Health: 245/36 Karma: 66
Resources: Mn Pop: 35
Extremis Powers: Tony Stark has recently became a cybernetically enhanced human capable of interfacing with digital electronics after exposure to the Extremis Virus, giving Stark the following the following power stunts:
-Computer Link: Stark is able to link with computer systems, guarded or otherwise at Mn intensity. He may use this ability to scour computer files, access security records, see through security cameras, see through survelliance satellites. This power is still being defined and as such may be evolving still. Able to do in or out of armor.
-Multi-Task: Stark is able perform up to 3 non-die-roll actions simultaneous to any other declared combat actions. For example, while fighting he can scan area, access data-files and conduct business at Stark International.
-Remote Access: Stark can remotely activate and command any excess Iron Man armors Stark has stashed away. Treat each individual suit as if it were actually Tony Stark wearing the armor (Use stats of appropriate armor and -1cs to all abilities if more than 3 being operated at any one time)
-ECM: Rm invisibility to Radar and Sonar.
-Magnetism: Stark utilizes repulsor fields to manipulate metallic objects at Ex intensity.
Initiative Armor: The Initiative Armor enables the wearer the abilities shown below:
-Alter-Ego: Stats are changed as above
-Anti-Theft Device: Attempts to copy or dismantle the suit causes it to detonate in 2 rounds for In damage to all in 1 area.
-Body Armor: Rm protection vs. Physical and Energy
-Force Field: Am protection vs. Physical, In protection vs. corrosives, Am protection vs. Heat and Cold, Mn protection vs. Energy, Un protection vs. Radiation and Electrical
--He can cancel all power to weapons to feed this power for Mn protection.
-ECM: The armor has Rm invisibility to radar and sonar.
-Computer: Iron Man's Armor is controlled by an onboard computer system. His computer is able to perform the following:
--Flight Computer: Grants Iron Man Ex manuverability, and also a +2cs to any Agility FEAT that involves manuvers or turns.
--Targetting Computer: Grants Iron Man +2cs to Agility to fire the suit's weapons systems.
--Computer Link: Iron Man is able to link with computer systems, guarded or otherwise at Mn intensity. He may use this ability to scour computer files, access security records, see through security cameras, see through survelliance satellites.
--Systems Monitoring: Displays within the helmet inform him of the status of weapons and power level.
-Multi-Environment Life Support: The Armor is designed for use in the vacuum of space as well as the depths of the ocean. The armor generally has a 3 day air supply.
-Energy Absorption: Armor has ability to absorb up to Un Energy per round for up to 4 rounds. Absorbed Energy can be redirected into any of the armor's weapon systems or force field, raising that ability score by +1cs above it's maximum ability for 4 rounds or until the 400 points of energy has been depleted. Each round beyond 4 that energy is stored requires Yellow Endurance FEAT or energy is discharged in 1 area radius, including armor's wearer, inflicting Rm damage. Armor provides no protection in this case.
-Override: Iron Man may consciously choose to override his built-in security mechanisms to raise various ability scores.
--Strength and Repulsor damage may be increased to a maximum of Sh-Y
--Most other abilities (Judge's discretion) may be increased a maximum of +1cs using override
--The first round of override, wearer must make Yellow Endurance FEAT roll and subtract -1cs Endurance each round until armor is removed and repaired, in which case Endurance is returned to normal stats immediately. Appropriate statistics are lowered until repair is completed. Failure of Endurance roll at any time results in immediate suit compromise. Armor freezes and is useless until removed and repaired.
-Flight: Iron Man's boot jets allow him to fly at Am airspeed and still perform most actions.
--By rerouting weapon's systems to thrust, this can be raised to Un, but no offensive actions can be taken.
--If used as weapons, Iron Man's boot jets can inflict In damage with 2 area range.
--Iron Man's boot jets possess enough fuel to operate for 100 minutes in airless environment such as space or underwater. This does not confer underwater or zero-g combat ability
-Protected Senses: Rm protection vs. Sound and Light. Blindness only lasts 1 round max.
-Sensors: Am intensity at a 3 area range in the Ultraviolet, Infrared, Sonar, Radar, Spectral and more frequencies. Mn ability to communicate on all radio frequencies and In ability to translate all known earth languages and the better known alien languages.
Weapons Systems: The Initiative Armor has the following weapons:
-Repulsors: Mn Force, up to 10 areas. May inflict substantially less damage at discretion of user. Can perform the following power stunts:
--Wide Focus Beam: Iron Man is able to utilize repulsor as an area of effect weapon by using a wide-focus beam. Inflicts up to In Force (-2cs from Mn) but will affect all targets within 1 area
--Iron Man's targetting computers allow him to simultaneously attack 2 targets, 1 repulsor each, with a decrease of -1cs to hit for increased difficulty, and -1cs damage as both beams no longer focused on same target. Simultaneous attack may use Wide Focus Beam with associated penalities as listed
-Uni-Beam: Chest-based multi-band light and energy emitter. Iron Man is able to utilize his Uni-Beam to perform the following actions:
--Heat Beam: Am
--Laser Beam: Am
--Light Beam: Mn intensity
--Tractor Beam: Rm
--Holographic Projector: Ex
-Plasma Bolts: Un Force, 15 areas
-Energy Bombs: Fired out of his gauntlets, the mini-energy bombs cause In damage to a target
Talents: Bionics, Business/Finance, Cybernetics, Electronics, Engineering, Weapon Design
Contacts: Stark Enterprises, The Avengers, Maria Stark Foundation, James Rhodes, Happy Hogan, Pepper Potts, S.H.I.E.L.D., Any Former Avenger