Welcome to the d4 System Monster Compendium. Are
you at a loss when it comes to challenging your characters during a campaign?
Then fret no more, for here you have a list of monsters and statistics to use
when creating an adventure! Each monster has a stat block with any related game
info, along with a usually short paragraph describing the monster that the stats
go with. Any special rules that apply to the monster will also be outlined in
that paragraph. This Compendium has been updated and is fully d4 System:
Re-Rolled compliant.
Bugbear
Str 5 Sta 4 HP 13
Dex 4 Vit 4 Combat Dice 3
Int 4 Com 5 Armor Hits 8
Skills: Loot:
Climb 2d4 GP
Spot
Weapons: Armor:
Longsword Upper Leather Jerkin
Lower Reinforced Trousers
Other Wooden Shield
Experience Reward: 200
Bugbears are big, hairy brutish guys that have various random teeth protruding from their mouths. They like to wander the land, telling people that they are neither bugs nor bears before killing them.
Chimera
Str 7 Sta 6 HP 112
Dex 5 Vit 6 Combat Dice 3
Int 2 Com 6 Armor Hits 25
Skills: Loot:
Hide 2d4 GP
Spot
Weapons: Armor:
Bite 5 damage Upper Tough Hide
Claw 3 damage Lower Tough Hide
Other Though Hide
Experience Reward: 850
A chimera is a cross between a lion, a goat, and a serpent. They get mad when their name, chimera (kai-MAIR-uh), is pronounced incorrectly. They like to eat tin cans and people.
Demon
Str 3 Sta 4 HP 13
Dex 6 Vit 4 Combat Dice 3
Int 4 Com 5 Armor Hits 10
Skills: Loot:
Dodge None
Hide
Spot
Weapons: Armor:
Bite 2 damage Upper Tough Hide
Claw 2 damage Lower Tough Hide
Other Though Hide
Experience Reward: 300
Unlike demons from stories and parables, these demons are more imp-like and tricky than big and brimstone-fueled. They like to pretend they can give you something in return for you soul, and then laugh as you keep your soul and dont get what you want.
Donald
Str 3 Sta 3 HP 8
Dex 3 Vit 3 Combat Dice 1
Int 4 Com 3 Armor Hits 3
Skills: Loot:
Spot 6d4 GP
Weapons: Armor:
Short sword Upper Plain Ol Shirt
Lower Reinforced Trousers
Other None
Experience Reward: 100
The Donald (doe-NALD), also referred to as munchkins, are funny-looking short people. They are loaded with treasure and walk around picking fights for no reason. They like trying to convince people that diamond is an element.
Dragon
Str 18 Sta 19 HP 286
Dex 16 Vit 18 Combat Dice 4
Int 18 Com 17 Armor Hits 94
Skills: Loot:
Climb 20d4 GP
Jump
Magic Casting
Spot
Weapons: Armor:
Claws 5 damage Upper Scaly Hide
Bite 10 damage Lower Scaly Hide
Breath Weapon Other Scaly Hide
see description for details
Spells: Spell Limit 10
Daze
Dark Seeing
Detect Magic
Light
Experience Reward: 2000
A dragon is a big, scaly, lizard-thing with wings that likes to hoard treasure and hold princesses hostage. They come in one of four colors: red, blue, white, or black. Choose which color the dragon is, then look at the following table for the corresponding breath weapon.
Dragon type Breath Weapon
Red Line of fire, 5 ft. wide x 20 ft. long, 4d4 fire damage
Blue Line of lightning, 5 ft. wide x 20 ft. long, 3d4+2 electricity damage
White Cold bolt, 30 ft. Range, 3d4 cold damage to all within a 15 ft. radius of the impact point
Black Acid spit, 20 ft. Range, 1d4 acid damage per turn for 2d4 turns
Dryad
Str 4 Sta 4 HP 12
Dex 5 Vit 5 Combat Dice 2
Int 5 Com 4 Armor Hits 0
Skills: Loot:
Dodge None
Hide
Weapons: Armor:
Dagger Upper None
Lower None
Other None
Experience Reward: 100
Dryads are spirits of the forest, and each one has her own tree in the forest that she is linked to. The dryad and tree depend on each other for life; if one dies, the other eventually withers away. Dryads enjoy talking to anyone who is interested in trees and hugging them.
Ettin
Str 9 Sta 5 HP 87
Dex 3 Vit 5 Combat Dice 3
Int 2 Com 5 Armor Hits 12
Skills: Loot:
Spot None
Weapons: Armor:
Large club 5 damage Upper Tough Hide
Lower Tough Hide
Other Tough Hide
Experience Reward: 300
Ettins are dumb, two-headed giants that carry large clubs made of torn-off tree branches. They like to think that two heads are better than one, but its not true.
Ghoul
Str 4 Sta 7 HP 14
Dex 5 Vit 0 Combat Dice 2
Int 4 Com 5 Armor Hits 10
Skills: Loot:
Jump None
Spot
Weapons: Armor:
Bite 3 damage Upper Tough Hide
Claw 2 damage Lower Tough Hide
Other Tough Hide
Experience Reward: 100
Ghouls are people who died, and through the strength of their own evil, came back to life. They like to wander through graveyards and morgues, finding corpses to eat.
Goblin
Str 4 Sta 5 HP 10
Dex 4 Vit 3 Combat Dice 2
Int 3 Com 4 Armor Hits 6
Skills: Loot:
Hide Roll 1d4+5 on the Loot Table
Jump
Weapons: Armor:
Club Upper Plain Ol Shirt
Lower Leather
Other None
Experience Reward: 50
Goblins are tricksters, and enjoy frustrating anybody thats not too much bigger than them. They are short, but not as short as kobolds. They like to speak in high, screechy voices and say Oi! when they are injured.
Golem, Clay
Str 10 Sta 8 HP 58
Dex 4 Vit 0 Combat Dice 3
Int 0 Com 7 Armor Hits 20
Skills: Loot:
None None
Weapons: Armor:
Slam 6 damage Upper Soft, absorbent clay
Lower Soft, absorbent clay
Other Soft, absorbent clay
Experience Reward: 1100
Clay golems are roughly humanoid clay sculptures that have been animated through magical means. They have no will of their own and are usually encountered when they are guarding the thing that adventurers are questing for. If they take more than 25 fire damage, they harden and dry out, completely immobile unless covered in large amount of water.
Golem, Flesh
Str 9 Sta 9 HP 45
Dex 3 Vit 0 Combat Dice 3
Int 0 Com 6 Armor Hits 16
Skills: Loot:
None None
Weapons: Armor:
Slam 5 damage Upper Tough, shriveled flesh
Lower Tough, shriveled flesh
Other Tough, shriveled flesh
Experience Reward: 800
Flesh golems are built from various parts of people that have been extracted from the grave. They are sewn together and brought to life with the infusion of magic. They like to hunt down and destroy cs.
Golem, Iron
Str 15 Sta 10 HP 96
Dex 3 Vit 0 Combat Dice 4
Int 0 Com 9 Armor Hits 25
Skills: Loot:
None None
Weapons: Armor:
Slam 9 damage Upper Iron Body
Lower Buns of Steel
Other Steel Toe Boots
Experience Reward: 1300
Iron golems are large, pieced together metal men. They are used as guards and soldiers, and can adapt to just about any occupation involving large amount of violence. They like to star in exercise videos.
Golem, Stone
Str 13 Sta 9 HP 73
Dex 3 Vit 0 Combat Dice 3
Int 0 Com 7 Armor Hits 18
Skills: Loot:
None None
Weapons: Armor:
Slam 7 damage Upper Hard Stone
Lower Hard Stone
Other Getting Stoned
Experience Reward: 1000
Stone golems are basically like all other golems: non-living matter animated with magic. The difference is that, obviously, they are made of stone. They like to distribute narcotic substances.
Hippie
Str 4 Sta 5 HP 11
Dex 6 Vit 5 Combat Dice 1
Int 4 Com 2 Armor Hits 0
Skills: Loot:
Dodge 1d4 GP, All-hemp clothing; unkempt, disheveled Hide look
Spot
Weapons: Armor:
None Upper Tie-dyed hemp shirt
Lower Woven hemp cargo pants
Other Green Peace cap
Experience Reward: 25
Hippies are pure, unadulterated nature-lovers. Also called tree-huggers, these kindly folk are friends of nymphs, sprites, and dryads alike. It is also rumored that to harm one in any way invites luck of the worst kind. They love to spread their non-violent message throughout the land.
Hobgoblin
Str 4 Sta 5 HP 10
Dex 4 Vit 4 Combat Dice 2
Int 4 Com 4 Armor Hits 22
Skills: Loot:
Hide 2d4 GP
Spot
Weapons: Armor:
Longsword Upper Studded Leather
Lower Studded Leather
Other None
Experience Reward: 75
Hobgoblins are the larger cousins of goblins. They dont say Oi! when injured, but they do sometimes say Grargh! when they are angry.
Kobold
Str 4 Sta 4 HP 8
Dex 5 Vit 3 Combat Dice 2
Int 3 Com 5 Armor Hits 8
Skills: Loot:
Dodge 1d4 GP
Hide
Weapons: Armor:
Hand Axe Upper Jacket
Lower Leather
Other None
Experience Reward: 30
Kobolds are little furry guys with sharp teeth and a penchant for eating babies. They arent too much of a problem unless in big groups or on the hunt for more babies to eat. See 9th Level Games Kobolds Ate My Baby for more information.
Manticore
Str 9 Sta 7 HP 60
Dex 5 Vit 6 Combat Dice 3
Int 3 Com 7 Armor Hits 13
Skills: Loot:
Spot 3d4 GP
Weapons: Armor:
Bite 4 damage Upper Tough Hide
Claw 3 damage Lower Tough Hide
Tail spikes Range 35 ft, Other Tough Hide
4 damage
Experience Reward: 600
Manticores have cat-like bodies, humanoid heads, dragon wings, and clusters of sharp spines all over their bodies. They like to impale adventurers with the spikes, light a fire, open a can of lager, and have kebabs.
Minotaur
Str 8 Sta 5 HP 35
Dex 4 Vit 5 Combat Dice 2
Int 3 Com 6 Armor Hits 10
Skills: Loot:
Jump 3d4 GP
Spot
Weapons: Armor:
Battle axe Upper Tough Hide
Lower Tough Hide
Other Tough Hide
Experience Reward: 400
Minotaurs are large crosses between a man and a bull. They are peaceful beings who like to have guests over for tea, but they have been grossly misunderstood throughout the years as fierce beasts. This has led to many a quest to slay minotaurs in the past, leaving many a maimed body lying in the midst of its furnished, maze-like home.
Mummy
Str 7 Sta 7 HP 34
Dex 3 Vit 0 Combat Dice 2
Int 2 Com 5 Armor Hits 12
Skills: Loot:
Hide 2d4 GP
Weapons: Armor:
Slam 3 damage Upper Crusty Bandages
Lower Crusty Bandages
Other Crusty Bandages
Experience Reward: 200
Mummies are dead people who have been wrapped in linen bandages and buried in tombs for years who got bored spreading rumors about their curses and decided to actually do something about it. They are usually found wandering near their tombs, looking for grave robbers, but sometimes they can find jobs at Johnson & Johnson as bandage consultants.
Nymph
Str 4 Sta 4 HP 13
Dex 5 Vit 4 Combat Dice 2
Int 6 Com 4 Armor Hits 0
Skills: Loot:
First Aid 1d4 GP
Hide
Spot
Weapons: Armor:
Dagger Upper None
Unnatural Beauty - See Lower - None
description for details Other None
Experience Reward: 400
Nymphs are the worldly manifestation of beauty. These young-looking, witty, full-bosomed, fey live near lakes and other bodies of water. When they use their Unnatural Beauty attack, all within a 20 ft. radius must make a Stamina check at Difficulty 3. If they fail, they are Blinded for 25 turns. If they succeed, they are Dazed for 15 turns.
Ogre
Str 7 Sta 4 HP 15
Dex 5 Vit 5 Combat Dice 2
Int 3 Com 6 Armor Hits 16
Skills: Loot:
Combat Training 2d4 GP
Weapons: Armor:
Longsword Upper Studded Leather
Lower Leather
Other None
Experience Reward: 200
Ogres are big, stupid louts that sit around sticking various fingers into various orifices when they are bored. They like to bash things with their fists, rocks, tree branches, and anything else that can be used to bash something with.
Orc
Str 6 Sta 4 HP 12
Dex 4 Vit 4 Combat Dice 2
Int 4 Com 5 Armor Hits 11
Skills: Loot:
Jump 2d4 GP
Throw
Weapons: Armor:
Short Sword Upper Leather Jerkin
Lower Leather
Other None
Experience Reward: 100
Orcs are cousins to goblins and, to a lesser extent, bugbears, trolls, and ogres. They are similar to humans in size, but they are slower and stronger than most men are. They like to drink ale noisily while playing cards games with their buddies.
Skeleton
Str 4 Sta 5 HP 13
Dex 4 Vit 0 Combat Dice 2
Int 0 Com 3 Armor Hits 0
Skills: Loot:
None None
Weapons: Armor:
Claw 2 damage Upper Plain Ol Shirt
Lower Plain Ol Pants
Other None
Experience Reward: 60
Skeletons are dead people whose flesh has rotted away that are then reanimated. The fact that they are just bones makes it so that swords, axes, and bows only deal half of their normal damage, rounded up. Skeletons like to make bad jokes about boning people.
Sprite
Str 3 Sta 4 HP 6
Dex 8 Vit 4 Combat Dice 4
Int 6 Com 5 Armor Hits 0
Skills: Loot:
Dodge 1d4 GP, 1d4 cans of Spriteδ
First Aid
Hide
Spot
Weapons: Armor:
Small dagger - 1 damage Upper Plain Ol Shirt
Lower Plain Ol Pants
Other None
Experience Reward: 100
Sprites, also called pixies, are trickster fairies. They are small and quick, and get a 2 modifier on Dodge and Hide checks. They like to play jokes on people and promote their brand of soft drink.
Troll
Str 6 Sta 5 HP 14
Dex 3 Vit 4 Combat Dice 3
Int 3 Com 6 Armor Hits 16
Skills: Loot:
Throw 2d4 GP
Weapons: Armor:
Longsword Upper Studded Leather
Lower Leather
Other None
Experience Reward: 400
Trolls are similar to ogres, except that trolls are slower and a bit better at fighting. They also have tough skin, making it harder to harm them in battle. They like to hang around with their orc friends and lose at card games.
Zombie
Str 4 Sta 7 HP 17
Dex 3 Vit 0 Combat Dice 2
Int 0 Com 4 Armor Hits 3
Skills: Loot:
None 1d4 GP
Weapons: Armor:
Claw 2 damage Upper Plain Ol Shirt
Lower Reinforced Trousers
Other None
Experience Reward: 100
Zombies are dead people that have been brought back to life by someone using magic. They shamble across the countryside, looking for things to smash and B movies to star in.