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Hammer and Anvil

Hammer

Leroy “Hammer” Jackson

F) Gd10
A) Ty6
S) Gd10
E) Gd10
R) Ty6
I) Fe2
P) Fe2

Health: 36 Karma: 10
Resources: Ty Pop: -4

Known Powers:
None

Equipment:
Synthecon Cable: Mn material, Hammer shares his powers with Anvil as a result of their connection to the Synthecon Cable. This give Hammer the following powers:
-Absorption: Mn ability to absorb kinetic energy within 1 area and transform it into additional Strength, Endurance and the powers listed below. Power levels constantly rise and fall with the available energy supply.
-Body Armor: Variable resistance to Physical and Energy
-Healing: Accelerated self-healing
-Mind Link: Automatic mental rapport between Hammer’s and Anvil’s minds
-Deathtouch: If someone other than Hammer or Anvil touches the Synthecon Cable while it is converting In or higher Kinetic Energy, that person must make an Endurance FEAT vs. death
-Weakness: The Synthecon must be removed by both partners. Should one die, the link partner dies of shock within 5-15 turns

Talents: Crime

Contacts: Anvil

………….


Anvil

John “Johnny” Anvil

F) Gd10
A) Pr4
S) Gd10
E) Gd10
R) Pr4
I) Pr4
P) Fe2

Health: 34 Karma: 10
Resources: Ty Pop: -3

Known Powers:
None

Equipment:
Synthecon Cable: Mn material, Anvil shares his powers with Hammer as a result of their connection to the Synthecon Cable. This give Anvil the following powers:
-Absorption: Mn ability to absorb kinetic energy within 1 area and transform it into additional Strength, Endurance and the powers listed below. Power levels constantly rise and fall with the available energy supply.
-Body Armor: Variable resistance to Physical and Energy
-Healing: Accelerated self-healing
-Mind Link: Automatic mental rapport between Hammer’s and Anvil’s minds
-Deathtouch: If someone other than Hammer or Anvil touches the Synthecon Cable while it is converting In or higher Kinetic Energy, that person must make an Endurance FEAT vs. death
-Weakness: The Synthecon must be removed by both partners. Should one die, the link partner dies of shock within 5-15 turns

Talents: Crime

Contacts: Hammer