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***120 MELD***

MAKE ALL TABLES DRAW 2 CARDS, 2 CANASTA'S, RATED, PRIVATE / PROTECTED. This special tourney has 1 special rule. 120 meld whole game (no 50's or 90's meld's). IT'S NOT EXACT MELD. It's 120+ meld the WHOLE GAME. You have to show your meld on the table before making any canasta's, so 120+ meld can be counted by opponent and/or TD.


***120, 150, 200***
MAKE ALL TABLES 2/2/2 RATED, PRIVATE. This game is played just like regular cansta with one exception. The first hand you must have 120 points in your first meld. Second hand must be 150 points, and third hand is 200 points to get in. If the game goes to a fourth hand, you start over with 120 points to get in. BE SURE TO GET YOUR POINTS VERIFIED BY OPP OR TD BEFORE MAKING ANY CANASTAS, OTHERWISE YOU WILL BE DQed


***1 HANDED NASTA***

MAKE ALL TABLES DRAW 2 CARDS, 2 CANASTA'S, UNRATED, PRIVATE. This special tourney is a game of canasta with a twist.. The Twist is there is only 1 hand. The person with the higher score after 1 hand will be awarded the win. 15 min max time and/or 5 min MIA.


***1 RED***

MAKE ALL TABLES DRAW 2 CARDS, 1CANASTAS, RATED, PRIVATE / PROTECTED . YOU MAY MAKE AS MANY NASTAS AS YOU WANT BUT YOU NEED 1 RED ONE BEFORE GOING OUT


***2 Black Canastas / No Freeze***
Make table 2/2/2 Must have 2 black canastas to go out, and you can not discard wilds at any time. (IF YOU HAVE A RED CANASTA OR FREEZE THE PILE AT ANY TIME YOU WILL BE DQED.)


***24 JACKS***
Table 2/2/2: You must meld and then canasta or straight out canasta from your hand JACKS, before you can meld or canasta anything else. Rest is regular.


***38 SPECIAL***

MAKE ALL TABLES DRAW 2 CARDS, 1 CANASTA, RATED, PRIVATE. This is a combination tourney of the two games of crazy 3's and crazy 8's. You can not go out until all the Red 3's are on the board. And you must have a canasta for every red 3 you get. This is played as cut. If you don't get any of the red 3's you'll still need 1 canasta to go out. All 8's are like black 3's, if there is an 8 on top of the pile you cannot pick it up, you cannot meld 8's ever until you are going out (THAT MEANS YOU MELD OR CANASTA YOUR 8'S, THEN BLACK 3'S AND THEN DISCARD TO GO OUT,) and you can't make more canasta's or meld any more cards after melding your 8's to go out. If your going to canasta 8's to go out, you have to make your first canasta in other suit and THEN canasta the 8's last and go out, do not canasta them at the same time. Use your 8's as black three's to block the pile. You cannot pick up an 8 ever. The trick is to toss all your junk cards and then the black 3's and then toss the 8's as black three's, keeping your 2's and jokers for canasta's or until needed


***3 STRIKES***
Make All Tables 2/2/2 Rated and Private. In this tourney you have to have EXACTLY 3 canasta's (red or black) before you can go out. No more then 3 canasta's and no less then 3 canasta's. You can have more then 3 canasta's but you can not go out. If you don't have your 3 canasta's or have over 3 canasta's and go out, it will be a dq.


*** 3 WAY DANCE***

Tables set at 2-2-1 Rated -Cannot pick pile up ever. - Can only canasta 5's or jack's or aces , have to have either 5's or jack's or aces in intial meld. -Once u have 5's or jack's or aces melded you can canasta one of the 3 . _After u have made a canasta with 5's or jack's or aces u can go out.


***50/90***

MAKE ALL TABLES DRAW 2 CARDS, 2 CANASTA'S, RATED, PRIVATE. This is a exact meld tourney, you CAN NOT use any wilds when melding 15, 50 and 90 exact meld. You CAN use wilds when melding exact 120 meld. Your meld has to show on table before making any canasta's so your opponent can count your meld. If a wild is used when making 15, 50 or 90 exact meld you will be dq'ed.


***6s Qs***
2/2/1 rated/private...u must have a canasta of 6s OR Qs before u can go out...u may canasta anything u like but may NOT go out until u have ur 6s or Qs...u MAY pickup the pile


***6s Qs DOUBLES***
MAKE TABLES 4/2/1 rated/private...you must canasta either 6s OR queens before u can go out...u do NOT need both...u are not required to meld 6s or Qs..u may pickup the pile.


***69 NTC***
TABLES SET 2-2-1 RATED PRIVATE 6 or 9s must be in the initial meld, YOU MAY HAVE OTHECARDS or WILDS as well but.. 6 or 9s must be in with the initial meld, once 6 or 9s ... have been melded the game the game is played as regular NTC. Meld any time. ......OUT ANY TIME. AND DONT TOUCH THE PILE WOOOHOOOOOOOOOOOOO........69


***69 SINGLES***
MAKE TABLES 2/2/2 rated/private...reg nasta..u may pickup the discard pile...2 nastas to go out...if u get a red nasta in 6s OR 9s u automatically win!!


***7-10 SPLIT***
MAKE ALL TABLES 2/2/2 RATED, PRIVATE. This is a regular canasta tourney with 1 special rule. You must have either a canasta in 7's and an open meld in 10's, or an open meld in 7's and a canasta in 10's to go out. You CANNOT canasta both 7's and 10's, you may only canasta one or the other. Open meld DOES NOT mean INITIAL meld, it simply means you must have that set melded on your board WITHOUT it being a canasta. You may meld at any time, but remember unless u have the 7-10 split...you CANNOT go OUT!



***7 BRIDES FOR 7 BROTHERS***
TABLES 2/2/2: You can not pick up the pile. You must canasta both JACKS and QUEENS before you may go out. You may meld and canasta anything you like but can not go out until you have a canasta in both JACKS and QUEENS


***7-UP NASTA***
MAKE TABLES 2/2/2 YOU MUST MELD 7'S FIRST AND ALL YOUR CANASTAS MUST BE HIGHER THAN 7 TO GO OUT .. IF ALL YOUR CANASTAS ARE LOWER THAN 7 YOU MAY NOT GO OUT. EVEN 1 LOWER THAN 7 MEANS YOU CANNOT GO OUT. YOU MAY MELD OTHER CARDS WITH 7'S AND IF YOU HAVE A CANASTA IN 7'S YOU MAY GO OUT NO MATTER WHAT YOUR OTHER ONES ARE


***7-UP NASTA (CUT)***
MAKE ALL TABLES 2/2/1 RATED, PRIVATE. You must meld 7'S first and all your canastas must be higher than 7 to go out .. If all your canastas are lower than 7 you may not go out. Even 1 lower than 7 means you cannot go out. You may meld other cards with 7's and if you have a canasta in 7'S you may go out no matter what your other ones are.


***911***

SET 2/2/2, RATED, PRIVATE / PROTECTED ] Both 9's and Aces have to be melded at the same time and before all other melds. You may use wilds to make these melds. After that, you may meld and canasta anything and go out when you wish


***9 to 5***
MAKE ALL TABLES 2/2/2 RATED, PRIVATE. This is a working member's tourney. You can only make canasta's between 5's and 9's (5, 6, 7, 8, 9). If you get all 4 red 3's then you have 8 hours overtime (meaning you have to win the game by at least 1000 points to advance to next round). If you get all 4 red 3's twice, then you're on a double shift (and must win the game by at least 2000 points to advance to the next round). You may meld 4, 10, J, Q, K, and Ace, but you cannot canasta them. Get ready to break a hard working sweat.


***A PERFECT 10***
MAKE ALL TABLES 2/2/2 RATED, PRIVATE.
If you get a perfect 10 (red canasta in 10's) you can ask your opponent to in the next hand
A) not to go out.
B) Not to pick up pile.
C) Not to make any black canastas
D) Not to make any red canastas.
You must invite your TD to verify your perfect 10 and inform of your choice of option for next hand. You may pick up pile.


***ACES AGAIN ***
MAKE ALL TABLES 2/2/2 RATED, PRIVATE. You may not meld, discard or canasta aces. Unless you can make a red canasta in aces then you win the game. Rest is regular.


***ACES BROKEN MIRROR ***
MAKE ALL TABLES 2/2/2 RATED, PRIVATE. Aces are neutral and must be with first meld. You cannot meld or canasta what your opponent has melded. You may pick up and go out at anytime.


***ACES NT REG***
MAKE ALL TABLES 2/2/2 RATED, PRIVATE. You must have Aces in your first meld. You may never take the pile but you may go out. no aces no meld.


***ACES TO MELD***

MAKE ALL TABLES 2/2/2 RATED, PRiVATE. This special tourney has 1 special rule. You MUST meld with Aces(you can use wilds and you can pick up the pile as long as you meld Aces with your meld at the same time)NO aces NO meld


***ACES UNTOUCHABLE WILD***
MAKE ALL TABLES 2/2/2 RATED, PRIVATE. You must have aces with your first meld and you cannot use wilds. You may pick up the pile you can go out at anytime. NO aces NO meld!


***ALL OVER THE PLACE***
Tables 2/2/1 Alternate every other hand game starting with DOWN IN THE VALLEY and then HIGH IN THE SKY... You may not pick up the pile


***ANGEL OF MERCY***
MAKE ALL TABLES 2/2/2 RATED, PRIVATE. In this game only 1 person is allowed to take the pile in each hand.
If you are the first person to take the pile you are the Angel of Mercy. Your opponent may not take the pile. As the Angel, you can only make red canastas (no black canastas). Your opponent can make red or black canastas. You can meld and go out anytime.


***AROUND THE WORLD***
Make tables 2/2/2 You can pick up the pile at any time. In the FIRST hand you can ONLY have a Canasta in 4s , 5s and 6s. You must have a Canasta in all 3 of them to go out. In the SECOND hand you can ONLY have a Canasta in 7s, 8s and 9s. You MUST have a canasta in all 3 to go out. In the THIRD hand you can ONLY have a Canasta in 10s, Jacks and Queens. You MUST have a Canasta in all 3 to go out. If there is a 4th hand.. You can ONLY Canasta Kings, Aces and 4s. In 5th hand and higher you play as Reg. You must have a canasta in all 3 to go out. You continue this till one player reaches 5000 and game ends.


***ATSANAC***

UNRATED TABLES DRAW 2 CARDS 2 CANASTA 2 OR 4 PLAYERS NO PICKING UP PILE NO GOING OUT GAME IS 5 HANDS MUST HAVE ONE BLACK CANASTA BEFORE THE END OF EACH HAND LOWEST SCORE OF THE 5 HANDS WINS


***BACHELOR PARTY***

Table 2/2/2: Like the name implies, this game requires something of a manly meld. So it takes Jacks and Kings being melded to be able to go out. You can make canastas at any time, you just need jacks and kings melded to be able to go out. Rest is regular


***BACK AND FORTH***

Table 2/2/2 Unrated:This is a combination of backwards and regular. This is a 2 handed game 1st hand you cant pick up, meld, canasta, or go out. 2nd hand you try to get your points by making as many canastas as you can everything is regular, the one with the highest score wins.


***BAD 3'S***
MAKE ALL TABLES 2/2/2 RATED, PRIVATE. This game is a no pick up/ no go out game. The person that gets all 4 red 3s, automatically loses.


***BARE BONES***

Table 2-2-1 The only meld to the table is ACES and wilds, all other cards cannot touch the table they must go straight into canastas NO EXCEPTIONS. you can pick up BUT BE CAREFUL and go out at anytime


***BASEBALL***

Set Tables 2/2/1 Singles or 4/2/1 Doubles - Rated - In this tourney you must have at 3 or more to go out canasta's to go out. If you get a canasta in 9's you may go out at any time no matter how many canasta's you have. 4's are considered Balls and are played like black 3's, meaning if you discard a 4, your opponent may not pick up the pile. 4's may be melded and canasta'ed. All play is Reg Rules otherwise. If you pick up a 4 or go out without the correct number of canasta's you will be disqualified from the tourney. If you opponent does, send a message to the TD at your table


***BEAT THAT***

MAKE TABLES 2/2/2 RATED PRIVATE Your canastas must be higher than your opp, If your opponent canastas 4s, you can only canasta 5s or higher Each canastas must be at least ONE BETTER than the last one.When Aces have been put to a canasta no more canastas can be made by either player. You need 2 nastas to go out and pile up for grabs


***BIDDERS CHOICE***

FIRST BIDDER ( FIRST PLAYER TO DRAW IS BIDDER ) PICKS GAME FOR THAT HAND BEWEEEN NTC, REG CUT, COL NTC,OR SIMON SAYS NTC. MAKE SURE TO CALL GAME AT TABLE AND THAT OPP KNOWS RULES FOR GAME CALLED AND TD KNOWS GAME BEING PLAYED EACH HAND EACH HAND IS DIFERENT LIKE 1 MIGHT PICK NTC THE NEXT MIGHT PICK COL NTC AND SO ON TABLES 221 OR 421 FOR DOUBLES RATED



***BINGO***

MAKE ALL TABLES DRAW 2 CARDS, 2 CANASTA'S, RATED, PriVATE. You must have 3 in a row (vertically or horizontally) before you make any canasta's. Example: 4, 5, 6 or 4, 8, Q ETC. if you make a Canasta before you have your 3 in a row you will be DQ'ed. You may take the pile at any time but remember no canasta's until you have your 3 in a row



***BLACK ADDER***
Table 2/2/2: You have to canasta 4s then 8s ,Or 5s then 10s. You may canasta more after, but they must be your first canasta's. Rest is regular.



***BLACK HOLE***

MAKE ALL TABLES DRAW 2 CARDS, 2 CANASTA'S, RATED, PRIVATE. In this game only black canasta's can be made and you are not allowed to discard Black 3's. You may meld your black 3's to go out. REMEMBER NOT TO THROW THOSE BLACK 3'S AND NO RED CANASTA'S



***BLACKJACK***

MAKE ALL TABLES DRAW 2 CARDS, 2 CANASTA'S, RATED, PRiVATE. BLACKJACK EQUALS 21. And so in Canasta, your canasta's must equal 21.You must have 21, or BLACKJACK to go out, if you go over 21 you "BUST". If your canasta's total OVER 21, you LOSE and the game is called.

HiNTS: ACES score as 1(one) OR 11(eleven) in BLACKJACK some brave souls may opt to use the ACES as one point vs. eleven points to try for more canasta's. But be careful! You must equal 21 (BLACKJACK) to go out.



***BLOODY NASTA ***

MAKE TABLES 2-2-1 Your first canasta MUST be red, you only need 1 canasta to go out. You can make as many black canastas as you wish but only after red is made first



***BOOKENDS ***

MAKE ALL TABLES DRAW 2 CARDS, 2 CANASTA'S, RATED, PRIVATE. You have to meld 4's and Ace's FIRST (do not make them into canasta's) LIKE BOOKENDS you can't meld or canasta any other cards until you've got your 4's and Ace's melded first. You may meld your 4's on one turn and then meld your Ace's on another turn. You may also meld your 4's and Ace's at the same time but no other cards may be meld until your next turn. Once you've got your 4's and Ace's melded you may meld or canasta whatever you want to and go out



***BOOT CAMP***

Table 2/2/2: At start of the game the TD will name 2 cards to be canastaed to EARN the right to go out. This game is played as No Out until 1 player makes the 2 canastas named by the td. Once this is done that player EARNS the right to go out each hand, the other player may never go out. Both players may make any canastas they want. You may pick up and freeze.



***BULLSEYE***

Table 2/2/2:If you sit BLUE seat, your FIRST CANASTA each hand MUST be 4's, If you sit RED, seat your FIRST CANASTA each hand must be 9's. If you happen to get a canasta in both 4 and 9 ( in same hand )THEN YOU HAVE BULLSEYE AND YOUR OPP CAN NOT GO OUT FOR THAT HAND BUT YOU CAN GO OUT AFTER 2 CANASTAS

***BUMPER CARDS***

Each team consists of 3 or more players. All team members are at the table. The first person on either team to lose the hand by hand score (not total score) must leave the table then go to lobby and root for their team there. This is a process of elimination until the last person remaining. The last person or persons remaining on one team is the winning team and will advance. The game score does not count, it is only the hand score if game ends before all eliminated then you start a new game. Tables UNRATED 2/2/1 or 2/2/2 depending on game played.



***CABIN FEVER***

Table 2/2/1: All face cards ( J Q K ) must stay in the CABIN ( Your Hand )until you can go out, they may be melded and or canastaed as you go out only. If you meld or canasta face cards and are not able to go out you will be DQed.You may discard facecards. No picking up the pile



***CANASTA LEADS***

CANASTA LEADS MAKE ALL TABLES DRAW 2 CARDS, 2 CANASTA'S, RATED, PRIVATE. This special tourney has 1 special rule. You MUST meld with a canasta as your initial meld each hand!!!! That means you need to make a canasta from your hand to the board along with your other meld



***CANASTA ROUNDS***

MAKE ALL TABLES DRAW 2 CARDS, 1 CANASTA, RATED, PRiVATE. This is a Progressive rounds, canasta game based on the number of rounds. This means the more rounds you play, the more canastas you need to go out. ROUNDS NOT HANDS...The following chart summarizes it.

RND 1** , you need 1 nasta to go out

RND 2** , you need 2 nastas to go out

RND 3** , you need 3 nastas to go out

RND 4** , you need 4 nastas to go out

RND 5** , you need 5 nastas to go out

RND 6** , you need 6 nastas to go out



***CARD UP***

DRAW 2 CARDS, 1 CANASTA, RATED, PRiVATE. At the beginning of each hand, the top card up on the discard pile will determine how many canasta's both players need to go out. If the top card up is red, you both need 1 canasta to go out. If the top card up is black, you both need 3 canasta's to go out.



***CARD UP NTC ***

Card Up NTC (2-2-1) In this game the up card of the deck will tell the game. Example: If the upcard is a 4 you need to use 4s in your initial meld. . You can use other cards and wilds but whatever the upcard was must be in your initial meld. But may Not Touch The Pile ever in game. Once the upcard has been melded the game is played like regular ntc. If there is a 2, JOKER, BLACK3 OR RED3 in the discard pile at beginning of the hand, the game wilL be regular ntc that hand. Please call the card up so you both know which sort of meld it is.



***CARNIVAL RIDE***

MAKE ALL TABLES DRAW 2 CARDS, 1 CANASTA, RATED, PRiVATE. First hand is played as NoNo (No touching pile and No going out) then the Second hand is played as NTC (No touching pile but can go out with 1 canasta). You keep alternating between the two games each hand till game is over.



***CHANGEUP***
MAKE ALL TABLES 2/2/1 RATED, PRIVATE. In this tourney the rules change after each hand. When a hand is over play must stop and the TD notified. The TD will then choose what rule applies to the next hand. If current rule is not followed or if play is not stopped between hands this will result in dqd from tourney



***CHEATERS***

(Tables set for 4 players 2-2) This is a Cheaters Tournament. Anything Goes. You may Table talk. You may use Messenger. You may use AIM. <p>You may use Web cam. You can use Voice. In fact you may use any form of cheating that you can think of. All Cheating allowed. You can ask your P anything you want, including conversations about Noah and his animals. Cheat Away and may the BEST CHEATERS WIN! However the only thing you May Not Do is Play Slow. Slow play will get you Disqualified (DQ'ed).



***CHECKBOARD***

MAKE ALL TABLES DRAW 2 CARDS, 2 CANASTA'S, RATED, PRIVATE. This special tourney has 1 special rule. Checker board canasta is you make a red canasta then the next one has to be a black canasta, the next canasta has to be red. Alternating colors (black/red/black or red/black/red)



***CLUBS ARE WILD***
MAKE ALL TABLES 2/2/2 RATED, PRIVATE. All clubs are like Black 3's. If there is a club on top of the you cannot pick it up. You cannot pick up the pile on a club Ever. The trick is to toss all your junk cards and then the black 3's and then toss the CLUBS as wilds. Keep your 2's and Jokers for Canasta's or until needed. You can go out anytime.



***CODE RED***

MAKE ALL TABLES DRAW 2 CARDS, 1 CANASTA, RATED, PRiVATE.

You can only touch the pile if you have a red canasta made on the board.You can't freeze the pile and you can have as many black canasta's as you want and can go out at anytime.You can't touch the pile to make your red canasta either.

.

***COLOR CODE***

ONE PLAYER WILL MELD ONLY BLACK CARDS THE OTHER ONLY RED CARDS HIGEST SCORE OVER 3000 PNTS WINS FIRST PERSON IN PAIRS WILL GET TO CHOOSE THEIR COLOR IF A PLAYER MELDS A CARD OF THE WRONG COLOR, THEIR OPPONENT WINS. WILD'S AND 2'S ARE FREE FOR ALL TO MELD NO COLOUR RESTRICTIONS



***COLT 45***
Table 2/2/2: You must have 4s n 5s melded before making any canastas, you must canasta either the 4s or the 5s before making any other canastas, if you make red canastas in both 4s n 5s you win automatically, You may pick up and freeze the pile



***COLUMN***

MAKE ALL TABLES DRAW 2 CARDS, 1 CANASTA, RATED, PRIVATE. Game is played as regular cut. The top card (each hand) decides what column the FIRST canasta has to be made in for both players. If you can make additional canasta's they don't have to be in your destinated FIRST canasta column. Please be sure to type in what the top card turned up is for each hand at the table.

First column = black 3,4,5,6 Second column = 7,8,9,10 Third column = J,Q,K,A.

Example: Top card is a black 3, then both players have to make their first canasta of either 4, 5 or 6. Any additional canasta's can be from any columns.



***CONFUSION***

MAKE ALL TABLES DRAW 2 CARDS, 2 CANASTA'S, RATED, PRIVATE.

1st hand is No Touch

2nd hand is No Out

3rd hand is No No

4th hand and more Is Regular

If you break any of the game rules for any of the hands you will be dq'ed



***CORNER POCKETS***
Table 2-2-1 You must get all 4 corners ( 4, 6, J, aces). You may meld anything in your initial meld. You can NOT make any canastas untill you have melded all 4 corners. If you get a RED CANASTA in "8's" (sinking the 8 ball) it is an automatic win (can only do if you have all 4 corners) You can NOT pick up the pile.



***COST OF LIVING ***

(TABLES SET 2-2-1) Cost of living things are always going UP.

1st HAND - You have to have 4'S in your INITIAL meld.

2nd HAND - You have to have 5'S in your INITIAL meld.

3rd HAND - You have to have 6'S in your INITIAL meld.

As each hand starts you keep going UP in the cards until you get to A'S.

This is NTC so NO TAKING THE PILE ever.



***CRACKED MIRROR***

MAKE ALL TABLES 2/2/2 RATED, PRIVATE. if he has 7's melded then you can not meld 7's. You CAN make a canasta of 7's, but only if they go from your hand to a canasta without ever being shown on the board as a meld If your opp has canasta'd 6's then you can place



***CRACKED NTC***
MAKE ALL TABLES 2/2/1 RATED, PRIVATE. You can not meld anything that your opp has melded on the board, example: if he has 7's melded then you can not meld 7's. You CAN make a canasta of 7's, but only if they go from your hand straight to a canasta without ever being shown on the board as a meld. If your opp has canasta'd 6's then you can place them on your board. you may NOT pick up the pile but you can go out at anytime.



***CRAZY 3'S***

DRAW 2 CARDS, 1 CANASTA, RATED, PRIVATE. You can not go out until all the Red 3'S are on the board. And you must have a canasta for every red 3 you get, it is played as cut, if you do not have the red 3's you still need 1 canasta to go out



***CRAZY 8's***

MAKE ALL TABLES DRAW 2 CARD'S, 2 CANASTA'S, PRIVATE. All 8's are lIke black 3's, If there Is an 8 on top of the pIle you cannot pIck It up, you cannot meld 8's ever untIl you are goIng out (THAT MEANS YOU MELD OR CANASTA YOUR 8'S, THEN BLACK 3'S AND THEN DISCARD TO GO OUT,) and you can't make more canasta's or meld any more cards after meldIng your 8's to go out. If you're goIng to canasta 8's to go out, you have to make your fIrst canasta In other suIt and THEN canasta the 8's last and go out, do not canasta them at the same time. Use your 8's as black three's to block the pile. You cannot pick up an 8 ever. The trick is to toss all your junk cards and then the black 3's and then toss the 8's as black three's, keeping your 2's and jokers for canasta's or until needed. You can go out at any time.



***CROWN THE JOKER***
MAKE ALL TABLES 2/2/2 RATED, PRIVATE. You can only freeze the pile with a joker no 2's allowed. You may pick up and go out at anytime.



***CUT IT OUT***

MAKE ALL TABLES DRAW 2 CARDS, 1 CANASTA, RATED, PRIVATE. First hand is played as Regular Cut (You can have as many canasta’s as you want of any color, but you only need 1 to go out) then the Second hand is played as No Out (Players cannot go out. They must have at least one card in their hand at all times. Not even last play in game can go out). You keep alternating between the two games each hand till game is over.



***DEAD MANS HAND ***

TABLES SET 2/2/2 rated and private You have to have EITHER aces or 8s in your first meld. You CAN NOT pick up the pile until you have either aces or 8s melded to the board. Then you have to have BOTH aces and 8s melded to the board before you may make any canastas. If you make a canasta before you have aces and 8's melded it is a DQ. A RED canasta in either aces or 8's is an automatic WIN.



***DEATH BY INSANITY***
MAKE ALL TABLES 2/2/2 RATED, PRIVATE. In this tourney you cannot pick up the pile and you cannot meld wilds. Wilds are for discards only!!! If you pick up the pile or meld a wild, it will result in a dqd from tourney.



***DECK DECIDES***
MAKE ALL TABLES 2/2/1 RATED, PRIVATE. Ok in this tourney the deck decides what game you will play if the 1st card up is RED the game will be NTC if the 1st card up is black the game will be NO OUT if the 1st card up shows a wild or 3(black or red) under it the game will be CRAZY 8's



***DELAY OF GAME***
Table 2/2/2: You may Not Pick Up or Freeze the pile until there are 30 or less cards in the deck. AFTER YOU REACH THAT POINT, you may pick it up or freeze it. You can go out anytime
.



***DETERMINATION***

MAKE ALL TABLES DRAW 2 CARDS, 2 CANASTA'S, RATED, PRIVATE. In this tourney you may only canasta either odd (579JK) OR even (46810Q) cards. Aces may be melded or canasta'd by both players. You may meld anything but only what you canasta matters. THE FIRST CANASTA MADE OTHER THAN ACES DETERMINES WHO HAS ODD OR EVEN. This starts over each hand.



***DEVIL'S DELIGHT***

MAKE ALL TABLES DRAW 2 CARDS, 1 CANASTA, RATED, PRIVATE. This game is played regular cut canasta but here's the catch, the first person to touch the pile is declared the "Devil's Delight". By being the "Devil's Delight" that means you can only make red canasta's, no black canasta's. If you make a black canasta then you can't touch the pile. The other player (who's not the Devil's Delight) may make black or red canasta's. The player who touches the pile needs to say DD at the table, each hand. You can go out at any time



***DEVILISH 6S***
MAKE ALL TABLES 2/2/2 RATED, PRIVATE. This game is a regular game but, you must meld 6s first. You can meld other cards with the 6s, but the 6s must hit the table first. The person that makes a red canasta in 6s first, automatically wins and game will be cancelled. you may pick up and go out at anytime.



***DIAMONDS ARE WILD***
MAKE ALL TABLES 2/2/2 RATED, PRIVATE. All DIAMONDS are like Black 3's. If there is a diamond on top of the pile you cannot pick it up. You cannot pick up the pile on a diamond Ever. The trick is to toss all your junk cards and then the black 3's and then toss the DIAMONDS as wilds. Keep your 2's and Jokers for Canasta's or until needed. You can go out anytime.



***DIET 7 UP***
MAKE ALL TABLES 2/2/2 RATED, PRIVATE. All BLACK 7s are like Black 3s. You may never pick up the pile if there is a BLACK 7 on top. You may NEVER meld black 7s until going out. If there is a RED 7 on top, then the pile may be taken. RED 7s may be melded at anytime. You may NEVER freeze the pile. If you take the pile, it must be with 2 of the same type card, you may not use 1 of that card and a wildcard to take the pile. You can only canasta 7s when going out.



***DON'T GO SET ***

MAKE ALL TABLES 2/2/2 RATED, PRIVATE.

In this tournament you cannot meld on table until you can go out, that means if you make a canasta you have to go out in the same turn. You must make all canasta's straight from your hand. They should never touch the table, they have to go straight to canasta's. Once you lay your cards on the table, you must go out in that turn. You CANNOT make a canasta from cards that have touched your board as meld. So if you have five 7's on the table you can not make a canasta out of them. You can have a discard to go out.



***DONT ROCK THE BOAT***

1ST HAND NTCw/5's 2ND HAND NTC W/A'S 3RD HAND NTC W/7's 4th Hand NO PICKUP AND NO OUT



***DONUTS***
MAKE ALL TABLES 2/2/2 RATED, PRIVATE. The donuts are 6, 8, 9, 10s and Queens. Opening meld must consist of donuts only. After donuts are melded then any cards can be melded. One donut canasta must be made with other canasta to go out. You may discard wilds and use wilds in meld. You may pick up the pile as long as you can meld following the rules of this game.



***DOUBLE DRAGON***

MAKE ALL TABLES 2/2/2 RATED, PRIVATE. If you make a red canasta you must make another in order to go out, if you make a black one then you need another black to go out. If you make a red and then a black, then you must have another red and a black to go out. You may pick up the pile at any time.



***DOWN IN THE VALLEY ***

DOWN IN THE VALLEY MAKE ALL TABLE 2/2/1, RATED, PRIVATE / PROTECTED. In this game, you can only meld and/or canasta the 3's to the 7's. All other cards ( 8's to aces) are discards only and you cannot meld or canasta them.


***DOWN THE RIVER NTC ***

TABLES SET 2/2/1 THIS IS NO TOUCH PILE YOUR INITIAL MELD STARTS WITH A's FIRST HAND AND THEN K's NEXT HAND AND SO ON ALL THE WAY DOWN THE RIVER !!



***DR PEPPER***

Table 2/2/2:Your intial meld each hand MUST be made with 2 and 4 and 10 ONLY. You may use any combination you choose but all 3 must be melded in intial meld.You must wait until your next turn to meld any cards other than 2 and 4 and 10. Rest is regular.



***DUCK SEASON***
Set 2/2/2 RATED 1 special rule u have to meld 4s & 8s in inital meld. AND canasta 4s & 8s to be able to go out. If you get a RED canasta in Queens you win automatically



***Early Bird***

TABLES SET 2/2/2 In this game if you are the 1st person to meld you are the only one who is allowed to pick up the pile!!!! The other person can't at all. This is per hand not per game. Whoever melds first each hand can pick up pile. You are both allowed to freeze the pile and go out.



***EARNHARDT JR. CUTTY***
MAKE ALL TABLES 2/2/1 RATED, PRIVATE Pile is up for grabs. Must have "8" melded before you can go out. Red canasta in "8" is an automatic win. Game is cancelled or you may choose to play it out for the points, your choice, But if you play it out and lose, you lose game.



***ELEVATOR***

MAKE ALL TABLES DRAW 2 CARDS, 1 CANASTA, RATED, PRIVATE. If you have to meld 15 or 50 you only need 1 canasta to go out, 90 meld 2 canasta's to go out, 120 meld 3 canasta's to go out. Game Is regular canasta.



***NTC ELEVATOR***

MAKE ALL TABLES 2/2/1 RATED, PRIVATE. If you have to meld 15 or 50 you only need 1 canasta to go out, 90 meld – 2 canasta’s to go out, 120 meld – 3 canasta’s to go out. Game is NTC



***EVEN/ODD ***

MAKE ALL TABLES DRAW 2 CARDS, 2 CANASTA'S. RATED. Players sitting in the blue seat can only canasta even cards, while players in the red seat can only canasta odd cards. Aces are neutral and can be canasta'd by either player



***EVEN STEVENS NTC***

EVEN STEVENS NTC TABLE SET 2/2/1 SINGLES AND 4/2/1/ DOUBLES YOU CAN ONLY MELD OR CANASTA 4,6,8,10,Q,A ALL OTHER CARDS ARE DISCARDS NO TAKING THE PILE



***EVIL NO/NO***
MAKE ALL TABLES 2/2/2 RATED, PRIVATE. No touching the pile. No going out. If a player gets 3 red 3s, that player may then pick up the pile. If that player gets the 4th red 3, it goes back to regular no-no. You can no longer pick-up the pile. **This starts over each hand**



***EVIL NTC***
MAKE ALL TABLES 2/2/1 RATED, PRIVATE. No touching the pile. 1 canasta to go out. If a player gets 3 red 3s, that player may then pick up the pile. If they get the 4th red 3, it goes back to regular NTC. **This starts over each hand** You can no longer pick-up the pile.




***EVIL RED CUT ***

MAKE ALL TABLES DRAW 2 CARDS, 1 CANASTA, RATED, PRIVATE. This game is played as regular cut singles BUT you can only go out if you have ONLY ONE red 3. If you get none, 2, 3 or all 4 of the red 3's you can not go out. So, as soon as you only have only one red 3 you wanna go out because if you draw another red 3 you can't go out. You can make as many canasta's as you want but you just can't go out if you have more or less then one red 3.



***EXACT MELD***

MAKE ALL TABLES DRAW 2 CARDS, 2 CANASTA'S, RATED, PRIVATE. This special tourney has 1 special rule.You MUST meld the exact amount. Example, 50 meld you must meld exactly 50 NOT 55 or more same goes for 90 and 120 melds. You must meld your exact meld (15, 50, 90, 120) then allow your opponent to count your meld and then you may meld your remaining meld. Please ask your opponent if they've counted your meld before proceeding with remaining meld.



***FACELESS***

Tables 2/2/1: RATED .. PRIVATE / PROTECTED: You cant meld or canasta the jacks queens and kings. Rest is regular you can pick up or freeze and go out whenever you want



***FACELESS WITH A TWIST***

Table Set 2/2/1 Protected and Rate You may meld anything except J Q and K. If you meld any of the face cards you will be disqualified. They are the same as black 3’s throw away only. You only need 1 canasta to go out. You may not pick up the pile. If you pick up the pile you will be disqualified.



***FACE THE JOKER ***

MAKE TABLES 2/2/2 In this tourney your initial meld of each hand must contain a face card (J Q K) with a joker (ex. KKJoker or QQQJoker). If you make a canasta with the face cards and joker they must be shown on the board first. You may pick up with pile when making the initial meld however the face card and joker have to be played when you pick up not after. After you have faced the joker play continues as regular rules. If you cannot meld face cards with a joker you must hold your cards. If your initial meld does not contain face cards with a joker you will be disqualified. If your opponent doesnt please invite the TD to your table



***FIREBALL NTC***

Tables 2/2/1 No picking up the pile, 1 canasta to go out. If either player gets a red canasta they automatically win and game is cancelled



***FIRST FROST***
MAKE ALL TABLES 2/2/2 RATED, PRIVATE. In this tourney, the first person to meld each hand must type "FROSTBITE" in the chat area of the room and is the only one who may freeze the pile.You may pick up and go out at anytime.



***FIVE AND DIME***
Table 2/2/2: You can meld at any time, BUT you can not make any canastas till you have 5s and 10s melded to the table. If your 5s and 10s hit at the same time a canasta goes up you will be dqed. No canastas of 5s and 10s STRAIGHT FROM THE HAND MUST BE VISIBLE ON TABLE AND NO CANASTAS TILL 5s AND 10s MELDED



***FLIRTY 4'S***
MAKE ALL TABLES 2/2/2 RATED, PRIVATE. All 4's are like black 3's. If there is an 4 on top of the pile you cannot pick it up. You cannot meld 4's ever until you are going out. Use your 4's as wilds to block the pile. You can go out anytime.



***FOLLOW THE LEADER***
Tables 2/2/1 Must meld first whatever opponent melds first, then play rest as NPU/CUT. One canasta to go out. No picking up the pile. Example: Opponent melds Ks in first meld, you must also meld Ks in your first meld. If opp melds Ks and 6s then you must also meld Ks and 6s. Plz type your 1st meld in room.



***FOLLOW THE NUMBERS***
MAKE ALL TABLES 2/2/2 RATED, PRIVATE. In this game you have to make canastas in order. Before you take the last card or go out, call the TD. So they can see what canasta you are on. The first canasta will be 4s-then 5-6-7-8-9-10-J-Q-K-A. Then if needed you start over at 4 again. You may pick up pile.



***FOLLOW THE ORDER***
MAKE ALL TABLES 2/2/2 RATED, PRIVATE. In this tourney, it is played as regular canasta with the exception that your first 2 canasta`s must go in order. Example, if your first canasta is in 10's, and your 2nd canasta is in 9's, the 3rd canasta would have to keep going down (8, 7, 6, 5, 4) but not consecutive, just descending. If your first canasta is in 8s and your 2nd canasta is in 9s, the 3rd canasta would have to continue up (10, J, Q, K, A) but not consecutive, just ascending. If you make a canasta out of order you will be dqd. You may pick up the pile.



***FOOTBALL***

Set Tables 2/2/2 Singles or 4/2/2 Doubles - Rated - In this tourney you can only make canastas in 4's, 6's and 7's. If you make any other canasta's you will be disqualified from the tourney



***FOREVER RED***
MAKE ALL TABLES 2/2/2 RATED, PRIVATE. You can make as many black canastas as you want each hand, but when you make a red canasta you can not make any more black canasta`s after that, for that hand. You are only allowed to make more red canastas. You may pick up pile and go out anytime.



***FUNKY 5'S***
MAKE ALL TABLES 2/2/2 RATED, PRIVATE. All 5's are like black 3's. If there is an 5on top of the pile you cannot pick it up. You cannot meld 5's ever until you are going out. Use your 5's as wilds to block the pile. You can go out anytime.



***GAMBLE***

Tables 2/2/1 UNRATED... PRIVATE / PROTECTED: Before you start the game, without seeing your cards, you will tell your opponent what cards you will make a canasta from. If you can do it before your opponent does, you win, game over. You can't freeze the pile, you cant pick up the stack unless top card is the one you gambled for. you cant make canasta's other than the one you gambled for. - so if you both can't make the canasta you gambled for, highest score wins after 1 hand. . You can meld other cards, but must make the canasta of your GAMBLE card to win. BE SURE TO GIVE YOUR GAMBLE CANASTA CARD TO THE TD BY TYPING IT IN THE GAME ROOM BEFORE GAME STARTS.(GAME WILL BE CANCELED AFTER TD HAS DECLARED THE WINNER)



***GENTLEMAN FIRST***

MAKE ALL TABLES DRAW 2 CARDS, 2 CANASTA'S, RATED, PRIVATE. This special tourney has 1 special rule. You MUST meld with Kings (you can use wilds and you can pick up the pile as long as you meld Kings with your meld at the same time) NO Kings NO meld



***GET OVER IT***

Table 2/2/2: Game is regular. You can freeze, pick up the pile and go out whenever you want. But as soon as all 3s are out ,you are no longer allowed to go out meld, pick up the pile or make anymore canastas. ( if a red 3 is in pile and 3 on the table they considered to be all out)



***GETTING OUT OF THE LIGHT***
MAKE ALL TABLES 2/2/2 RATED, PRIVATE. In this game you can only make black canasta`s, and you cannot discard black 3s unless you are going out. You may pick up pile.



***GIN CANASTA***

Table: 2/2/2: you may not meld unless you are going out, however you can make canastas straight from your hand. To pick up the pile you must be able to make a canasta using the top card off the pile.you can go out whenever you want



***GO FISH... SINGLES***
MAKE ALL TABLES 2/2/2 RATED, PRIVATE. When you throw a black 3 you are entitled to ask your opponent fora card. So if you throw a black 3 you will say, "Sally, do you have any Kings?" Sally Must give you a King (Which will enable you to pick up the pile). If Sally has no Kings she must reply, "Go Fish" and she will throw any card she chooses. You will find in this game if you control the black 3's you can control the game by continually taking the pile. Try this for an added twist, ask Sally is she has a black 3 or a wild. When Sally is forced to throw a black 3 that way she cant ask You for a card. you may pick up or go out at anytime.

NOTE TO TD: THIS RULE IS TO LONG TO PUT IN SHORT KEYS ONLY PUT ON TOURNEY'S RULE PAGE.



***GO FISH... DOUBLES***
MAKE ALL TABLES 4/2/2 RATED, PRIVATE. Throwing a black 3 entitles your PARTNER to ask their opponent for a card, NOT YOU. Sally and Sue are playing Jack and Joe. Sally throws a black 3, Sue (HER PARTNER) immediately gets to say, "Jack do you have any Queens?" Jack must throw the Queen to Sue or say, "Go Fish" and discard as usual. This becomes a lot of fun because when you throw the black 3, it is your PARTNER who immediately gets to ask for a card. You may pick up or go out at anytime.



***GRAND SLAM DUNK***

Tables set for 2-2 You cannot meld anything unless you can go outdirectly. AND NO TAKING THE PILE THIS GAME IS NO TOUCH It's that easy You can’t meld unless you can go out. You can't Meld unless you can go out. If you take pile "YOU MUST GO OUT" use all cards no leftovers.



***HANGMAN***

MAKE ALL TABLES 2/2/2 RATED, PRIVATE. This game is regular nasta BUT here's the catch. The first canasta's has to be either Aces or 8's. If player 1 makes a canasta in Ace's before player 2 does then player 2 has to make a canasta in 8's. If player 1 makes a canasta in 8's before player 2 does then player 2 has to make a canasta in Aces. So whomever makes the first canasta (Aces or 8's) the other player has to make the other. You can't make a canasta in both Ace's and 8'S


***HARDCORE ***
MAKE ALL TABLES 2/2/2 RATED, PRIVATE. This game does not allow you to ever meld any cards to the table. All melds must be made as canastas coming straight from your hand and may never touch the board as meld. You may never freeze the pile. You may go out provided that your whole hand plays as canastas and you never have any open melds on the board .



***HAT TRICK***

MAKE ALL TABLES 2/2/2 RATED, PRIVATE. Aces are like black threes. You cannot pick up pile if a ace is on top, AND YOU CAN NOT MELD THEM ON BOARD. However you can go out, but WITH 3 canasta's ONLY, and the third canasta being ACES. TRICK is canasta aces straight from your hand, as the 3rd canasta and go out in same turn



***HAUNTED HOUSE***
MAKE ALL TABLES 2/2/1 RATED, PRIVATE. This rule is played exactly like ntc, you may not pick up the pile and only need 1 canasta to go out. There is one major twist! If you get all 4 red 3s your opponent may pick up the pile at anytime during that hand.



***HEARTS ALIVE***

MAKE ALL TABLES 2/2/2 RATED, PRIVATE.

In this game you can't pick up the pile unless there is a heart on top. REMEMBER DON'T TOUCH PILE UNLESS THERE'S A HEART ON TOP



***HEARTS ARE WILD ***

Tables set for 2/2/2 All hearts are like Black 3's. If there is a heart on top of the pile you cannot pick it up. You cannot pick up the pile on a heart Ever. The trick is to toss all your junk cards and then the black 3's and then toss the HEARTS as wilds. Keep your 2's and Jokers for Canasta's or until needed. You can go out anytime. Optional: Have players call the top card before taking the pile, to be sure they are not picking up a heart.



***HIGH 5***

MAKE ALL TABLES 2/2/2 RATED, PRIVATE. You must canasta in 5's first and then a high canasta (10, J, Q, K or Ace) to be able to go out. Once you've made your canasta in 5's and your high canasta, you can canasta anything else you want. You HAVE to make your canasta in 5's and your high canasta BEFORE you can canasta anything else. So, it goes in order likes this Canasta in 5's, high canasta (10, J, Q, K, Ace) and then any other canasta you make. You can make your 5 canasta and your high canasta at the same time. if you can't canasta 5's then you can't make any canasta's. You can meld any other cards at any time.



***HIGH CUT***
Table 2/2/1: First canasta every hand has to be J, Q, or K. Rest is regular. You may make more canastas before going out.



***HIGH REGULAR***
Table 2/2/2: First canasta every hand has to be J, Q, or K. Rest is regular. You may make more canastas before going out.



***HIGHER ORDER***
MAKE ALL TABLES 2/2/2 RATED, PRIVATE. your canastas must go in order, from low to high. For example, if you canasta 6's then your next canasta must be higher, not lower. Your canastas do NOT have to be consecutive, but they must be higher than the one previously canasta'd.you may go out or pick up at anytime



***HIGH IN THE SKY ***

SET 2/2/1, RATED, PRIVATE / PROTECTED. In this game, you are allowed to meld and/or canasta only the 8's to the Aces. All other cards ( the 3's to the 7's) are discards only and cannot be melded or canasted. NO TAKING THE PILE



***HIGH & LOWS***
MAKE ALL TABLES 2/2/2 RATED, PRIVATE. In this tourney, the person sitting in RED seat makes low numbered canastas such as 4,5,6,7,8, A. Person in BLUE seat makes high numbered canastas such as 9,10,j,q,k,A. You may meld any thing...just be careful and make sure you only canasta as to your seat.



***HITMAN ***
MAKE ALL TABLES, DRAW 2 CARDS , OR 2 CANASTAS, RATED, PRIVATE. ONE PLAYER IS CHOOSEN BY THE TD TO BE THE HIT MAN.
ONLY THE TD AND 1 OTHER TD NOT PLAYING WILL KNOW WHO THE HIT MAN IS. IF THE HIT MAN IS ELIMATED FROM THE TOURNEY THE PLAYER WHO BEATS THEM WILL RECEIVE 500 BUX. IF THE HIT MAN WINS THE TOURNEY THEY WILL RECEIVE THE 500 BUX. THIS CAN BE PLAYED WITH ANY GAME.
NOTE TO TD: PLZ REMEMBER TO PUT "HITMAN" IN FRONT OF GAME



***HOWL AT THE MOON***
MAKE ALL TABLES 2/2/2 RATED, PRIVATE. this is a combination of over the hill and checkerboard. you can not pick up the discard pile til 30 cards or less are left in the draw pile, and your canastas have to go red black red, or black red black. you can go out at anytime.



***I'M QUEEN YOU BE KING***
MAKE ALL TABLES 2/2/1 RATED, PRIVATE. The first player to make a canasta in queens may go out. Opponent must then canasta in kings to be able to go out it does not have to be your first canasta.You may pick up and go out at anytime.



***I`M SCREWED***
MAKE ALL TABLES 2/2/1 RATED, PRIVATE. If you are the first to draw a card and the top card is black, you can only meld or canasta 4 to 8 and your opponent can only meld 9 to king. If the top card is red you can only meld 9 to king, and your opponent can only meld 4 to 8. You cannot canasta aces and you are only allowed to meld them when going out, but the aces are the last to hit the table. Remember dont touch discard pile.



***IN ORDER CANASTA***
MAKE ALL TABLES 2/2/2 RATED, PRIVATE. In this tourney, you must make your canastas in order. Either ascending order(low to high) or descending order (high to low). These do not have to be consecutive, but they must stay in order.



***INVITERS CHOICE***

The player who is top bracket in pairing gets to choose the type of game they want to play and make the table according to the game they choose, and then invite the other player and td. Games of choice is any game in 4fun



***JA ***
Table 2/2/2: You can freeze/meld and pick up whenever you want, but in order to go out you have to make a canasta in Jacks THEN Aces, after that you may make other canastas but only RED



***JACK DANIELS CHECKERBOARD***
MAKE ALL TABLES 2/2/2 RATED, PRIVATE. In order to GO OUT in this tourney, you must have Jacks melded. You do NOT have to meld Jacks to be able to meld. They only have to be melded if you are going to go out. You may have as many canastas as you'd like, however,they must alternate in color. Example: If your first canasta is black, then your 2nd canasta must be red, your 3rd canasta black. If your first canasta is RED then your 2nd canasta must be black and your 3rd red. This must continue the rest of the hand . Failure to meld Jacks before going out, or making 2 canastas of the same color together will result in a DQ from the tourney.



***JACK IN THE BOX***
MAKE ALL TABLES 2/2/2 RATED, PRIVATE. This game is played as regular, except each player must have jacks melded before they are able to go out. You may pick up pile



***JACKS OR BETTER***

Tables set for 2-2 Your first MELD has to be JACKS OR BETTER (J, Q, K, A). Your first CANASTA has to be JACKS OR BETTER (J, Q, K, A). You can meld wilds with your cards but you have to wait for the NEXT TURN to meld other cards than J, Q, K, or A. Your FIRST canasta must be a J, Q, K, A. ONLY !! THEN YOUR NEXT TURN Anything is fine. You can only go out when you have a canasta with J, Q, K, or A. You can close as many canastas as you want as long as one is JACKS OR BETTER. HINTS: Your INITIAL MELD has to be J, Q, K, A. ONLY! Use as many wilds as necessary. On your NEXT TURN you may meld anything else. Your FIRST CANASTA has to be J, Q, K, A. ONLY! On your next turn you may put up as many canastas of anything else as you wish.



***JACK THE JOKER ***

MAKE TABLES 2/2/2, RATED, PRIVATE / PROTECTED Your initial meld must consist of jacks accompanied by a JOKER. Other melds can be made at this time. However, be sure that the joker is placed with the jacks as this meld hits the table. All else is reg play.



***JOKER POKER***
MAKE ALL TABLES 2/2/2 RATED, PRIVATE. Reg canasta applies here but if you get 5 canastas in a row put up in order (e.g 5,6,7,8,9 or 10,J,O,K,A) to make a straight YOU automatically win. It can be backwards or forwards either way but they have to be in order to look like a straight.



***JOKES ON U***
MAKE ALL TABLES 2/2/2 RATED, PRIVATE. You must meld a Joker with a Face card as your initial meld. You cannot make a canasta with your initial meld at any time, to do so will result in a dqd. You may pick up the pile.



***JOUST***
MAKE ALL TABLES 2/2/2 RATED, PRIVATE. If you make a canasta higher than your opponent then you win the fight and may pick up pile on your next turn (opponent must throw away a card of something you have melded on table) But if your opponent makes a canasta in Aces right after you have made a higher canasta, the pile is neutralized and the war is over for that hand and nobody is allowed to pick up the pile. This goes on for each hand until game is over. No freezing pile. You may pick up the pile.



***JUMPING JACK FLASH***

Table 2/2/2:Regular game but the catch is if anyone makes a red canasta of jacks then they win game



***K9 ***

Table 2/2/2: you can freeze/meld and pick up whenever you want, but in order to go out you have to make a canasta in kings then nines, no other canastas are allowed



***LADIES FIRST***

MAKE ALL TABLES 2/2/2 RATED, PRIVATE. This special tourney has 1 special rule. You MUST meld with Queens (you can use wilds and you can pick up the pile as long as you meld Queens with your meld at the same time) NO Queens NO meld.



***LEAP FROG ***

Table 2/2/1 UNRATED: Every time a black 3 is discarded you switch seats with your opp. Played as NPU/CUT.



***LOSERS ADVANTAGE***

Table 2/2/1: You can not pick up the pile unless you are losing according to the score box. In case of a tie, the pile is free to anyone. First hand is considered a tie. If you pick up the pile when the score box shows you in the lead, you are dqed. Rest is regular



***LOW CUT***
Table 2/2/1: First canasta every hand has to be 4, 5, or 6. Rest is regular. You may make more canastas before going out.



***LOW REGULAR***
Table 2/2/2: First canasta every hand has to be 4 5 or 6. Rest is regular. You may make more canastas before going out.



***LUCKY 7'S***

MAKE ALL TABLES 2/2/2 RATED, PRIVATE. You MUST meld with 7's in your initial meld (you can use wilds and you can pick up the pile as long as you meld 7's with your meld at the same time). First person to meld 7's is the only person who can go out that hand. The player who melds 7's first please say at table "Lucky 7" so the TD will know who melded 7's first



***MARRY ME***

MAKE ALL TABLES 2/2/2, RATED, PRIVATE. If you canasta the Queen's, you have to canasta the King's (marry me) to be able to go out. Your opponent then has to canasta the Jack's and canasta the Ace's to be able to go out. You can freeze the pile and make as many canasta's as you want but you can't go out unless you have BOTH the Queen's and King's as canasta's or have BOTH the canasta's in Jack's and Ace's. If you canasta Queen's you have to canasta King's, you may not make a canasta in Jack's or Ace's. If you canasta Jack's you have to canasta Ace's, you may not make a canasta in Queen's or King's.



***MASTER OF THE GAME***
TABLE SET FOR 2/2/2 IN THIS GAME ONLY ONE PERSON IS ALLOWED TO TAKE THE PILE IN EACH HAND. IF YOU ARE THE FIRST PERSON TO TAKE THE PILE YOU ARE THE MASTER OF THE GAME. YOUR OPPONENT MAY NOT TAKE THE PILE. AS THE MASTER OF THE GAME YOU CAN ONLY MAKE RED CANASTAS (NO black canastas). YOUR OPPONENT CAN MAKE RED OR BLACK CANASTAS. YOU CAN MELD AND GO OUT ANYTIME YOU HAVE 2 CANASTAS.



***MASTERS TWISTED***
MAKE ALL TABLES 2/2/2 RATED PRIVATE YOU CAN NOT USE WILDS IN YOUR 1ST MELD AT ALL, DO SO AND YOUR DQ'ED AFTER YOU'RE ON THE BOARD THEN YOU CAN USE WILDS IN ANY WAY YOU LIKE. YOU MAY TOUCH THE PILE



***MASTERS TWISTED DOUBLES***
MAKE ALL TABLES 4/2/2 RATED PRIVATE YOU CAN NOT USE WILDS IN YOUR 1ST MELD AT ALL FAIL AND YOUR DQ'ED AFTER YOUR ON THE BOARD THEN YOU CAN USE WILDS IN ANY WAY YOU LIKE.



***MASTERS TWISTED 1 HANDED***
MAKE ALL TABLES 2/2/2 UN-RATED PRIVATE YOU CAN NOT USE WILDS IN YOUR 1ST MELD AT ALL FAIL AND YOUR DQ'ED AFTER YOUR ON THE BOARD THEN YOU CAN USE WILDS IN ANY WAY YOU LIKE.



***MAXX OUT ***

SET 2/2/1, UNRATED, PRIVATE The player who gets the most canastas in one hand wins. If the players tie after one hand, the game continues until one player is able to get more canastas than his/her opponent and go out. In the event that neither player is able to get more canastas than his/her opponent, the highest score at the end of the game wins.



***MERRI-GO-ROUND ***

MAKE TABLES 2/2/?, RATED, PRIVATE / PROTECTED In this game the TD selects any 2 games to play (example NTC and REG CUTTY). During each HAND of the tourney, play will alternate between these 2 games. The TD will set out rules for these games as each HAND begins.



***MIDNIGHT NASTA***
MAKE TABLES 2/2/2 RATED PRIVATE YOU CAN NOT GO OUT UNLESS YOUR CANASTAS EQUAL 12. YOU CAN MAKE AS MANY NASTAS AS YOU WANT OF ANY COLOR BUT ONLY IF THEY EQUAL 12 CAN YOU GO OUT. JACKS QUEENS AND KINGS COUNT AS 10 AND ACES COUNT AS 1. IF AT ANYTIME YOU MAKE RED NASTAS EQUALING 12 PLEASE CALL THE TD TO THE TABLE TO CONFIRM ITS AN AUTOMATIC WIN FOR THE PERSON THAT HAS RED CANASTAS EQUALING 12. YOU CAN HAVE AS MANY CANASTAS AS YOU WANT BUT MUST EQUAL TWELVE(12) TO GO OUT, YOU CAN PICK UP , AND YOU FREEZE THE PILE.



***MIXED DOUBLES***

MAKE ALL TABLES 4 PLAYERS, DRAW 2 CARDS, 2 CANASTA'S, RATED, PRIVATE / PROTECTED. Each doubles is a team of 2 players. Player 1 is not allowed to go out at any time but can pick up the pile. Player 2 is not allowed to pick up the pile at any time, but can go out. If player 1 goes out you will both be dq'ed, if Player 2 picks up pile you will both be dq'ed. Once you sit in a seat you may not stand up and move to the other seat before game starts.



***MIX IT UP ***

MAKE TABLES 2/2/2 1st hand is LUCKY 7S 2nd hand is CRAZY 8S 3rd hand is JACK THE JOKER 4th hand and more is Regular



***MONOPOLY***

MAKE ALL TABLES 2/2/1 Players must meld 4,5,6,7,8,9,10,J,Q,K,A BEFORE a canasta can be made by anyone. Between the two of you all sets must be melded. Do not pass go. Do not collect $200.00 until every set is melded on the board between the two of you. Then anyone may make a canasta. Red or black. But not until all sets are melded. You can meld and pick up the pile at anytime. You need one canasta to go out. GET OUT OF JAIL FREE CARDS AND COMMUNITY CHEST CARDS AVAILABLE THRU YOUR LOCAL TD!



***MONOPOLY DOUBLES***
MAKE TABLES 4/2/2 RATED PRIVATE THIS TOURNEY HAS ONE SPECIAL RULE, YOUR TEAM MUST MELD EVERYTHING TO BE ABLE TO GO OUT 4'S THRU ACE'S OTHER THAN THAT IT'S REGULAR PLAY. IF YOU GO OUT WITHOUT HAVING ALL THE REQUIRED MELDS YOU ARE DISQUALIFIED



***MONOPOLY 1 HANDED***
MAKE TABLES 2/2/2 UN-RATED PRIVATE THIS TOURNEY HAS ONE SPECIAL RULE, YOU MUST MELD EVERYTHING TO BE
ABLE TO GO OUT 4'S THRU ACE'S OTHER THAN THAT IT'S REGULAR PLAY. IF YOU GO OUT WITHOUT HAVING ALL THE REQUIRED MELDS YOU ARE DISQUALIFIED.



***MUSICAL CHAIRS***

MAKE TABLES 4-2-2,UNRATED..PRIVATE / PROTECTED You need two partners. 3 people to a team. If you have no partner yet make a team anyway and get signed up people will find you. If you are looking for yahoo rung or ratings, this is not the game for you. This game is played on Unrated tables. Two players from each team sit down, the third player from each team remains standing. Remember you have 3 players to a team. Each turn after a player discards, he/she stands up and the player that was standing sits in their place. So you Discard/Stand. Discard/Stand throughout the whole game. Forget trying to remember what is in the pile, you are way to busy trying to remember to SIT/STAND! One of the funniest games I ever played! Team players rotate seats the whole game. Red team against the blue team.



***MYSTERY NTC***

IN THIS GAME THE FIRST CARD IN PILE TELLS THE GAME. IF FIRST CARD ON PILE IS A 4 THEN U HAVE TO HAVE 4'S IN INITIAL MELD. NEXT HAND IF THERES A KING UP U HAVE TO HAVE KINGS IN INITIAL MELD AND SO ON. IF A WILD OR THREE IS FIRST CARD ITS REGULAR NTC. AFTER INITIAL MELD ITS REGULAR NTC. NO PICKING UP PILE EVER



***NAKED CANASTA***

MAKE ALL TABLES 2/2/1, RATED, PRIVATE. You must meld everything everything everything that you can as soon as you can. NO freezing the pile, go out whenever you feel like it or if you get to cold. You can not hold anything back. Wilds do not have to be melded until you feel like melding them. You must meld to your canasta if you are able to. Example, you have a canasta made of 4's and you draw a 4, you have to meld it, CAN NOT DISCARD. You will be given one warning per person per game for holding cards that could be melded, you'll be dq'ed for freezing the pile.



***NAKED REVERSE***
Make All Tables 2/2/1 Rated and Private. Kibitz ON!!!! You MUST meld everything that you can, WITH THE EXCEPTION OF WILD CARDS, as soon as you can. NO freezing the pile, go out whenever you feel like it or if you get to cold. You can not hold anything back, but if you have 3 of something but cannot meld you can discard one of them. Wilds do not have to be melded until you are going out. You must meld to your canasta if you are able to. Example, you have a canasta made of 4's and you draw a 4, you have to meld it, CAN NOT DISCARD. You will be given one warning per person per game for holding cards that could be melded, you'll be dq'ed for freezing the pile. You play 3 hands whoever has lowest score wins.



***NAME YOUR NASTAS CUT***
MAKE TABLES 2/2/1 RATED PRIVATE This is played as regular CUT with one exception. Before you click ready each hand, you must name what cards you will make Canastas from. You can not go out until you Canasta the Cards that you chose at the begining of that hand. Your opponent can nasta them to prevent you from making yours. You have to name your Canastas before the start of each hand and before you click ready, failure to do so will result in a dq. Type on the table what Canasta you are chosing so that TD can verify. There are no warnings on failure to name Canastas. If you forget to name it, you will be disqualified.



***NASTY 9'S***

MAKE ALL TABLES 2/2/2, RATED, PRIVATE. All 9's are like black 3's. If there is a 9 on top of the pile you cannot touch it. You cannot meld 9's ever until you are going out (melding them right before the black three's). Use your 9's as wilds to block the pile. The trick is to toss all your junk cards and then the black 3's and then toss the 9's as black 3's. Keep your 2's and jokers for canasta's or until needed. You can go out anytime




***NASTY/ACES***
MAKE ALL TABLES 2/2/? RATED, PRIVATE. Every hand you should meld 120 with aces. You can use that with npu/cut/freeze etc.



***NATURAL***
MAKE TABLES DRAW 2 CARDS, 1 CANASTA, RATED PRIVATE. You may not use wild cards for canastas or for melding. You may only use wildcards for discards. You may meld at any time. You need 1 canasta to go out. Remember!!! All canastas must be red, all melds on your board must be 3 or more of the same card. NO WILDS!!! Using wildcards as anything other than discards will result in a DQ from the tournament.



***NATURAL MELD***

MAKE ALL TABLES 2/2/2, RATED, PRIVATE. This special tourney has 1 special rule. Each hand you begin you may not use a wild card (joker or 2) in your meld. After melding your 50/90/120 naturally you may use as many wilds as you want you just cannot use your wilds to meld!!!!



***NEXT DOOR***
MAKE TABLES 2/2/2 RATED PRIVATE This game has an unusual twist to it. You can meld at anytime, you can make Canastas at anytime, however! Any canastas you make must be NEXT DOOR TO EACH OTHER. For instance if you make a canasta in 8's u have to make your 2nd nasta with 7's or 9's or 4's or q's (These are next door to each other). If you were to make a canasta in 7's then the only ones that are NEXT DOOR would be 8's or jacks. The following is a list of canastas made and what their NEXT DOOR nastas would be.
If you nasta 4's: NEXT DOOR IS 5'S OR 8'S
If you nasta 5's: NEXT DOOR IS 4's, 6's or 9's
If you nasta 6's: NEXT DOOR IS 5's or 10's
If you nasta 7's: NEXT DOOR IS 8's or Jacks
If you nasta 8's: NEXT DOOR IS 4's, 7's, 9's or Queens
If you nasta 9's: NEXT DOOR IS 5's, 8's, 10's or Kings
If you nasta 10's: NEXT DOOR IS 6's, 9's, or Aces
If you nasta Jacks: NEXT DOOR IS 7's or Queens
If you nasta Queens: NEXT DOOR IS 8's, Jacks or Kings
If you nasta Kings: NEXT DOOR IS 9's, Queens or Aces
If you nasta Aces: NEXT DOOR IS 10's or Kings



***NEXT DOOR DOUBLES***
MAKE TABLES 4/2/2 RATED PRIVATEThis game has an unusual twist to it. You can meld at anytime, you can make Canastas at anytime, however! Any canastas you make must be NEXT DOOR TO EACH OTHER. For instance if you make a canasta in 8's u have to make your 2nd nasta with 7's or 9's or 4's or q's (These are next door to each other). If you were to make a canasta in 7's then the only ones that are NEXT DOOR would be 8's or jacks.The following is a list of canastas made and what their NEXT DOOR nastas would be:
If you nasta 4's: NEXT DOOR IS 5'S OR 8'S
If you nasta 5's: NEXT DOOR IS 4's, 6's or 9's
If you nasta 6's: NEXT DOOR IS 5's or 10's
If you nasta 7's: NEXT DOOR IS 8's or Jacks
If you nasta 8's: NEXT DOOR IS 4's, 7's, 9's or Queens
If you nasta 9's: NEXT DOOR IS 5's, 8's, 10's or Kings
If you nasta 10's: NEXT DOOR IS 6's, 9's, or Aces
If you nasta Jacks: NEXT DOOR IS 7's or Queens
If you nasta Queens: NEXT DOOR IS 8's, Jacks or Kings
If you nasta Kings: NEXT DOOR IS 9's, Queens or Aces
If you nasta Aces: NEXT DOOR IS 10's or Kings



***NIGHTMARE***

MAKE ALL TABLES 2 /2/1 CANASTA, RATED, PRIVATE. No using wilds until you can go out. You cannot meld them and you cannot use them to freeze the pile nothing at all until you are ready to go out. You may pick up the pile and meld anytime you want just DON'T use wilds. Once you play a wild you must go out on that turn or you will be Dqed



***NO 3 OF A KIND***

MAKE ALL TABLES 2/2/2, RATED, PRIVATE. This special tourney has 1 special rule. You cannot have ANY 3 of a kinds on the table in front of you, they must be 4 or more, you may use a wild (if you have 3 of a kind in your hand you may add a wild to it to make a 4 of a kind before melding it). Also you can meld a pair with 2 wilds



***NO ACES NO OUT ***

MAKE ALL TABLES 2/2/2, RATED, PRIVATE. You can not go out at anytime. You can touch the pile BUT you can not touch the pile if there's a Ace on it. Aces are considered wild. You can't touch Aces on the pile and you can't meld them or canasta them at any time



***NOAHS 2S ***

Table 2/2/2. Your first meld must have two 2s. (Ex. 4422 or 44422) Which you may never canasta. You may meld other cards with it. You can pick up the pile at any time. You may freeze with jokers but NOT 2s, you can go out at any time. Plz type your meld with the 2s in room.



***NO FREEZE***

MAKE ALL TABLES DRAW 2 CARDS, 2 CANASTA'S, RATED, PRIVATE. Players cannot freeze the discard pile with a wild card. They are allowed to throw black threes, but not wilds



***NO FREEZE NO OUT ***

MAKE ALL TABLES DRAW 2 CARDS, 2 CANASTA'S, RATED, PRIVATE. In this tourney you can't go out and you can't freeze the pile at any time. If you go out or freeze the pile you will be DQ'ed



***NO MEN ALLOWED***

Tables 2/2/1...U can not meld or canasta the Jacks or Kings... Jokers can not be seen on the table.. must go straight to ur canastas..u can not pick up or freeze the pile



***NO NO***

MAKE ALL TABLES 2/2/2 RATED, PRIVATE. Players are not allowed to pick up the discard deck at all. And neither player is allowed to go out.



***NO NO REVERSE***
MAKE TABLES 2/2/2 RATED PRIVATEPLAYED ALMOST LIKE NO NO BUT WITH A BIGGGG TWIST! YOU CAN NOT PICK UP THE PILE *UNTIL* THERE ARE 10 CARDS LEFT IN THE DRAW PILE!!! MAKE YOUR MELD, MAKE CANASTAS WHENEVER YOU LIKE, BUT YOU CAN NOT GO OUT!!! IF YOU TAKE THE PILE BEFORE THE DRAW PILE READS 11 OR MORE THAN YOU WILL BE DQ'ED. YOU MUST KEEP 1 CARD IN YOUR HAND AT ALL TIMES!! And if you feel you must, Yes you can freeze the pile



***NO NO REVERSE DOUBLES***
MAKE TABLES 4/2/2 RATED PRIVATE PLAYED ALMOST LIKE NO NO BUT WITH A COUPLE OF TWISTS! YOU CAN NOT PICK UP THE PILE *UNTIL* THERE ARE 10 CARDS LEFT IN THE DRAW PILE!!!YOU CANNOT GO OUT *UNTIL* THERE ARE 10 CARDS LEFT IN THE DRAW PILE. MAKE YOUR MELD, MAKE CANASTAS WHENEVER YOU LIKE, IF YOU TAKE THE PILE OR GO OUT BEFORE THE DRAW PILE REACHES 10 OR LESS THAN YOUR TEAM WILL BE DQ'ED.



***NO NO REVERSE 1 HANDED***
MAKE TABLES 2/2/2 UN-RATED PRIVATE PLAYED ALMOST LIKE NO NO BUT WITH A COUPLE OF TWISTS! YOU CAN NOT PICK UP THE PILE *UNTIL* THERE ARE 10 CARDS LEFT IN THE DRAW PILE!!! YOU CANNOT GO OUT *UNTIL* THERE ARE 10 CARDS LEFT IN THE DRAW PILE. MAKE YOUR MELD, MAKE CANASTAS WHENEVER YOU LIKE, IF YOU TAKE THE PILE OR GO OUT BEFORE THE DRAW PILE REACHES 10 OR LESS THAN YOU WILL BE DQ'ED.



***NO NO WITH A TWIST***

MAKE ALL TABLES 2/2/2 RATED, PRIVATE.

1st Hand - NO TOUCH - Don't touch the pile. Don't pick up the pile.

2nd Hand - NO OUT - Don't go out. You can meld and take the pile whenever you want, but NO OUT.

3rd Hand - NO-NO - NO TOUCH. NO OUT. Don't touch the pile, Don't go out.

4th Hand - NO NO - Don't touch the pile. , you can't go out AND IF YOU GET ALL 4 RED 3'S DURING THE 4TH HAND YOU ARE DQ'D



***NO OUT***

MAKE ALL TABLES 2/2/2 RATED, PRIVATE. Players cannot go out. They must have at least one card in their hand at all times. Not even last play in game can go out.



***NO TOUCH RED ROSE***
MAKE TABLES 2/2/2 RATED PRIVATE. In this tourney you may never touch the pile. You may have as many canastas of any color as you would like, but you must have at least 1 red and 1 black before going out. If you do not have at least 1 red and 1 black you may not go out.



***NO TOUCH REG ***

MAKE ALL TABLES 2/2/2, RATED, PRIVATE. Players are not allowed to pick up the discard deck at all.



***NO TOUCH HI-LO ***

MAKE ALL TABLES 2/2/2 RATED, PRIVATE. If you are the first person to draw a card, and the top card is black, you may only meld or canasta anything between 4’s and 8’s. If the top card Is red, then you can only meld or canasta anything between 9’s and King’s. The aces are like black three's and you can discard them, but you can't meld Aces or meld the Black 3's until going out. You can't canasta Aces either. You do not have to freeze the pile because It Is no pick up.



***NTC ***

MAKE ALL TABLES 2/2/1, RATED, PRIVATE. Players are not allowed to pick up the discard deck at all but you may go out at any time.



***NTC DOUBLES***
Tables: 4/2/1 Players are not allowed to pick up the discard pile at all but you may go out at any time. KIBITZ OFF at all times, every game. 5 minute timer for sub. No talking at table or in im about the game, you may chat at the table, just NOT about the game!! Public accusations of cheating will not be tolerated..this should be done in private message to the td.



***NTC W/A'S ***

MAKE ALL TABLES 2/2/1 RATED, PRIVATE. Players must meld with A's in their intitial meld each hand. Players are not allowed to pick up the discard pile at all but you may go out at any time.



***NTC W/5'S ***

MAKE ALL TABLES 2/2/1 RATED, PRIVATE. Players must meld with 5's in their intitial meld each hand. Players are not allowed to pick up the discard pile at all but you may go out at any time.



***NUTTY KING***
MAKE TABLES 2/2/2 UNRATED, PRIVATE. If the up card on the draw pile is the suicide king of hearts from dealer first deal of any hand you automatically lose. You may meld pick up or go out anytime you want.....everything else is regular.



***ODD MAUDE NTC***

TABLE SET 2/2/1 SINGLES AND 4/2/1/ DOUBLES<p> YOU CAN ONLY MELD AND CANASTA THE 3,5,7,9,J,K ALL OTHER CARDS AND DISCARDS NO TAKING THE PILE



***OH CHIT- NO NO WITH A TWIST***
MAKE TABLES 2/2/2 PRIVATE RATED Oh Chit is what you will be saying if you get 3333. Don't you just hate it when you are playing No No and your opp gets 3333??? Its like a sure win for them. Not with this game! Regular no no rules apply. (GET 3333 AND YOU ARE A DQD. GO OUT U WILL BE DQED. PICK UP THE DISCARD PILE U WILL BE DQED.)



***OLD MAID***
Tables are set 2/2/2 : For this game you must have your kibitz on at all times. Red queens are treated like black 3's, YOU CAN NOT PICK UP THE PILE ON A RED QUEEN, YOU CAN NOT MELD THE RED QUEENS and IF YOU GET CAUGHT WITH THE QUEEN OF HEARTS IN YOUR HAND YOU LOOSE.



***ONCE RED ALWAYS RED***
Table:2/2/2: you can make as many black canastas as u want until u make a red canasta. once u made a red canasta you can not make any more black canastas you are only allowed they make more red canastas. you may pick up pile and go out anytime.



***ONE NIGHT STAND***

SET TABLES 2/2/2 YOU CAN ONLY PICK UP THE PILE ONE TIME EACH HAND!!!!!SO MAKE YOUR PICK UP COUNT!!!! YOU MUST LET THE TD KNOW BEFORE YOU PICK UP!!!! IF YOU DONT YOUR ARE DISQUALIFIED!



***ONE UP ***

Set tables 2/2/1 or 4/2/1 for doubles YOU CAN MELD AND CANASTA ANYTHING.. BUT IN ORDER TO GO OUT, YOU MUST HAVE AT LEAST 1 MORE CANASTA THAN YOUR OPPONENTS



***OPPOSITES ATTRACT ***

Table 2-2-2 Whoever makes the first canasta the opponent must canasta the opposite card before making any other canasta. Opposites are given in brackets 4-(A).. 5-(KINGS) 6 -(QUEENS) 7- (JACKS) 8 -(TENS)........9 are neutral any player can canasta the nines......However 9s cannot be canasted until the opposite canasta has been made..If you canasta the 9s first u will be dqed. You may pick up the pile and go out any time.



***OUCH!!***
MAKE TABLES 2/2/2 RATED PRIVATE Starts out as a no touch game unless you have exactly five 5s melded. If you have exactly five 5s you may pick up, however if you get your sixth 5 or Canasta the 5's you can no longer pick up. Wilds on 5s do not count as a sixth 5



***OUTLAW***
MAKE TABLES 2/2/2 The use of WILD CARDS is FORBIDDEN until there are 25 or LESS cards in the draw pile. You may not use wild cards for anything (IE. Freezing the deck, melding, making black canastas)! you do you will be dqed.



***OVER THE HILL***

MAKE ALL TABLES 2/2/2, RATED, PRIVATE. The DRAW DECK is considered "OVER THE HILL" at 30 in this game. No one may pick up the pile under any circumstances until there are 30 or less cards left in the DRAW DECK. When the computer says "30 Cards in Deck" (NOT 30 cards in discard pile, it's 30 cards in DRAW deck) the discard pile is up for grabs, by anyone. You may meld at any time but you may not take the pile until it says 30 cards or less in draw deck. Toss your junk cards because the pile is basically frozen until the draw deck hits 30. Don't waste your wilds because the pile is frozen till the draw deck reaches 30



***PAINTED POKER***
MAKE ALL TABLES 2/2/1 RATED, PRIVATE. This tournament is played with painted (red/black) poker hands. In order to be able to go out, you must have a better hand in canasta's. Example: If you have 1 Black canasta and your opponent has 2 black canastas, you may not go out unless you can beat their hand, which would be 2 black canastas + another canasta. Red canastas count as 2 black canastas, therefore if you have 2 red canastas and your opponent has 3 black canastas, you may go out because u have the better hand. All play is regular canasta otherwise.



***PHASE 10 NTC***
MAKE ALL TABLES 2/2/1 RATED, PRIVATE. If you have played Phase 10 you will know how to play, it is played just like cost of living but only up to 10. You have to have your meld to advance to the next round. On the first hand you start with having to meld 4's, if you don't get your 4's you don't advance to 5's the next hand. You stay on that number to meld until you get it. All rounds are no touch, so taking the pile or you'll DQ! Good luck and have fun!



***PICKING THE ROSES***
Table 2-2-1 For every red 3 ( Rose ) you get your opponent must make a canasta to pick the Rose. For ex. if you have 3 red 3's and your opponent has 1 you can go out with 1 canasta, but for them to go out they must have 3 ...... you cannot go out till all red 3's are on the board and you have at least 1 canasta. You may pick up and go out any time after making your required canasta and all 4 red 3's are out. You may freeze



***PILE PIGGY ***

MAKE TABLES 2/2/2 RATED.PRIVATE This is played like reg with 1 special rule. Your initial meld MUST come from the pile! This goes for BOTH teams. You can only lay down if you take the pile. Once you take the pile, you can meld anything, and make canastas. If you lay meld from your hand only, and do not take the pile, you will be DQ'ed



***PILE WARS CUT SET***
Tables 2-2-1 In this tourney you may not pick up the discard pile until there are at least 25 cards in it. You may however meld or go out whenever you choose. Only one canasta is required to go out. If a player picks up the discard pile before there are 25 cards in it, notify the td at your table and the player will be disqualified from the tourney. Good Luck!



***POKER FACE***

Table 2/2/2 Rated: Each hand your 1st meld must be a set of 3 of a kind, 4 of a kind and a Full House. Rest is regular. No wilds allowed in your 3 or 4 of a kind, your full house must contain a set of 3 cards and 2 matching wilds. Ex. 77722 or 777jojo



***Popsicle***

MAKE ALL TABLES 2/2/2 RATED, PRIVATE. You may not touch the discard pile unless it is frozen with a wild (joker or 2). Black 3's do not freeze the pile. If a red 3 is dealt on the discard pile, the pile is froze from the deal because there is a wild over the 3. If a wild is dealt on the discard pile, it is also frozen from the beginning and up for grabs



***PROGRESSIVE***

MAKE ALL TABLES 2/2/1 RATED, PRIVATE. This is a Progressive rules canasta game based on the number of points. This means the more points you have, the more canastas you need to go out. The following chart summarizes it. if you have between** 0 and 999, you need 1 nasta to go out between** 1000 and 1995 pts, you need 2 nastas to go out between** 2000 and 2995 pts, you need 3 between** 3000 and 3995 pts, you need 4 between** 4000 and 4995 pts, you need 5 if you get stuck on 4995, then next hand you need 6 to go out.



***PYRAMIDS***
Table 2/2/2: You must build a pyramid of 6,10, ace, then 9,8,7. The 6, 10 and ace must be all melded together, then you must meld 9, then 8 then 7, to build your Pyramid. The 9, 8 and 7 can be melded in same turn, but must be melded ONE AT A TIME. First 9 then 8 then 7. You may use wilds. After that you may make your canastas and go out. You may NOT meld 4,5,jack, queen, kings, or BLACK THREES they are for discard only. Npu/No freeze
.



***QUICK OUT***
MAKE ALL TABLES 2/2/1 UNRATED, PRIVATE. This is a one-handed tourney. Rules are simple, first player to go out wins. Score doesn't matter.



***RACE***

MAKE ALL TABLES 2/2/1 RATED, PRIVATE. Get those canasta's made as fast as you can!!!! Red or Black ones!!! Because once you get a red 3 you can't make any more canasta's, all you can do is meld. So make those Canasta's as quick as you can as your racing against the red 3's!!!! This game is only played 3 hands. 15 minutes. 5 minute MIA



***RACE AGAINST THE CLOCK***
Tables 2/2/1 unrated: Who is Faster? Meld sets of everything as fast as you can. Whoever has all sets melded first on the table wins.You can pick up the pile whenever you want. However you can not freeze the pile. As soon as either one of you has everything melded invite TD back to the table. This is a 1 hander. If neither person melds required melds to win, highest score at end of first hand wins.



***RED / BLACK***

MAKE TABLES 2/2/2..RATED..PRIVATE In this game your First Canasta must be a Red and your Second Canasta a Black, in that order. Red first. Then black. After a Red and Black Canasta are up anything goes. Put a RED canasta goes up first, then a BLACK, then you may go out or put up any color canasta you choose. But you must have a RED and a BLACK up (in that order) to go out.



***RED 3's NO PICK UP***
MAKE TABLES 2/2/2 You can not pick up the pill till all red 3's are melded on the table, but u can go out any time. (IF YOU PICK UP AND ALL 3S ARE NOT OUT THEN YOU WILL BE DQED.)



***RED 3 PENALTY***

MAKE ALL TABLES 2/2/2 RATED, PRIVATE. This tourney has one special rule. The game is played as regular canasta and you can go out at anytime, BUT if you get all four of the red 3's, you can not go out. Going out with all four of the red 3's, will be an automatic dq



***RED 3S WITH A TWIST***
MAKE TABLES DRAW 2 CARDS, 2 CANASTAS, RATED PRIVATE. In this tourney, you cannot meld, make canastas or take the pile until all red 3s are out. If there are 3 red 3s on the table and one in the discard pile they are considered out. After all red 3s are out, it is regular canasta rules.



***RED NASTAS ONLY***
MAKE ALL TABLES 2/2/2 RATED, PRIVATE. You may only have red canastas, and must have 2 canastas to go out. Rest is played regular, so you may pick up the pile.



***RED ROSES***
Table 2/2/2: : You can not discard wilds at any time and you can not pick up the pile until all the reds are out. If there are three red 3s on the meld table and one in the discard pile they are considered to be all out.



***RED ROYALTY***

MAKE ALL TABLES 2/2/2 RATED, PRIVATE. Played like regular singles except you cannot meld kings or queens unless straight from you hand to a red canasta. Good luck and have fun.



***REGRESSIVE***
Make All Tables 2/2/1 Rated and Private.
In 1st hand 4 canasta's to go out.
In 2nd hand 3 canasta's to go out.
In 3rd hand 2 canasta's to go out.
In 4th hand 1 canasta to go out.
In 5th hand you cannot go out.
In 6th hand or more anything goes.



***REGULAR NASTA***

MAKE ALL TABLES 2/2/2 RATED, PRIVATE / PROTECTED. You can have as many canasta’s as you want of any color!



***REG. DOUBLES***
Make All Tables 4 Players Draw 2 Cards 2 Canastas, you can have as many canastas as you want of any color you are allowed 1 sub if your partner has gotten booted and not returned after the frist 5 mins. (NO CHEATING, NO IMS NOTHING IF THERE IS PROOF OF CHEAT YOU WILL BE DQED AND BOTH U WILL BE KICKED AND BANNED FROM LEAGUE....KIBBY'S OFF)



***REGULAR CUT***

MAKE ALL TABLES 2/2/1 RATED, PRIVATE. You can have as many canasta’s as you want of any color, but you only need 1



***REVERSE NASTA***

MAKE ALL TABLES 2/2/2 UNRATED, PRIVATE. In this tourney the person with the lowest score wins, the person with the highest score loses. This game is only played 3 hands. 15 minutes game time. 5 minute MIA



***ROULETTE***

MAKE ALL TABLES 2/2/1 RATED, PRIVATE. 1st hand is Cut, 1 canasta. 2nd hand is No Touch, 2 canasta's.3rd hand is No Out, 2 canasta's. 4th hand is Crack Mirror, 2 canasta's. 5th hand is Suicide, 2 canasta's. If the game goes more then 5 hands you start over again with the 1st hand - Cut. If you break any of the game rules for any of the hands or when the hand requires you to have 2 canasta's and if you go out with 1 canasta you will DQ



***ROYAL COURT ***

2/2/2 Rated and private 1st hand played Aces to meld, 2nd hand played gentlemen 1st, 3rd hand played ladies 1st, 4th hand jack the joker, any hand after that played reg



***ROYAL FLUSH***
Table 2/2/2:You may meld anything you want at any time, but in order to go out, you must first meld 10's, Jacks, Queens, Kings, and Aces. You may make Canasta's out of anything you want



***ROYAL FLUSH NTC***

MAKE ALL TABLES 2/2/1 RATED, PRIVATE.

1st Hand NTC w/ Aces - Players must meld with Ace's in their initial meld.

2nd Hand NTC w/ Kings - Players must meld with King's in their initial meld.

3rd Hand NTC w/ Queens - Players must meld with Queen's in their initial.

4th Hand NTC w/ Jacks - Players must meld with Jack's in their initial.

5th Hand NTC w/ Tens - Players must meld with Ten's in their initial meld.

If more hands are to be played then return to NTC w/Aces and etc. Players are not allowed to pick up the discard pile at all but you may go out at any time



***ROYAL NTC***

MAKE TABLES 2/2/1 Kings OR Queens must hit the table first each hand, you may have OTHER cards or WILDS as well, your kings or queens may also be made canasta. You may not pick up the pile



***SAFE SEX ***

MAKE TABLES 2/2/2 Rated and private. THIS GAME IS PLAYED AS A NO TOUCH. You MUST meld both 6s and 9s BEFORE making any nastas.You may use wilds and meld at anytime.NO nastas til 6s and 9s are melded to the table (6s and 9s must be on table before nasta). AND REMEMBER DONT TOUCH THE PILE



***SAFE SEX CUT***
MAKE ALL TABLES 2/2/1 RATED, PRIVATE. You may not pick up the pile. You can have as many canastas as you want of any color! HOWEVER BEFORE MAKING ANY NASTAS, YOU MUST MELD BOTH 6'S AND 9'S. YOU MAY USE WILDS AND MELD AT ANY TIME, JUST NO NASTA'S UNTIL THE 6'S AND 9'S ARE MELD.



***SEX ON THE BEACH***

MAKE ALL TABLES 2/2/2, RATED, PRIVATE. You can have as many canasta’s as you want of any color! HOWEVER BEFORE MAKING ANY NASTAS, YOU MUST MELD BOTH 6'S AND 9'S. YOU MAY USE WILDS AND MELD AT ANY TIME, JUST NO NASTAS TIL THE 6'S AND 9'S ARE MELD. You may also meld your 6's and/or 9's at the same time as making your canasta's, they just have to hit the table at the same time



***SIMON SAYS NTC***

TABLES SET 2-2-1 RATED / PRIVATE The player that STARTS the game draws her/his first set of cards from the PACK and then looks at the cards and picks the card that he/she wants to be the necessary card for the INITIAL meld. The NEXT round the next player gets their turn at picking which card is the necessary card to be in the initial meld. They play like this taking turns until one player gets to 5000 points and wins the game. Remember this is NTC so no taking the pile EVER.



***SOAP OPERA***
MAKE ALL TABLES 2/2/1 RATED. In this game each hand is different...1st hand is REG CUTTY (1 CANASTA TO GO OUT) , 2nd hand is NTC ( 1 CANASTA AND NO TOUCHING THE PILE) , 3rd hand is NONO (NO TOUCHING THE PILE AND NO GOING OUT), 4th hand is NO OUT ( YOU CAN NOT GO OUT AT ANYTIME..you may pick up the pile). IF MORE THAN 4 HANDS YOU START OVER AT THE 1ST HAND.



***SORRY***

MAKE ALL TABLES 2/2/2 RATED, PRIVATE. You can NOT pick up the pile unless you are LOSING according to the score box. All games start with a 0-0 score. 0-0 is a tie score. In case of a tie, the pile is free to anyone. First hand is considered a tie (scorebox shows 0-0) so the pile in the first hand is up for grabs for both players. After that only the person with the LOW SCORE may pick up the pile. You must have the lowest score in the scorebox to pick up the pile. If you pick up the pile when the score box shows you in the lead, you are DQ'd SORRYYY! If at any time during the game, the scores show a tie the pile is up for grabs for both players




***SOUL MATE***
Table 2/2/2: FIND YOUR SOULMATE 1ST (Example) If your opp makes the first canasta and its an 8 and you make a canasta right after it in 7s or 9s (1 higher or 1 lower) you found your SOULMATE and can pick up the pile (for the entire hand) if you can not then your opp wins the fight and can pick up the pile (for the entire hand) with each new hand you search for your SOULMATE and same rules apply you can not pick up the pile till a canasta is made !!! and you may never ever ever freeze the pile !!!



***SPADES WILD***
MAKE TABLES 2/2/2 RATED PRIVATE All SPADES are like Black 3's. If there is a SPADES on top of the pile you cannot pick it up. You cannot pick up the pile on a SPADES Ever. The trick is to toss all your junk cards and then the black 3's and then toss the SPADES as wilds. Keep your 2's and Jokers for Canasta's or until needed. You can go out anytime. Optional: Have players call the top card before taking the pile, to be sure they are not picking up a SPADES.



***SPADES WILD DOUBLES***
MAKE TABLES 4/2/2 RATED PRIVATE All SPADES are like Black 3's. If there is a SPADES on top of the pile you cannot pick it up. You cannot pick up the pile on a SPADES Ever. The trick is to toss all your junk cards and then the black 3's and then toss the SPADES as wilds. Keep your 2's and Jokers for Canasta's or until needed. You can go out anytime.Optional: Have players call the top card before taking the pile, to be sure they are not picking up a SPADES.



***Special Ks***

MAKE ALL TABLES 2/2/2 RATED, PRIVATE. This special tourney has 1 special rule. You MUST meld with Kings (you can use wilds and you can pick up the pile as long as you meld Kings with your meld at the same time) NO Kings NO meld.



***SPEED CUT***

MAKE ALL TABLES DRAW 2/2/1 UNRATED, PRIVATE. This game is 2 hands of Cut. The game has a 15 min time limit and the player with the highest score after the 2 hands or the time expires wins. 5 mins MIA in this tourney only



***SUICIDE CANASTA***

MAKE ALL TABLES 2/2/2 RATED, PRIVATE. If you draw all the red three's (you have all four), you are dqed from the tournament and other player wins



***SUITS OF CONFUSION***
MAKE ALL TABLES 2/2/2 RATED, PRIVATE. Every hand is a different suit that will be considered wild cards. You may meld at any time and go out at any time.First hand you will play Hearts are Wild, every heart thrown is like a black 3, you may not ever pick up the pile if a heart has been thrown. Second Hand you will play. Diamonds Are Wild, every diamond thrown is like a black 3, you may not pick up the pile if a diamond has been thrown. Third hand you will play Clubs are Wild, every club thrown is like a black 3, you may not pick up the pile if a club has been thrown. Fourth Hand you will play Spades are Wild, every spade thrown is like a black 3, you may not pick up the pile if a spade has been thrown.



***SUPER SPEEDY***
Table 2/2/2 or 2/2/1 According to Rule and Unrated. The first player with 2000 points wins the game. This can be used with all rules, which will be posted also



***SURVIVOR***
This is a paper tourney (non ladder stats and no bux entry), but there will be a buxx donation to the winning team. You DO NOT register with league using a phony name (example: smurfette). This name can only be used for the Survivor tourney. You can use different names every week. To register for this tourney, you must give the TD in charge your real league name, your name you will be playing with, and your partners. In this tourney, win or lose, you still can continue on. The only way you are out of this tourney is if you are voted out by the other teams. There will be a maximum of 8 teams allowed in each round will be a different game. If any team gets a bye they will then play for immunity (2 teams with byes will play each other, 1 team will play host and a partner of their choosing). If there is no bye that round the highest score of that round will receive immunity. Immunity grants you the power to stay for another round and you cannot be voted off. At the end of each round you vote off any team you want and only one vote per team. The team that gets the highest votes is voted out of the tourney. You can form alliances with other teams or choose not to. Do not reveal yourself until you are finished with the game and that is only if you wish to. Can you outwit, outlast and outplay the other team members?





***SWEET 16***
Table 2/2/2: You must have 6s and 10s melded to the table before you make any canastas. You may pick up pile and meld anything at anytime, just NO canastas till 6s and 10s have been melded. You may make canastas of any cards, BUT If you make canastas of 6s and 10s at the SAME TIME you yell Sweet 16 and STOP your opp from making any canastas/or more canastas that han d



***SWITCH A ROO***
Make All Tables 2/2/1 Unrated Private.This game is played as No Touch Cut (no touch the pile and 1 canastato go out). But after each hand you will switch seats. So don't click "Ready" until you've switched seats with your opponent. You must meld and canasta every chance you get. KIBBY ON PLEASE, so the td can make sure your melding everything you can when you can, including wild cards or make a canasta when you can.



***TAG TEAM CANASTA***

MAKE ALL TABLES 2/2/1 UNRATED, PRIVATE. In this tournament you sign in as doubles with a partner. 1ST HAND IS NO NO You play 1 hand, then you tag your partner to play the next.2ND HAND IS NO TOUCH CUT When your partner is done playing that hand, they stand up and give you the seat back



***TETRIS ***

Table: 2/2/2, This game is played as NO FREEZE. You must build up like tetris, your base cards are 6 10 ace, YOU MAY ONLY USE 6 10 ACE OR WILDS IN YOUR INTIAL MELD OF 50/90/120. Ex: if you meld 6 and ace then you can meld 5s and kings then 4s and queens etc, BEFORE MAKING ANY CANASTAS you MUST have base line melded ( 6-10-A ) "you can only pick up if the top card is something you have already melded, or is the next card in line to be melded. (ex, 6s and 10s melded - next card in line would be 5s and/or 9s)



***THE LUCKY LADY ***

MAKE TABLES 2/2/2 RATED, PRIVATE. This is reg canasta with a twist. The twist is that you CANNOT meld queens. Queens must go straight from your hand into a canasta



***TIC TAC TOE***
Table 2/2/2:If you get 3 canastas in a row you win automaticly. Like: 456 567 678 789 8910 910j 10jq jqk qka. They have to be in order so it doesnt count if u do like ace king queen. You may meld and pick up the pile and go out anytime you want.



***TOLLBOTH***
MAKE ALL TABLES 2/2/1 UNRATED, PRIVATE. This tourney is like a race...If you get through all the tolls before your opponent goes over 5000 points you win. Each player starts at the first toll 4's. To get through that toll you must have that 4's in your first meld. You can not meld if you do not pay the toll. So say that you are not able to meld 4's in your first meld then you stay at 4's the next hand until you pay toll, even if your opponent gets to go through the toll. You and your opponent do not have to be at the same toll, for example you can be at 5's while your opponent can be at 6's....be sure to post what toll your the beginning of each hand. If you meld and did not pay toll you will be disqualified. If during the game one of you get over 5000 points theperson at the highest tollboth (from 4's to A's) wins. If you make it threw all the tollboths before anybody goes over 5000 points you win....However if you are both at the same toll and one of you is over 5000 points that person wins. This is NTC so you can NEVER TOUCH THE PILE!



***TOPLESS***

Make tables 2/2/2 RATED PRIVATE.You may only play 4,5,6,7,8,9,& 10's to your table. J,Q,K,A may be canasta'd but not layed to table. You can make canastas out of any set you like and using wilds where you choose. Just remember to never lay J Q K or Ace to the table (straight to nasta allowed)(may also be counted as meld points



***TOP SECRET***
MAKE ALL TABLES 2/2/2 CANASTA'S, RATED, PRIVATE. In this tourney, The TD hosting the tourney will pick one of the following to be the top secret canasta before the tourney starts. 4 5 6 7 8 9 10 J Q K A. The TD will then tell 2 random staff member's which card it is. If a player makes a canasta (red or black) at any time during the game the TD will make a note of it and at the END of the game, after the final score has been posted the TD will add 1000 points to your FINAL score if you made a red or black canasta in the "top secret". The winner will then be determined by the score after the points have been added.



***TRICKY TWO'S***
Table 2/2/2: The 2s can only be used when going straight to a canasta or to freeze the pile. u may not discard a joker on the pile. But u are allowed to meld a joker on the table. So if u meld a 2 on the table or discard a Joker u will be d'qd



***TRIPLE MELD NTC***
MAKE TABLES 2/2/1 RATED PRIVATE.YOUR FIRST MELD MUST HAVE 3 CONSECUTIVE NUMBERS (EXAMPLE 456 OR 678 OR JQK, ETC). YOU MAY USE WILDS WITH THEM. THEN ON NEXT TURN YOU CAN MELD THE REST. NO CANASTAS ON FIRST MELD ALLOWED. THEN THE REST IS PLAYED LIKE NTC. DON'T TOUCH PILE OR YOU'LL BE DQ'ed. GOOD LUCK AND HAVE FUN.



***TRIPLE THREAT NTC***
MAKE TABLES 2/2/1 UN-RATED PRIVATE UNRATED TABLES. GAME IS PLAYED AS NTC WITH A BIGGGGGGG TWIST! IF YOU DRAW 3 RED 3'S YOU STAND AND SWITCH SEATS WITH YOUR OPPONENT. ANY QUESTIONS PLZ ASK.



***TWISTER***

MAKE ALL TABLES 2/2/2 RATED, PRIVATE.

1st Hand - NO TOUCH - Don't touch the pile. Don't pick up the pile.

2nd Hand - NO OUT - Don't go out. You can meld and take the pile whenever you want, but NO OUT.

3rd Hand - NO-NO - NO TOUCH. NO OUT. Don't touch the pile, Don't go out.

4th Hand - NO TOUCH RED ROSE - Don't touch the pile. You must have a red canasta and a black canasta. No red canasta, you can't go out!

5th Hand - Start over with 1st Hand of NO TOUCH



***UNDERDOG***

MAKE ALL TABLES 2/2/1 RATED, PRIVATE. The inviter chooses the game to be played for the first hand. Then after each hand, the player with the lowest score gets to choose the game played for the next hand. IF YOU BREAK ANY OF THE GAME RULES FOR THE HAND THAT IS PICKED YOU WILL BE DQ'ED



***UNTOUCHABLE***

MAKE ALL TABLES 2/2/2 RATED, PRIVATE. All your canasta's must be in order from smallest to largest or largest to smallest. For example: If you make a canasta in 4's (red or black doesn't matter) and then you make a canasta in 10's you cannot go back and make one in 5, 6, 7, 8, 9. They are UNTOUCHABLE. They become "junk cards". If you make a canasta in Ace's then you make a canasta in 6's you cannot go back and make K, Q, J, 10, 9, 8, 7. They are UNTOUCHABLE they become "junk cards". You can meld them all but you just can't canasta them. Again you can meld them but UNTOUCHABLE as canasta's



***UNTOUCHABLE WILDS***
Tables 2/2/2: every first hand u have to meld without useing 1 wild, after that u can make canasta's.



***UNTOUCHABLE WILDS ACES CUT***
Table 2/2/1: Aces have to hit the table first. They can be melded with other cards or when u pick up the pile. But you may not use wilds with the first meld. After that u can make canastas and go out whenever u want.



***VEGAS ODDS***
MAKE ALL TABLES 2/2/2 RATED, PRIVATE. To win make the same canasta twice in a single hand (To do this you would need to meld 4 of a card and add 3 wilds, then do the same thing again to canasta it twice.), make 3 red canastas in a single hand, go out by melding all 4 of the black 3's, or go out with more than 30 cards left in the deck. If none of those things happen, play to 5000



***Vegas Royals***
Table 2/2/1 or 4/2/1: Game is played as regular canasta WITH A TWIST... You must have 10, J, Q, K, A All melded before a canasta can be made.



***WEEEE THE RED 3333'S REGULAR***
MAKE TABLES 2/2/2 PLAYED AS REGULAR WITH A SLIGHT TWIST. IF DURING PLAY A PLAYER DRAWS ALL 4 RED 3333'S, THEY GET AN AUTOMATIC WIN! YOU CAN HAVE AS MANY CANASTA's AS YOU WANT BUT NEED 2 TO GO OUT! YOU MAY TAKE THE PILE



***WEEEE THE RED 3333'S CUT***
MAKE TABLES 2/2/1 PLAYED AS REGULAR CUT WITH A SLIGHT TWIST. IF DURING PLAY A PLAYER DRAWS ALL 4 RED 3333'S, THEY GET AN AUTOMATIC WIN! YOU CAN HAVE AS MANY CANASTA's AS YOU WANT BUT YOU ONLY NEED 1! YOU MAY TAKE THE PILE



***WHERE'S WILDO***
MAKE TABLES 2/2/1 RATED PRIVATE For every INITIAL MELD of EACH CARD you, OR your team makes (4,5,6,7,8,9,10,j,q,k,a) you are not allowed to use any wilds! After you have a card melded naturally you can add wilds to that card at any time.... Each initial meld of EACH CARD must be natural. Any meld you make initially of any card must be a natural set of 3 or more, no wilds can be used with them until after they have been melded naturally. I.E.: If you meld aces, kings and 5's, they cannot be melded with wilds at all until after they have been shown as a natural set of melds. The same goes for any further melds of say 6's, Q's, 4's etc, all must be natural the first time they hit the board.



***WHOS THE BOSS***
Table 2/2/2: First Hand = If You Meld 4/5/6 Your Opp Has To Meld Q/K/A and vice versa. Then whoever can get 2 canastas out of 7/8/9/10/J and go out first gets to be BOSS. They get to chose Either Sex on The Beach / Ladies First / Crazy 8s to be played for the rest of the game. Game Rule the BOSS chooses Has To Be Posted.



***WILD 69***
Table 2/2/2 - One special rule game is reg but if you make a RED canasta out of 6s or 9s you win the game and game is canceled.



***WILD CARD SURPRISE***
Tables are to be 2/2/2 Rated and Private. You may NOT MELD OR DISCARD ANY WILDS until there are 19 cards left in the deck. (IF YOU MELD ANY WILDS AND THERE IS MORE THEN 19 CARDS IN DECK U WILL BE DQED.)



***WILD RIDE***

MAKE TABLES 2/2/2 RATED, PRIVATE. This special tourney has 1 special rule. You may not use wilds in any meld on the table. ALL wilds MUST go straight to canastas ONLY! You can make a canasta with a meld that is on the table by adding enough wilds to it so that the wilds are not shown on the table AT ALL. For example, if you have five 4's melded on the table you can add 2 wild cards at the same time to this to make a canasta and the wild cards will not be seen on the table. IF ANY WILD CARDS ARE SEEN ON YOUR SIDE OF THE TABLE, YOU WILL BE DQ'D.



***WILDS RULE***

MAKE TABLES 2/2/2, RATED, PRIVATE. This special tourney has 1 special rule. You CANNOT use wildcards AT ALL until the draw pile is 20 cards or less. You can't use wildcards for anything. Example: you cannot freeze the pile, make black canastas, or meld with wilds. When the draw pile gets to 20 cards or less, you can use wildcards as usual.



***YAHTZEE***

Table 2/2/2 Each hand you need to meld 5 of a kind without using wilds, once you have your 5 of a kind type Yathzee and card you melded. Ex. Y5, Y10 etc.. Rest is regular.



***YOU PICK EM!***
Table 2/2/2. Do not start until both players have picked 2 card numbers/faces that there opponent has to meld first before they can do anything else. So if opponent says 5s and jacks you have to meld them first before you meld anything else or canasta. You may not use other cards to help with the first meld. No freezing the pile. Rest is regular. PLEASE TYPE 2 CARDS EACH. USE SAME 2 CARDS WHOLE GAME.



***ZIGZAG***

Set tables 2/1... Each ROUND (not hand) the games will alternate between NTC & CUT.

Round 1: NTC Round 2: CUT Round 3: NTC Round 4: CUT Round 5: NTC Round 6: CUT

CUT - Set Tables for Draw 2 / 1 to go out !!!! You can have as many canastas as you want but only need one.

NTC - Set Tables for Draw 2 / 1 to go out !!!! You CAN NOT touch the pile EVER!!! You can have as many canastas as you want but only need one