popular like baal runs, once in the game do not ally yourself with the others and go to your favorite spots, the more people in the game the higher chances for greater drops, giving you a better overall chance of finding what you want, this works best for finding runes. When using a sorc for MFing, make sure that you know where your going and what's coming ahead, unless you don't care about being killed because teleporting into the wrong crowd often equals death. Good methods to get yourself into can be simple as well. When you start a new character and finally make it into hell, while your leveling up, get accustomed to running areas like the pit, mausoleum, and other lvl 85 areas. Once you reach Act5, Pindle and his bros as well as Shank are good places to lvl as well as MF. One place that is often overlooked by many is the High Council, these guys are one of the best places to find high runes and also easy to get to, many travi runs can be made in a matter of minutes. If used properly, your playtime can also be your MF time, saving you from hours of MFing. 1.6Gambling What I like most about gambling is the fact that restrictions are non-existing. Whether you're in Normal or Hell, Act1 or 5, the only thing that ever matters is your clvl. Magic Find Does not effect gambling in any way or form, the only "bonus" you get while gambling is the Circlet identify bonus. (this bonus gives you better chance at higher level modifiers when you identify circlets.) Gambling is another way to get what your looking for although some patience is required. If you wish to or have the money to, gambling can be of great value to you. Say you specifically want chance gloves, well constantly by gloves and eventually you will get your item. This is however the easiest way to get +2 to skills items although once again, it's very expensive. you receive around a 1 in 5000 chance to get a unique item and a 1 in 33 chance to get the elite version of that item (in the ancient armor case, sacred armor, so yes buying ancient gives sacred). This means you basically have a 1 in 165000 chance at the unique version of the elite item. 1.7Runes Here are the top monsters to get the Zod rune from and there %chance of dropping one.
1)countess(up to LO) 2)hellforge(up to gul) 3)High Council and chests in Durance 3 4)lvl 85 areas and super unique's above (up to zod) 1.8Here is the diminishing MF table. First row total MF, second is MF for rares, third is MF for set, and last is MF for uniques. normal magic rare unique 500 | 1.09How a Drop is calculatedI thought this
should also be in here |