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Input/Output Basics:Disp "Hello everyone!" Note that this tag will display (hence the tag's name: disp ) this text on the screen , top-left of the screen. However, if the number of characters exceed 16 ( in this case there are 15 , spaces count as one ) then the text will be cut off and you will not be able to see it all. :Output(X,Y,"Hello!") The Output tag, the most useful tool when it comes to displaying anything. X and Y are the coordinates on the screen where u want the string to start. The limit will change according to where you start displaying the string. Disp Advanced Use :Disp"Hello" :Disp"Hi" is the same as: :Disp"Hello","Hi" :DispX Displays the value stored in the variable. Output Advanced Use :Output(X,Y,A) Uses X and Y as coordinates, and displays the value stored in variable A at that location. :Input X or :Input "Enter X:" , X Note: A variable is a character from A-Z including theta. The Input tag is needed to receive a value from the user. The 'X' can be any variable , and is the location in which the value is stored. The display will look like this: Enter X:? The program will wait till theres a value given. The Prompt tag has a similar function, but it can't have a text request like Input can, which is why Input is the one i prefer to use in my programs. :Prompt X Very similar to Input X except the display on the screen will be: X=? It also serves the same purpose. Stores a value to a variable. :ClrHome A necessity with almost every program. This clears the home screen of ALL characters, no matter how many. :Pause Pauses screen and waits for the user to press enter. Back to TI-Basic Page Continue to Conditions & Loops |