A. 3D animation vocabulary
1. Primitives The simplest, most basic objects like sphere, cylinder, and box. Can be used as-is or you can reshape them to create more complex object.
2. Resources fully constructed 3D objects, unfinished materials, lighting schemes, animations and deformations.
3. Catalog an easy method for adding resources to a scene and especially to group them.
4. Scene explorer another way to add resources to a scene and especially to group them.
5. Transformation the moving of an object from one place to another over time.
6. Deformation the changing of an objects shape over time.
7. Material the texture that covers an object also could be referred to as the skit of an object.
8. Tiling one way you can map a material to an object also sometimes referred to mapping a skin to an object.
9. Wire frame a structural outline of an animation object.
10. Frames an animation holder in a timeline (one picture in an animation sequence).
11. Ray tracing Computer process that calculates the path, color, and other characteristics of each light ray as it is reflected by the objects in the scent.
12. Group putting together two or more primitives to create a new object.
13. Non-perspective a view that only shows two of the axes at once.
14. Aiming Point the point that the camera always looks at when you change or move view around.
15. Large lens angles wide-angle effects with increased perspective.
16. Small lens angle produced a telephoto effect.
17. Point light a light that shines in all directions
18. Spot light a cone of light used to illuminate specific areas.
19. The four camera views camera view, top view, side view, and front view
B. Here is an example animation I made in Simply 3D.
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