Health: 52 Karma: 18
Resources: N/A Pop: -14
Energy Absorption: Half-Life can drain the gamma-radiation spawned powers of any creature he touches, transferring those powers to himself. Each round he remains in contact with an individual, he transfers 5 points of each power. The drained victim recovers his Endurance in lost powers each round he is not in contact with Half-Life, who loses the stolen powers at the same rate.
-If Half-Life drains over 25 points in Strength, any Distance Attack, or any Mental Power, he can use his power on any and all gamma-powered characters in the same area.
-Half-Life's power acts differently when he touches someone without gamma-radiation induced powers. In this case, his touch acts as a Rm Energy attack, supplying Half-Life with the life-force he needs to sustain himself. Characters who have their Health reduced below zero in this manner must make a Yellow Endurance FEAT or die immediately. If a victim makes his roll, the normal penalties for having negative Health still apply.
Regenerative Immortality: Treats all "Kill" results in combat as stuns, reducing his health to negative numbers does not effect him; rather his Recoveryis reduced to 10 until his Health climbs to 0.
Detachable Arms: If his arms are detached (which often happens) and he is Stunned by an attack, they can act independently (though they are still under his control. Since they only crawl around on the ground.at the rate of 1 area every 2 rounds. Half-Life usually instructs them to rejoin with his main body
Titanium Armor: Mn material, Rm protection vs. Physical and Energy
Talents: Martial Arts C, Wrestling, Literature