Site hosted by Angelfire.com: Build your free website today!

Land

To see the abbriviations key click here.

Name Effect of Card Type Rarity Rating Expantion
Adakar Wastes T: Add 1 to your mana pool. T: Add B to your mana pool and take 1 damage. T: Add W to your mana pool and take 1 damage. LAN R **** IA,5th,6th
Adventurer's Guildhouse All your green legends may band with other legends. LAN U * LG
An-Havva Township T: Add 1 to your mana pool. 1,T: Add G to your mana pool. 2,T: Add W to your mana pool. 2,T: Add R to your mana pool. LAN R ** HL
Ancient Tomb T: Add 2 to your mana pool. Tomb deals 2 damage to you. LAN U * TM
Arena 3,T: You and your opponent choose a creature. Both creatures become tapped and deal damage equal to their power to each other. LAN R *** Promo
Aysen Abbey T: Add 1 to your mana pool. 1,T: Add W to your mana pool. 2,T: Add B to your mana pool. 2,T: Add G to your mana pool. LAN U ** HL
Bad River Comes into play tapped. T,Sacrifice: Search your library for an island or a swamp. Put that land into play. LAN U ** MG
Badlands T: Add R or Bk to your mana pool. Counts as a swamp and a mountain. LAN R ***** L,U,R
Balduvian Trading Post When Post comes into play, sacrifice an untapped mountain or bury post. T: Add 1,R to your mana pool. 1,T: Deals 1 damage to target attacker. LAN R *** AI
Bayou T: Add Bk or G to your mana pool. Counts as both a swamp and a forest. LAN R ***** L,U,R
Bazzar of Baghdad T: Draw 2 cards, then discard 3 from your hand. LAN R *** AN
Blasted Landscape T: Add 1 to your mana pool. Cycling 2. LAN U ** UZ
Bottomless Vault Comes into play tapped. You may leave vault tapped to add a counter to it. T: Remove any number of counters from Vault. Add Bk to your mana pool for each counter removed. LAN R ** FE,5th
Brushland T: Add 1 to your mana pool. T: Add G to your mana pool and take 1 damage. T: Add W to your mana pool and take 1 damage. LAN R **** IA,5th,6th
Caldera Lake Comes into play tapped. T: Add 1 to your mana pool. T: Add Bk or R to your mana pool Lake deals 1 damage to you. LAN R *** TM
Castle Sengir T: Add 1 to your mana pool. 1,T: Add Bk to your mana pool. 2,T: Add B to your mana pool. 2,T: Add R to your mana pool. LAN R ** HL
Cathedral of Serra All your white legends may band with other legends. LAN U * LG
Cinder Marsh T: Add 1 to your mana pool. T: Add Bk or R to your mana pool. Marsh does not untap During your next untap phase. LAN U *** TM
City of Brass T: Add 1 mana of any color to your mana pool. City deals 1 damage to you whenever it becomes tapped. LAN R ***** AN,CH,5th,6th
City of Shadows T: Remove one of your creatures from the game and put a counter on City. T: Add X to your mana pool, where X is the number of counters on City. LAN R ** DK
City of Traitors If you play a land, sacrifice City. T: Add 2 to your mana pool. LAN R ** EX
Coral Atoll Comes into play tapped. When Atoll comes into play, return an untapped island to your hand or bury Atoll. T: Add 1,B to your mana pool. LAN U ** VS
Crystal Vein T: Add 1 to your mana pool. T,Sacrifice: Add 2 to your mana pool. LAN U ** MG,6th
Desert T: Add 1 to your mana pool. T: Deal 1 damage to any attacking creature after it deals damage. LAN C *** AN
Diamond Valley T: Sacrifice a creature to gain life equal to its toughness. LAN R **** AN
Dormant Volcano Comes into play tapped. When Volcano comes into play, return an untapped mountain to your hand or bury Volcano. T: Add 1,R to your mana pool. LAN U ** VS
Drifting Meadow Comes into play tapped. T: Add W to your mana pool. Cycling 2. LAN C *** UZ
Dust Bowl T: Add 1 to your mana pool. 3,T, Sacrifice a land: Destroy target nonbasic land. LAN R *** MM
Dwarven Hold Comes into play tapped. You may leave Hold tapped to put a counter on it. T: Remove any number of counters from Hold, adding R to your mana pool for each removed counter. LAN R ** FE,5th
Dwarven Ruins Comes into play tapped. T: Add R to your mana pool. T, Sacrifice: Add R,R to your mana pool. LAN U *** FE,5th,6th
Ebon Stronghold Comes into play tapped. T: Add Bk to your mana pool. T, Sacrifice: Add Bk,Bk to your mana pool. LAN U *** FE,5th,6th
Elephant Graveyard T: Add 1 to your mana pool. T: Regenerate an Elephant or a Mammoth. LAN R *** AN
Everglades Comes into play tapped. When Everglades comes into play, return an untapped swamp to its owner's hand or bury Everglades. T: Add 1,Bk to your mana pool. LAN U ** VS
Faerie Conclave Comes into play tapped. T: Add B to your mana pool. 1,B: Conclave becomes a 2/1 blue creature with flying until end of turn. This creature still counts as a land. LAN U *** UL
Flood Plain Comes into play tapped. T, Sacrifice: Search your library for a plains or island. Put that land into play. LAN U ** MG
Forbidding Watchtower Comes into play tapped. T: Add W to your mana pool. 1,W: Watchtower becomes a 1/5 creature until end of turn. This creature still counts as a land. LAN U *** UL
Forest Basic. T: Add G to your mana pool. LAN - - Basic,IA,MG,TM,UZ,MM
Fountain of Cho Comes into play tapped. T: Put a counter on Fountain. T, Remove any number of counters from Fountain: Add W to your mana pool for each counter removed. LAN U **** MM
Gaea's Cradle T: Add G to your mana pool for each creature in play. LL R **** UZ
Gemstone Mine When Mine comes into play, put three counters on it. T, Remove a counter from Mine: Add 1 mana of any color to your mana pool. Sacrifice Mine when there are no counters on it. LAN U **** WL
Ghitu Encampment Comes into play tapped. T: Add R to your mana pool. 1,R: Encampment becomes a 2/1 red creature with first strike until end of turn. This creature still counts as a land. LAN U *** UL
Ghost Town T: Add 1 to your mana pool. 0: Return Ghost Town to owner's hand. Use this ability during an opponent's turn only. LAN U ** TM
Glacial Chasm CU: 1 life. Sacrifice a land when Glacial Chasm comes into play. You may not attack. All damage dealt you is reduced to 0. LAN U *** IA
Grasslands Comes into play tapped. T,Sacrifice: Search your library for a forest or plains and put that card into play. LAN U ** MG
Griffin Canyon T: Add 1 to your mana pool. T: Untap target Griffin. That Griffin gains +1/+1 until end of turn. LAN R *** VS
Halls of Mist CU: 2. No creature can attack if it attacked during its opponent's last turn. LAN R * IA
Hammerheim T: Add R to your mana pool. T: Remove landwalking ability from target creature until end of turn. LL U *** LG
Havenwood Battleground Comes into play tapped. T: Add G to your mana pool. T, Sacrifice: Add G,G to your mana pool. LAN U *** FE,5th,6th
Heart of Yavimaya When Heart comes into play, sacrifice a forest or bury Heart. T: Add G to your mana pool. T: Target creature gains +1/+1. LAN R *** AI
Henge of Ramos T: Add 1 to your mana pool. 2,T: Add 1 mana of any color to your mana pool. LAN U *** MM
Hickory Woodlot Comes into play tapped with two counters. T, Remove a counter: Add G,G to your mana pool. If there are no counters on Woodlot, sacrifice it. LAN C *** MM
High Market T: Add 1 to your mana pool. T, Sacrifice a creature: Gain 1 life. LAN R ** MM
Hollow Trees Comes into play tapped. You may leave Trees tapped to put a counter on it. T: Remove any number of counters, adding G to your mana pool for each counter. LAN R ** FE,5th
Icatian Store Comes into play tapped. You may leave store tapped to add a counter to it. T: Remove any number of counters. Add W to your mana pool for each counter. LAN R ** FE,5th
Ice Floe You may leave Floe tapped during your untap phase. T: Tap a non-flying creature. That creature dosen't untap as long as Ice Floe is tapped. LAN U ** IA,5th
Island Basic. T: Add B to your mana pool. LAN - - Basic,IA,MG,TM,UZ,MM
Island of Wak-Wak T: Reduce the power of one flying creature to 0 until end of turn. LAN R **** AN
Jungle Basin Comes into play tapped. When Basin comes into play, return an untapped forest to your hand or bury Basin. T: Add 1,G to your mana pool. LAN U ** VS
Karkas T: Add W to your mana pool. T: Return target legend to its owner's hand. LL U **** LG
Karoo Comes into play tapped. When Karoo comes into play, return an untapped island to your hand or bury Karoo. T: Add 1,B to your mana pool. LAN U ** VS
Karplusan Forest T: Add 1 to your mana pool. T: Add R to your mana pool and take 1 damage. T: Add G to your mana pool and take 1 damage. LAN R **** IA,5th,6th
Kjeldoran Outpost When outpost comes into play, sacrifice a plains or bury outpost. T: Add W to your mana pool. 1,W,T: Put a 1/1 Solder token into play. LAN R **** AI
Kor Haven T: Add 1 to your mana pool. 1,W,T: Prevent all combat damage that would be dealt by target attacking creature this turn. LL R *** NE
Kosun Keep T: Add 2 to your mana pool. 1,T: Add R to your mana pool. 2,T: Add Bk to your mana pool. 2,T: Add G to your mana pool. LAN U ** HL
Lake of the Dead When Lake comes into play, sacrifice a swamp or bury Lake. T: Add Bk to your mana pool. T,Sacrifice a creature: Add Bk,Bk,Bk,Bk to your mana pool. LAN R *** AI
Land Cap T: Add B to your mana pool and put a counter on Land Cap. T: Add W to your mana pool and put a counter on Land Cap. Remove a counter instead of untapping. LAN R ** IA
Lava Tubes T: Add Bk to your mana pool and put a counter on Tubes. T: Add R to your mana pool and put a counter on Tubes. Remove a counter instead of untapping. LAN R ** IA
Library of Alexandria T: Add 1 to your mana pool. T: Draw a card if you have seven cards in your hand. LAN R ***** AN
Lotus Vale When Vale comes into play, sacrifice 2 untapped lands or bury Vale. T: Add 3 mana of any 1 color to your mana pool. LAN R **** WL
Maze of Ith T: Untap target attacking creature. Creature niether deals or recives combat damage. LAN U **** DK
Maze of Shadows T: Add 1 to your mana pool. T: Untap target creature with shadow. That creature niether deals or recives combat damage. LAN U ** TM
Mercadian Bazzar Comes into play tapped. T: Put a counter on Bazzar. T, Remove any number of counters from Bazzar: Add R to your mana pool for each counter removed. LAN U **** MM
Mishra' Factory T: Add 1 to your mana pool. T: Give target Factory +1/+1 until end of turn. 1: Factory becomes a 2/2 artifact creature until end of turn. LAN U **** AQ,4th
Mishra's Workshop T: Add 3 to your mana pool. This mana may only be used to cast artifacts. LAN R **** AQ
Mogg Hollows T: Add 1 to your mana pool. T: Add R or G to your mana pool. Hollows do not untap during your next untap step. LAN U *** TM
Mountain Basic. T: Add R to your mana pool. LAN - - Basic,IA,MG,TM,UZ,MM
Mountain Stronghold All your red legends may band with other legends. LAN U * LG
Mountain Valley Comes into play tapped. T, Sacrifice: Search your library for a forest or mountain and put that card into play. LAN U ** MG
Oasis T: Prevent 1 damage to target creature. LAN U *** AN,4th
Peat Bog Comes into play tapped with 2 counters on it. T, Remove a counter: Add Bk,Bk to your mana pool. Sacrifice Bog when there are no counters on it. LAN C *** MM
Pendelhaven T: Add G to your mana pool. T: Target 1/1 creature gains +1/+2 until end of turn. LL U *** LG
Phyrexian Tower T: Add 1 to your mana pool. T, Sacrifice a creature: Add Bk,Bk to your mana pool. LAN R ** UZ
Pine Barrins Comes into play tapped. T: Add 1 to your mana pool. T: Add Bk or G to your mana pool. Pine Barrins deals 1 damage to you. LAN R *** TM
Plains Basic. T: Add W to your mana pool. LAN - - Basic,IA,MG,TM,UZ,MM
Plateau T: Add R or W to your mana pool. Counts as a Mountain and a Plains. LAN R ***** L,U,R
Polluted Mire Comes into play tapped. T: Add Bk to your mana pool. Cycling 2. LAN C *** UZ
Quicksand T: Add 1 to your mana pool. T,Sacrifice: Target attacking creature without flying gets -1/-2 until end of turn. LAN U ** VS
Rainbow Vale T: Add 1 mana of any color to your mana pool. Target opponent gains control of Vale at end of turn. LAN R *** FE
Rath's Edge T: Add 1 to your mana pool. 4,T, Sacrifice a land: Deals 1 damage to target creature or player. Possibly the most expensive point of damage in Magic. LL R * NE
Reflecting Pool T: Add 1 mana of any color your lands can produce to your mana pool. LAN R *** TM
Remote Farm Comes into play with two counters on it. T,Remove a counter: Add W,W to your mana pool. If there are no counters on Farm, sacrifice it. LAN C *** MM
Reomte Isle Comes into play tapped. T: Add B to your mana pool. Cycling 2. LAN C *** UZ
Rishadan Port T: Add 1 to your mana pool. 1,T: Tap target land. LAN R *** MM
Rhystic Cave T: Add 1 mana of any color to your mana pool unless any player pays 1. LAN R ** PY
River Delta T: Add Bk to your mana pool and add a counter. T: Add B to your pool and add a counter. Remove a counter instead of untapping. LAN R ** IA
Rocky Tar Pit Comes into play tapped. T, Sacrifice: Search your deck for a swamp or mountain and put that card into play. LAN U ** MG
Rootwater Depths T: Add 1 to your mana pool. T: Add B or Bk to your mana pool. Depths does not untap during your next untap step. LAN U *** TM
Ruins of Trokair Comes into play tapped. T: Add W to your mana pool. T, Sacrifice: Add W,W to your mana pool. LAN U *** FE,5th,6th
Rushwood Grove Comes into play tapped. T: Put a counter on Grove. T, Remove any number of counters from Grove: Add G to your mana pool for each counter removed. LAN U **** MM
Safe Haven 2,T: Set a creature you control aside. During upkeep, sacrifice Haven to return all creatures it has set aside to play. LAN R *** DK,CH
Salt Flats Comes into play tapped. T: Add 1 to your mana pool. T: Add Bk or W to your mana pool. Flats deals 1 damage to you. LAN R *** TM
Sand Silos Comes into play tapped. You may leave Silos tapped to add a counter to it. T: Remove any number of counters from Silos, adding B to your mana pool for each removed counter. LAN R ** FE,5th
Sandstone Needle Comes into play tapped with two counters on it. T, Remove a counter: Add R,R to your pool. Sacrifice it Needle if there anr no counters on it. LAN C ** MM
Saprazzan Cove Comes into play tapped. T: Add a counter to Cove. T, Remove any number of counters from cove: Add B to your mana pool for each removed counter. LAN U **** MM
Saprazzan Skerry Comes into play tapped with two counters on it. T, Remove a counter: Add B,B to your mana pool. If there are no counters on Skerry, sacrifice it. LAN C ** MM
Savannah T: Add W or G to your pool. Counts as a plains and a forest. LAN R ***** L,U,R
Scabland Comes into play tapped. T: Add 1 to your mana pool. T: Add R or W to your mana pool. Scabland deals 1 damage to you. LAN R *** TM
School of the Unseen T: Add 1 to your mana pool. 2,T: Add 1 mana of any color to your mana pool. LAN U ** AI
Scorched Ruins When Scorched Ruins comes into play, sacrifice two untapped lands or bury Ruins. T: Add 4 to your mana pool. LAN R *** WL
Scrubland T: Add W or B to your mana pool. Counts as a plains and a swamp. LAN R ***** L,U,R
Seafarer's Quay All your blue legends may band with other legends. LAN U * LG
Serra's Sanctum T: Add W to your mana pool for each enchantment you control. LL R *** UZ
Sheltered Valley When Valley comes into play, bury any other Valley you control. During your upkeep, if you control three or less lands, gain 1 life. T: Add 1 to your mana pool. LAN R ** AI
Shivian Gorge T: Add 1 to your mana pool. 2,R,T: Gorge deals 1 damage to each of your opponents. LAN R ** UZ
Skyshroud Forest Comes into play tapped. T: Add 1 to your mana pool. T: Add B or G to your mana pool. Forest deals 1 damage to you. LAN R *** TM
Slippery Carst Comes into play tapped. T: Add G to your mana pool. Cycling 2. LAN C *** UZ
Smoldering Crater Comes into play tapped. T: Add R to your mana pool. Cycling 2. LAN C *** UZ
Soldevi Excavations When Excavations comes into play, sacrifice an untapped island or bury Excavations. T: Add 1,B to your mana pool. 1,T: Look at the top card of your library. You may put that card on the bottom of your library. LAN R *** AI
Sorrow's Path T: Exchange two of opponent's blocking creatures. Whenever Sorrow's Path is tapped, it deals 2 damage to you and each creature you control. God, this card sucks. LAN R * DK
Spawning Pool Comes into play tapped. T: Add Bk to your mana pool. 1,Bk: Pool becomes a 1/1 black creature with "Bk: Regenerate this creature" until end of turn. LAN U *** UL
Stalking Stones T: Add 1 to your mana pool. 6: Stalking Stones becomes a 3/3 artifact creature permanently. LAN U *** TM
Strip Mine T: Add 1 to your mana pool. T,Sacrifice: Destroy target land. LAN U **** AQ,4th
Sulfurous Springs T: Add 1 to your mana pool. T: Add R or Bk to your mana pool and take 1 damage. LAN R **** IA,5th,6th
Subterranian Hangar Comes into play tapped. T: Add a counter to Hangar. T, Remove any number of counters: Add Bk to your mana pool for each counter removed. LAN U **** MM
Svyelunite Temple Comes into play tapped. T: Add B to your mana pool. T, Sacrifice: Add B,B to your mana pool. LAN U *** FE,5th,6th
Swamp Basic. T: Add Bk to your mana pool. LAN - - Basic,IA,MG,TM,UZ,MM
Tabernacle at Pendrall Vale All creatures require an upkeep cost of 1 in addition to all other upkeep costs. Destroy a creature if the upkeep is not paid. LL R *** LG
Taiga T: Add G or R to your pool. Counts as both a Forest and a Mountain LAN R ***** L,U,R
Teferi's Isle Phasing. Comes into play tapped. T: Add B,B to your mana pool. LL R * MG
Terrain Generator T: Add 1 to your mana pool. 2,T: Put a basic land card from your hand into play tapped. LAN U ** NE
Thalakos Lowlands T: Add 1 to your mana pool. T: Add B or W to your mana pool. Lowlands does not untap during your next untap step. LAN U *** TM
Thawing Glaciers Comes into play tapped. 1,T: Search your library for a basic land and put that card into play. At the end of your turn, return Glaciers to its owner's hand. LAN R ***** AI
Thran Quarry At the end of each turn, if you control no creatures, bury Quarry. T: Add 1 mana of any color to your mana pool. LAN R **** UZ
Timberline Ridge T: Add G or R to your mana pool and put a counter on Ridge. Remove a counter instead of untapping. LAN R ** IA
Tolaria T: Add B to your mana pool. T: During upkeep, remove banding ability from target creature until end of turn. LL U * LG
Tolaian Academy T: Add B to your mana pool for each artifact you control. LL R **** UZ
Tower of the Magistrate T: Add 1 to your mana pool. 1,T: Target creature gains protection from artifacts until end of turn. LAN R ** MM
Treetop Village Comes into play tapped. T: Add G to your mana pool. 1,G: Village becomes a 3/3 green creature with trample until end of turn. This creature still counts as a land. LAN U *** UZ
Tropical Island T: Add G or B to your mana pool. Counts as an island and a forest. LAN R ***** L,U,R
Tundra T: Add B or W to your mana pool. Counts as an island and a plains. LAN R ***** L,U,R
Underground River T: Add 1 to your mana pool. T: Add Bk to your mana pool and take 1 damage. T: Add B to your mnaa pool and take 1 damage. LAN R **** IA,5th,6th
Underground Sea T: Add Bk or B to your mana pool. Counts as a Swamp and an Island. LAN R ***** L,U,R
Undiscovered Paradise T: Add 1 mana of any color to your mana pool. At the beginning of your next untap step, return Paradise to its owner's hand. LAN R *** VS
Unholy Citadel All your Black legends may band with other legends. LAN U * LG
Urborg T: Add Bk to your mana pool. T: Remove swampwalk or first strike from a creature until end of turn. LL U *** LG
Urza's Mine T: Add 1 to your mana pool.If you have Urza's Mine, Power Plant, and Tower in play at the same time, tap to add 2 to your mana pool. LAN C *** AQ,CH,5th
Urza's Power Plant T: Add 1 to your mana pool.If you have Urza's Mine, Power Plant, and Tower in play at the same time, tap to add 2 to your mana pool. LAN C *** AQ,CH,5th
Urza's Tower T: Add 1 to your mana pool.If you have Urza's Mine, Power Plant, and Tower in play at the same time, tap to add 3 to your mana pool. LAN C *** AQ,CH,5th
Vec Township T: Add G to your mana pool. T: Add G or W to your mana pool. Township does not untap during your next untap step. LAN U *** TM
Veldt Remove a counter from Veldt instead of untapping if there are any counters on it. T: Add G or W to your mana pool and put a counter on Veldt. LAN R ** IA
Volcanic Isalnd T: Add B or R to your mana pool. Counts as and island and a mountain. LAN R ***** L,U,R
Volrath's Stronghold T: Add 1 to your mana pool. 1,Bk,T: Put target creature in your graveyard on top of your library. LAN R *** SH
Wasteland T: Add 1 to your mana pool. T, Sacrifice: Destroy target nonbasic land. LAN U *** TM
Winding Canyon T: Add 1 to your mana pool. 2,T: You may play creatures as instants until end of turn. LAN R *** WL
Wintermoon Mesa Comes into play tapped. T: Add 1 to your mana pool. 2,T, Sacrifice: Tap two target lands. Rishidan Port wannabe. LAN R * PY
Wizard's School T: Add 1 to your mana pool. 1,T: Add B to your mana pool. 2,T: Add W to your mana pool. 2,T: Add Bk to your mana pool. LAN U ** HL
Yavimaya Hollow T: Add 1 to your mana pool. G,T: Regenerate target creature. LL R *** UD