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Summoner

The Summoner is one of the game's most powerful magicians, with access to skills boasting high effect radii and damage quotients. That the spells are also magnificent to watch adds to the prestige of this class.
If you are going to invest in a magician, the Summoner might be a good choice. There are tradeoffs for all this power and beauty, however Summon Magic spells are notoriously expensive and use a lot of time and MP to execute. And the Summoner faces the most severe HP and AT strength handicaps, next to the Bard, leaving this character always in need of protection.

Summoner Abilities

Requirements: Time Mage Level Two
Weapons: Rod, Staff
Helmet: Hat
Armor: Clothes, Robe

Summoner Bonus Stats
Move Jump Speed C-EV AT+/- MA+/-

HP+/-

MP+/-
3 3 8 5% - + - +

Summon Magic
Name Description Range Effect Vertical MP Speed JP Rating
Moogle Restores a small amount of HP to allies. 4 3 2 8 34 110 **
Shiva Summons Ice Elemental attack enemy units. 4 3 2 24 15 200 *
Ramuh Summons Lighting Elemental attack enemy units. 4 3 2 24 15 200 *
Ifrit Summons Fire Elemental attack enemy units. 4 3 2 24 15 200 *
Titan Summons Earth Elemental attack enemy units. 4 3 2 30 8 220 **
Golem Golem shares ally's damage, allowing them to evade physical weapon damage. - All Allies - 40 34 500 ****
Carbunkle Summoned moster helps allied troops reflect magic spells. Adds:Reflect 4 3 2 30 25 350 *
Bahamut Summoned moster attacks enemy with a blast of hot breath. 4 4 3 60 10 1200 **
Odin Summoned moster causes damage to enemy while riding its dragon-horse across the battlefield. 4 4 3 50 12 900 **
Leviathan Water Elemental attacks enemy units with tsunami. 4 4 3 48 12 850 *
Salamander Summoned Fire Elemental burns battlefield with flaming breath. 4 3 2 48 12 820 *
Silf Summoned moster silences enemy units. Adds:Silence 4 3 2 26 20 400 *
Fairy Summoned fairy restores HP to ally's. Effect is more powerful than Moogle. 4 3 2 28 25 400 **
Lich Summoned Darkness Elemental drains off 50% of the enemy's HP. 4 3 2 40 12 600 *
Cyclops Summoned moster causes damage to enemy units by shaking up the battlefield. 4 3 2 62 12 1000 *
Zodiac Summoned moster attacks enemy units with a strong beam of star light. Must be learned from the Zodiac monster, Elidibs, on the 10th Level of the Deep Dungeon. 4 4 3 99 10 - ***

Attack Data

The Summon Magic skill set features some of the most breathtaking and damaging spells in the magical corpus. Unfortunately they're expensive and use up more then their fair share of MP. It's indeed a shame you can't equip two support abilities at the same time or short Charge and Half of MP would make the Summoner a dream come true! As it is, if you spend you JP wisely and equip the right support skills at the right times, you can turn the Summoner into an indispensable member of your Attack Team.
Spells to consider include the protective spell Golem, the powerful Bahamut and the hard-to-acquire Zodiac. The latter is learned from the Serpentarius monster, Elidibs-if your Summoner can curvive its extreme damage! the trick to this is having someone like Beowulf successfully cast Innocent, Doubt Faith or Solutiom on the Summoner, lowering its Faith points and thus its susceptibility to magical damage, before it takes the brunt of the attack. In conjunction with the Short Charge support ability, this spell is very effective in the final battles.

Pros about Summoners

1)With its MA stregth and MP bonuses, the Summoner is one of the game's strongest magicians.
2)Summon Magic spells are not only powerful but feature large attack and effect radii.

Cons about Summoners

1)Having one of the largest HP and AT stregth handcaps (next to the Bard) leaves this character vlnerable on the battlefield and in need of protection.
2)Summoning mosters eat up a lot of MP and time, making it a shame you can't use both Short Charge and Half of Magic at the same time.
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