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Campaign Information |
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Current Campaign |
Season Four (started 6 Aug 2006) (ended 29 Apr 2007) |
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Dungeon Master |
CreepDM |
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New Character Level |
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Base Equipment Value |
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Campaign Setting |
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House Rules |
House Rules (Updated: 19 Jan 2007) |
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Character Sheets |
- |
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Glimmer of hope (Unlocked) |
Action Points (gained in Season Three) |
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Lost to the darkness (Banned) |
Paladin class (lost in Season Two) |
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Downloads |
Adventure Record (Updated: 1 May 2007) |
Sun, 6 May
2007
Campaign Season Four Report
Congratulations
to the Dungeon Raiders for completing Campaign Season Four “Red
Hand of Doom”, the mega-adventure by Richard Baker and
James Jacobs.
Confronted with the relentless advance of the
dark forces, the adventurers must undertake vital missions to
influence the outcome of the war.
Through their perseverance and
sacrifice, they have regained confidence of the lesser races to renew
the fight against the tide of darkness!
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Downloads |
Character Sheets |
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(before the heroes set off in a desperate suicide mission) |
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Sun, 29 Apr
2007
Campaign Season 4 Update: The land is
safe, but the heroes are not
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Day
48 But the heroes rejoiced a bit too soon... What followed lasted only two rounds. |
Day
48: Every Man for Himself |
Sun, 22 Apr
2007
Campaign Season 4 Update: Party member
axed by comrade
Day
47
After a thorough search of the place, the party managed to find
the secret door leading deeper into the lair. Before long, the party
encountered more hobgoblins and charged recklessly into battle. Once
again, a party member perished without receiving help from the rest,
this time at the hands of a fellow comrade.
Sun, 18 Mar
2007
Campaign Season 4 Update: Where is the
ritual?
Day 47
The party
entered the hidden lair and explored the place as thoroughly as they
could, but they were unable to find where the ritual was taking
place. After some rounds of fruitless searching, they decided to
strike fast and hard to take the enemy by surprise. In the end, it
seemed the party were taken by surprise instead.
Sun, 11 Mar
2007
Campaign Season 4 Update: A Potion Too
Far
Day 47
The party traveled to the hidden lair of the
hobgoblin horde's highlord in a desperate attempt to stop his
infernal ritual. They bravely walked up to the front entrance and
were confronted by its guardian. A savage battle ensued, and they
were severely injured. One of them was torn to shreds before he could
reach a healing potion brought out by another member at the back.
Sun, 25 Feb
2007
Campaign Season 4 Update: Dungeon
Raiders finally won in the Longest Night (Victory Points: 55)
Day 42
On their way to the cathedral, they found that
the lord of the city was severely injured by a hidden sniper. The
party dispatched the enemy sniper and joined the remaining city
defense at the cathedral. There they decided to make their last
stand, and perhaps earn a glorious death like the dwarves who
sacrificed themselves valiantly in the battle. The longest night in
history finally ended when a critical hit out of the blue struck down
the enemy warlord.
Interlude
After
the fall of their warlord, the hobgoblin horde broke up and scattered
into the surrounding countryside. Skirmishes broke out here and there
over the next few days but nothing that the city guards could not
handle.
But the story does not end here, for the heroes soon
learned of disturbing news...
Sun, 11 Feb
2007
Campaign Season 4 Update: It's a
loooong night (Dungeon Raiders 5, Hobgoblins 2)
Day 42
The party tried
to hold a barricade along the main road against wave-after-wave of
hobgoblin assault, assisted by their monstrous allies. Alas, there
were too many and the party were forced to abandon their post and
retreat to the cathedral.
Sun, 28 Jan
2007
Campaign Season 4 Update: Dungeon
Raiders 3, Hobgoblins 1
Day 42
Next, the party
faced a red dragon that was burning down part of the city. Sadly one
of party members was scorched to ashes while she stared in shock. The
party finally brought the arrogant creature down, suffering much
damage in the process. Before they could rest, they were called upon
to defend the city streets against the incoming horde that breached
one of the city gates.
Sun, 19 Nov
2006
Campaign Season 4 Update: Dungeon
Raiders 1, Hobgoblins 0
Day 39 – 41
After
a good day's rest, the party decided to visit the various locations
in the city and the surroundings in order to better know the place in
preparation of the coming war. Special note was given to the
potential escape routes. The hobgoblin horde arrived at the outskirts
of the city and set up camp.
Day 42
Finally the
hobgoblin horde attacked just after dusk. The party was immediately
tasked to eliminate a group of giants attacking the city walls.
Sun, 12 Nov
2006
Preview to the Battle of Brindol
As the hobgoblin horde marched east, razing the towns of Terrelton, Nimon Gap, and Talar, the number of refugees continued to grow. Stories have begin to spread from stragglers who barely managed to escape the horde's savage advance, and panic threatened to break out. Without any means to stop the horde's advance, it will soon reach the city gates.
The party will finally face the full might of the
hobgoblin army, which the defense intelligence reports consists:
More
than three thousand hobgoblins warriors, monks, warpriests,
berserkers, worg riders and ogres
More than a hundred monsters
including hill giants, barghests, wyverns and manticores
A large
red dragon
And many more hidden in the darkness to strike
with surprise
Fortunately, the party has secured help from the elves
and the dwarves, as well as depriving the horde an undead contingent.
But the situation is clear, Brindol has no chance without
the party's aid in the final battle.
The party did their best during the defense conference in helping the city prepare its defenses. Alas, unknown to them, an error that they made in one of their decisions will become a time bomb that will throw everything asunder.
Do not miss the greatest battle of our time!
How
many will be saved and how many will die?
When screams fill the
air and blood flood the streets,
What will our heroes do in dire
straits?
Sun, 5 Nov
2006
Campaign Season 4 Update: Dungeon
Raiders reached the city and took part in the defense conference
Day 36 – 38
The party pressed on and finally
arrived at the city where the hobgoblin army was headed. The party
had an important conference with the defense council on the
preparations for the coming war. The debate went on well into the
night until the key decisions were made. The lives of thousands were
at stake and a poor decision might result in the fall of the city.
Sat, 4 Nov 2006
2006
Worldwide D&D Game Day: Curse of Gethin Abbey (Darkness in
Greyhawk edition)
The Dungeon Raiders were called to return to a lonely temple of Pelor within the Dread Realms. A few years ago, the same party, then known as Contingency Team 2, came to the abbey on a secret mission. A separate Main Team and Contingency Team 1 were sent to an ancient castle to awaken the Dark Lord from his delusions (Campaign Season Two: Chapters 7 and 8). Fortunately, while the Main Team failed, Contingency Team 1 managed to complete their mission successfully. Contingency Team 2's directive remained a secret, and the party disbanded since they were no longer needed, except for a rescued half-elf and one of the party members who chose to stay behind. Incidentally, Archmage T never revealed how many contingency teams there were, just like he would never reveal how many clones he had (Campaign Season Two Report).
The current party consisted of:
1. A Human Paladin
(who was not at the Paladins' Final Charge, Campaign Season Two:
Interlude after 7.3, all the paladins perished)
2. A Dwarf Cleric
(who was not at the ancient mountain glacier, Campaign Season Two:
Chapter 8.4, all the dwarves perished)
3. A Human Fighter (brother
of the party member who stayed behind)
4. An Elf Ranger (brother
of the Elf Wizard, agent of the Ruined Circle)
5. An Elf Wizard
(brother of the Elf Ranger, agent of the Ruined Circle)
6. A
Halfling Rogue (who did not need a reason for being there, reports
confirmed that he was not a kender, especially since kenders don't
exist!)
The party found that the Pelorites had been betrayed by the two who stayed behind. The latter had discovered the secret that the abbey kept hidden for hundreds of years. A codex with untold secrets was kept hidden within its vaults, away from the forces of darkness, when the forces of good realised that it was no longer safe for it to remain in the World of Greyhawk after the Dark God scored so many victories in his conquest. Unable to save the Pelorites, the party fought and vanquished their foes with a sadness in their hearts. Unfortunately, the rogue was torn in half in a confrontation with an ancient creature called from its Timeless Slumber (Campaign Season 1: Chapter 6 and 8). The paladin's head was chopped off and the fighter was burned to a crisp in a battle against the fighter's brother and his undead minions.
Before the survivors had a chance to rest after recovering the codex, something terrible happened. No means of divination magic was able to peer through the mists of Ravenloft to see what happened next. It was only known that the cleric and the wizard were lost in the mists, but the ranger successfully escaped from the Dread Realms with the codex. Those who watch from far away all heaved a sigh of relief when the ranger emerged, although he might not fully understand how important it is that the codex not fall into the wrong hands, especially since the Sword and the Grail had already been lost to the darkness (Campaign Season Three: Chapter 9.3).
Congratulations to the Dungeon Raiders (plus a guest player) for successfully completing the adventure under the Iron Man category, Extreme Nightmare setting.
Sun, 29 Oct
2006
Campaign Season 4 Update: Dungeon
Raiders returned phylactery to evil lich
Day 31
The party met the Ghostlord and returned his
phylactery. In return, the Ghostlord agreed to withdraw his support
of the hobgoblin army.
Day 32
The party returned to the dwarven holds. The
dwarves set off to defend the city.
Day 33 – 35
The party arrived at a village on
their way to the city and helped in the evacuation.
Sun, 22 Oct
2006
Campaign Season 4 Update: Dungeon
Raiders took revenge on remaining hobgoblins
Day 31
Venturing
deeper into the stone structure, the party encountered fierce
resistance from the hobgoblins guarding the entrance. The party
defeated them after a long fight.
Sun, 15 Oct
2006
Campaign Season 4 Update: Dungeon
Raiders lost another arcane caster to the darkness
Day 31
The party soon charged into another battle
when they discovered that the ancient stone structure is occupied by
hobgoblins and a huge monster. A lack of focus left the party's
arcane caster defenseless against the ruthlessness of the enemy.
Sun, 1 Oct
2006
Campaign Season 4 Update: Dungeon Raiders
delivered mercenary gold and went on another quest
Day 25 – 29
The party decided to deliver the
gold personally to the dwarves to ensure their assistance in the
defense of the city. The party reached the dwarven holds uneventfully
but due to an unexpected discrepancy, the party had to perform a
quest for the dwarves.
Day 30 – 31
The party went on their quest and
arrived at an ancient stone structure.
Interlude
The
invading army continued on their rampage and razed the next village.
Sun, 24 Sep
2006
Campaign Season 4 Update: Dungeon Raiders
recovered mercenary gold from goblin gang
Day 23 – 24
The
party returned to the wild elf encampment to rest, before setting off
for the nearest city.
Dungeon
Raiders experience a glimpse of the past
Part I: Of men, elves,
dwarves and orcs.
The war that Time had frozen with the Gods.
Day 25
Passing through
a small town along the way, the party came across looters who were
taking advantage of the chaotic situation as well as a gang of
goblins and ettins robbing gold meant as payment to a company of
dwarves for their services to defend the city in the coming war.
Sun, 17 Sep
2006
Campaign Season 4 Update: Dungeon Raiders
lost their arcane caster - body, mind and spirit
Day 22
The party returned to the hobgoblin blockade
to take it down. The party stayed at a distance and depleted most of
their spells to blast the blockade and its defenders with fireballs.
The defenders quickly scattered. Determined to finish their job, they
tracked the hobgoblins for some distance until they were ambushed. In
the battle, the enemy quickly murdered the arcane caster in the party
and disappeared with his body, their mission accomplished.
Sun, 10 Sep
2006
Campaign Season 4 Update: Dungeon Raiders
plundered dragon's horde and returned with a fortune
Day 20
The party tried repeatedly to rest inside the
ruins in order to recover their spells. Their foes tried repeatedly
to snipe them in the dark, using hit and run tactics to wear the
party down. However, the enemy become over-confident after a while,
not knowing what they were up against. The party finally eliminated
two key members in the invading army, plundered the dragon's horde,
destroyed a nest of eggs, and found a lich's phylactery.
Day 21
The party returned to the wild elf encampment
and reported their findings.
Sun, 3 Sep
2006
Campaign Season 4 Update: Dungeon Raiders
massacred the denizens of an ancient ruin
Day
19
The party decided to try their luck in getting more aid from
the wild elves but were unsuccessful.
Day
20
The party traveled to the ruins of an ancient kingdom in the
center of a lake to clear out the threat against the elves. Taking a
direct confrontational approach, the party killed many denizens of
the marshland, hobgoblins and large giants with spectacular displays
of firepower. However, their boat was destroyed, trapping them within
the ruins. Their spells are mostly used up, and a dragon is still out
there somewhere.
Interlude
While
the party massacred the denizens of the ruins, the invading army
conquered the next town and continued their march east.
Sun, 27 Aug
2006
Campaign Season 4 Update: Dungeon Raiders
encountered tribe of wild elves
Day
10 to 17
The party traveled north by river to a trade road and
spotted the blockade blocking the road. The party decided to bypass
it. They later encountered a strange dragon-like monster and suffered
severe injuries before killing it. They were spotted by a group of
wild elves which lost one of their own to the monster. The party
traveled with the elves back to their encampment.
Day
18
The party met the tribe speaker of the elves and requested for
aid against the hobgoblins. Unfortunately the elves have problems of
their own and the party offered to help in hope of allying with the
elves. The party joined in the funeral ceremony and received aid in
healing their wounds.
Day
19
The party rested and replenished their equipment.
Interlude
While
the party traveled north, the invading army marched to the first town
in its path and burned it to the ground after looting what's left
behind.
The nearby towns and villages are in a state of panic as
the people fled to the east.
Sun, 20 Aug
2006
Campaign Season 4 Update: Dungeon Raiders
saved townsfolk from approaching doom
Day
6
The party discovered the camp of an army numbering in the
thousands who are ready to invade the human lands.
Day
7
The party tried to destroy the bridge on their way back to warn
the town but they were unsuccessful.
Day
8
The party rested back in town and urged the townsfolk to
evacuate immediately. The townsfolk readily agreed.
Day
9
The party stopped an advance wave of hobgoblins from raiding the
town.
Day
10
After hearing news that the hobgoblins have established a
blockade in the north, the party set off once again to look into it.
Interlude
Sound
advice from the party resulted in the immediate evacuation of the
town giving them a much needed head-start to escape the approaching
doom.
News of the invading army and the band of heroes that saved
the townsfolk soon spread throughout the human lands...
Sun, 13 Aug
2006
Campaign Season 4 Update: Dungeon Raiders
clear ancient stone bridge of hobgoblins and a dragon
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Day 3 Day 4 Day 5 Day 6 |
Day
6: Battle at Skull Gorge Bridge |
Sun, 6 Aug
2006
Campaign Season 4 Update: Dungeon Raiders
scout forest for hobgoblin raiders
Day 1
The party
arrived at a small town to rest after being ambushed by hobgoblin
marauders. In town, they were approached to help look into the
problem of frequent hobgoblin raids. The party finally agreed to
perform a reconnoiter mission to determine the size and location of
the hobgoblin camps in the forest.
Day 2
The party rested
and discovered more about the town.
Day 3
The party
followed a trade road into the forest and persuaded a guide to lead
the way. They encountered a great reptile with several heads on long
slender necks and quickly escaped.
Sun, 23 Jul
2006
Character creation for Campaign Season 4:
Action Points, Campaign Cards and approved Secondary Sources
For the heroic,
unanimous and spontaneous sacrifice that the party embraced in
Campaign Season 3, a glimmer of hope penetrates through the shadows
of darkness.
The benefit of Action Points is now unlocked!
A character can spend action point(s) once in a round either to add
to a single d20 roll, activate a class feature or to stabilize.
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Use of action point |
Effect |
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Add to a d20 roll |
A
character can spend 1 action point to add the result of 1d6 to a
single d20 roll just made and before results are declared.
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Activate Class Feature |
A character can spend 2 action points to gain another use of a class ability that has a limited number of uses per day. |
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Stabilize |
When a character is dying, he can spend 1 action point to stabilize at current hit point total. |
A character has the following number of action points. Because of the episodic play environment, action points refresh with each adventure module.
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Level |
Starting Action Points |
Maximum Action Points |
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1st |
3 |
4 |
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2nd - 3rd |
4 |
5 |
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4th - 5th |
4 |
6 |
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6th - 7th |
5 |
7 |
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8th – 9th |
5 |
8 |
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10th - 11th |
6 |
9 |
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12th - 13th |
6 |
10 |
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14th - 15th |
7 |
11 |
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16th - 17th |
7 |
12 |
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18th |
8 |
13 |
Player Points can be used to purchase Campaign Cards shown below. Action points and Campaign Cards has an interlocking relationship. Basically Campaign Cards are physical representation of action points.
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Campaign Card |
Player Points needed |
Effect |
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Minor |
1 |
When creating a new character, each Minor campaign card can be used to unlock a rule item (feat, spell, equipment, magic item, etc.) from the secondary sources (subject to approval due to campaign setting). You may pick a different rule item each time you create a new character. Each card permanently spends 1 action point from your maximum action points first, then from starting action points. That action point can no longer be used. |
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Expansion |
1 |
Unlock a spell list for a class, set of substitution levels, or set of related rule items from one of the secondary sources (subject to approval due to campaign setting). Each card permanently spends 1 action point from your maximum action points first, then from starting action points. That action point can no longer be used. |
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Major |
2 |
Unlock a base class, prestige class, or race plus all its related rule items from one of the secondary sources (subject to approval due to campaign setting). Each card permanently spends 1 action point from your starting action points. That action point can no longer be used. |
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General |
3 |
Check out the campaign cards for RPGA campaigns under Mark of Heroes and Legacy of the Green Regent. Note that only the General campaign cards (such as Wink and a Smile, Twist the Blade) are available (subject to approval due to campaign setting). Each card also counts as an action point under your starting action points. When using an action point, the character chooses to receive the benefit of the campaign card or the normal action point benefit. Once used, the campaign card is discarded for that adventure module (no matter which benefit is chosen). |
The Starting Action Points (including those represented by General campaign cards) minus those action points spent permanently are those that the characters have at the beginning of each adventure module. A character cannot have more campaign cards than his maximum action points.
The following
secondary sources are approved for this campaign:
1) Players
Handbook II
2) Complete Warrior
3) Complete Divine
4)
Complete Arcane
5) Complete Adventurer
6) Miniatures Handbook
Example on the use
of campaign cards:
Lidda used 7 Player Points to purchase the
following: Major (Scout), General (Wink and a Smile), and two Minor
campaign cards.
When creating a 3rd level Scout
character, she puts the Major (Scout), General (Wink and a Smile) and
the two Minor campaign cards on her character's campaign card stack.
She uses the two Minor campaign cards to unlock Dash and Eyes in the
Back of Your Head. Her campaign card stack looks like this:
5) Dash (permanently
spent)
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4) Eyes in the Back of Your Head
(permanently spent)
3) Action Point
2) Wink and a Smile (can
also be used for action point)
1) Scout (permanently spent)
When
creating a 1st level Rogue character, she puts the General
(Wink and a Smile) and the two Minor campaign cards on her
character's campaign card stack. She uses the two Minor campaign
cards to unlock Dash and Jack of All Trades. The Major (Scout)
campaign card is not used. Her campaign card stack looks like this:
4) Dash (permanently
spent)
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3) Jack of All Trades (permanently
spent)
2) Action Point
1) Wink and a Smile (can also be used
for action point)
She cannot create a Ninja character since
she does not have a Major (Ninja) campaign card, neither can she take
the prestige class Dungeon Delver without the Major (Dungeon Delver)
campaign card. She also cannot use any General campaign card that she
has not purchased.