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Quasar II

Quasar II

Phyla-Vell

F) Am50
A) In40
S) In40
E) Rm30
R) Gd10
I) In40
P) Rm30

Health: 160 Karma: 80
Resources: Ty Pop: 55

Known Powers:
Kree Physiology: The Kree have evolved with greater strength than Earth humans in order to combat the heavier gravity of their home worlds.
Plasma Generation: Absorb solar energy and channel it into various uses.
-Energy Blast: Rm Energy, 10 areas

Equipment:
Quantum Bands: Un material, Phyla wields a pair of Quantum Bands that tap energy with CL1000 ability. Phyla can use them to wield the following powers:
-Electromagnetic Energy Generation and Manipulation: Un
-Energy Identification/Tracking: Mn identification and CL1000 tracking of energy patterns
-Energy Siphon: Mn absorbtion of energy
-Flight: Sh-Y maximum, Rm in atmosphere
-Force Blast: Mn Energy or Force
-Force Field: Mn Energy Sheath, 1 area
-Life Support: Mn
-Light Burst: Mn Blinding
-Quantum Constructs: Mn solid light constructs
-Quantum Jump: CL1000 ability to open gates to the Quantum Zone. Acts as CL5000 teleportation.
Quantum Sword: Mn material, Am Edge

Talents: Space Navigation, Marksmanship, Martial Arts B

Contacts: Moondragon