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The d4 System: Monster Compendium

Welcome to the d4 System Monster Compendium. Are you at a loss when it comes to challenging your characters during a campaign? Then fret no more, for here you have a list of monsters and statistics to use when creating an adventure! Each monster has a stat block with any related game info, along with a usually short paragraph describing the monster that the stats go with. Any special rules that apply to the monster will also be outlined in that paragraph. This Compendium has been updated and is fully d4 System: Re-Rolled compliant.

Bugbear

Str – 5              Sta – 4             HP – 13

Dex – 4          Vit – 4              Combat Dice – 3

Int – 4              Com – 5          Armor Hits – 8

 

Skills:                                       Loot:

Climb                                       2d4 GP

Spot

 

Weapons:                                Armor:

Longsword                               Upper – Leather Jerkin

                                                Lower – Reinforced Trousers

                                                Other – Wooden Shield

Experience Reward: 200

 

Bugbears are big, hairy brutish guys that have various random teeth protruding from their mouths. They like to wander the land, telling people that they are neither bugs nor bears before killing them.

 

 

Chimera

Str – 7              Sta – 6             HP – 112

Dex – 5          Vit – 6              Combat Dice – 3

Int – 2              Com – 6          Armor Hits – 25

 

Skills:                                       Loot:

Hide                                         2d4 GP

Spot

 

Weapons:                                Armor:

Bite – 5 damage                        Upper – Tough Hide

Claw – 3 damage                     Lower – Tough Hide

                                                Other – Though Hide

Experience Reward: 850

 

A chimera is a cross between a lion, a goat, and a serpent. They get mad when their name, chimera (kai-MAIR-uh), is pronounced incorrectly. They like to eat tin cans and people.

 

 

Demon

Str – 3              Sta – 4             HP – 13

Dex – 6          Vit – 4              Combat Dice – 3

Int – 4              Com – 5          Armor Hits – 10

 

Skills:                                       Loot:

Dodge                                      None

Hide

Spot

 

Weapons:                                Armor:

Bite – 2 damage                        Upper – Tough Hide

Claw – 2 damage                     Lower – Tough Hide

                                                Other – Though Hide

Experience Reward: 300

 

Unlike demons from stories and parables, these demons are more imp-like and tricky than big and brimstone-fueled. They like to pretend they can give you something in return for you soul, and then laugh as you keep your soul and don’t get what you want.

 

 

Do’nald

Str – 3              Sta – 3             HP – 8

Dex – 3          Vit – 3              Combat Dice – 1

Int – 4              Com – 3          Armor Hits – 3

 

Skills:                                       Loot:

Spot                                         6d4 GP

 

Weapons:                                Armor:

Short sword                           Upper – Plain ‘Ol Shirt

                                                Lower – Reinforced Trousers

                                                Other – None

Experience Reward: 100

 

The Do’nald (doe-NALD), also referred to as “munchkins,” are funny-looking short people. They are loaded with treasure and walk around picking fights for no reason. They like trying to convince people that diamond is an element.

 

 

 

Dragon

Str – 18        Sta – 19        HP – 286

Dex – 16        Vit – 18            Combat Dice – 4

Int – 18            Com – 17        Armor Hits – 94

 

Skills:                                       Loot:

Climb                                       20d4 GP

Jump

Magic Casting

Spot

 

Weapons:                                Armor:

Claws – 5 damage                        Upper – Scaly Hide

Bite – 10 damage                        Lower – Scaly Hide

Breath Weapon –                   Other – Scaly Hide

see description for details

 

Spells:                                      Spell Limit – 10

Daze

Dark Seeing

Detect Magic

Light

 

Experience Reward: 2000

 

A dragon is a big, scaly, lizard-thing with wings that likes to hoard treasure and hold princesses hostage. They come in one of four colors: red, blue, white, or black. Choose which color the dragon is, then look at the following table for the corresponding breath weapon.

 

Dragon type                  Breath Weapon

Red                              Line of fire, 5 ft. wide x 20 ft. long, 4d4 fire damage

Blue                             Line of lightning, 5 ft. wide x 20 ft. long, 3d4+2 electricity damage

White                           Cold bolt, 30 ft. Range, 3d4 cold damage to all within a 15 ft. radius of the impact point

Black                           Acid spit, 20 ft. Range, 1d4 acid damage per turn for 2d4 turns

 

 

Dryad

Str – 4              Sta – 4             HP – 12

Dex – 5          Vit – 5              Combat Dice – 2

Int – 5              Com – 4          Armor Hits – 0

 

 

Skills:                                       Loot:

Dodge                                      None

Hide

 

Weapons:                                Armor:

Dagger                                     Upper – None

                                                Lower – None

                                                Other – None

Experience Reward: 100

 

Dryads are spirits of the forest, and each one has her own tree in the forest that she is linked to. The dryad and tree depend on each other for life; if one dies, the other eventually withers away. Dryads enjoy talking to anyone who is interested in trees and hugging them.

 

 

Ettin

Str – 9              Sta – 5             HP – 87

Dex – 3          Vit – 5              Combat Dice – 3

Int – 2              Com – 5          Armor Hits – 12

 

Skills:                                       Loot:

Spot                                         None

 

Weapons:                                Armor:

Large club – 5 damage            Upper – Tough Hide

                                                Lower – Tough Hide

                                                Other – Tough Hide

Experience Reward: 300

 

Ettins are dumb, two-headed giants that carry large clubs made of torn-off tree branches. They like to think that two heads are better than one, but it’s not true.

 

 

Ghoul

Str – 4              Sta – 7             HP – 14

Dex – 5          Vit – 0              Combat Dice – 2

Int – 4              Com – 5          Armor Hits – 10

 

Skills:                                       Loot:

Jump                                        None

Spot

 

 

 

 

Weapons:                                Armor:

Bite – 3 damage                        Upper – Tough Hide

Claw – 2 damage                     Lower – Tough Hide

                                                Other – Tough Hide

Experience Reward: 100

 

Ghouls are people who died, and through the strength of their own evil, came back to life. They like to wander through graveyards and morgues, finding corpses to eat.

 

 

Goblin

Str – 4              Sta – 5             HP – 10

Dex – 4          Vit – 3              Combat Dice – 2

Int – 3              Com – 4          Armor Hits – 6

 

Skills:                                       Loot:

Hide                                         Roll 1d4+5 on the Loot Table

Jump

 

Weapons:                                Armor:

Club                                         Upper – Plain ‘Ol Shirt

                                                Lower – Leather

                                                Other – None

Experience Reward: 50

 

Goblins are tricksters, and enjoy frustrating anybody that’s not too much bigger than them. They are short, but not as short as kobolds. They like to speak in high, screechy voices and say “Oi!” when they are injured.

 

 

Golem, Clay

Str – 10        Sta – 8             HP – 58

Dex – 4          Vit – 0              Combat Dice – 3

Int – 0              Com – 7          Armor Hits – 20

 

Skills:                                       Loot:

None                                        None

 

Weapons:                                Armor:

Slam – 6 damage                     Upper – Soft, absorbent clay

                                                Lower – Soft, absorbent clay

                                                Other – Soft, absorbent clay

Experience Reward: 1100

 

 

Clay golems are roughly humanoid clay sculptures that have been animated through magical means. They have no will of their own and are usually encountered when they are guarding the thing that adventurers are questing for. If they take more than 25 fire damage, they harden and dry out, completely immobile unless covered in large amount of water.

 

 

Golem, Flesh

Str – 9              Sta – 9             HP – 45

Dex – 3          Vit – 0              Combat Dice – 3

Int – 0              Com – 6          Armor Hits – 16

 

Skills:                                       Loot:

None                                        None

 

Weapons:                                Armor:

Slam – 5 damage                     Upper – Tough, shriveled flesh

                                                Lower – Tough, shriveled flesh

                                                Other – Tough, shriveled flesh

Experience Reward: 800

 

Flesh golems are built from various parts of people that have been extracted from the grave. They are sewn together and brought to life with the infusion of magic. They like to hunt down and destroy            cs.

 

 

Golem, Iron

Str – 15        Sta – 10        HP – 96

Dex – 3          Vit – 0              Combat Dice – 4

Int – 0              Com – 9          Armor Hits – 25

 

Skills:                                       Loot:

None                                        None

 

Weapons:                                Armor:

Slam – 9 damage                     Upper – Iron Body

                                                Lower – Buns of Steel            

                                                Other – Steel Toe Boots

Experience Reward: 1300

 

Iron golems are large, pieced together metal men. They are used as guards and soldiers, and can adapt to just about any occupation involving large amount of violence. They like to star in exercise videos.

 

 

 

Golem, Stone

Str – 13        Sta – 9             HP – 73

Dex – 3          Vit – 0              Combat Dice – 3

Int – 0              Com – 7          Armor Hits – 18

 

Skills:                                       Loot:

None                                        None

 

Weapons:                                Armor:

Slam – 7 damage                     Upper – Hard Stone

                                                Lower – Hard Stone

                                                Other – Getting Stoned

Experience Reward: 1000

 

Stone golems are basically like all other golems: non-living matter animated with magic. The difference is that, obviously, they are made of stone. They like to distribute narcotic substances.

 

 

Hippie

Str – 4              Sta – 5             HP – 11

Dex – 6          Vit – 5              Combat Dice – 1

Int – 4              Com – 2          Armor Hits – 0

 

Skills:                                       Loot:

Dodge                                      1d4 GP, All-hemp clothing; unkempt, disheveled Hide                                                look

Spot

 

Weapons:                                Armor:

None                                        Upper – Tie-dyed hemp shirt

                                                Lower – Woven hemp cargo pants

                                                Other – Green Peace cap

Experience Reward: 25

 

Hippies are pure, unadulterated nature-lovers. Also called “tree-huggers,” these kindly folk are friends of nymphs, sprites, and dryads alike. It is also rumored that to harm one in any way invites luck of the worst kind. They love to spread their non-violent message throughout the land.

 

 

Hobgoblin

Str – 4              Sta – 5             HP – 10

Dex – 4          Vit – 4              Combat Dice – 2

Int – 4              Com – 4          Armor Hits – 22

 

Skills:                                       Loot:

Hide                                         2d4 GP

Spot

 

Weapons:                                Armor:

Longsword                               Upper – Studded Leather

                                                Lower – Studded Leather

                                                Other – None

Experience Reward: 75

 

Hobgoblins are the larger cousins of goblins. They don’t say “Oi!” when injured, but they do sometimes say “Grargh!” when they are angry.

 

 

Kobold

Str – 4              Sta – 4             HP – 8

Dex – 5          Vit – 3              Combat Dice – 2

Int – 3              Com – 5          Armor Hits – 8

 

Skills:                                       Loot:

Dodge                                      1d4 GP

Hide

 

Weapons:                                Armor:

Hand Axe                              Upper – Jacket

                                                Lower – Leather

                                                Other – None

Experience Reward: 30

 

Kobolds are little furry guys with sharp teeth and a penchant for eating babies. They aren’t too much of a problem unless in big groups or on the hunt for more babies to eat. See 9th Level Games’ Kobolds Ate My Baby for more information.

 

 

Manticore

Str – 9              Sta – 7             HP – 60

Dex – 5          Vit – 6              Combat Dice – 3

Int – 3              Com – 7          Armor Hits – 13

 

Skills:                                       Loot:

Spot                                         3d4 GP

 

 

 

 

 

Weapons:                                Armor:

Bite – 4 damage                        Upper – Tough Hide

Claw – 3 damage                     Lower – Tough Hide

Tail spikes – Range 35 ft,    Other – Tough Hide

4 damage

 

Experience Reward: 600

 

Manticores have cat-like bodies, humanoid heads, dragon wings, and clusters of sharp spines all over their bodies. They like to impale adventurers with the spikes, light a fire, open a can of lager, and have kebabs.

 

 

Minotaur

Str – 8              Sta – 5             HP – 35

Dex – 4          Vit – 5              Combat Dice – 2

Int – 3              Com – 6          Armor Hits – 10

 

Skills:                                       Loot:

Jump                                        3d4 GP

Spot

 

Weapons:                                Armor:

Battle axe                               Upper – Tough Hide

                                                Lower – Tough Hide

                                                Other – Tough Hide

Experience Reward: 400

 

Minotaurs are large crosses between a man and a bull. They are peaceful beings who like to have guests over for tea, but they have been grossly misunderstood throughout the years as fierce beasts. This has led to many a quest to slay minotaurs in the past, leaving many a maimed body lying in the midst of its furnished, maze-like home.

 

 

Mummy

Str – 7              Sta – 7             HP – 34

Dex – 3          Vit – 0              Combat Dice – 2

Int – 2              Com – 5          Armor Hits – 12

 

Skills:                                       Loot:

Hide                                         2d4 GP

 

 

 

 

Weapons:                                Armor:

Slam – 3 damage                     Upper – Crusty Bandages

                                                Lower – Crusty Bandages

                                                Other – Crusty Bandages

Experience Reward: 200

 

Mummies are dead people who have been wrapped in linen bandages and buried in tombs for years who got bored spreading rumors about their curses and decided to actually do something about it. They are usually found wandering near their tombs, looking for grave robbers, but sometimes they can find jobs at Johnson & Johnson as bandage consultants.

 

 

Nymph

Str – 4              Sta – 4             HP – 13

Dex – 5          Vit – 4              Combat Dice – 2

Int – 6              Com – 4          Armor Hits – 0

 

Skills:                                       Loot:

First Aid                               1d4 GP

Hide

Spot

 

Weapons:                                Armor:

Dagger                                     Upper – None

Unnatural Beauty - See            Lower - None

description for details                Other – None

 

Experience Reward: 400

 

Nymphs are the worldly manifestation of beauty. These young-looking, witty, full-bosomed, fey live near lakes and other bodies of water. When they use their Unnatural Beauty attack, all within a 20 ft. radius must make a Stamina check at Difficulty 3. If they fail, they are Blinded for 25 turns. If they succeed, they are Dazed for 15 turns.

 

 

Ogre

Str – 7              Sta – 4             HP – 15

Dex – 5          Vit – 5              Combat Dice – 2

Int – 3              Com – 6          Armor Hits – 16

 

Skills:                                       Loot:

Combat Training                      2d4 GP

 

 

Weapons:                                Armor:

Longsword                               Upper – Studded Leather

                                                Lower – Leather

                                                Other – None

Experience Reward: 200

 

Ogres are big, stupid louts that sit around sticking various fingers into various orifices when they are bored. They like to bash things with their fists, rocks, tree branches, and anything else that can be used to bash something with.

 

 

Orc

Str – 6              Sta – 4             HP – 12

Dex – 4          Vit – 4              Combat Dice – 2

Int – 4              Com – 5          Armor Hits – 11

 

Skills:                                       Loot:

Jump                                        2d4 GP

Throw

 

Weapons:                                Armor:

Short Sword                          Upper – Leather Jerkin

                                                Lower – Leather

                                                Other – None

Experience Reward: 100

 

Orcs are cousins to goblins and, to a lesser extent, bugbears, trolls, and ogres. They are similar to humans in size, but they are slower and stronger than most men are. They like to drink ale noisily while playing cards games with their buddies.

 

 

Skeleton

Str – 4              Sta – 5             HP – 13

Dex – 4          Vit – 0              Combat Dice – 2

Int – 0              Com – 3          Armor Hits – 0

 

Skills:                                       Loot:

None                                        None

 

Weapons:                                Armor:

Claw – 2 damage                     Upper – Plain ‘Ol Shirt

                                                Lower – Plain ‘Ol Pants

                                                Other – None

Experience Reward: 60

 

Skeletons are dead people whose flesh has rotted away that are then reanimated. The fact that they are just bones makes it so that swords, axes, and bows only deal half of their normal damage, rounded up. Skeletons like to make bad jokes about “boning people.”

 

 

Sprite

Str – 3              Sta – 4             HP – 6

Dex – 8          Vit – 4              Combat Dice – 4

Int – 6              Com – 5          Armor Hits – 0

 

Skills:                                       Loot:

Dodge                                      1d4 GP, 1d4 cans of Spriteδ

First Aid

Hide

Spot

 

Weapons:                                Armor:

Small dagger - 1 damage            Upper – Plain ‘Ol Shirt

                                                Lower – Plain ‘Ol Pants

                                                Other – None

Experience Reward: 100

 

Sprites, also called “pixies,” are trickster fairies. They are small and quick, and get a –2 modifier on Dodge and Hide checks. They like to play jokes on people and promote their brand of soft drink.

 

 

Troll

Str – 6              Sta – 5             HP – 14

Dex – 3          Vit – 4              Combat Dice – 3

Int – 3              Com – 6          Armor Hits – 16

 

 

Skills:                                       Loot:

Throw                                      2d4 GP

 

Weapons:                                Armor:

Longsword                               Upper – Studded Leather

                                                Lower – Leather

                                                Other – None

Experience Reward: 400

 

Trolls are similar to ogres, except that trolls are slower and a bit better at fighting. They also have tough skin, making it harder to harm them in battle. They like to hang around with their orc friends and lose at card games.

Zombie

Str – 4              Sta – 7             HP – 17

Dex – 3          Vit – 0              Combat Dice – 2

Int – 0              Com – 4          Armor Hits – 3

 

Skills:                                       Loot:

None                                        1d4 GP

 

Weapons:                                Armor:

Claw – 2 damage                     Upper – Plain ‘Ol Shirt

                                                Lower – Reinforced Trousers

                                                Other – None

Experience Reward: 100

 

Zombies are dead people that have been brought back to life by someone using magic. They shamble across the countryside, looking for things to smash and “B” movies to star in.

 

 

I would like to thank Ross “Shorty” Lewis for the stat creation of some of these monsters, and if you would like to make up your own, go ahead and send ‘em to me at LordKorax@toast.com. If they are good, I will put them in a future revision of the d4 Monster Compendium.