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Call My Bluff Rules

    'Call My Bluff' is, perhaps, one of the easiest games to explain and has turned out one of the most fun to play. It revolves around a panel and a host, who sets words for the panel to define. Two teams play against each other and the first word goes to team A. The word is read out by the host and he then offers each pannellist a maximum of three minutes to deliver their definition of the word, along with a little story to make it seem more plausible. However, usually these stories all turn out to be so exaggerated that each one of the definitions could easily be false. Chris starts off proceedings with his definition, which are usually elaborate and more plausible than the other two. The Host then asks Antony to give his definition, at which point he dismisses what Chris has said before launching into his own definition, usually more concise than his other two pannellists. Finally, the Host invites Dr Reeson to give his definition and story, which turn out to be lengthy and highly amusing despite the fact they are made up on the spur of the moment.

Team A is then asked to choose which they think is the right definition. If they get it right, then they get a point. If they get it wrong, the point goes to team B, who also get their chance to hear three more definitions for one obscure word. Play carries on like this until they run out of words or the bell sounds [whichever comes first] and prizes are awarded to the winners.

Now that was much easier to explain, wasn't it?!