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Omega Sentinel

Omega Sentinel

Karima Shapandar

F) Ex20
A) Ex20
S) In40
E) Un100
R) Ex20
I) Ex20
P) Gd10

Health: 180 Karma: 50
Resources: Fe Pop: 0

Known Powers:
Robotic Construction: Unlike the other Sentinels, Karima was a human enhanced by robotics, she gains the following abilities from her robotic form:
-Immunity to Poison, Disease and Gas
-Invulnerability to Mental attacks such as Mind Control and Mind Reading (Telepathic Force Bolts and other such attacks function normally.). But when a telepath probes deeper he may be able to reach the human conciousness underneath. The telepath must make an In FEAT every round they try to control the human mind.
-Self-Sustenance: Prime Sentinels do not need to breathe, and as such are unharmed by the effects of outer space and being underwater.
-Body Armor: In protection vs. Physical and Energy
-Self-Repair Mechanisms: Regain 10 Health/round, provided that they have at least 10% Health remaining. Once the Prime Sentinel's health falls below 10%, this power fails to operate.
Weapons Systems:
-Variable Energy Beams: Mn Energy or Force, 3 areas, The Prime sentinel can also fire two blasts of Am intensity, or even fire an spread from their fingers for In damage to the entire area.
-Energy Knives: In material, Rm Edge
-Rail Gun: Rm Shooting, 5 areas
-Mutant Detection: The Prime Sentinels can scan all living beings within 7 areas and determine if they are human or mutant.
-Flight: Ex airspeed
-Learning Program: This allows the Sentinel to gain a +2CS against an opponent in all FEATs after fighting that opponent for 3 rounds. Further, the information is relayed back to central computers, such that other Sentinels are aware of it and gain that ability in future battles. After these 3 rounds, a Sentinel can negate the opponent mutant powers with Un ability. Specific Weapon systems of up to Mn level can be installed to fight previously encountered opponents.

Equipment:
None

Talents: None

Contacts: Professor X, Magneto

Omega Sentinel's Last Appearance