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Quick Stats:
Squintz Altec (Squintz) - Lvl 1 - 70 HP, 85 MP, 20 TP

Background:

Name: Squintz Altec – Age: 220 years – eyes: Hazel – hair: Orange (real color: dark brown) – height: 6’ 4” – Happiness: High

Squintz is a tragic hero in all respects. He grew up, suffered, and then, like most heroes, found happiness. His story is long, but not complicated.

Masqueetes Theodoric Torias grew up in the town of U’harea, a small village in the forest near Kalshana. He was the son of a great warrior, Lotherial Torias, and from birth showed great potential with a sword. He trained to be a great swordsman, but soon learned that he also had a great magic potential, inherited from his mom, Argette. He then began to train in Holy magic. Soon, he had a half-brother, Dhargun Torias, whom was half-drow, due to the fact that Lotherial slept with one. Squintz and Dhargun became great friends, and trained together. Dhargun also knew the sword well, but he preferred Dark magic. One fateful day, Dhargun was possessed by a demon, and he began to wage war against U’harea. Squintz fought in the war, and became a general. He used his Mythril Blade, and various Holy magics. During the war, he met, fell in love with, and married Vizel Altec. Squintz, eager to make a strong weapon, then reforged his Mythril Blade into a stronger sword, which he enchanted and imbued Holy energy into it. He named this new blade Redeemer. Shortly after, when on patrol, Dhargun attacked U’harea, leveling it. When Squintz returned, he found his town in ruins, and his family slain. His rage reached a point, however, when he found Vizel’s dead corpse, stabbed and bloody. Squintz vowed to defeat Dhargun, and he did so. However, the same demon possessing Dhargun managed to get a hold of Squintz, causing Squintz to kill Dhargun dishonorably, at least in Squintz’ eyes. Squintz helped the townspeople rebuild, but then forged a mask using his magics, and exiled himself as a human. Unable to deal with his past, he changed his name to Squintz Altec, and wandered, filled with sorrow.

After a hundred years, he came to terms with himself, removed the mask, remade Redeemer into Redemption, and defeated Dhargun. Later, he found the no-longer-possessed Dhargun, and allied with him. Even later, he met another girl. Her name was Kaelick, and they became close. After being together for a short time, Squintz popped the big question. They were married, and Squintz now is very happy. He is currently traveling, so that he will have money to support his family. He is a Holy Knight, and hates all things evil. He possesses a strong sense of morals, and fights to uphold them.


 

--Basic--
Name: Squintz Altec
RPer: Squintz
Race: High Elf
Level:1
XP: 0/1000
Max HP: 70
Max MP: 85
Max TP: 20
Initiative: 3+2d6 (6-16)
--Attributes--
Courage: +2
Wisdom: +3
Intuition: +2
Charisma: +1
Agility: +1
Dexterity: +1
Strength: +2
Stamina: +3
Magic Aptitude: 6
Base AT/PA - 7
Modified for skill - 11/7
Modified for armor - 11/7
Modified for weapon - 10/6

Body= Heavy Robe (AC 6), Magic = 10 (Magical Shielding)

Weapon Damage- Redemption
Thrusting - 11+1d6 (12-17)
Swinging - 15+2d4 (17-23)
Chopping - 18+2d6 (20-30)

--Skills--
Swords - 4 <str/cou/agi>
Ambidextery - 3 <dex>
Holy Magic - 4 <Mag/Int/Wis>
Enchanting Magic - 4 <Mag/Int/Wis>
Fire Magic - 3 <Mag/Int/Wis>
Ice Magic - 2 <Mag/Int/Wis>
Lightning Magic - 2 <Mag/Int/Wis>
Healing Magic - 2 <Mag/Int/Wis>
[k]Applied Magical Theory - 4
[k]Foreign Languages - 4 
[s]Magical Shielding - 4 <int/wis>
--Spells/Techs--
  • [Innate] Cover (3 TP) - Squintz, if possible, moves between an ally and an opponent, taking all damage to that ally until his next turn.
  • [Innate]Redemption's Rage (10 TP) - Squintz goes into a rage for d6 turns, increasing damage by 1.5x, but not allowing Squintz to cast magic or perform any action other than attack. However, he can still choose whom to attack.
  • [M-Theory=4]Focus (5 TP) - Focuses for a turn, then his next magical attack deals 2x damage.
  • [holy=2]Holy Blast (8 MP) - Squintz fires off a ball of Holy energy to one target, dealing 8+3*rank+1d6 damage.
  • [holy=4]Justice (17 MP) - Currently Squintz’s best spell, Justice hits one enemy with a sword of light that he creates then fires off, dealing 12+6*rank+2d6 damage. At holy=6, Justice can become an Area of Effect spell that damages enemies in the blast radius of 15 feet.
  • [Holy=10]Judgment (40 MP) - Squintz creates a storm of Holy energy, blasting all enemies. A truly powerful spell, it was his mother’s strongest spell (currently unusable).
  • [fire=2]Blaze (8 MP) - Squintz fires off a small fireball at an opponent, dealing 10+2*rank+1d6 damage.
  • [fire=4]Magma (16 MP) - A wave of fire flies forth, hitting enemies in its path (currently unusable).
  • [ice=2]Icicle Stab (7 MP) - Squintz fires a small icicle at one enemy, dealing 10+2*rank+1d6 damage.
  • [ice=4]Glacier (15 MP) - Balls of Ice rain from the sky, hitting all enemies (currently unusable).
  • [lightning=2]Lightning (9 MP) - A bolt of lightning hits two random targets, dealing 12+3*rank+1d6.
  • [lightning=4]Storm (19 MP) - A storm appears, hitting five random targets with lightning (currently unusable).
  • [heal=2]Heal (7 MP) - Squintz heals a small portion of HP, restoring 8+2*rank+1d6 HP.
  • [heal=4]Healmore (18 MP) - Squintz heals a larger portion of HP (currently unusable).
  • [enchant=4 and up]Metamorph Clothes (15 TP, 35 MP) (Permanent: 90 MP, 24 TP) - Squintz casts a spell on an article of clothing(ring, mask, shirt, etc.) that changes the appearance of the wearer. This spell lasts for a time up to GM’s discretion, unless it is cast permanently. Wearer retains the skills that they had before (unless they can no longer hold their equipment that enables said skills, or unless it would not be possible for them to use their skills. Skills that can be used are up to the GM.). Squintz can change the wearer to:
    [enchant=1] Cabbit (bonus +1 to agi, -1 to str)
    [enchant=2] Human (bonus +1 to str, -1 to int)
    [enchant=3] Elf (bonus +1 to wis, -1 to sta)
    [enchant=4] Drow (bonus +1 to cou, -1 to cha)
  • [enchant=4]Strengthen (15 TP, 35 MP) (Permanent: 90 MP, 24 TP) - Squintz makes a weapon stronger, allowing it to deal 5 more damage with all types of attacks. Length is GM determined, unless it is cast permanently.