
Tuesday, 1 November
2005
Mountain Door (APL 3) version 0.2
This random dungeon
is adapted from the module The Forge of Fury. It is suitable for a
party of four characters with Average Party Level = 3.
Version 0.2
has made this scenario harder because play-testing found that it is a
breeze for the party if it consists of a higher number of PCs
optimized for battle.
Small Room Encounter Table
|
D10 |
Type |
Encounter |
EL |
|---|---|---|---|
|
1 |
NPC |
Prisoners. Open Lock check DC 13 required to
free the prisoners and receive the reward. |
– |
|
2 |
Feature |
Rope Bridge across Chasm. Crossing the bridge
requires a Balance check DC 8 (+ armor check penalty). Each
success allows movement up to half Speed as a full round action,
or one-quarter Speed as move action. Those who fail cannot move.
Those who fail by 5 or more may fall. If they fail another
Balance check DC 18 to catch themselves, they plummet 200 feet to
underground river below and are swept away. |
2.5 |
|
3 |
Monster |
1 Orc Brute, 1 Orc Archer, 1 Orc
Warrior. |
2.5 |
|
4 |
Trap |
Poison Gas Trap. Affects a random target and
all within 2 squares. Initial 1d4 STR damage, secondary 1d4 STR
damage. Fort save negates (DC 13). Search DC 23; Disable Device
DC 13. |
2+1 |
|
5 |
Monster |
1 Orc Archer, 4 Orc Warriors. |
3 |
|
6 |
Monster |
2 Orc Archer, 2 Orc Warriors. |
3 |
|
7 |
Monster |
3 Orc Archers. |
3 |
|
8 |
Monster |
1 Orc Brute, 4 Orc Warriors. |
3 |
|
9 |
Monster |
1 Orc Brute, 1 Orc Archer, 2 Orc
Warriors. |
3 |
|
10 |
Monster |
1 Orc Brute, 2 Orc Archers. |
3 |
Large Room Encounter Table
|
D6 |
Type |
Encounter |
EL |
|---|---|---|---|
|
1 |
Trap |
Bricks from Ceiling. Affects a random target
and another random adjacent target. Atk +12 melee (2d6, bricks).
Search DC 20; Disable Device DC 20. |
2+2 |
|
2 |
Monster |
1 Half-Orc Barbarian, 4 Orc Warriors. |
4 |
|
3 |
Monster |
1 Half-Orc Fighter, 4 Orc Warriors. |
4 |
|
4 |
Monster |
1 Half-Orc Barbarian, 1 Orc Archer, 2 Orc
Warriors. |
4 |
|
5 |
Monster |
1 Half-Orc Fighter, 1 Orc Archer, 2 Orc
Warriors. |
4 |
|
6 |
Monster |
1 Ogre, 2 Wolves. |
4.5 |
Quest Room Encounter Table
|
D6 |
Type |
Encounter |
EL |
|---|---|---|---|
|
1 – 6 |
Trap |
Fire Trap. Affects triggering target and all
within 2 squares. Alchemist's fire causes 4d6 damage in first
round, then causes 1d6 damage next round. Reflex save halves
damage first round and negates damage after first round (DC 23),
no saves needed after first successful save. Search DC 23;
Disable Device DC 23. |
3+2 |
Random Encounter Table
|
D10 |
Type |
Encounter |
EL |
|---|---|---|---|
|
1 |
Treasure |
Search check DC 20 to find 1 mundane alchemical item. |
– |
|
2 |
Trap |
Fusillade of Darts. Affects a random target
and another random adjacent target. Fires 1d4 darts at each
target. Atk +10 ranged (1d4+1, dart). Search DC 14; Disable
Device DC 20. |
1+1 |
|
3 |
Monster |
5 Dire Rats. |
2 |
|
4 |
Monster |
4 Orc Warriors. |
2 |
|
5 |
Monster |
1 Orc Archer, 2 Orc Warriors. |
2 |
|
6 |
Monster |
2 Orc Archers. |
2 |
|
7 |
Monster |
1 Orc Brute, 1 Orc Archer. |
2 |
|
8 |
Monster |
2 Wolves. |
2 |
|
9 |
Trap |
Camouflaged Pit Trap. Affects a random target and another random adjacent target. 20 ft. deep (2d6, fall). DC 20 Reflex save avoids. Search DC 24; Disable Device DC 19. |
2 |
|
10 |
Monster |
1 Half-Orc Barbarian. |
2 |