
Armada
F) Rm30
A) In40
S) Gd10
E) In40
R) Ex20
I) Gd10
P) Ty6
Health: 120 Karma: 36
Resources: Rm Pop: -5
Known Powers:
None
Equipment:
Body Armor: Armada, when he believes he will be seen, or be attacked, wears a suit of body armor that gives him the following power stunts:
-Body Armor: In protection vs. all attacks
-Flight: Am air speed
-Repulsors: Am Energy
-Communication with Mechanical Devices: (His inventions only) Rm, 100 mile range.
-Storage Area: Holds his various inventions. Holds up to 10 of them (hand held size.)
Inventions (Mechanical Devices): Armada always has mechanical armaments and devices with him at all times (at least three.) These devices are his family and friends, and he treats them as such. To him, each device has its own personality and quirks. He names every one of them (all female.) If any of his devices are destroyed, or even damaged, he has a major emotional response, almost as if it had happened to him. So far, his devices all have the ability to fly at Am air speed (and Agility), have Pr Body, Gd Protection, and so far, have had one or more of the following characteristics*:
-Body Armor: Rm protection vs. Physical and Energy
-Lasers: Am Energy
-Smoke: Gd intensity
-Knock-Out Gas: In intensity, a failed Endurance FEAT, means the target is unconscious for 1-10 hours.
-Lockpicking: Rm ability
-Stun Beam: In
-Camera: With surveillence ability and an acting Intuition of Rm
-Tractor Beam: Lifts Ty weight (200 lbs.), 1 area
Talents: Electronics, Gadgetry, Repair/Tinkering
Contacts: Mysterio