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Diablo II

 

Diablo 2 is a rogue game, following the style of addictive predessors - Moria and Angband whose roots are deep in the RPG mythos. It also feels like other famous titles: Daggerfall for dungeon cleaning, Fallout for the topdown view and rats and other things dwelling in the caves, and of course, Diablo! But, it's something more. Its focus on cooperative multiplayer dungeon hacking brings to life those concepts born long ago, out of a Tolkien age when Frodo battled Mordor. Don't be surpised at its simplicity - this is not an intellectual game. Taking simple, proven gameplay, Blizzard have changed very little. They ignored superficial technical advances and instead mixed the right elements together with a new "evil has returned" story and a much improved interface from the original Diablo.

The title does have serious quirks and problems, but the gameplay is captivatingly silly. It goes like this: begin in town, run to dungeons, kill monsters and collect stuff, portal or use waypoints back to town, sell a myriad of weapons, potions, armor and restock your supplies. Portal back. Repeat. It's also wonderful. For all the madness surrounding the title, and all us poor addicted gamers who are suffering wrist and finger pain from pressing the mouse buttons, Diablo 2 is like an inexplicable drug. And I'm sure you already own a copy.