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Dungeons and Dragons Campaigns in Singapore
Dungeon Raiders 4E

Campaign Factsheet

 

Campaign Season

Season One, D&D 4th Edition, Type 2 (temporary) → Type 1 (Dec 2008)

Dungeon Master

Creep/DM

Player Resources

Player's Handbook

Character Creation

Level 2, Ability Score: Method 1 or 2, Alignment: U, G, LG

Campaign Setting

Generic D&D

Documentation

Tracked online via message board

Type 1 Rules in Force

1. Enforced role-playing, restricted OOC

Downloads

Adventure Record



4 Jan 2009: A Rare Opponent
The party completed the last challenge and called forth the Guardian of the Proving Grounds. Unsure of what they had to do, they played a hide and seek game with the Guardian before they managed to vanquish it. As a result, not all of them were able to enter the Inner Sanctum before the door closed.

28 Dec 2008: Waves of Bloody Fury
The party faced the first two challenges. One had them starving for days in enforced introspection and the other had them panting from waves of crimson blood. One party member went crazy and killed another party member.

21 Dec 2008: Speak with the Dead
After a long and detailed interview by the restless dead, the party was given a vague idea of the challenge awaiting them in the Proving Grounds.

14 Dec 2008: Back to the Well of Demons
After giving up on using the Chamber of Eyes as their base of operations, the party decided to return to the Well of Demons. A close quarter battle resulted in the death of the party rogue. The party proceeded deeper and discovered the spirits of a trio of adventurers.

7 Dec 2008: Establishing a new base of operations
After a party member was caught red-handed sneaking inside a patron's room, the Halfmoon Inn decided to end their hospitality towards the party. The party decided to clean up the Chamber of Eyes for use as their base of operations. Before long, the action heats up as the place is not so deserted after all.
Minor Quest Completed: Find the Boar

30 Nov 2008: Into the Well of Demons
The party encountered some gnoll resistance as they fought their way in the Well. They came across a dire boar, which they were seeking to return it to its owner. Unfortunately the party was unsure how to handle it and had to fight it instead, suffering heavy damage.

23 Nov 2008: Musical Night at the Halfmoon Inn
After regrouping at the local inn and enjoying the performance of a traveling minstrel, the party set off again into the labyrinth. After a short encounter with a dwarf and his followers, the party arrived at the Well of Demons to find the rest of the slaves.
All players to note that the Type 2 grace period is coming to an end. The game will be reverting to Type 1 in Dec 2008.

16 Nov 2008: Another Day, Another Ambush
After barely escaping from the black beast and leading the freed slaves to safety, the party received a mysterious message. Suspecting that it is a trap, the party hurried to the meeting place and sure enough, it was an ambush.

9 Nov 2008: The Black Beast of the Labyrinth
The party arrived at the slave pits where the prisoners were held and quickly dispatched the guards. The party freed the slaves and decided to lead them back to safety. However, on the way back, the party had to make a temporary stop to rest. During their rest, the party was attacked by an unknown savage beast. The party tried to run away with the freed slaves but could not outrun the monster.

2 Nov 2008: A Sweet Revenge
The party sought help from the Temple of Hidden Light. Led by the follower of Erathis, the party returned to face the leader of the duergar fortress. After a long gruesome battle, the party finally earned their victory.

26 Oct 2008: A fatal mistake, it was
The party rested and resumed their conquest into the fortress. After two easy encounters, the party became complacent. Ignoring a member's request to withdraw after expending their resources, the party proceeded on and confronted the clan leader. A fatal mistake, it was.

19 Oct 2008: Liberated some slaves
The party interrupted a duergar feast and slew the diners. In the process, they also liberated a few slaves and escorted them out of the Labyrinth.

12 Oct 2008: A Night in Jail
The party resisted investigation and arrest by the enforcer of the Seven-Pillared Hall and had to spent some time in the customhouse jail. After their humbling experience, they proceeded to vent their anger upon the unsuspecting duergar at the Horned Hold, which the party discovered to be the dark dwarves' stronghold.

5 Oct 2008: A quest for the Mages
The party received an invitation from the Mages of Saruun to their tower. They agreed to perform a service for the mages in exchange for their gratitude. After finding out that the duergar bought the slaves, the party headed to confront them at their trading post. As usual, the party administered their justice in a deadly fashion.

28 Sep 2008: Have no mercy, Take no prisoners
The party returned to the Chamber of Eyes accompanied by a devout follower of Erathis. This time they mercilessly slaughtered everyone, goblins, hobgoblins, chieftain and pet, down to the last cook.

21 Sep 2008: Into the Labyrinth
The party set off into the Labyrinth on the trail of the slavers. They arrived at the Chamber of Eyes and slaughtered their way in. After the initial assault, the party took too long to regroup and allowed the enemy time to lay an ambush. The party survived but had to withdraw without achieving their goal.

14 Sep 2008: Onward to Thunderspire Mountain
The surviving villagers from Winterhaven took refuge in the countryside but were captured by hobgoblin slavers. The party set off to the Thunderspire Mountain, hoping to rescue the villagers. Beneath the mountain lies the Labyrinth, an ancient, ruined minotaur city. The party fought against a band of hobgoblins, rescued a halfling and arrived at an underground haven.

Interlude 4: Winterhaven lost to the darkness After getting rid of the pesky heroes, the Scion of Orcus broke the magical seal and re-opened the rift to the Shadowfell without further hinderance. Endless swarms of ravaging undead soon overwhelmed Winterhaven, the place that had always stood as a point of light in the ever-growing darkness.

7 Sep 2008: Crushing Defeat
The party confronted the Scion of Orcus and interrupted his ritual to re-open the Shadow Rift. A lone member of the party entered the chamber without support and the cultists managed to get the upper hand. The party was unable to recover from the disadvantage and suffered a crushing defeat.
Quest: Ominous Signs failed!

31 Aug 2008: The Day Before the Final Battle
The party overcame a chamber of traps and destroyed a warren of undead before confronting an Orcus underpriest that was sacrificing the captured villagers. The party was unable to save all of them but they learned that their final objective is near.

24 Aug 2008: Corridors of the Cube
The party raided the hobgoblin warchief's council room and destroyed his plans to massacre Winterhaven. They moved on and encountered another large ooze, which they eliminated with ease.

17 Aug 2008: Return to the Ruins of the Keep
The party returned to the ruins of the keep, trekking through the devastated wasteland. They found that the warded doors leading to the lower levels is now open and bravely charged forth. They battled a warren of hobgoblins hoping to stop the cultists before they succeed in their ritual and perhaps rescue the missing villagers.

Interlude 3: The Dead Walk
The restless dead rose from their graves to lay siege to the village of Winterhaven. Fortunately, Winterhaven was so named for a reason. No sign of the undead were left when the secret was revealed.

10 Aug 2008: The Secret of Winterhaven
The party returned to Winterhaven for supplies and information. Horror met them along the way as unrelenting waves of undead dug themselves out of their graves and marched towards the village, intend on wiping out all life. In desperation, the village leaders shared an ancient secret of the village with the party.
Upon activating the secret, the resulting devastation removed all threat to the village as well as surrounding farms, houses and roads. With the morning came more bad news: it was found that several notable villagers were missing.
Quest: Missing Mentor failed!

3 Aug 2008: It is bad news when the party encounters just one monster
The party continued to explore the ancient ruins, encountering more undead and the dead mad knight. The party was unable to convince the latter of their intentions and hastily withdrew from a hopeless battle with him. The party continued on but retreated again after fighting and failing to prevail against a mindless ooze.

Interlude 2: The Shadows of Evil are Stirring
Near the sleepy town of Winterhaven, a ruined keep overlooks a dormant gateway to the otherworldly realm known as the Shadowfell. Though this dark scar on the world has lain dormant for many years, an evil cleric of Orcus, Demon Prince of Undead, seeks to reopen the gate. The only thing preventing the forces of darkness from sweeping across the land is a determined band of heroes...

27 Jul 2008: First casualty brought down by a well-aimed crossbow bolt
The party's luck ran out as a team member took a fatal wound during a tough fight against a bunch of goblin guards. Retreating from the ruins, the party rescued a goblin captive and set him free. On returning to the ruins, the party decided to explore the dark passageways and ran right into a horde of undead after triggering a trap.

20 Jul 2008: Onward to the ruins of the old Keep
After hearing that the ruins of a nearby keep might contain goblins, death cult activity, and maybe a dead mad knight, the party set off to investigate. Apparently, there is some truth as they found that the rooms beneath the ruins were heavily guarded.

13 Jul 2008: One false step leads to another encounter
The party accepted an offer from Lord Padraig to get rid of the pesky kobolds and proceeded bravely to the kobold lair. Due to their inexperience, the party took on more than they could handle. Three members of the party were at the brink of death before they finally removed the head of the kobold band. The letter that they found reveals a sinister plot against the village.

6 Jul 2008: Ambushed along the road again!
The party arrived at the village of Winterhaven to seek an old friend as well as to stamp out any death cult activity. Trouble soon finds them as they were ambushed and attacked by kobolds. After getting to know the village folk and hearing what they had to say, the party realized that all is not well in this quiet little village.

Interlude 1: Keep on the Shadowfell
The party travels towards the small quiet village of Winterhaven.
- To seek news of an old friend who headed there some months ago looking for a dragon's tomb and hopefully its hoard.
- To determine if there is any death cult activity in the area, and if so, stamp it out.
Before long, they became the target of an ambush.