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Dungeons and Dragons Campaigns in Singapore
Tavern Games


SpellBones
Extracted from Dragon Magazine issue 336

This relatively new game has gained increased popularity among the more affluent dice throwers in the Free City, largely due to its complexity. The basic game is very similar to Fireball (highest score on 5d6 wins) but has two important differences. First each die that rolls a “6” is a “magic die”. A “magic die” contributes no points towards a player's total (it is treated as “0”) but instead can be used to change the result of one of the player's other dice that did not roll a “6” to any number from 1 to 5.

The second major difference is that the players can create “creatures” by rolling different combinations of numbers. Any result that contains a creature automatically defeats a non-creature result. If two players both roll creatures, the more powerful creature wins. In the case of a tie, total the result of the player's leftover dice (not counting “6s”) to break the tie. If they are still tied, the pot is split. The creatures are listed below in order of least powerful to most powerful.

Die Results

Creature Name

2,2

Stirge

4,4

Cockatrice

1,1,1

Otyugh

3,3,3

Griffon

5,5,5

Manticore

2,2,2,2

Gorgon

4,4,4,4

Roper

1,1,1,1,1

White Dragon

2,2,2,2,2

Black Dragon

3,3,3,3,3

Green Dragon

4,4,4,4,4

Blue Dragon

5,5,5,5,5

Red Dragon

6,6,6,6,6

Archmage