. . . :..............: . . :...: :...: . .:...: :..............: :...:. . : :...: :...: : . ..:..: : : :..:.. ____ : ____ : ____ : ____ : ______/ /__ __:_\ \__:__ __/ \__ __:__/ / :______/\_____ / _____/ \/ _\___ \/ \/ ____/_/ / \ __/ _____/ / / ___/ __\ \_____ \ \ __\ \__ \ / / \ / \ \ \ / / \ / \ / /_________ \________/_____\ /_______\ ______\ _______/__/_____\ _____\ \/ : \_____\ \/ /_____/ : \/ MTX! : : : : ..:... ..:.. ..:.. ...:.. .:...: :..............: :...:. : :...: :...: : : : : .:.......................................................................... : >> proudly presents : : --<< Capcom Vs. SNK 2 Millionaire Fighting 2001 >>-- : : date.....: September 11, 2001 - system...: Dreamcast : company..: Capcom - size.....: 1 CD (11 x 20 MB) : region...: Japan - NTSC - filename.: EUR-CVS2.* (001 - 011) : genre....: Fighting - format...: DiscJuggler 2.X : : website..: http://www.capcom.co.jp/newproducts/consumer/cvss2/index.html : .:.......................................................................... : >> release notes : : With the impending demise of the Dreamcast slowly closing in, Team : Eurasia is proud to present you with one of the last great games for the : system. We gave you Capcom Vs. SNK Millenium Fight Pro in June, so this : is a nice addition to that excellent game. Enjoy this and keep on the : look out for more hot releases from us in the future! : .:.......................................................................... : >> game notes : : While the premise behind the game has evolved very little, this isn't a : pressing issue. The original game played like butter, and the game's : character select system was innovative and quite involved. (Captain : Capcom says: If it 'aint broke, don't fix it!) Each character is assigned : a power rating on a scale of one to four, and as a result, choosing the : right combination of characters is crucial to your success. : : For instance, will combining a three-rated character like Sagat and a : one-rated character like Sakura lead to victory? Or perhaps you'd prefer : the balance offered by a team composed of Ken and Ryu, who are both : two-rated fighters? The various matchups certainly make for some : interesting, not to mention, entertaining fights. : : The system offers a welcomed, additional level of depth to 2D fighters, : and it's the perfect way to end the timeless debate that inquiring minds : (namely, fan boys) are dying to know: Who would win in a brawl, Guile and : Chun-Li or Terry Bogard and Geese Howard? Clearly, the possibilities are : endless, folks. : : Capcom vs. SNK: Millionaire Fighting 2001 is also unique in the fact that : it brings traditional, defensive, 2D skills back from the grave. Forget : the 200-hit combos that frequent Marvel vs. Capcom 2, this game is all : about technique. Referencing the World Warriors of the early nineties, : the latest from Capcom and SNK rewards skillful players who are : proficient in blocking, parrying, and counter-attacking. : : While the original was criticized for over-simplifying the list of moves : available for SNK characters, the game was still relatively balanced and : played like gold. Capcom vs. SNK: Millionaire Fighting 2001 will no doubt : address this problem, and we can expect a much more refined game as a : result. : : Visually speaking, Capcom vs. SNK was no slouch. However, despite the : excellent animation of the original, the sequel is said to be looking : much, much better! Fans of either company will no doubt be drooling once : they see this game in motion. One stage in the original game took place : in a lavishly decorated Chinese temple, complete with a looming bronze : dragon, very cool indeed. That said, we expect even better ones in the : sequel. Featuring enhanced animations, large, detailed characters, and : well-rendered backgrounds, Capcom vs. SNK: Millionaire Fighting 2001 : should be able to hold it's 2D-head up high. : : Aside from the improved aesthetics, fans of Capcom vs. SNK can expect the : latest game to be packed to the gills with extras. Heck, considering that : the original game had more secrets that the almighty MvC2, players can : expect to spend more than a few hours with the title, that is, if they : want to see all the game has to offer. : : The game will feature over 35 fighters, including Morrigan, Capcom's : favorite succubus. Moreover, Dan Hibiki and Joe Higashi are back and : ready for action - something that should do much to please hardcore fans. : The game is slated to include a number of new tournament modes as well as : an edit mode where players can change their character's costume. : : .:.......................................................................... : >> application info : : Interested in being a part of Eurasia? We are currently looking : for people to be a part of our team. We have a strong belief in : group friendship and we make an effort to ensure that all members : get exceptional benefits. If you fit into any of these categories, : please contact us for membership information : : - Suppliers of unreleased console games around the world. One must : be able to contribute to one of the platforms we are known to : release. Note: DC suppliers must already have knowledge prior : to applying. : : - Site affiliations world-wide. If you host a site and are looking : for a great relationship with the siteops. : : If you fit into any of these categories, please contact us through : IRC, on EFNet #EURASIA : : .:.......................................................................... : >> our sites : . . . : name : speed : status : :.......:.........:............:.. : : : : : TP : 4xOC48 : World HQ : : G* : 155Mbit : USA HQ : : RR : 100Mbit : Czech HQ : : R* : 100Mbit : Release HQ : : : : : : .:.......................................................................... : >> greets : : Crazy Nation, Dual Crew Shining, Echelon, High-Society, Kalisto, : LightForce, Mode7, Moonshine, Nil, Nightfall, Oldskool, : Paradox, Quasar, Resistance, Static, & Venom. : : .:.......................................................................... : >> eURASiA 2001 - fOR pLEASURE, nOT pRESSURE