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Iron Man Armor Model 50

Iron Man

Tony Stark

F) Am50/Ex20
A) Am50/Rm30
S) Un100/Ex20
E) Mn75/Rm30
R) Am50
I) In40
P) Gd10

Health: 275/100 Karma: 100
Resources: Am Pop: 50

Known Powers:
High-Yield Reactor Arc: Located on his chest the arc allows Stark to perform the following:
-Electrical Generation: Rm at a range of same area
-Energy Detection: In
-Enhanced Senses: In
-Levitation: Pr
-Force Field: Rm protection for a limited period of 1–10 rounds
-Multi-Tasking: Able to perform up to 3 actions in the same round without any required FEAT rolls
-Regeneration: In, recovers health at a rate of 3 points/round
-Superhuman Reflexes: +1cs to all Agility and Initiative rolls

Equipment:
Iron Man Armor Mark 51 (Endo-Sym Armor): The Endo-Sym Armor is a full liquid smart-metal which hardens instantly on connection with the user's body. Unlike another suit of similar abilities, the Iron Man Armor Model 38, this suit is based off symbiote biology, so it doesn't rely on tech for the initial bonding process with its user, the start-up is completely psionic. The Endo-Sym Armor enables the wearer the abilities shown below:
-Body Armor: The armor is made of a liquid smart-metal of Mn material that provides Mn protection vs. Physical, Force, Energy, Sonic, Heat, Cold and Corrosives, Un protection vs. Radiation and Electrical. Un resistance vs. the effects of an EMP
-Psionic-Link: Am, the armor is controlled biologically rather than through his regular cybernetic controls. His psionic link continues to function at a distance of several miles.
-Zero-Point Force Field: Projectable up to 5 areas it creates a force bubble of Unearthly strength large enough to cover an area to contain a small building.
-Invisibility (Holographic): Am
-Flight: Sh-Z airspeed (200 areas/round). The boot thrusters may be used as weapons, inflicting In Energy at a range of same area.
-Advanced Repulsors: Located in each gauntlet at full power, they inflict Un Force at a range of 20 areas. Targets with energy absorption abilities (ex. Captain Marvel, Havok) that normally could absorb these attacks instead take force damage at -1cs
-Magnetism: Am magnetic control, 5 areas
-Electromagnetic-Pulse: Can generate an electromagnetic pulse that shuts down all electrical devices in a 2-area radius for 6 minutes. The armor is also affected.
-Disruptor Field: Wide spectrum electromagnetic/gravimetric beam that disrupts electrical devices with Am intensity with a range of 2 areas.
-Sonics: Am intensity Stun for 1-10 rounds to all within 3-area radius.
-Ultra-Sonics: Focused high-frequency tight-beam sonics cause Am Vibrational damage bypassing most body armor and material (treat as if protection or material is at -2cs of actual ranks), 3 areas
-Uni-Beam: Mounted in the center of the chest plate, the beam has a range of 5 areas and can produce the following effects:
--Searchlight of Ultraviolet, Visible Light or Infrared: Am intensity
--Heat Ray: Am intensity
--Image Inducer: Am ability to create up to 12 holographic duplicates
--Laser: Am Energy
-Energy Absorption: May absorb up to Un Electrical per round. Maximum capacity is 900 points and that can be stored safely for up to 9 rounds. Longer storage requires a successful Endurance FEAT roll to avoid Mn damage each round until stored energy is depleted. Damage occurs to all within the same area, including Iron Man, whose Body Armor is ignored for this effect. Absorbed energy can be channeled through the armor’s weapons for + 1cs damage. Most forms of non-concussive energy may be absorbed including Heat, Light and Electrical
-Electrical Generation: The armor can electrify its surface at Am Electrical with a range of touch.
-Taser: Am Electrical at a range of 5 areas
-Tractor Beam: Generated from the gauntlets, projects a beam capable of grabbing or grappling with In strength, 5 areas
-Override: Disabling internal safety measures allows for +1cs to any ability or power. After each round, a successful Yellow Sh-X FEAT roll is required or the armor is immobilized until repaired.
-Life Support: When sealed, the armor has a 24-hour air supply. It also has a 2-day supply of recycled water.
-Protected Senses: Mn protection vs. Blinding or Sonic
-Telepathic Inhibitors: Special circuitry provides Mn protection vs. Mind Control
-Targeting Computer: Provides +1cs to hit on all distance weapons and automatically allows up to 3 different targets per turn to be fired upon with no loss of accuracy.
-Communications: Am multi-spectrum communication with 2,000-mile range. An Integrated universal translator of In sophistication is included
-Sensors: Am, the armor has the following sensors:
--Infrared Vision: 5 areas
--Radar and Sonar Detectors: 15 areas
--Exotic Energy and Life Detectors: Range of 15 miles
-Fire Extinguisher: In fire-defeating foam, 1 area
-Electronic Counter Measures: Am radar invisibility and Un resistance to external signals influencing armor performance.
On-Board Artificial Intelligence: The On-Board A.I. is capbale of the following:
--Cybernetic Communication: Am
--Substitute Am for Reason or Intuition FEAT rolls
--Operate the armor independently of the wearer
-Shape Change: Symbiote biology provides the armor with shape change at Am rank. Applications include:
--Tendrils that can extend up to a distance of 2 areas of Mn material and possessing Mn Strength
--Regeneration: Mn, heals 15 health points per round
--“Hulkbuster” form: -1cs on Fighting and Agility, +1cs to Strength and Body Armor physical protection rank. Gains Pr growth (10 feet tall, +1cs to be hit). No change in health.
-Self-Destruct: Sh-X explosive damage to one full area completely destroys the armor.

Talents: Engineering, Electronics, Business/Finance, Physics, Robotics, Guns, Martial Arts A, Pilot, Multi-Lingual: (English, Japanese, Mandarin Chinese, Korean, French, Russian)

Contacts: Avengers

Tony Stark