Chapter
1: Character Creation Rules for New Players
Fri, 19 Jan
2007
New players may create their characters themselves using the following rules. Those without the Players Handbook should refer to the D20 System Reference Document (SRD).
|
Number |
Item |
Rules in effect |
|---|---|---|
|
1 |
Ability Scores |
28 point (point buy method in DMG). |
|
2 |
Races |
Choose from PHB. Humans are the dominant race. |
|
3 |
Classes |
Barbarian, Bard, Fighter, Favored Soul (Complete Divine), Monk, Paladin (Complete Warrior variant), Ranger (Complete Warrior variant), Rogue and Sorcerer. |
|
4 |
Prestige Classes |
Check with DM. |
|
5 |
Alignment |
Non-evil characters only. |
|
6 |
Hit Points |
Full hit points at 1st level. For subsequent levels, it is based on the class hit die. D4 = 2, D6 = 4, D8 = 5, D10 = 6, D12 = 8. |
|
7 |
Skills |
Choose from PHB. |
|
8 |
Feats |
Choose from PHB. |
|
9 |
Deities |
Choose from PHB. Non-evil deities only. |
|
10 |
Equipment |
Choose from PHB. Equipment is purchased using the character's Equipment Value (EV). Note that because of the episodic nature of the campaign, consumable items are 5x the normal book prices. All consumable items are refreshed automatically at the start of each module. Note that a single item cannot exceed the Level GP Limit (half of the EV available to a character at the beginning of the current level or 100,000 gp, whichever is lower). |
|
11 |
Spells |
Choose from PHB, except alter self, polymorph, polymorph any object, and shapechange. |
|
12 |
Magical items |
Choose
from DMG, except artifacts, evil items, cursed items, intelligent
items, and futuristic/modern/renaissance items. Note that a single item cannot exceed the Level GP Limit (half of the EV available to a character at the beginning of the current level or 100,000 gp, whichever is lower). |
|
13 |
Coin on Hand (CoH) |
Base CoH = (Character level x 2) + Charisma
modifier + (10 x total number of ranks in Craft, Profession, and
Perform Skills) + (10 for each item creation feat). |
|
14 |
Characters per player |
Each player is only allowed to play one character in a campaign. |
New players
should create their characters online in advance and inform the DM.
If you wish, you may prepare a one page background summary for your
character.
New players without characters can also join in the
game straight away using approved character cards from D&D
Miniatures.
If you do not understand any of the above, don't
panic. Just come down to the game session and you can play
straight away using the character cards. After the session, you will
be guided on how to create a new character.
Chapter
2: Character Advancement Rules
Fri, 19 Jan 2007
|
Number |
Item |
Rules in effect |
|---|---|---|
|
1 |
Campaign Seasons and Adventure Modules |
Each campaign season consists of multiple modules (i.e. adventure). Each module should take about 2 to 4 game sessions to complete. At the end of each module, the EV of characters will be updated to reflect the treasure gained. At the end of each campaign season, the final score will be computed and carried over to the next campaign season. |
|
2 |
Experience Points (XP) |
Experience points are awarded based on the degree of success in accomplishing module objectives, and to a lesser extent role-playing and individual contribution. No experience points are awarded for combat and treasure gain. |
|
3 |
PC deaths |
Your next character will be based on a loss in
your dead character's XP and EV. |
|
4 |
Treasure and Loot |
All treasure and loot that are not crucial to the campaign storyline will be converted to cash and distributed to all active characters according to their level at the end of each module. This will increase the EV of the characters, which can then be utilized to purchase items that are deemed useful to the characters. |
|
5 |
Equipping Characters |
You can re-equip your characters between modules. You can retool your equipment list or keep what you had before. Once the new module has started, you cannot change your equipment list for the rest of the module. Consumed items are automatically refreshed at the start of each module if they are not changed. |
|
6 |
Absence from Sessions |
The characters of absent players would also be absent from the adventure for that session. No XP and treasure would be awarded to these characters. |
|
7 |
Campaign Cards |
At the end of the campaign season, players who participated actively are awarded Player Points depending on the degree of success. These Player Points can be used to purchase Campaign Cards that unlock various rule items (e.g. base classes, feats, etc.). The campaign cards provide experienced players a wider choice of options and greater flexibility in playing the game, as well as being a token of recognition for their past successes. Refer to announcements at the start of the new campaign season. |
|
8 |
Campaign Card Stack |
Each character may have a campaign card stack that can contain a number of campaign cards. |