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Iron Man

Iron Man

Tony Stark

F) In40/Ex20
A) Ex20/Ex20
S) Un100/Ex20
E) Un100/Rm30
R) Am50
I) In40
P) Gd10

Health: 90 Karma: 100
Resources: In Pop: 40

Known Powers:
High-Yield Reactor Arc: Located on his chest the arc allows Stark to perform the following:
-Electrical Generation: Rm, range of same area
-Energy Detection: In
-Enhanced Senses: In
-Levitation: Pr
-Force Field: Rm protection for a limited period of 1–10 rounds
-Multi-Tasking: Able to perform up to 3 actions in the same round without any required FEAT rolls.

Equipment:
Iron Man Armor Model XLVIII: The Model XLVIII, Mark 1 is an iron-based heavy armor designed to combat the Dark Elves of Svartalfheim. Iron was used in the primary construction as protection to their magic and in its weapons as the substance is lethal to the Elves (+1 CS damage and endurance feat roll to resist death). It is equpped with the following:
-Body Armor: In material, In protection vs. Physical, Rm protection vs. Force, Heat, Cold, Corrosives, Radiation and Electrical. The iron construction offers CL1000 protection vs. Dark Elvan magic
-Flight: Jet boots and a vectored repulsor field allow for Sh-X airspeed (50 areas/round). The boot thrusters may be used as weapons, inflicting In Energy at a range of same area.
-Advanced Repulsors: Located in each gauntlet at full power they inflict Un Force, 20 areas
-Magnetism: Am, 5 areas
-Electromagnetic Pulse: Can generate an electromagnetic pulse that shuts down all electrical devices in a 2-area radius for 6 minutes. The armor is also affected.
-Uni-Beam: Mounted in the center of the chest plate, the beam has a range of 5 areas and can produce the following effects:
--Searchlight of Ultraviolet, Visible Light or Infrared: Am intensity
--Heat Ray: Am
--Image Inducer: Am ability to create up to 12 holographic duplicates
--Laser: Am Energy
-Energy Absorption: May absorb up to Un Electrical energy per round. Maximum capacity is 800 points and that can be stored safely for up to 8 rounds. Longer storage requires a successful Endurance FEAT roll to avoid Mn damage each round until stored energy is depleted. Damage occurs to all within the same area, including Iron Man, whose Body Armor is ignored for this effect. Absorbed energy can be channeled through the armor’s weapons for + 1cs damage. Most forms of non-concussive energy may be absorbed including Heat, Light and Electrical
-Electrical Generation: Can electrify the surface of the armor at Am intensity with a range of touch
-Iron Harpoon: In Edge, connected with a Rm material line. It can fire up to 2 areas
-Iron Claws: In Edge, capable of penetrating up to Rm Body Armor and material with no damage reduction.
-Mini-Gun: Shoulder-mounted and one left gauntlet mounted mini-gun carrying a combined total of 4,000 caseless iron rounds. The mini-gun can fire up to 4,000 single shots, 200 bursts (each burst is about 20 rounds) against a single target or 20 bursts (each burst is about 200 rounds) that fill an entire area. It has a maximum range of 5 areas. It can fire in the following ways:
--Single Shot: Ex Shooting
--Burst: In Shooting
-Life Support: When sealed, the armor has a 12-hour air supply. It also has a 2 day supply of recycled water.
-Protected Senses: Mn protection vs. high-intensity Light or Sonic
-Telepathic Inhibitors: Am protection vs. Mind Control
-Targeting Computer: Provides +1cs to hit on all distance weapons and automatically allows up to 3 different targets per turn to be fired upon with no loss of accuracy.
-Communications: Am multi-spectrum communication with 2,000 mile range. An Integrated universal translator of In sophistication is included
-Sensors: Am, it is equipped with the following:
--Infrared Vision: 5 areas
--Radar and Sonar Detectors: 15 areas
--Exotic Energy and Life Detectors: 15 miles
-Fire Extinguisher: In fire-defeating foam, 1 area
-Electronic Counter Measures: Ex radar invisibility and Am resistance to external signals influencing armor performance
-Onboard Artificial Intelligence:
--Cybernetic Communication: Am
--Substitute Am rank for Reason or Intuition FEAT rolls
--Operate the armor independently of the wearer.
-Self-Destruct: Sh-X explosive damage to one full area completely destroys the armor

Talents: Engineering, Electronics, Business, Physics, Robotics, Firearms, Martial Arts A, Pilot, Multi-Lingual: (Japanese, Mandarin Chinese, Korean, French, Russian), Leadership

Contacts: Avengers, Stark Enterprises