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Calypso

Calypso

Calypso Ezili

F) Ty6
A) Gd10
S) Ty6
E) Ex20
R) Gd10
I) In40
P) In40

Health: 42 Karma: 90
Resources: Gd Pop: 0

Known Powers:
Magic: Calypso is a Master of Voodoo Magic. She sold her soul to a mysterious, evil god in exchange for her powers. She has established the following spells:
-Illusions: Calypso can create illusions in the minds of others at Rm ability. This lasts for 1 hour in an area of effect of 2 areas. The illusions look, smell and sound real, but cannot cause harm. No one outside the area of effect can see the illusion. For it to be believable, Calypso must concentrate on the illusion for the entire duration of its existence. Affected character may attempt a Psyche FEAT to disbelieve the illusion the round it begins and once every other round thereafter. If successful, the illusion fades from the character's mind.
-Mental Control: In ability to attack another character's mind and attempt to control it. The victim must have a Psyche of less than In, and Calypso must succeed at a spell rank FEAT to control the target. If successful, Calypso can control the victim for 1 full day. If the victim is commanded to do something they would never do, they are allowed to make a Psyche FEAT with success indicating they have broken the spell.
-Telekinesis: In, Calypso can move up to 10 tons of material within an area of effect of 5 areas.
-Telepathy: Mn, range of 40 areas.

Equipment:
None

Talents: None

Contacts: None