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Hobgoblin II

Hobgoblin II

Edward “Ned” Leeds

F) Ex20
A) Rm30
S) In40
E) In40
R) Ex20
I) Gd10
P) Ex20

Health: 130 Karma: 50
Resources: Ex Pop: -20

Known Powers:
None

Equipment:
Body Armor: Ex protection vs. Physical, Rm protection vs. Energy
Glove Blasters: Rm Electricity, 2 areas
-Random Fire Mechanism: In order to overcome the advantages of Spider-Man’s Spider-Sense gives him in dodging attacks, the Hobgoblin has installed a device in his armor which causes his arm to jerk about randomly while he’s firing his glove blaster. In combat, this induces a –1cs on attacks, but makes it almost impossible for foes to predict exactly where the next shot will be aimed, forcing them to take a –1cs to any attempts to dodge.
Pumkin Bombs: Rm Energy, and may explode on contact, or by twisting the stem, can be set to explode up to 2 rounds after being thrown.
Goblin Grenades (Asphyxiation Bombs):
-Plain Smoke: In intensity
-Knock-Out Gas: In intensity
-Incendiary: In intensity
-Spider-Sense Clouding:Knocks out Spider-Man's Spider-Sense at Pr rank for 24 hours. (The gas can be used on it's own, and can also be used in a regular pumpkin bomb. The gas knocking out other people's danger sense is up to the individual judge who can make their own ruling.)
Razor Bats: Gd Edge, throwing damage. Multiple blades can be thrown, but at a -1 column shift for each additional blade thrown that round.
Glove Blasters: Rm Energy, 3 areas

Vehicle:
Goblin Glider:
-Control: In
-Speed: Ty airspeed
-Body: Gd
Protection: None
-Pike: Ex Edge, but can increase with a flying charging attack.

Talents: Journalism, Criminal, Repair/Tinkering

Contacts: Daily Bugle, Betty Brant