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Hannibal King

Hannibal King

F) Ex20
A) Am50
S) Rm30
E) Un100
R) Gd10
I) Rm30
P) In40

Health: 200 Karma: 100
Resources: Ty Pop: 10

Known Powers:
Resistances: Ignores most Physical attacks, but not Stuns and Slams.
Regeneration: Ex
Transformation (Mist): In ability, gives Hannibal King the following power stunts:
-Passage through tight spaces
-Flight: Fb
-Heat and Cold recieve +2CS
Transformation (Bat): In ability, gives Hannibal King the following power stunts:
-Winged Flight: Ty
-Teeth: Ty
Transformation (Wolf): In ability, gives Hannibal King the following power stunts:
-Mn Intuition
-Bite: Rm Edge
-Movement: Move at 3 rounds
Transformation (Werewolf): In ability, gives Hannibal King the following power stunts:
-Claws and Bite: In
Immortal: Hannibal King cannot die
Hypnosis: Am
Animal Control: Mn communications with Bats, Wolves and Rats

Weakness:
-Wooden Stake: Through the heart will parylize until removed
-Beheading will kill him, regardless of immortality
-Sunlight: causes Fb damage each turn in the sun
-Blood: in the sight of blood Hannibal must make a Psyche roll, if white, Hannibal loses control and and drinks, losing all karma

Talents: Detective/Espionage, Occult Lore

Contacts: Nightstalkers, Borderline Detective Agency, Dr. Strange, Caretaker, Midnight Sons