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Iron Man

Iron Man

Tony Stark

F) Rm30/Gd10
A) Rm30/Gd10
S) Mn75/Gd10
E) Mn75/Gd10
R) In40
I) Ex20
P) Gd10

Health: 210/40 Karma: 70
Resources: In Pop: 30

Known Powers:
None

Equipment:
Iron Man Armor Model 15: The Model XV Model was designed during a period when Tony Stark was under the mental influence of Kang the Conqueror. The armor is offensively powerful and combat orientated. It gives Stark the following abilities:
-Body Armor: In material, Am protection vs. Physical, Force, Heat and Cold, In protection vs. Corrosives, Mn protection vs. Energy, Un protection vs. Radiation and Electrical
-Flight: Sh-X airspeed (50 areas/round). The boot thrusters may be used as weapons, inflicting In Energy at a range of same area.
-Transport: While in operation, appears as a “teleport.” This special form of transportation is not a standard form of teleportation. The wearer may stop himself or herself with respect to the rotation of the earth, allowing sudden movement to the west at thousands of miles an hour, appearing as if instantly vanishing. On-board computers prevent the suit from smashing into mountain ranges and other tall obstructions. This gives him instantaneous acceleration and a flight speed of Sh-Z (200 areas/round) near the equator and down to In (20 areas/round) at the poles. Regardless of the speed, the movement appears so instantaneously that he appears to have vanished.
-Repulsors: Located in each gauntlet. At full power, they inflict Mn Force, 10 areas
-Remote Gauntlets: May be launched from the armor and controlled remotely within a range of 10 areas. Possess Am airspeed (25 areas/round), In body and control. They are considered to act independently and are in addition to any actions taken in the same round.
-Pulse-Bolts: High-energy plasma weapons that inflict more damage at longer ranges. They have a maximum range of 10 areas, gaining 10 points of damage per area traveled. For example, they would do only Gd Energy to a target in an adjacent area and Un Energy to a target at maximum range. As these bolts travel relatively slowly, for every 3 areas the target gains a +1cs if they decide to try to dodge the attack.
-Magnetism: In, 5 areas
-Gauntlet Lasers: Mn Energy, 10 areas
-Gauntlet Cryo-Beam: Am Cold, 5 areas
-Gauntlet Acid Spray: Am Corrosive, 2 areas
-Electromagnetic Pulse: Can generate an electromagnetic pulse that shuts down all electrical devices in a 2-area radius for 6 minutes. The armor is also affected.
-Disruptor Field: Wide spectrum electromagnetic/gravimetric beam that disrupts electrical devices with Rm intensity with a range of 2 areas
-Sonics: Am intensity Stun for 1-10 rounds to all within 3 area radius.
-Uni-Beam: Mounted in the center of the chest plate, the beam has a range of 3 areas and can produce the following effects:
--Searchlight: Rm Ultraviolet, Visible Light or Infrared
--Heat Ray: In
--Image Inducer: Rm ability to create up to 12 holographic duplicates
--Laser: Am Energy
-Energy Absorption: May absorb up to Un Electrical per round. Maximum capacity is 400 points and that can be stored safely for up to 4 rounds. Longer storage requires a successful Endurance FEAT roll to avoid Mn damage each round until stored energy is depleted. Damage occurs to all within the same area, including Iron Man, whose Body Armor is ignored for this effect. Absorbed energy can be channeled through the armor’s weapons for Un damage. Most forms of non-concussive energy may be absorbed including Heat, Light and Electrical
-Electrical Generation: Can electrify the surface of the armor at Am intensity with a range of touch
-Tractor Beam: Generated from the gauntlets, projects a beam capable grabbing or grappling with In Strength, 3 areas
-Override: Disabling internal safety measures allows for armor strength or repulsor damage to be raised to Un or +1cs to any ability or power. After each round, a successful Yellow Gd FEAT roll is required or the armor is immobilized until repaired.
-Air Supply: When sealed, the armor has a 2.5-hour air supply.
-Protected Senses: Am protection vs. high-intensity Light or Sonic. He does suffer 1 round of deafness or blindness while his senses adjust
-Advanced Targeting Computer: Provides +1cs to hit on all distance weapons and automatically allows up to three different targets per turn to be fired upon with no loss of accuracy.
-Communications: In multi-spectrum telecommunications with 2,000 mile range. An Integrated universal translator of Rm sophistication is included.
-Sensors: Rm, the armor is outfitted with the following:
--Infrared Vision: 3 areas
--Radar and Sonar Detectors: 5 areas
--Exotic Energy and Life Detectors: 10 miles
-Fire Extinguisher: Rm fire-defeating foam, 1 area
-Electronic Counter Measures: Rm radar invisibility and Un resistance to external signals influencing armor performance

Talents: Engineering, Electronics, Business/Finance, Physics, Robotics, Firearms, Martial Arts A, Pilot

Contacts: Kang