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Phantom Rider

Ghost Rider

Hamilton Slade

F) Ty6
A) Ex20/Gd10
S) Ex20
E) In40/Gd10
R) Gd10
I) Ex20
P) Rm30/Ty6

Health: 86/46 Karma: 60/36
Resources: Ty Pop: 5

Known Powers:
Detection of Evil: When in the presence of ‘evil,' Hamilton Slade is possessed by the spirit of the Phantom Rider. This power has a range of several miles, but functions at only Ex rank, requiring a Yellow FEAT. roll (with possible modifiers depending on the severity of the evil) to activate. Once the Phantom Rider has sensed the evil, it will assume control of Slade for about six hours.
-Phasing: CL1000 protection vs. all Physical and Energy attacks save those of mystic origins. As the Phantom Rider needs to breathe, gas attacks can affect him, and he can remain intangible only for as long as he can hold his breath.
-Air-Walking: Phantom Rider can walk on air at Ty speed.
-Invisibiilty: The Ghost Rider can fade from view with In ability. Also becoming undetectable in both the infared and ultraviolet ranges. As an established power stunt, he may turn only certain portions of his body invisible.
-Alter Ego: When not possessed by the spirit of the Ghost Rider, Hamilton Slade has the stats as shown above

Equipment:
Spectral Six-Shooter: The Ghost Rider may fire an unlimited number of phantom bullets form his spectral ‘six-shooter’ which can pass through intervening objects to hit their target, but do no physical damage. A struck target must make an Endurance FEAT against In intensity stunning or be knocked out for 1-10 turns. The bullets have a range of 3 areas.
Mystic Lariat: Am material, The Phantom Rider’s lariat can ne thrown up to one area away. It is considered a Grappling attack at Am strength and can pass through material objects like his bullets.

Talents: (As Phantom Rider) Guns, Horsemanship (As Slade) Archaeology

Contacts: None



Banshee: The Ghost Rider’s horse appears upon command. She has similar powers of intangibility and invisibility. Banshee never tires and can move 3 areas per round.