Tyran Fighting Rules:
Combat Lines:
Visitors: 2 hits (please refrain from killing vistors without provocation as they may soon become your brethren)
Regulars: 3 hits (regulars are those who are recognized as such by the majority of patrons)
Clansmen (any clan recognized by Tyran): 3 hits
Knights (must be recognized by a clan recognized in Tyran): 4 hits
High Council/Elders, Lords, Ladies, and the offspring of Lords and Ladies: 5 hits
Advancing in stature:
Visitors are people new to the game, they are uknown to the majority of players and have no political power. Regulars are those that come to the Tyran rooms on a regular basis (note that this refers to the character name, not the player) and had gained some recognition amongst the players of the game. This may mean the character has done something good or bad, but is recognized as a regular player. A clans man is anyone who has been accepted into one of the acknowledged clans of Tyran. These include zX (Manor), Dk (Dark Kingdom), nL (Night Lords), vT (formerly Vampire Tremere), Di (Dark Immortals) A knight is someone who has been granted this title by one of the above stated clans. No one can be a knight unless deemed so by one of these clans.
Killing:
After acquiring the correct number of hits needed, there must be a fatal blow, example decapitation and then a request for a confirmation on the kill. For the kills to be legal they must be witnessed by either one DM or at least two knights, or three regulars not of the same clan. Visitors may not confirm kills.
Attacking and Defending:
Attacks are made as follows: The name of the person must be included, also the type of attack (slashes, stabs,cuts) and the part of the body being attacked. The weapon used must be drawn first before it can be used in combat. Example: /me draws his sword. Then the attack may be made with that weapon.All attacks must contain at least 2 words.. Example: /me slashes JohnDoes stomach(NOTE: /me does not count as a word)
At this point JohnDoe may avoid being hit by reacting to the attack with a counter before the reaction line is included.Example: /me dodges left or /me jumps back.
If JohnDoe does not evade successfully he is hit shown in the reaction line. Example: /me watches him bleed.
If both combatants attack at the same time, both take the hit. If the person decides to dodge in between attack and reaction line, then the attack line is negated. Attack and reaction lines MUST come one after the other. It is your decision whether you dodge the attack, or simply counter with one of your own.
This system allows all to fight on even terms and simply involves typing skills and common sense to win.
Offensive Magic:
Magic can be used in combat much the same way as weapons. Example: /me casts a fireball spell at JohnDoe.
Now JohnDoe can avoid the attack by dodging like this: /me dodges fireball
Or the result of the spell may be like this: /me watches him catch fire
Defensive Magic:
Magic can also be used as a defensive spell. Example /me disappears or /me vanishes.
The vanishing rules are as follows. It is based on rank in order to determine the duration on the spell.
Visitors: can not use the vanishing spell in combat
Regulars: can vanish once for twenty seconds one time
Clansmen: can vanish once for twenty seconds one time
Knights: can vanish for one minute one time
High Council: can vanish for one minute two times
Clan Leaders and their offspring: can vanish for one minute one times
Judges:
DM’s are the one’s that enforce the rules in Tyran. They are the final word in the judging of all fights. If there is a DM online they must be the one to judge the fight. If none of these people are online you must have at least two Knights or three regular players or clansmen to confirm the kill. Kills must be posted by the winner on the Tyrans page.
There are basic ground rules in fighting you should remember:
1. Actions in combat must be actions. This simply means use /me to start the action.
2. No pop-ups, pasting or any other irc capabilities when fighting. Every action is done by typing.
3. No typos in attack, defense or reaction lines. Typos negate the action completely
4. Name the opponents in every attack. If the names are not included the attack line does not count.
5. No talking while watching a fight, please be courteous to the combatants and remain quiet until the battle is over.
6. The DM’s will type in caps, they will call the hits and misses, and the typos as they occur. This allows the fighters to realize how many hits are on each fighter.
7. The actions you do must relate to the fight. Same with the reactions. If you get tripped your character must stand up in order to attack depending on the weapon you are using.
8. Please take into account the weapon used by the fighters in relation to the environment. If someone leaps to the rafters from the ground, the opponent must have either a long range attack ready or follow the person to the rafters attack them.
9. Keep in mind that no one is truly immortal in Tyran and even the most powerful characters can be killed.
10. The environment is also a factor. The arena is a straight-forward environment for fighting. There are no objects in the room to hide behind or use as a weapon. Other rooms may have a bar, tables, chairs, and a variety of other objects that could come into play in a fight
11. Fights between those that hold the rank of Knight or higher should on sheer principle by fought in the #arena or other designated room. The death of a Lord or Lady MUST be confirmed by a DM because they are vital to the campaign. The death of Lords or Ladies may result in clan wars.
12. If your character is confirmed dead, the nickname will be posted in the Tyrans page to be put on the ignore list.
13. There are no instant kills in Tyran. You must complete the required number of hits before asking for confirmation.