| · Characters will be created under standard creation rules for the specific genre. |
| · Characters will be allowed 120 XP to create the characters as they choose. |
| · Things I will not allow in game: Baali, Gargoyles, Tremere, True Brujah, Soul-Eaters, White Howlers, Croatan, Bunyip, Marauders, Barabbi, and any concept that is in direct opposition to the general feel that we are looking for in the game. |
| · What I WILL allow: Thaumaturgists - There are 3 clans in vampire that had sorcery before the Tremere existed (Assamites, Setites, and Tzimisce, if you need a reminder), Virtually any tribe and any shifter species (with the understanding you MUST abide by the Treaty), Virtually any mage concept including the Al-i-batin. |
| · I will be incorporating the Coils as a viable path of Thaumaturgy fairly widely practiced by the Tzmisce Koldunists. If anyone wants to play such a Koldunist, get with me and we can work out the exact details. |
| · NOTE ON PROTEAN: Feral Claws and Earth Meld have been reversed. Earth Meld is the Second Basic and for 3xp per, one can buy other substances, as per Requiem. Feral Claws is First Intermediate. |