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LEAGUE NO PICK UP GAMES
Monday, 23 October 2006
REDNECKS NTC RULES
REDNECKS NTC GAMES

ACES NTC
2/2/1
ACES MUST HIT TABLE FIRST OR SAME TIME AS REST OF MELD. YOU MAY NOT PICK UP THE PILE. ONE CANASTA TO GO OUT.

ACES AND KINGS NTC
2/2/1
PLAYER THAT SIT RED, MUST USE KINGS IN FIRST MELD EVERY HAND, PLAYER IN BLUE SEAT MUST USE ACES IN FIRST MELD EVERY HAND. REST IS REG NTC. DO NOT TOUCH THE PILE

ACES NONO
2/2/2
YOU MUST HAVE ACES TO MELD, YOU MAY NOT PICK UP THE PILE AND YOU CANNOT GO OUT.

ALL OVER THE PLACE
2/2/1
FIRST HAND GAME STARTING WITH HIGH IN THE SKY THEN SECOND HAND YOU PLAY LOW IN THE VALLEY. YOU KEEP SWITCHING BACK AND FORTH UNTIL GAME IS OVER. NO PICKING UP THE PILE.

BLODDY NTC
2/2/1
THIS GAME IS PLAYED JUST LIKE NPU/CUT WITH ONE TWIST. YOU MUST HAVE A RED CANASTA TO GO OUT. YOU CAN HAVE AS MANY BLACKS AS YOU WOULD LIKE BUT YOU MUST HAVE AT LEAST ONE RED.

BOX KING NTC
2/2/1
YOU CAN MELD AND CANASTA ANYTIME BUT YOU MUST HAVE 9'S, Q'S, K'S, AND ACES MELDED BEFORE GOING OUT, IF YOU GET A RED CANASTA IN KINGS YOU AUTOMATICALLY WIN THE GAME, CALL THE TD TO THE TABLE AND CANCEL THE GAME,

CABIN FEVER
2/2/1
ALL FACE CARDS ( J Q K ) MUST STAY IN THE CABIN ( YOUR HAND )UNTIL YOU CAN GO OUT, THEY MAY BE MELDED OR CANASTA AS YOU GO OUT ONLY. IF YOU MELD OR CANASTA FACE CARDS AND ARE NOT ABLE TO GO OUT YOU WILL BE DQED.YOU MAY DISCARD FACECARDS. DO NOT TOUCH THE PILE

CANASTA TRAIL
2/2/1
NO PICKING UP THE PILE YOU MAY MELD AND CANASTA ANYTHING YOU WANT BUT BEFORE GOING OUT YOU MUST HAVE 7'S,8'S,9'S AND 10'S MELDED AND A CANASTA IN ONE OF THEM. DO NOT TOUCH THE PILE

CARNIVAL RIDE
2/2/1
FIRST HAND IS PLAYED AS NONO (NO TOUCHING PILE AND NO GOING OUT) THEN THE SECOND HAND IS PLAYED AS NTC (NO TOUCHING PILE BUT CAN GO OUT WITH 1 CANASTA). YOU KEEP ALTERNATING BETWEEN THE TWO GAMES EACH HAND TILL GAME IS OVER.

CORNER POCKET
2/2/2
YOU MUST MELD 4S, 6S, JS AND AS BEFORE YOU CAN MAKE ANY CANASTAS, IF YOU GET A RED IN 8S IT’S AN AUTOMATIC WIN (CAN ONLY DO IF YOU HAVE ALL 4 CORNERS). THERE IS NO PICKING UP THE PILE IN THIS GAME.

COST OF LIVING
2-2-1
YOU HAVE TO HAVE 4'S IN YOUR 1ST MELD. 2ND YOU HAVE TO HAVE 5'S IN YOUR 2ND MELD. YOU HAVE TO HAVE 6'S IN YOUR 3RD MELD. AS EACH HAND STARTS YOU KEEP GOING UP IN THE CARDS UNTIL YOU GET TO A'S. DONT TOUCH THE PILE

COW GIRL
2/2/1
YOU CAN MELD AND CANASTA ANYTHING YOU WANT, HOWEVER QUEENS ARE ONLY ALLOWED TO BE CANASTED STRAIGHT FROM YOUR HAND, THEY CANNOT BE DISCARDED OR MELDED AT ALL. IF THEY TOUCH THE TABLE AT ALL THEN YOU DQ'D NO PICKING UP THE PILE

DEATH BY INSANITY
2/2/2
YOU CANNOT MELD WILDS. WILDS ARE FOR DISCARDS ONLY!!! IF YOU PICK UP THE PILE OR MELD A WILD, IT WILL RESULT IN A DQ'D FROM TOURNEY.

DONT ROCK THE BOAT
2/2/1
1ST HAND NTCW/5'S 2ND HAND NTC W/A'S 3RD HAND NTC W/7'S 4TH HAND NO PICKUP AND NO OUT

DOWN THE RIVER
2/2/1
YOUR INITIAL MELD STARTS WITH A'S FIRST HAND AND THEN K'S NEXT HAND AND SO ON ALL THE WAY DOWN THE RIVER. NO TOUCHING PILE.

ELEVATOR NTC
2/2/1
IF YOU HAVE TO MELD 15 OR 50 YOU ONLY NEED 1 CANASTA TO GO OUT, 90 MELD – 2 CANASTA’S TO GO OUT, 120 MELD – 3 CANASTA’S TO GO OUT. GAME IS NTC

EVEN STEVENS NTC
2/2/1
SINGLES AND 4/2/1/ DOUBLES YOU CAN ONLY MELD OR CANASTA 4,6,8,10,Q,A ALL OTHER CARDS ARE DISCARDS NO TAKING THE PILE

FACELESS
2/2/1
YOU CAN’T MELD OR CANASTA THE JACKS QUEENS AND KINGS. YOU NEED 1 CANASTA TO GO OUT. NO PICKING UP THE PILE.

FIREBALL NTC
2/2/1
NO PICKING UP THE PILE, 1 CANASTA TO GO OUT. IF EITHER PLAYER GETS A RED CANASTA THEY AUTOMATICALLY WIN AND GAME IS CANCELLED

GIRLS NIGHT OUT
2/2/1
IN THIS GAME IT TAKES QUEENS AND ACES BEING MELDED TO BE ABLE TO GO OUT. YOU CAN MAKE AS MANY CANASTAS AS YOU WISH BUT YOU MUST HAVE QUEENS AND ACES MELDED IN ORDER TO GO OUT. DO NOT TOUCH THE PILE

GRAND SLAM DUNK
2/2/2
YOU CANNOT MELD ANYTHING UNLESS YOU CAN GO OUT DIRECTLY. DONT TOUCH THE PILE

HIGH IN THE SKY
2/2/1
YOU CAN ONLY MELD AND/OR CANASTA 8'S-A'S. 3'S-7'S ARE DISCARDS ONLY, YOU CANNOT MELD THEM. NO PICKING UP THE PILE. GO OUT ANY TIME.

I'M SCREWED
2/2/2
IF YOU ARE THE 1ST TO DRAW A CARD, TOP CARD IS BLACK, YOU CAN ONLY MELD OR CANASTA 4S TO 8S AND OPPONENT HAS THE OPPOSITE. IF TOP CARD IS RED, YOU CAN ONLY MELD OR CANASTA 9S TO KING'S. ACES ARE DISCARDS ONLY BUT IF YOU ARE GOING OUT YOU MAY MELD OR CANASTA THEM.DONT OTUCH THE PILE

IN CONTROL
2/2/1
THIS GAME IS PLAYED AS NPU/CUT WITH A TWIST... THE 1ST PERSON TO MELD WILL CHOOSE 1 CARD FROM THEIR ORIGINAL MELD FOR THEIR OPPONENT TO ALSO MELD IN THEIR ORIGINAL MELD. EXAMPLE 1ST PLAYER MELDS KKK ... QQQ ... 444 ... THEY THEN TYPE WHICH ONE OF THOSE 3 SETS THEIR OPPONENT TO MELD.

INFLATION NTC
2/2/1
FIRST HAND CANASTA 4S, 2ND HANDCANASTA 5S, NEXT HAND CANASTA 6S AND SO ON. THE CANASTA CHANGES EVERY HAND UNTIL THE GAME HAS ENDED. U MAY USE WILD CARDS AND MAY MELD ANYTHING. CAN GO OUT ANYTIME. DONT TOUCH PILE.

JACKPOT
2/2/1
JACKS HAS TO BE MELDED FIRST AND YOU MAY USE WILDS. IF YOU GET A RED CANASTA IN JACKS, THEN YOU HAVE HIT THE JACKPOT AND AUTOMATICALLY WIN. GAME IS CANCELLED. DONT PICK UP PILE

JACKS OT BETTER
2/2/2
YOUR INITIAL MELD MUST BE JACKS OR BETTER ONLY! (J, Q, K, A) YOU MAY USE WILDS, YOU MUST WAIT UNTIL YOUR NEXT TURN TO MELD ANYTHING ELSE. IN ORDER TO GO OUT, YOU MUST HAVE A CANASTA IN J, Q, K, OR ACE. DONT TOUCH THE PILE.

K N A SPINNING
2/2/1
THE INITIAL MELD OF EACH HAND ALTERNATES. FIRST HAND YOU MUST HAVE KINGS ON INITIAL MELD, SECOND HAND YOU MUST HAVE ACES ON INITIAL MELD, THIRD HAND BACK TO KINGS AND SO ON. YOU MAY GO OUT AT ANYTIME. NO PICKING UP THE PILE.

KINGS FIRST
2/2/1
YOU MUST MELD KINGS EACH HAND. YOU MAY USE WILDS, MELD AND GO OUT ANYTIME. DON'T TOUCH THE PILE

LIFES A BYTCH
2/2/1
THIS GAME IS PLAYED AS NPU/CUT WITH ONE TWIST. IF YOU GET ALL 4 RED 3'S YOUR OPPONENT CAN PICK UP THE DISCARD PILE, FOR THAT HAND ONLY.

LOW IN THEY VALLEY
2/2/1
YOU CAN ONLY MELD OR CANASTA 3'S THROUGH 7'S AND ACES. 8'S THROUGH K'S ARE DISCARD ONLY. YOU CAN GO OUT ANYTIME. DONT TOUCH THE PILE

MAYHEM
2/2/1
THE FIRST HAND YOU MUST HAVE 5'S WITH INITIAL MELD. SECOND HAND YOU MUST HAVE 6'S OR 9'S MELDED BEFORE YOU GO OUT. THIRD HAND, YOU MUST MELD A'S. FORTH HAND NPU. AFTER 4TH HAND YOU START ROTATION OVER.

MOTEL
2/2/2
1ST HAND YOU MUST HAVE 6S IN YOUR INITIAL MELD. 2ND HAND YOU MUST HAVE 8S. 3RD HAND YOU MUST HAVE BOTH 6S AND 8S. 4TH HAND STARTS OVER WITH 6S. YOU CANNOT PICK UP THE PILE.

MYSTERY MELD
2/2/1
THE TOP CARD AT THE START OF EACH HAND WILL DECIDE WHAT MUST BE MELDED EACH HAND. THAT HAND. IF THE TOP CARD UP IS A BLACK 3 THEN THE HAND IS NTC. AT THE START OF EACH HAND, BOTH PLAYERS MUST TYPE THE TOP CARD AT TABLE BEFORE THE HAND BEGINS.

NASTY NINES
2/2/2
IN THIS GAME YOU MUST HAVE 3 NINES IN YOUR INITIAL MELD. YOU CAN HAVE WILDS IN YOUR INITIAL MELD BUT MOST HAVE 3 NINES. (EX. 999 AND 9992 ARE OK BUT 992 ARE NOT OK.)IF YOU GET A RED CANASTA IN 9'S YOU WIN. YOU CANNOT PICK UP THE PILE IN THIS GAME.

NICKLES AND DIMES
2/2/1
PLAY NPU/CUT, NEED ONE CANASTA TO GO OUT BUT YOU CAN HAVE AS MANY AS YOU WANT. YOU CANNOT MAKE ANY CANASTA’S UNTIL YOU HAVE MELDED BOTH FIVES AND TENS.

NO MEN ALLOWED
2/2/1
IN THIS GAME YOU CANNOT MELD OR CANASTA JACKS OR KINGS. YOU CANNOT PICK UP THE PILE.

NO TOUCH RED ROSE
2/2/2
YOU MAY HAVE AS MANY CANASTAS OF ANY COLOR AS YOU WOULD LIKE, BUT YOU MUST HAVE AT LEAST 1 RED AND 1 BLACK BEFORE GOING OUT. IF YOU DO NOT HAVE AT LEAST 1 RED AND 1 BLACK YOU MAY NOT GO OUT.

NO WOMEN ALLOWED
2/2/1
IN THIS GAME YOU CANNOT MELD OR CANASTA QUEENS OR ACES. YOU CANNOT PICK UP THE PILE.

NTC
2/2/1
YOU CANNOT PICK UP THE PILE. ONE CANASTA TO GO OUT.

NTC REG
2/2/2
YOU CANNOT PICK UP THE PILE. TWO CANASTA TO GO OUT.

NONO
2/2/2
YOU MAY NOT PICK UP THE PILE AND YOU MAY NOT GO OUT.

ODD MAUDE NTC
2/2/1
YOU CAN ONLY MELD AND CANASTA THE 3,5,7,9,J,K ALL OTHER CARDS AND DISCARDS NO TAKING THE PILE

OH DOLLY
2/2/2
YOU MAY MELD AND CANASTA ANYTHING THAT YOU LIKE BUT BEFORE GOING OUT YOU MUST HAVE A CANASTA IN BOTH NINES AND FIVES. NO TOUCHING THE PILE.

000PPPSSS
2/2/1
YOU MAY ONLY MELD AND CANASTA 3-6 AND J-A (3,4,5,6,J,Q,K,A), 7-10S (7,8,9,10) ARE DISCARDS ONLY. IF YOU DO, IT IS A DQ. NO PICKING U P THE PILE.

OUTER LIMITS NTC
2/2/1
YOU MAY ONLY MELD 3-6 AND J-A (3,4,5,6,J,Q,K,A), 7-10S (7,8,9,10) ARE DISCARDS ONLY YOU MAY NEVER MELD 7-10S, IF YOU DO YOU DQ . NEVER TAKE THE PILE. REMEMBER TO MELD ONLY 3-6 AND J-A.

PHASE 10
2/2/1
IF YOU HAVE PLAYED PHASE 10 YOU WILL KNOW HOW TO PLAY, YOU HAVE TO HAVE YOUR MELD TO ADVANCE TO THE NEXT ROUND. ON THE FIRST HAND YOU START WITH HAVING TO MELD 4'S, IF YOU DO NOT GET YOUR 4'S YOU DO NOT ADVANCE TO 5'S THE NEXT HAND. YOU STAY ON THAT NUMBER TO MELD UNTIL YOU GET IT. NO PICKING UP THE PILE.

PRINCE AND THE PAUPER
2/2/1
1ST HAND IS ROYAL FLUSH MUST MELD ACE'S. 2ND HAND IS FACELESS. 3RD HAND IS ROYAL MUST MELD KING'S. 4TH HAND IS FACELESS. 5TH HAND IS ROYAL FLUSH QUEEN'S. 6TH HAND IS FACELESS. YOU ALTERNATE HANDS BETWEEN ROYAL FLUSH AND FACELESS TIL THE GAME ENDS. DONT TOUCH THE PILE

PYRAMIDS
2/2/2
YOU MUST BUILD A PYRAMID OF 6 10 ACE THEN 987. THE 6 10 AND ACE MUST BE ALL MELDED TOGETHER THEN YOU MUST MELD 9 THEN 8 THEN 7 TO BUILD YOUR PYRAMID. THE 9 8 AND 7 CAN BE MELDED IN SAME TURN BUT MUST BE MELDED ONE AT A TIME. YOU MAY USE WILDS. AFTER THAT, YOU MAY MAKE YOUR CANASTAS AND GO OUT. YOU MAY NOT MELD (45JQK OR BLACK THREES THEY ARE DISCARD ONLY. YOU MAY NOT DISCARD WILDS AT ANY TIME. NO PICKING UP THE PILE.

QUEEN VS KING
2/2/1
THE FIRST PLAYER TO CANASTA QUEENS MAY GO OUT. OPPONENT MUST THEN CANASTA KINGS TO BE ABLE TO GO OUT. YOU MAY MELD ANYTHING AND MAY MAKE OTHER CANASTA'S BUT PLAYERS MAY NOT GO OUT UNTIL THE QUEEN'S ARE CANASTA'S BY ONE PLAYER AND KINGS ARE CANASTA'S BY THE OTHER PLAYER. THE PLAYER WHO NASTA'D THE QUEENS MAY GO OUT AT ANYTIME AND DOES NOT NEED TO WAIT FOR OPPONENT TO NASTA THE KINGS. NO PICKING THE PILE.

RESPECT THE ROYALS
2/2/1
IN THIS GAME YOU HAVE TO HAVE JACKS QUEENS AND KINGS MELDED BEFORE YOU CAN GO OUT. YOU CAN MELD ANYTIME AND CAN CANASTA ANYTHING BUT TO GO OUT YOU HAVE TO SHOW YOUR RESPECT TO THEM AND MELD THEM. YOU CAN NOT PICK UP DISCARD PILE OR YOU DQ. GL AND HAVE FUN.

ROYAL FLUSH
2/2/1
1ST HAND INITIAL MELD IS ACES, 2ND HAND INITIAL MELD IS KINGS, 3RD HAND INITIAL MELD IS QUEENS, 4TH HAND INITIAL MELD IS JACKS, 5TH HAND INITIAL MELD IS TENS. THIS CONTINUES UNTIL THE GAME IS OVER, IF YOU COMPLETE 10S, YOU START BACK AT ACES. NO PICKING UP THE PILE.

SAFE SEX
2/2/2
YOU MUST MELD BOTH 6S AND 9S BEFORE MAKING ANY NASTAS. YOU MAY USE WILDS AND MELD AT ANYTIME. NO NASTAS UNTIL 6S AND 9S ARE MELDED TO THE TABLE (6S AND 9S MUST BE ON TABLE BEFORE NASTA). REMEMBER NO PICKING UP THE PILE.

SAINTS N SINNERS
2/2/2
YOU MUST HAVE 6'S AND 7'S ON THE TABLE TO GO OUT. ONCE 6'S AND 7'S ARE ON THE TABLE YOU CAN GO OUT ANYTIME. IF YOU CANASTA 6'S, THEY MUST BE BLACK, 7'S CAN ONLY BE RED CANASTA. IF YOU MAKE A RED 7 CANASTA YOU AUTOMATICALLY WIN THE GAME. NO PICKING UP PILE.

SIMON SAYS
2/2/1
THE PLAYER THAT STARTS THE GAME DRAWS FIRST CARDS FROM GETS TO PICK THE CARD THAT WANTS TO BE MELDED. THE NEXT ROUND THE NEXT PLAYER GETS THEIR TURN. THEY PLAY LIKE THIS TAKING TURNS UNTIL GAME IS OVER. DONT OTUCH THE PILE.

STAIRS
2/2/1
FIRST HAND INITIAL MELD MUST INCLUDE 4S. SECOND HAND WILL INCLUDE 5S. THIRD HAND WILL INCLUDE 6S ETC. THIS CONTINUES UNTIL GAME ENDS. NO PICKING UP THE PILE.

TWISTED SAFE SEX
2/2/1
CAN MELD ANYTHING AT ANYTIME BUT MUST HAVE EITHER 6S OR 9S MELDED BEFORE YOU MAKE A CANASTA. NO PICKING UP THE PILE.

WICKED FIVES
2/2/1
EACH PLAYER MUST MELD 5S FIRST EACH INITIAL MELD, U CAN LAY THEM DOWN WITH OTHER CARDS BUT THEY MUST HIT TABLE FIRST OR AT THE SAME TIME. YOU CAN GO OUT AT ANYTIME. NO PICKING UP THE PILE.

49 ERS NTC
2/2/1
YOU MUST HAVE 4S OR 9S IN YOUR INITIAL MELD. YOU MAY USE WILDS AND OTHER CARDS WITH YOUR MELD MUST HAVE A CANASTA IN ONE OF THEM TO GO OUT DO NOT TAKE THE PILE.

69 ROYALS
2/2/1
6'S OR 9'S OR Q'S OR K'S... MUST BE IN WITH THE INITIAL MELD. SIMPLY MELD ANY ONE OF THE ABOVE FOUR. YOU MAY MAKE AS MANY CANASTA'S AS YOU WISH, BUT ONLY ONE IS NEEDED TO GO OUT. NO PICKING UP THE PILE.

57 CHEVY
2/2/1
IN THIS GAME YOU MUST HAVE 5S AND 7S IN YOUR INITIAL MELD. YOU CAN HAVE WILDS. NO PICKING UP THE PILE.

6 PACK
2/2/1
YOUR INITIAL MELD OF EACH HAND MUST HAVE A 6 PACK IN IT. A 6 PACK IS 6 CARDS IN A GROUP (EXAMPLE:777777 OR 777772 OR 777722 OR 777222) YOU MAY MELD MORE THAN ONE 6 PACK IN YOUR FIRST MELD OF EACH HAND, BUT ONLY 6-PACKS. AFTER YOU MELD YOUR 6-PACK, YOU MUST WAIT UNTIL YOUR NEXT TURN BEFORE YOU CAN MELD OR CANASTA ANY MORE CARDS. NO PICKING UP THE PILE.

Posted by crazy/rednecksmistress at 4:06 AM EDT
Updated: Monday, 23 October 2006 4:32 AM EDT
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