T: Add 1 to your mana pool. T: Add B to your mana pool and take 1 damage. T: Add W to your mana pool and take 1 damage.
LAN
R
****
IA,5th,6th
Adventurer's Guildhouse
All your green legends may band with other legends.
LAN
U
*
LG
An-Havva Township
T: Add 1 to your mana pool. 1,T: Add G to your mana pool. 2,T: Add W to your mana pool. 2,T: Add R to your mana pool.
LAN
R
**
HL
Ancient Tomb
T: Add 2 to your mana pool. Tomb deals 2 damage to you.
LAN
U
*
TM
Arena
3,T: You and your opponent choose a creature. Both creatures become tapped and deal damage equal to their power to each other.
LAN
R
***
Promo
Aysen Abbey
T: Add 1 to your mana pool. 1,T: Add W to your mana pool. 2,T: Add B to your mana pool. 2,T: Add G to your mana pool.
LAN
U
**
HL
Bad River
Comes into play tapped. T,Sacrifice: Search your library for an island or a swamp. Put that land into play.
LAN
U
**
MG
Badlands
T: Add R or Bk to your mana pool. Counts as a swamp and a mountain.
LAN
R
*****
L,U,R
Balduvian Trading Post
When Post comes into play, sacrifice an untapped mountain or bury post. T: Add 1,R to your mana pool. 1,T: Deals 1 damage to target attacker.
LAN
R
***
AI
Bayou
T: Add Bk or G to your mana pool. Counts as both a swamp and a forest.
LAN
R
*****
L,U,R
Bazzar of Baghdad
T: Draw 2 cards, then discard 3 from your hand.
LAN
R
***
AN
Blasted Landscape
T: Add 1 to your mana pool. Cycling 2.
LAN
U
**
UZ
Bottomless Vault
Comes into play tapped. You may leave vault tapped to add a counter to it. T: Remove any number of counters from Vault. Add Bk to your mana pool for each counter removed.
LAN
R
**
FE,5th
Brushland
T: Add 1 to your mana pool. T: Add G to your mana pool and take 1 damage. T: Add W to your mana pool and take 1 damage.
LAN
R
****
IA,5th,6th
Caldera Lake
Comes into play tapped. T: Add 1 to your mana pool. T: Add Bk or R to your mana pool Lake deals 1 damage to you.
LAN
R
***
TM
Castle Sengir
T: Add 1 to your mana pool. 1,T: Add Bk to your mana pool. 2,T: Add B to your mana pool. 2,T: Add R to your mana pool.
LAN
R
**
HL
Cathedral of Serra
All your white legends may band with other legends.
LAN
U
*
LG
Cinder Marsh
T: Add 1 to your mana pool. T: Add Bk or R to your mana pool. Marsh does not untap During your next untap phase.
LAN
U
***
TM
City of Brass
T: Add 1 mana of any color to your mana pool. City deals 1 damage to you whenever it becomes tapped.
LAN
R
*****
AN,CH,5th,6th
City of Shadows
T: Remove one of your creatures from the game and put a counter on City. T: Add X to your mana pool, where X is the number of counters on City.
LAN
R
**
DK
City of Traitors
If you play a land, sacrifice City. T: Add 2 to your mana pool.
LAN
R
**
EX
Coral Atoll
Comes into play tapped. When Atoll comes into play, return an untapped island to your hand or bury Atoll. T: Add 1,B to your mana pool.
LAN
U
**
VS
Crystal Vein
T: Add 1 to your mana pool. T,Sacrifice: Add 2 to your mana pool.
LAN
U
**
MG,6th
Desert
T: Add 1 to your mana pool. T: Deal 1 damage to any attacking creature after it deals damage.
LAN
C
***
AN
Diamond Valley
T: Sacrifice a creature to gain life equal to its toughness.
LAN
R
****
AN
Dormant Volcano
Comes into play tapped. When Volcano comes into play, return an untapped mountain to your hand or bury Volcano. T: Add 1,R to your mana pool.
LAN
U
**
VS
Drifting Meadow
Comes into play tapped. T: Add W to your mana pool. Cycling 2.
LAN
C
***
UZ
Dust Bowl
T: Add 1 to your mana pool. 3,T, Sacrifice a land: Destroy target nonbasic land.
LAN
R
***
MM
Dwarven Hold
Comes into play tapped. You may leave Hold tapped to put a counter on it. T: Remove any number of counters from Hold, adding R to your mana pool for each removed counter.
LAN
R
**
FE,5th
Dwarven Ruins
Comes into play tapped. T: Add R to your mana pool. T, Sacrifice: Add R,R to your mana pool.
LAN
U
***
FE,5th,6th
Ebon Stronghold
Comes into play tapped. T: Add Bk to your mana pool. T, Sacrifice: Add Bk,Bk to your mana pool.
LAN
U
***
FE,5th,6th
Elephant Graveyard
T: Add 1 to your mana pool. T: Regenerate an Elephant or a Mammoth.
LAN
R
***
AN
Everglades
Comes into play tapped. When Everglades comes into play, return an untapped swamp to its owner's hand or bury Everglades. T: Add 1,Bk to your mana pool.
LAN
U
**
VS
Faerie Conclave
Comes into play tapped. T: Add B to your mana pool. 1,B: Conclave becomes a 2/1 blue creature with flying until end of turn. This creature still counts as a land.
LAN
U
***
UL
Flood Plain
Comes into play tapped. T, Sacrifice: Search your library for a plains or island. Put that land into play.
LAN
U
**
MG
Forbidding Watchtower
Comes into play tapped. T: Add W to your mana pool. 1,W: Watchtower becomes a 1/5 creature until end of turn. This creature still counts as a land.
LAN
U
***
UL
Forest
Basic. T: Add G to your mana pool.
LAN
-
-
Basic,IA,MG,TM,UZ,MM
Fountain of Cho
Comes into play tapped. T: Put a counter on Fountain. T, Remove any number of counters from Fountain: Add W to your mana pool for each counter removed.
LAN
U
****
MM
Gaea's Cradle
T: Add G to your mana pool for each creature in play.
LL
R
****
UZ
Gemstone Mine
When Mine comes into play, put three counters on it. T, Remove a counter from Mine: Add 1 mana of any color to your mana pool. Sacrifice Mine when there are no counters on it.
LAN
U
****
WL
Ghitu Encampment
Comes into play tapped. T: Add R to your mana pool. 1,R: Encampment becomes a 2/1 red creature with first strike until end of turn. This creature still counts as a land.
LAN
U
***
UL
Ghost Town
T: Add 1 to your mana pool. 0: Return Ghost Town to owner's hand. Use this ability during an opponent's turn only.
LAN
U
**
TM
Glacial Chasm
CU: 1 life. Sacrifice a land when Glacial Chasm comes into play. You may not attack. All damage dealt you is reduced to 0.
LAN
U
***
IA
Grasslands
Comes into play tapped. T,Sacrifice: Search your library for a forest or plains and put that card into play.
LAN
U
**
MG
Griffin Canyon
T: Add 1 to your mana pool. T: Untap target Griffin. That Griffin gains +1/+1 until end of turn.
LAN
R
***
VS
Halls of Mist
CU: 2. No creature can attack if it attacked during its opponent's last turn.
LAN
R
*
IA
Hammerheim
T: Add R to your mana pool. T: Remove landwalking ability from target creature until end of turn.
LL
U
***
LG
Havenwood Battleground
Comes into play tapped. T: Add G to your mana pool. T, Sacrifice: Add G,G to your mana pool.
LAN
U
***
FE,5th,6th
Heart of Yavimaya
When Heart comes into play, sacrifice a forest or bury Heart. T: Add G to your mana pool. T: Target creature gains +1/+1.
LAN
R
***
AI
Henge of Ramos
T: Add 1 to your mana pool. 2,T: Add 1 mana of any color to your mana pool.
LAN
U
***
MM
Hickory Woodlot
Comes into play tapped with two counters. T, Remove a counter: Add G,G to your mana pool. If there are no counters on Woodlot, sacrifice it.
LAN
C
***
MM
High Market
T: Add 1 to your mana pool. T, Sacrifice a creature: Gain 1 life.
LAN
R
**
MM
Hollow Trees
Comes into play tapped. You may leave Trees tapped to put a counter on it. T: Remove any number of counters, adding G to your mana pool for each counter.
LAN
R
**
FE,5th
Icatian Store
Comes into play tapped. You may leave store tapped to add a counter to it. T: Remove any number of counters. Add W to your mana pool for each counter.
LAN
R
**
FE,5th
Ice Floe
You may leave Floe tapped during your untap phase. T: Tap a non-flying creature. That creature dosen't untap as long as Ice Floe is tapped.
LAN
U
**
IA,5th
Island
Basic. T: Add B to your mana pool.
LAN
-
-
Basic,IA,MG,TM,UZ,MM
Island of Wak-Wak
T: Reduce the power of one flying creature to 0 until end of turn.
LAN
R
****
AN
Jungle Basin
Comes into play tapped. When Basin comes into play, return an untapped forest to your hand or bury Basin. T: Add 1,G to your mana pool.
LAN
U
**
VS
Karkas
T: Add W to your mana pool. T: Return target legend to its owner's hand.
LL
U
****
LG
Karoo
Comes into play tapped. When Karoo comes into play, return an untapped island to your hand or bury Karoo. T: Add 1,B to your mana pool.
LAN
U
**
VS
Karplusan Forest
T: Add 1 to your mana pool. T: Add R to your mana pool and take 1 damage. T: Add G to your mana pool and take 1 damage.
LAN
R
****
IA,5th,6th
Kjeldoran Outpost
When outpost comes into play, sacrifice a plains or bury outpost. T: Add W to your mana pool. 1,W,T: Put a 1/1 Solder token into play.
LAN
R
****
AI
Kor Haven
T: Add 1 to your mana pool. 1,W,T: Prevent all combat damage that would be dealt by target attacking creature this turn.
LL
R
***
NE
Kosun Keep
T: Add 2 to your mana pool. 1,T: Add R to your mana pool. 2,T: Add Bk to your mana pool. 2,T: Add G to your mana pool.
LAN
U
**
HL
Lake of the Dead
When Lake comes into play, sacrifice a swamp or bury Lake. T: Add Bk to your mana pool. T,Sacrifice a creature: Add Bk,Bk,Bk,Bk to your mana pool.
LAN
R
***
AI
Land Cap
T: Add B to your mana pool and put a counter on Land Cap. T: Add W to your mana pool and put a counter on Land Cap. Remove a counter instead of untapping.
LAN
R
**
IA
Lava Tubes
T: Add Bk to your mana pool and put a counter on Tubes. T: Add R to your mana pool and put a counter on Tubes. Remove a counter instead of untapping.
LAN
R
**
IA
Library of Alexandria
T: Add 1 to your mana pool. T: Draw a card if you have seven cards in your hand.
LAN
R
*****
AN
Lotus Vale
When Vale comes into play, sacrifice 2 untapped lands or bury Vale. T: Add 3 mana of any 1 color to your mana pool.
2,T: Set a creature you control aside. During upkeep, sacrifice Haven to return all creatures it has set aside to play.
LAN
R
***
DK,CH
Salt Flats
Comes into play tapped. T: Add 1 to your mana pool. T: Add Bk or W to your mana pool. Flats deals 1 damage to you.
LAN
R
***
TM
Sand Silos
Comes into play tapped. You may leave Silos tapped to add a counter to it. T: Remove any number of counters from Silos, adding B to your mana pool for each removed counter.
LAN
R
**
FE,5th
Sandstone Needle
Comes into play tapped with two counters on it. T, Remove a counter: Add R,R to your pool. Sacrifice it Needle if there anr no counters on it.
LAN
C
**
MM
Saprazzan Cove
Comes into play tapped. T: Add a counter to Cove. T, Remove any number of counters from cove: Add B to your mana pool for each removed counter.
LAN
U
****
MM
Saprazzan Skerry
Comes into play tapped with two counters on it. T, Remove a counter: Add B,B to your mana pool. If there are no counters on Skerry, sacrifice it.
LAN
C
**
MM
Savannah
T: Add W or G to your pool. Counts as a plains and a forest.
LAN
R
*****
L,U,R
Scabland
Comes into play tapped. T: Add 1 to your mana pool. T: Add R or W to your mana pool. Scabland deals 1 damage to you.
LAN
R
***
TM
School of the Unseen
T: Add 1 to your mana pool. 2,T: Add 1 mana of any color to your mana pool.
LAN
U
**
AI
Scorched Ruins
When Scorched Ruins comes into play, sacrifice two untapped lands or bury Ruins. T: Add 4 to your mana pool.
LAN
R
***
WL
Scrubland
T: Add W or B to your mana pool. Counts as a plains and a swamp.
LAN
R
*****
L,U,R
Seafarer's Quay
All your blue legends may band with other legends.
LAN
U
*
LG
Serra's Sanctum
T: Add W to your mana pool for each enchantment you control.
LL
R
***
UZ
Sheltered Valley
When Valley comes into play, bury any other Valley you control. During your upkeep, if you control three or less lands, gain 1 life. T: Add 1 to your mana pool.
LAN
R
**
AI
Shivian Gorge
T: Add 1 to your mana pool. 2,R,T: Gorge deals 1 damage to each of your opponents.
LAN
R
**
UZ
Skyshroud Forest
Comes into play tapped. T: Add 1 to your mana pool. T: Add B or G to your mana pool. Forest deals 1 damage to you.
LAN
R
***
TM
Slippery Carst
Comes into play tapped. T: Add G to your mana pool. Cycling 2.
LAN
C
***
UZ
Smoldering Crater
Comes into play tapped. T: Add R to your mana pool. Cycling 2.
LAN
C
***
UZ
Soldevi Excavations
When Excavations comes into play, sacrifice an untapped island or bury Excavations. T: Add 1,B to your mana pool. 1,T: Look at the top card of your library. You may put that card on the bottom of your library.
LAN
R
***
AI
Sorrow's Path
T: Exchange two of opponent's blocking creatures. Whenever Sorrow's Path is tapped, it deals 2 damage to you and each creature you control. God, this card sucks.
LAN
R
*
DK
Spawning Pool
Comes into play tapped. T: Add Bk to your mana pool. 1,Bk: Pool becomes a 1/1 black creature with "Bk: Regenerate this creature" until end of turn.
LAN
U
***
UL
Stalking Stones
T: Add 1 to your mana pool. 6: Stalking Stones becomes a 3/3 artifact creature permanently.
LAN
U
***
TM
Strip Mine
T: Add 1 to your mana pool. T,Sacrifice: Destroy target land.
LAN
U
****
AQ,4th
Sulfurous Springs
T: Add 1 to your mana pool. T: Add R or Bk to your mana pool and take 1 damage.
LAN
R
****
IA,5th,6th
Subterranian Hangar
Comes into play tapped. T: Add a counter to Hangar. T, Remove any number of counters: Add Bk to your mana pool for each counter removed.
LAN
U
****
MM
Svyelunite Temple
Comes into play tapped. T: Add B to your mana pool. T, Sacrifice: Add B,B to your mana pool.
LAN
U
***
FE,5th,6th
Swamp
Basic. T: Add Bk to your mana pool.
LAN
-
-
Basic,IA,MG,TM,UZ,MM
Tabernacle at Pendrall Vale
All creatures require an upkeep cost of 1 in addition to all other upkeep costs. Destroy a creature if the upkeep is not paid.
LL
R
***
LG
Taiga
T: Add G or R to your pool. Counts as both a Forest and a Mountain
LAN
R
*****
L,U,R
Teferi's Isle
Phasing. Comes into play tapped. T: Add B,B to your mana pool.
LL
R
*
MG
Terrain Generator
T: Add 1 to your mana pool. 2,T: Put a basic land card from your hand into play tapped.
LAN
U
**
NE
Thalakos Lowlands
T: Add 1 to your mana pool. T: Add B or W to your mana pool. Lowlands does not untap during your next untap step.
LAN
U
***
TM
Thawing Glaciers
Comes into play tapped. 1,T: Search your library for a basic land and put that card into play. At the end of your turn, return Glaciers to its owner's hand.
LAN
R
*****
AI
Thran Quarry
At the end of each turn, if you control no creatures, bury Quarry. T: Add 1 mana of any color to your mana pool.
LAN
R
****
UZ
Timberline Ridge
T: Add G or R to your mana pool and put a counter on Ridge. Remove a counter instead of untapping.
LAN
R
**
IA
Tolaria
T: Add B to your mana pool. T: During upkeep, remove banding ability from target creature until end of turn.
LL
U
*
LG
Tolaian Academy
T: Add B to your mana pool for each artifact you control.
LL
R
****
UZ
Tower of the Magistrate
T: Add 1 to your mana pool. 1,T: Target creature gains protection from artifacts until end of turn.
LAN
R
**
MM
Treetop Village
Comes into play tapped. T: Add G to your mana pool. 1,G: Village becomes a 3/3 green creature with trample until end of turn. This creature still counts as a land.
LAN
U
***
UZ
Tropical Island
T: Add G or B to your mana pool. Counts as an island and a forest.
LAN
R
*****
L,U,R
Tundra
T: Add B or W to your mana pool. Counts as an island and a plains.
LAN
R
*****
L,U,R
Underground River
T: Add 1 to your mana pool. T: Add Bk to your mana pool and take 1 damage. T: Add B to your mnaa pool and take 1 damage.
LAN
R
****
IA,5th,6th
Underground Sea
T: Add Bk or B to your mana pool. Counts as a Swamp and an Island.
LAN
R
*****
L,U,R
Undiscovered Paradise
T: Add 1 mana of any color to your mana pool. At the beginning of your next untap step, return Paradise to its owner's hand.
LAN
R
***
VS
Unholy Citadel
All your Black legends may band with other legends.
LAN
U
*
LG
Urborg
T: Add Bk to your mana pool. T: Remove swampwalk or first strike from a creature until end of turn.
LL
U
***
LG
Urza's Mine
T: Add 1 to your mana pool.If you have Urza's Mine, Power Plant, and Tower in play at the same time, tap to add 2 to your mana pool.
LAN
C
***
AQ,CH,5th
Urza's Power Plant
T: Add 1 to your mana pool.If you have Urza's Mine, Power Plant, and Tower in play at the same time, tap to add 2 to your mana pool.
LAN
C
***
AQ,CH,5th
Urza's Tower
T: Add 1 to your mana pool.If you have Urza's Mine, Power Plant, and Tower in play at the same time, tap to add 3 to your mana pool.
LAN
C
***
AQ,CH,5th
Vec Township
T: Add G to your mana pool. T: Add G or W to your mana pool. Township does not untap during your next untap step.
LAN
U
***
TM
Veldt
Remove a counter from Veldt instead of untapping if there are any counters on it. T: Add G or W to your mana pool and put a counter on Veldt.
LAN
R
**
IA
Volcanic Isalnd
T: Add B or R to your mana pool. Counts as and island and a mountain.
LAN
R
*****
L,U,R
Volrath's Stronghold
T: Add 1 to your mana pool. 1,Bk,T: Put target creature in your graveyard on top of your library.
LAN
R
***
SH
Wasteland
T: Add 1 to your mana pool. T, Sacrifice: Destroy target nonbasic land.
LAN
U
***
TM
Winding Canyon
T: Add 1 to your mana pool. 2,T: You may play creatures as instants until end of turn.
LAN
R
***
WL
Wintermoon Mesa
Comes into play tapped. T: Add 1 to your mana pool. 2,T, Sacrifice: Tap two target lands. Rishidan Port wannabe.
LAN
R
*
PY
Wizard's School
T: Add 1 to your mana pool. 1,T: Add B to your mana pool. 2,T: Add W to your mana pool. 2,T: Add Bk to your mana pool.
LAN
U
**
HL
Yavimaya Hollow
T: Add 1 to your mana pool. G,T: Regenerate target creature.