Allegiance: Autobot
Function: Autobot Leader
First Comic Appearance: Transformers #1
Optimus Prime is the largest, strongest, and wisest of all Autobots. Feels his role is the protection of all life, including Earth-life. Fights unceasingly to defeat the Decepticons. Splits into three autonomous modules:
1) Optimus Prime...the brain center known as the Commander; 2) Roller, the Autobot scout car...a spy who operates up to 1200 miles away; and 3) Autobot Headquarters...the combat deck equipped with a versatile mechanic/artillery robot. Injury to one module is felt by the other two.
STRENGTH: 10 INTELLIGENCE: 10 SPEED: 8 ENDURANCE: 10 RANK: 10 COURAGE: 10 FIREPOWER: 8 SKILL: 10
BLUESTREAK often talks incessantly and inanely.
Lightens the situation for all Autobots with his good natured manner. Despite formidable weaponry and blazing speed, he hates war. Haunted by memory of Decepticons destroying his home-city.
Fires bombs up to 8.3 miles and lightning-like 80,000-volt beam up to 12 miles of limited accuracy. Often inhibited by his disdain for combat.
STRENGTH: 6 INTELLIGENCE: 6 SPEED: 7 ENDURANCE: 9 RANK: 5 COURAGE: 2 FIREPOWER: 9 SKILL: 7
HOUND loved the natural wonders of Earth, prefers it to Cybertron.
PROFILE:
Brave, fearless, loyal. Secretly desires to be human. Uses turret gun as radar scope, infrared radiation collector. Tracks machines as well as humans. Hologram gun projects 3-dimensional grid laser-light topographical maps. Vulnerable to thermal and eletromagnetic interference.
STRENGTH: 5 INTELLIGENCE: 8 SPEED: 5 ENDURANCE: 7 RANK: 6 COURAGE: 10 FIREPOWER: 3 SKILL: 9
Huffer is cynical, hard-boiled and pessimistic.
"He looks at the world through sludge-colored wind-shields". Will complain it can't be built, then builds it anyway. Not too sociable, but absolutely reliable. Arm sensors can test materials for strength, heat resistance, elasticity, etc. Extremely strong. Superior mathematical and geometrical abilities. Often unhappy and homesick for Cybertron.
STRENGTH: 7 INTELLIGENCE: 8 SPEED: 5 ENDURANCE: 7 RANK: 6 COURAGE: 8 FIREPOWER: 1 SKILL: 9
Ratchet was the best tool-and-die man on Cybertron. In his workbay on Earth he can make anything from a pin to a missile. Repairs injured Autobots, given the right parts. Likes to party, give backtalks, but does any job as well as anyone.
Ratchet has laser scalpels, arc-welders, electron microscopes, circuit sensors, fluid dispensers at his disposal. Sometimes his having a good time interferes with his effectiveness.
STRENGTH: 4 INTELLIGENCE: 8 SPEED: 4 ENDURANCE: 5 RANK: 7 COURAGE: 8 FIREPOWER: 3 SKILL: 10
Sideswipe is nearly the equal of his twin brother Sunstreaker, in the combat arts, but less cold-blooded. Relishes a fight to the finish with an opponent. Uses underhanded tactics when absolutely necessary.
Arms act as powerful pile drivers. Flies for up to 2 minutes with rocket backpack. Fires flares visible for 18 miles. Rash actions often lead to injuries to himself. Takes them all in stride.
STRENGTH: 7 INTELLIGENCE: 7 SPEED: 7 ENDURANCE: 7 RANK: 5 COURAGE: 10 FIREPOWER: 3 SKILL: 6
The complete egotist, Sunstreaker thinks he is the most beautiful thing on Earth. Loves his sleek styling, contemptous of other Autobot race cars (particular his twin, Sideswipe).
Fires laser-guided ground-to-air rockets and high energy electron pulses at 300 bursts/sec. Tough polymer-steel skin resists artillery. Not a team player. Can be baited into dangerous situations, but is a very calm, competent and ruthless war machine.
STRENGTH: 5 INTELLIGENCE: 6 SPEED: 7 ENDURANCE: 8 RANK: 5 COURAGE: 7 FIREPOWER: 7 SKILL: 6
Prowl will keep at a task for as long as it takes. Strives to find reason and logic in everything. A listener, not a talker. Has most sophisticated logic center of all Autobots.
Able to analyze and advice on complex combat situations almost instantaneously. Fires wire-guided incendiary missiles and high-corrosive acid pellets. The unexpected can often scramble his circuits.
STRENGTH: 7 INTELLIGENCE: 9 SPEED: 7 ENDURANCE: 9 RANK: 9 COURAGE: 9 FIREPOWER: 7 SKILL: 9
Allegiance: Autobot
Function: Security
First Appearance: Transformers #1
Ironhide's skin is made of a trithyllium-steel alloy impregnated with irradiated carbon fibers, giving him immunity to most forms of artillery and electromagnetic attacks. He is the most nearly invulnerable of the Autobots. His main weapon is what he playfully calls his "water gun." It can shoot a stream of any number of liquids up to 1,999 feet. His choices include super-cooled liquid nitrogen, superheated liquid lead, and a petro-chemical fluid that ignites upon contact. He also has sonar radar, and a radiowave detector.
Allegiance: Autobot
Function: Special Operations Saboteur
In robot mode, Jazz can use his solar powered photon rifle with deadly accuracy up to a distance of 0.9 miles from target, and he can shoot it from virtually any physical position he may be in with equal effectiveness. He can also use a combination of his overhead flame thrower (maximum range of 250 feet) full spectrum front grill beacon and 180 dB stereo speakers to create a spectacular disorienting light and sound show. He has known to guide for more than 3,000 feet using his rear mounted ailerons. His biggest asset is the versatility and cleverness he possesses in using the resources at his disposal.
Allegiance: Autobot
Function: Counter Intelligence
Mirage carries a rear mounted electro disrupter which is able to interfere with the circuitry of an opponent by casting discrete packets of electrical charges at him. Hence, he never is situated where he seems to be when it is in use, and can even use the disrupter to give himself the illusion of a different physical appearance, which he can sustain for up to six minutes. all of this contributes to his effectiveness as an intelligence agent. He can also hit a screw head dead center from 200 yards with his armor piercing hunting rifle. It shoots liquid fuel powered darts.
Allegiance: Autobot
Function: Defensive Strategist
First Appearance: Transformers #1
Trailbreaker's fource field projector can create an invisible barrier with up to a 30 foot radius that withstands peretration by all forms of projectiles, all wavelengths of electromagnetic radiation except those of extremely high intensity, and temperatures as high as 800,000 degrees Centigrade. A sustained assault on the force field, if strong enough, can eventually weaken and destroy it. Mounted behind his head, Trailbreaker wears a radio jamming broadcaster. He can transmit signals on 64 frequencies simultaneously and often uses it to jam enemy attempts at jamming Autobot communications.
Allegiance: Autobotbot
Function: Mechanical Engineer
First Comic Appearance: Transformers #1
"Never do what your enemy expects you to do."
Allegiance: Autobotbot
Function: Demolitions
First Comic Appearance: Transformers # 1
"Might over microchips."
Allegiance: Autobot
Function: Espionage
First Comic Appearance: Transformers # 1
"The least likely can be the most dangerous."
Allegiance: Autobot
Function: Warrior
First Comic Appearance: Transformers # 1
"Strike first, strike fast, strike hard."
Allegiance: Autobot
Function: Transport & Reconnaissance
First Comic Appearance: Transformers #1
"Earth stinks, but Decepticons stink worse."
Allegiance: Autobot
Function: Warrior
First Comic Appearance: Transformers #1
"Quick action equals quick victory."
Allegiance: Autobot
First Comic Appearance: Transformers #11
Function: Air Guardian
"Among the mysteries of science lies the key to victory."
Allegiance: Autobot
Function: Geologist
First Comic Appearance: Transformers # 17
"Know the conflict within before facing the conflict without."
Allegiance: Autobot
Function: Reconnaissance & Communications
First Comic Appearance: Transformers # 16
"Reach for the stars, but never leave your friends."
Allegiance: Autobot
Function: Warrior
First Comic Appearance: Transformers #16
"To stop me, you have to catch me first"
Allegiance: Autobot
Function: Naval Defense
First Comic Appearance: Transformers #17
"Be unyielding as the ocean waves and your enemies shall fall."
Allegiance: Autobot
Function: Warrior
First Comic Appearance: Transformers #17
"A good shot is worth more than a good intention."
Allegiance: Autobot
Function: Architect
First Comic Appearance: Transformers #14
Allegiance: Autobot
Function: Maintenance
First Comic Appearance: Transformers #14
"You have to be rolling before you can be fighting."
Allegiance: Autobot
Function: Search & Rescue
"Where there's smoke, there's me."
Allegiance: Autobot
Function: Security Director
"Caution can never be overused."
Allegiance: Autobot
Function: Theoretician
First Comic Appearance: Transformers #14
"Deep down, we are more like than unlike humans."
Allegiance: Autobot
Function: Diversionary Tactician
First Comic Appearance: Transformers #14
"A look can be deceiving; a touch can be lethal."
Allegiance: Autobot
Function: Warrior
First Comic Appearance: Transformers #14
"Looking good is what life is all about."
Allegiance: Autobot
Function: Land & Sea Assault
"The thrill is in the journey."
Allegiance: Autobot
Function: Demolitions
Nickname: Grimmy
Allegiance: Autobot
Sub-Group: Dinobot
Function: Dinobot Commander
First Comic Appearance: Transformers #4
"Among the winners, there is no room for the weak."
Allegiance: Autobot
Sub-Group: Dinobot
Function: Flamethrower
First Comic Appearance: Transformers #4
"I have no need for friends, even less for enemies."
Allegiance: Autobot
First Comic Appearance: Transformers #4
"Stomp your enemy, crush him under your feet."
Allegiance: Autobot
Sub-Group: Dinobot
Function: Desert Warrior
First Comic Appearance: Transformers #4
"Only in war is there happiness."
Allegiance: Autobot
Sub-Group: Dinobot
Function: Bombardier
First Comic Appearance: Transformers #8
"Fear can hit targets unreachable to bombs."