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Agent Nightcrawler

Agent Nightcrawler

Kurt Darkholme

F) Rm30
A) Am50
S) Gd10
E) Rm30
R) Gd10
I) Ex20
P) Ex20

Health: 120 Karma: 50
Resources: Gd Pop: 5

Known Powers:
Teleportation: Am ability to teleport up to 3 miles. This produces a loud "BAMF" and the smell of sulfur. Nightcrawler can perform the following power stunts:
-Exceed normal range by 2 miles. He must make a End FEAT or be confused for 1-10 rounds.
-Teleport 1 or 2 passengers. Passengers must make an End FEAT or be knocked out for 1-10 rounds.
-Teleport part of an object (usually non-organic), causing Am damage on the object (and a possible kill result).
-Triple normal attacks by teleporting multiple times. When attempting to hit Nightcrawler the attacker must have initiative or succeed in a Mn Int. FEAT, otherwise Nightcrawler will have teleported away.
Prehensile Tail: Use as additional arm, an extra attack with Gd fighting.
Wall-Crawling: Am, 3 areas/turn. He cannot adhere to frictionless or slippery surfaces.

Equipment:
S.H.I.E.L.D. Uniform: Ty protection from Physical, Ex protection from Energy
Plasma Blaster: (5mm) Ex Energy or Force, 7 areas

Talents: First Aid, Electronics, Mechanical Repair, Piloting, Martial Arts B, Tumbling, Acrobatics, Guns

Contacts: S.H.I.E.L.D., Red Guard