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Trickshot

Trickshot

Barney Barton

F) Ex20
A) Ex20
S) Gd10
E) Ex20
R) Ty6
I) Gd10
P) Ty6

Health: 70 Karma: 22
Resources: Ty Pop: -10

Known Powers:
None

Equipment:
Compound Bow: Gd material, It can fire arrows up to a range of 6 areas. By succeeding at a Green Agility FEAT, he can fire two arrows in one round. With a Yellow FEAT, he can fire three arrows, and by making a Red Agility, he can fire four arrows in one round.
Quiver: Trickshot's quiver holds up to 24 arrows of varying effects:
-Blunt: Ex damage, but Kill results are treated as Stun results.
-Circling: This arrow can turn up to 360 degrees to hit targets around corners or behind Trick-Shot; it inflicts Ex damage.
-Entangling: Upon contact, the arrowhead explodes, surrounding the target in a net of Rm material.
-Flame: As this arrow streaks through the air, it bursts into flame, emitting Gd intensity heat. It is often used to ignite combustible materials.
-Knock-Out Gas: Fills 1 area. All those in the area must succeed at an In Endurance FEAT or be rendered unconscious for 1-10 turns.
-Hypodermic: The victim must succeed at an Ex Endurance FEAT or be knocked out for 1-10 turns.
-Razor: Trickshot uses this arrow for assassinations. It inflicts Rm Edge on the Shooting column with a Bullseye result being treated as a kill result.
-Smoke: This arrow fills 1 area with Ex Smoke. All FEATs in the smoke-filled area suffer a -2cs penalty.

Talents: Crime, Marksmanship, Weapon Specialist: (Bow)

Contacts: Egghead, Baron Zemo, Trick Shot